help squadron
Squadron System Overview Squadrons allow a player to control a group of starfighters. Every squadron is formed around a lead fighter which must be operated by a player. All other ships in the squadron can be left unpiloted, although other players can operate them if desired. Once configured on a landing pad, squadrons will automatically follow all movements of the lead ship, including launching, hyperspace, and landing. Important note: For best results, ensure all members of your squadron have the same (or more) speed, maneuver, and hyperspeed as your fighter. In combat, squadrons will automatically fire weapons along with the lead ship. If you do "fire ion", every ship in your squadron will also immediately attempt to "fire ion" on the same target. Unlike other unmanned ships, squadrons can also dodge incoming fire. A squadron fighter's chance to dodge is equal to the chance to dodge of its lead ship, so the lead pilot's skills matter a lot. Squadrons automatically set up fleet positions to protect the lead ship. The lead ship is automatically set in the central position and all other members are set in the outer position. Unlike with battlegroups, not even turrets or tractor beams can bypass this protection in squadrons, meaning the lead ship is untouchable as long as it has a member of its squadron within 1000 units. Squadron Commands Syntax: squadron add <ship> From inside your fighter, use this command to add another fighter landed alongside yours to your squadron. You must have piloting rights on both your current ship and the target to add it to the squadron. Syntax: squadron remove <ship> You can always remove a member of your squadron by name, even if you're not landed or near the ship you want to remove. Syntax: squadron exit From inside a fighter which is part of a squadron, this will remove that fighter from its squadron. If run on a squadron leader, the entire squadron is disbanded. Syntax: squadron status Use this command to view an overview of your squadron's membership and the current state of each ship. Syntax: squadron assist This command toggles whether your squadron members will automatically fire when you do. Syntax: squadron aim <system> This allows you to designate which system on capital ships your squadron will attempt to disable. Squadrons have the unique ability to, with a bit of luck, disable systems on capital ships even when their shields are up. It can take many shots to disable your target system. Setting an aim target doesn't reduce your accuracy or damage, so there's no downside to setting one. Possible targets: laser, ion, launcher, tractor, turret Syntax: squadron roll Syntax: squadron chaff These commands let you issue specific tactical commands to your squadron. All ships in the squadron will perform the requested maneuver, but your own ship will not.