help armor_guide
Q: Why does it take so long to make armor? A: Armor is a powerful piece of gear. The number of attempts needed to finish it depends on the armorer's mastery of equipment science, but like shipbuilding, it takes time. Q: What are underlays? How about Coatings? A: Underlays and coatings are what can make armor unique. There are various types of underlays, and each one requires a different science skill to use. Each one gives a different bonus to stats and/or hitpoints. This is in addition to the default hp bonus. Coatings give resistances to certain forms of attack, and when done by a less-than-master craftsman will also give susceptibilities to other forms of attack. Q: What makes each class of armor different, and what are default bonuses? A: Each class of armor has a different weight, Dex penalty, and AC bonus. In addition, heavier armor in about pieces provides an extra HP bonus when finished (300 times the class), and heavier armor in head pieces provides more protection from the blackjack skill. Q: Why does it say `(unfinished)` on my armor? A: Armor that is not yet complete is wearable, but the AC and HP bonuses will be nothing compared to when it is completed. Underlays and coatings must be added prior to completion. Q: What are the different underlays, their bonuses and related science skills? A: See the table below. Q: Why do I get different results each time? A: Underlay results have a random component. With the appropriate sciences mastered and with the armor crafting feat, a bacta underlay will add 500-700 to the material's inherent properties, while other underlays will randomly add either +2 or +3 to the corresponding stat. See HELP ARMOR_TABLE for more. See Also: MAKEARMOR, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING