Help Files

Every help file you can read in-game, straight from the running game.

help durindfire
The Durindfire Quest is an RP event that the Immortals manufacture when the

Empire goes to fund the Deathstar. There are two sides of this quest. The

Deathstar is the primary reason, but the Republic has the opportunity to obtain

a comparable reward if they manage to match the Empire out in the gem quest.

(That is IC, and dependent entirely on the RP)


Anna randomly passes out Durindfire gemstones to non-Imperial and non-Republic

players and scatters them about the game in semi-hidden areas.  It's the Empire

and Republics responsibility to hunt these stones out in any way that they can.

Enough stones will end up in game to enable each side to have their reward,

however, there are IC variables at play which may result in either side failing

to gather their minimum amount needed to get what was coming to them.

 

Each side has two NPC style characters who RP the collection of the stones, and

the procurement of the item that the stones will ultimately fund. Once a stone

ends up in the hands of any of these NPC characters, then that stone is counted

for the side that the NPC is working for.

 

-If a Republican gives a stone to the Imperial NPC, it is counted as an

Imperial stone. Vice Verse.

-NPCs may attempt to trick or verbally coax the opposite parties to give stones

to the side they work for, but they may not take a stone from another player,

and they may not otherwise interfere. It is the players responsibility to know

who their NPCs are, or to give their stones to their commanding officers.

-If the NPC is killed by a member of either clan, there is a fine of 2 stones

to the killers clan bank, unless the Imms see that there was malicious intent

to harm the home clan.

-If the NPC is killed by a non Imperial or non Republican person, the NPC is to

be restored, and the permer is left to deal with Anna, who can be expected to

be grumpy by that point.

-Gems may not be stolen from the NPC. Period.

-Before a stone makes it to the hands of the NPC, that stone may be stolen,

bartered with, or dropped and junked. It doesnt count until it lands in the

inventory of the NPC, and once it is there, it cannot revert back as a playable

gem.


By carrying a Durindfire stone, you are consenting to participate in this

quest, and you agree to RP the outcome of events that occur as a result. For

example, the Empire might discover that you have a gem in your possession, and

in order to take it from you, they might RP holding a banquet in your honor, or

they might send someone in to seduce your character. They might outright trick

you, or lie to you. They can even kill you if their RP attempts fail.

 

 

[Update] NPCs who are playing the parts of the officiators of this event have

an obligation to be compliant with Imperials or Republicans (Or any player for

that matter) to avoid their own characters deaths. Ideally, they cannot attack,

and they cannot be attacked. Outside of verbally coaxing a player to surrender

a gem to them, or traveling to meet a player to collect a gem, or RP with them,

they may not interfere with the course of this gem event. They must freely give

their names out and identify themselves as being from the Hapan Consortium when

asked for their identity.

 

[Update] After trying the event on for size for a few days, we wanted to tweak

it a little. Each NPC may be detained by the opposing clan for up to 5 times,

and up to 1 hour at a time. (No back to back detaining) The Hapan is welcome to

avoid capture if they feel that its ICly appropriate to do that by running,

hiding, defending themselves with a blaster (set to stun), and may attempt to

flee a planet in a public shuttle. If IDed, that NPC Hapan must offer their

identity to capital ships who are attempting to maintain border patrol.  They

may not hide in a home!

Index

1019 help files