Help Files

Every help file you can read in-game, straight from the running game.

help makeblaster pistols rifles repeaters blaster_classes
 
Level 67 Engineering Skill
Syntax: makeblaster <repeater/pistol/rifle> <blaster name>
 
Required Items: Duraplast, Battery, Circuit, Superconductor, Ammunition,
1-3 Crystals, an Oven and a Toolkit
  
This skill allows an engineer to create a customized blaster. Using different
items will yield different blasters. Experiment and find the best formula!
  
Blaster classes are a way to diversify the use of blasters by breaking them up
into three categories: Rifle, Repeater and Pistol. The differences are rather
simple, but offer a nice contrast for both the person making the weapon and the
person using it.
   
PISTOLS - These weapons function exactly like regular blasters used to. They
are the single-handed weapons that are used by civilians and the military.
They have the least amount of bonuses and lowest damage rating.
 
RIFLES - With the aid of a scope, you are able to hit targets from further
away. These two-handed weapons are often used by military because they allow
many people to make an accurate shot on a target. Based on the power of the
scope, the hitroll bonus of the weapon will increase. Overall damage is also
increased when compared to a pistol made with the same components.
Required: A Scope.
 
REPEATERS - Rapid fire weapons have always been the epitome of suppressing
fire. While they aren't as accurate as other blasters, they are very good for
laying down a lot of damage all at once. For this reason they are mostly
restricted to military use, though not all governments disallow their usage.
Required: A Cooling Unit.
 
Note: The makeblaster skill will only use three crystals if there are three
differently-named blaster crystals in your inventory, and if there are, then it
will automatically use them.

Index

1019 help files