help makearmor armor locations materials
Level 100 Engineering Skill Syntax(creation): makearmor <material> <about/head> <cover/nocover> <name> Syntax(after creation): makearmor <armor name> Required Items: Fabric/Duraplast/Durasteel, Sewing Kit After you've created your armor, using the above syntax, it will show in your inventory with an (unfinished) tag. Examining the piece of armor will give you the amount of times the command must be entered before the armor will be complete. The tag will go away once the armor is completed. Armor Classes: Class I armor is `light` armor, it gives low HP bonuses but doesn't lower your dexterity. It is made using FABRICS as the primary component. Class II armor is `medium` armor, it gives moderate HP bonuses as well as a penalty to your dexterity while worn. It is made using DURAPLAST. Class III armor is `heavy` armor, and it gives the best overall HP bonus. It also gives the best AC coverage out of all the armor types. It is made using DURASTEEL. Simply making the armor with MAKEARMOR isn't enough, you will need to add an UNDERLAY and a COATING in order to make the best armor. They will add anything from HP bonuses to stat bonuses with underlays, and will add resistances to certain forms of attack. Your skill percentage in several science knowledges will be the determining factor in how good the armor is when you finish it. Underlays and coatings must be added PRIOR to completing the suit of armor. Making armor gives the option of making it COVER. Doing so with the head location will make it cover eyes and ears. Making it with the about location will make it cover all locations like the OVER location does, except for the over location itself. With the system comes added support for certain special types of armor that will, when worn with both the about and head section, will change how you will appear to others. An example would be someone appearing as `An Imperial Stormtrooper`. For the Jedi ability 'armor', see: HELP ARMOR_SPELL See Also: ARMOR_GUIDE, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING, RESTRING, ARMOR_CLASS