help coordinates calc calculate navcomputer
Syntax: calculate Syntax listings: Calculate - With no argument, displays distances and times of all systems. Calculate (system) (x) (y) (z) - Takes you to the specified system. Calculate (system) - Same as above, but you exit at random co-ordinates. Calculate LOCAL (x) (y) (z) - Makes the jump in-system automatically. Calculate '(x) (y)' (x) (y) (z) - Locates the system by its coords. The navigation skills enables a pilot to calculate a hyperjump to another starsystem. The CALCULATE Command must be used before engaging the hyperdrive onboard a ship. With a good hyperdrive, you can get nearly anywhere very rapidly. LotJ's expansive galaxy has many 'virtual systems', systems that don't normally show up on the starsystem list. Finding these systems requires a little bit of guess work. Use the Calculate '(x) (y)' (x) (y) (z) to jump into a possibly empty system. Every one out of three of these systems will be infested with 'Pirate' vessels. This is a good way to gain combat experience, but be warned: Pirate ships are extremely tricky. They're much stronger than they look. When used to determine system jump choices, each system will be displayed with a column for distance and a column for time it takes to reach the system. Systems that are out of reach will have an OOR instead of a time listed, to signify OUT OF RANGE. Note: There are two ways to format the system name: (1) the full name in quotes, like this: calculate 'corusca system' 500 0 0 or (2) the first word of the system name, like this: calculate corusca 500 0 0. Otherwise, you will likely end up in the right system but at the wrong coordinates.