help clan_events 'clan events' clanevents
Syntax: leadplanet event <event> Events for Government Clans: Holiday Improves public opinion on the planet by +20 for 2 days, but the planet pays no taxes for the duration. (Expenses don't go away, naturally.) This replaces the old LEADPLANET HOLIDAY command. Requirements: Your clan owns the planet. Immigration For the next 2 days, the planet's population grows 4 times faster than usual. Population determines how much a planet pays in taxes, so this results in greater income in the long run. Requirements: Your clan owns the planet, at least 60 public opinion. Conscription For the next day, your military presence will rise faster and will settle 25 higher than the current military funding level. This allows a planet to reach 100 military, since the maximum military funding level is 75. However, public opinion of the government will be -20 for the duration. Requirements: Your clan owns the planet, at least 30 public opinion. Martial Law Immediately raises your military presence to 100 and acts as if military funding is set that level for 24 hours. However, a public opinion penalty of -20 will be added and will persist for a while after the event ends, and your military cost on the planet will be substantially higher during the event. Requirements: Your clan owns the planet, at least 50 current military presence, clan must be flagged as authoritarian, planet is not being blockaded by someone else. Protests Drops the current government's public opinion by 20 for 2 days. Requirements: Another clan owns the planet, current government's public opinion is less than 40. Insurrection Drops the current government's military presence by 50 over the next 2 hours. Requirements: Another clan owns the planet, current government's public opinion is less than 25, your clan is not flagged as authoritarian. Events for Crime Clans: Crime Wave Raises the natural crime level for 2 days, similar to how corrupt-flagged planets work. High military spending or active efforts will be needed to keep crime low. Requirements: Crime network established. Embezzlement For the next 2 days, embezzlement will affect twice as much of the planet's income, costing the owning government more and generating more for the crime clan, based on the current crime level. Requirements: Crime network established, crime level is at least 30. See Also: 'MILITARY PRESENCE', CRIME, 'PUBLIC OPINION', LEADPLANET, CAPTURE