help 'planet building'
Making sure your planet building projects are fully fleshed out and realized are keys to not only finishing them, but making sure players want to travel there. These guidelines will help make sure your area is well-rounded and engaging. City/Command Region The city, outpost or mud hut that serves as a gateway to the rest of the planet. This area is also home to the planet's command building. It also features basic amenities like a hotel-flagged room. Keep in mind that this region doesn't need to feature EVERY amenity. Consult with the staff about things like player homes and shops. City regions can serve as excellent jumping-off points for other areas of your planet. Adventure Region The purpose of these areas are to provide content and engaging things to do while linking your planet together. There is a lot of wiggle room for what this area can contain, so use your imagination and your experience as a player for what you'd like to do! Danger Region Ultimately the purpose for visiting your planet, be it a puzzle, maze or just a straight dangerous place to navigate. Your dangerous region is a great place to include rare items, quest goals, and rewards. Think of this as your planet's purpose - most planets have a city with basic necessities, but your danger region should be unique. These are not hard and fast rules for building, consider them guidelines. If you have questions, ideas or suggestions, get in touch with the staff!