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November 2, 2010 at 2:52 am #15722"Anna":xgsewak8 wrote:c. Clones have the exact same levels as the original at the time of death.
d. Players may choose to RP their character as a clone, or as though they miraculously survived.
[/quote:xgsewak8]Why would they have the same levels as the time of death instead of the time of the clone? If thats the case, everyone should be cloned at level 1, straight out of the academy. And why allow them the choice of which route they want to RP? They’re a clone, the original didn’t survive, thats the whole point.
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November 2, 2010 at 3:11 am #15725"Drel":3qnrsg5r wrote:"Anna":3qnrsg5r wrote:ii. 50% refund if the player is awakened, but not at least level 60 in force. [i:3qnrsg5r](If they can afford to take a 5,000 point loss to roll
for stats, then I guess they deserve it)[/i:3qnrsg5r][/quote:3qnrsg5r]
I’d say some sort of refund (2,000 points?) for not making avatar, either, because in the grand scheme of Jedi v. Sith, if you can’t avatar, you’re worthless–because the Sith Lords and Jedi Masters will RickRoll you within rounds (player skill helps a damn lot, sure, but forcer battles are far more drawn out than non-forcer ones–so the raw lightsaber_mastery advantage swings into play).I’ll probably have some other comments, but I’m tired, so that’s it for now.
EDIT: Additional Comment 1 – What’s to stop a determined permer from camping the clone spawn? So it’s in a "safe area"–does that mean the room or a few rooms are safe? How about the entire planet (they could camp right outside the building)? The entire sector (they could camp orbit)?
Personally, I’d have some sort of Kamino-esque sector devoted to NOTHING but cloning, and have the entire thing perm-free. But that’s a further bastardization of EU and plain reality that I’m inherently against. (I was, and still mainly am, for an "unlimited cloning" system that has random, across-the-board skill % decreases.)[/quote:3qnrsg5r]
I will make it totally unreachable by players unless they are logging in on a clone. We can change the code so the cloner use the skill anywhere in the game. The players get killed would wake up in the facility which is physically disconnected. When they’re ready to rejoin the game, they select the planet or even clan base (based on clan status) that they want to go to, and that’s it. From that point on, it’s IC. The facility would have to be flagged to prohibit attacks, or dubbing. No comlinks. It would not have a library or items worth studying. Characters can have fabric, a needle and thread, and a workshop. Ideally, they’d be prepared for this event, and they’d have a spare set of armor in a locker somewhere in the game. When they’re ready to go, they just select the planet where their gear is and rejoin the IC world.
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November 2, 2010 at 5:13 am #15728
Just have clones wake up in a charted system like Kamino, but make sure there aren’t any charts.
Person gets cloned on Coruscant, their clone wakes up on Kamino and can hail a taxi to take to any planet. Only problem I see is that they might need a comlink to clantalk for help if, say, the clan’s main planet is in a charted system.
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November 2, 2010 at 6:17 am #15730"xpuma20x":1vv5ot6n wrote:"Anna":1vv5ot6n wrote:c. Clones have the exact same levels as the original at the time of death.
d. Players may choose to RP their character as a clone, or as though they miraculously survived.
[/quote:1vv5ot6n]Why would they have the same levels as the time of death instead of the time of the clone? If thats the case, everyone should be cloned at level 1, straight out of the academy. And why allow them the choice of which route they want to RP? They’re a clone, the original didn’t survive, thats the whole point.[/quote:1vv5ot6n]
Agreed, on both counts. While I’m all for "RP this as you see fit" in most situations, I really like how cloning is currently handled ICly and I’d vote for not touching it.
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November 2, 2010 at 6:18 am #15731"xpuma20x":22oqmxai wrote:"Anna":22oqmxai wrote:c. Clones have the exact same levels as the original at the time of death.
d. Players may choose to RP their character as a clone, or as though they miraculously survived.
[/quote:22oqmxai][quote:22oqmxai]
Why would they have the same levels as the time of death instead of the time of the clone? If thats the case, everyone should be cloned at level 1, straight out of the academy. And why allow them the choice of which route they want to RP? They’re a clone, the original didn’t survive, thats the whole point.
[/quote:22oqmxai][/quote:22oqmxai]There is nothing in my proposal to stop a character from going and getting a clone straight out of the academy. If the level discrepancy bothers the pbase, then we can call cloning something else. "Medical insurance policy."
The reason that the player would have the same levels on the clone as they did when they were killed is because I want players to be able to handle their restore request from on their clone in order to keep RP moving. A clan could be unfairly affected by a key member sitting on a restore for a few days.
If they die, they may log into their clone and handle their perm dispute while their RP continues. If their restore request is granted, then they are granted a new clone to replace the one they just used. This system would not work unless the first life and the second life were really just the same thing.
My concern is that in the past, we would have PK disputes based on what one player feels that another should, or shouldn’t know on their ‘clone’. I really can’t offer administrative support in weeding out valid PKs from invalid PKs because it often comes down to a he-said-she-said situation. My intention is to make one-size-fits-all system that is simple to understand and does not throw unnecessary wrenches into a restore dispute. Players who wish to RP their clone as an actual clone may do so. Some players don’t keep careful record of what their character knew at the time of clone and cannot properly RP their character from the point of cloning. Most players are not willing to RP a clone as a blank slate with no prior RP. I am not willing to force clones to RP from ground zero because I believe that it would be very unpopular with the pbase. Players who have felt obligated in the past to RP from a blank slate have relied on others to quickly fill their character in on what their former life had been doing. This process usually took about 5 minutes. Between the three options, RP from the point of death is the option that requires the least amount of administrative management and allows the players the most flexibility in their RP. Players may RP their clone in any way that they like, but they must anticipate that everyone is RPing from the point of death if they are killed.
[quote:22oqmxai]
Just have clones wake up in a charted system like Kamino, but make sure there aren’t any charts.Person gets cloned on Coruscant, their clone wakes up on Kamino and can hail a taxi to take to any planet. Only problem I see is that they might need a comlink to clantalk for help if, say, the clan’s main planet is in a charted system.
[/quote:22oqmxai]That’s basically what I’ve said, but your way gives it a more IC feel. I do not care how this works out ICly, so long as it works mechanically.
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November 2, 2010 at 6:24 am #15732
I dunno, I get helping out in ways to make death easier to deal with, a less 100 mph crash and burn type situation…but this seems more like putting training wheels on it to me.
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November 2, 2010 at 6:27 am #15733"xpuma20x":te9xmouv wrote:I dunno, I get helping out in ways to make death easier to deal with, a less 100 mph crash and burn type situation…but this seems more like putting training wheels on it to me.[/quote:te9xmouv]
Well, that’s why we’re here, brainstorming. Make me a counter offer.
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November 2, 2010 at 6:38 am #15734
I see the value in what you’re saying about handling restore cases from clones, Anna, but it all seems very convoluted. Players and their clan shouldn’t be penalized for a perm that was against the rules, of course, but I don’t think allowing them to just sort of continue on is the way to go. To my knowledge, blatantly illegal PKs just to weaken a certain clan/get a certain person out of the way for a couple days while the restore process pends isn’t a big issue. And if it is then we need to implement some sort of deterrent for killing somebody illegally instead of just shrugging and undoing it like we do now. (…Not to mention the fact that the people who would be most interested in doing this would probably we warring clan members, in which case the perm was legal in the first place and the point is moot.)
The system you’re proposing would put characters who aren’t cloned at a significant disadvantage to those who are, because they [i:1auzbitn]will[/i:1auzbitn] be out of commission for a couple days if they’re killed illegally (as will people who are on their final clone/life/whatever we’re calling it) and with a character’s point value decreasing through cloning it’s entirely possible that many people will not want to clone. I get what you’re trying to do, and I see the problem that you’re trying to fix, but the fix that’s been suggested is messy.
So that’s all from an OOC standpoint, but ICly there’s also a great big mess with people who want to RP a restore differently from a clone. They either want to [i:1auzbitn]survive[/i:1auzbitn] or… not survive and be a new physical body.
Calling cloning [i:1auzbitn]cloning[/i:1auzbitn] is good for RP. It actually creates characters who refuse to be cloned for IC reasons, several of whom I interacted with last TL and all of whom I found very interesting. Now there won’t be that, there’ll just be "If you don’t want to get cloned, why not get better health insurance?" From an IC standpoint, why would you ever have a clone made where you may lose your memories and skills and have a potential identity crisis about whether or not you’re still [i:1auzbitn]you[/i:1auzbitn] when you could just pay to have the ambulance pay a bit more attention to you or follow you around or however that could possible by RPd. …And coming back with all the skills you had before you died but after you cloned really puts the final nail in the "clone-RP" coffin anyway.
I really do think there should be an IC drawback to being a clone, and the current RP we have for that, coupled with needing to relearn a few things, is perfect. Please don’t mess with it.
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November 2, 2010 at 6:56 am #15736"Anna":3vqezuze wrote:The reason that the player would have the same levels on the clone as they did when they were killed is because I want players to be able to handle their restore request from on their clone in order to keep RP moving. A clan could be unfairly affected by a key member sitting on a restore for a few days. [/quote:3vqezuze]
If someone is permed -and- they had decide to RP like they remember everything that happened (which then we’d have to rewrite the restore rules of remembering things after being restored)…then I can somewhat understand this being relevant, however illogical it is for a cloning. But then, if they are restored, are they suppose to just ignore RP wise, that they woke up in a cloning chamber and had to re-gear themselves and so on? Also, doesn’t the 24 hour cool down period, or whatever we’ll be calling it, give the RPC an ample boost on time to get a restore case up and running and in many times…almost finished already? The "cool down" time kind of negates the idea that the person can instantly jump right back into RPing. I guess my issue is that cloning would be more of an OOC thing, perhaps as you said just rename it and call it something else….and then just make it automatic for every made character. I don’t really have a "counter" offer here, because I just don’t like the idea in general.
Also, if "cloning" now works 100% of the time, we’ll have to toss out the medical feat…plugging medical in with espionage of no longer having a single feat to select from lol.
"Anna":3vqezuze wrote:iv. Points earned from all lives are added together and are awarded upon final death.[/quote:3vqezuze]Can you explain this further? If you get 3/4s, then half, then 1/4….Does that mean if you work through your 1st life and both clones…that you’d actually get more points overall than you would if you just "died" the first time? Or am I misunderstanding?
EDIT: I pretty much agree with everything Kora said above
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November 2, 2010 at 7:00 am #15738"xpuma20x":1lr5dc3h wrote:…The "cool down" time kind of negates the idea that the person can instantly jump right back into RPing…[/quote:1lr5dc3h]
Actually, that’s an excellent point. It doesn’t make any sense at all to design a system to allow people to immediately jump back in the game after being permed (handling restores from clones) while simultaneously making a system to ensure that doesn’t happen (implementing a "cloning sickness" period).Even more reason why we should all just have to suck it up and play clones as clones! <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt="
" title="Razz" /><!– s:P –>
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November 2, 2010 at 7:16 am #15740"xpuma20x":2len2641 wrote:I don’t really have a "counter" offer here, because I just don’t like the idea in general.[/quote:2len2641]
nvm, I do have a counter. Make cloning work 100% of the time. Make it easily public, IE every hospital it can be done and the stuff is practically on every major planet… and not a super secret major clan only accessible within a super secret sector. Make the clones wake up in separate rooms and be able to stay in there, just like you mentioned..I like that part of the idea to stop the gank squads from camping the clone. And here are the kickers. Make the clone from the point they’re cloned, especially not being able to carry over implants. Make the clone lose something permanently per clone awakening (attributes, levels…something). That gives you more clone chances, though doesn’t make you an unlimited life god as if you were using the turtleshell trick in SuperMario Bros. If the person wants to go for a restore…and people generally know within a split second of their death if they’re going for a restore or not…then that person can just sit in the clone chambers during the mandatory cool off time and wait for their RPC to get things done. If they are restored, the character gets reloaded so that they aren’t losing the previous permanent skill/stat/level/whatever, and that clone is still intact.
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November 2, 2010 at 7:53 am #15741
I thought the reason restores had to be done with different characters was because clones and re-creations overwrote the pfile. I think we should keep it how it is with needing another character to do the restore.
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November 2, 2010 at 12:24 pm #15743"Fishy":3dy8f17h wrote:I thought the reason restores had to be done with different characters was because clones and re-creations overwrote the pfile. I think we should keep it how it is with needing another character to do the restore.[/quote:3dy8f17h]
Cloning is just a player skill front-end for the pfile backup system, as far as I know. However, what Anna’s been talking about, I think, is that you can activate your clone and THEN go for a restore–but you’re trading the play time while you’re dealing with the RPC for losing your gear and any levels you got after you made the clone. If you really want your gear and don’t care about playing while you deal with the RPC for a week, don’t activate the clone–just talk to the RPC on an alt.I’m also assuming that, were one to activate their clone, go through the restore process, and WIN, the previously-activated clone wouldn’t count against their "total" of two?
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November 2, 2010 at 12:56 pm #15745"Drel":21lhhwo7 wrote:"Fishy":21lhhwo7 wrote:I thought the reason restores had to be done with different characters was because clones and re-creations overwrote the pfile. I think we should keep it how it is with needing another character to do the restore.[/quote:21lhhwo7]
Cloning is just a player skill front-end for the pfile backup system, as far as I know. However, what Anna’s been talking about, I think, is that you can activate your clone and THEN go for a restore–but you’re trading the play time while you’re dealing with the RPC for losing your gear and any levels you got after you made the clone. If you really want your gear and don’t care about playing while you deal with the RPC for a week, don’t activate the clone–just talk to the RPC on an alt.[/quote:21lhhwo7]I had meant that the clone would take on the levels of the character at the time of death regardless of the time that the clone was made, but having read everyone’s comments on that, I’m fine with keeping the current system of clones taking taking the levels and stats of the original player at the time of cloning. Of course, the players would have to understand that they will forfeit those levels permanently upon activating their clone.
"Drel":21lhhwo7 wrote:I’m also assuming that, were one to activate their clone, go through the restore process, and WIN, the previously-activated clone wouldn’t count against their "total" of two?[/quote:21lhhwo7]Yes, exactly. If they were to win the restore, then their clone count would be raised by one. I haven’t really considered the logistics of it yet. I have not considered credits spent on cybers and all that. I think that it’s a small matter easily solved, though.
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November 2, 2010 at 1:36 pm #15747
I didn’t feel like reading all of the 72 posts.
This came up in discussion on OOC a while back, and even though Sintaka was excited about the idea, it was put off of dreams, so maybe something will change here.
Offer new citizens of the galaxy a free clone with a 100% success rate. This will allow new players, and older weapons, to help get more comfortable with combat and get out a bit more, since they know they have at least one free pass.
This is were things can diverge
A: Allow the cloning to still be used, but each clone afterward has a lesser chance of success because of "DNA cellular degradation" or something. So, 100, 75, 50, 25, 1 (or whatever feels right). But always keep it lowest at 1% to keep things interesting for that lucky mofo who keeps getting it.
To keep doctors and cloning in use. Go to a doctor to "update" the clones memory banks. The doctor could use his ability to help increase the chances of success of revival by 10% or whatnot, also.OR
B: The DNA used for that clone is now gone and you now have to contact a doctor to get a new one set up.
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