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The Basics of Flight

by TheBelgianViking

 

People fly from one planet to another because each planet has something new to offer some have cool quests, others have nice shops, others have cool social areas, others are just great to explore. You need a ship to get to each of these, and you need to learn how to fly so you’re not stuck on just one.

 

When looking at some of the help files all of the info can be a bit overwhelming. LotJ flight is far easier than it initially seems to be. Think of it as a series of simple steps that you repeat to go to different places instead of a three-dimensional world made out of text.

 

Acquire a Ship

The first step is getting a ship. There are two ways of obtaining said ship: Rent it (‘TAXI’ command), or buy it.

Method one: Rent vessels by using the ‘TAXI’ command (as shown above) while on a landing pad to call a public transport ship.  They will cost 200 credits. (Not a lot at all).

 

Method two: Buy it. You can buy ships from engineers, clans, and straight off of the pad you’re on. Ships will usually cost upwards of 150 thousand credits, and some are well worth it. Some ships are larger than player homes, and often times have more features than a home. But don’t go ship crazy! Depending on your piloting levels, you may not be able to fly them. You can have a max of 3 personal ships at a time.

 

Board the Ship and Familiarize Yourself

Once you have gotten your ship, you now must find I way to get into it. This calls for the ‘OPENHATCH’ and ‘BOARD’ commands. Opening the ship hatch is like opening a door. You have to do it before you can climb into your ship. Boarding is how you can move from one docked ship to another, or climb into your ship. The boarding syntax is ‘BOARD (SHIP NAME)’. Simple as that.

 

Next, you will want to find your way to the cockpit. The cockpit is the only place on a vessel where you can grab the controls via the ‘PILOT’ command. Once at the cockpit, make sure and run a ‘STATUS’ on the ship. The readout will tell you important information – such as if you have fuel or damaged components!

 

Takeoff

The next step is to make it to grab the controls and launch from your landing pad. When you’re in the cockpit of the ship, use the ‘PILOT’ command to assume control over the ship. Then you can use the ‘LAUNCH’ command on your ship. When you launch your ship, make sure to power up the shields using the ‘SHIELDS ON’ command right after you launch. Launching and powering up the shields may take a few tries if you haven’t researched your piloting skills because your character doesn’t fully know what they’re doing yet. Your shields are important because they give your ship some more health and protection so that rockets and lasers don’t do as much damage to it. Once you have finished launching, you should be able to tell easily because of the new ship status prompt appearing. Now you are in space.

 

Orienting Yourself in Space

Think of space as a cube with X Y and Z coordinates, but don’t get overwhelmed. Use the ‘PROX’ command (screenshot above) to see what distance you are relative to other ships, planets, stars, and objects in the local area of space.

 

The ‘RADAR’ command helps you during space combat (a whole new world of things) and with flying in general by displaying the exact coordinates of the objects in your local area of space. If you want to see the ships around you, or how far away from a planet you are, then you should use the ‘PROX’ and ‘RADAR’ commands very often.

 

Hyperspace

Hyperspeed is a really cool thing in LotJ. It also is your only means of traveling between systems. Each system contains a different planet, so to get anywhere, you’ll need to know how hyperspace works. However, there is a little prep work that goes into it. The ‘CALCULATE’ command (shown above) should show you different planets and how close or far they are from you. Your ship has enough fuel to make it to the ones that show up in green text. Your ship will have to land and refuel at least once to make it to the ones that show up in red.

 

The ‘PLANETS’ command should show you the planets and the systems they’re in.

 

Once you have determined which planets you get to via hyperspace, and selected the planet you want to visit, you need to find out how to get there! Use the ‘SHOWPLANET (PLANET)’ command to find the coordinates of your selected planet.

 

To calculate a jump to a planet, subtract or add 500 to one of those coordinates. This makes sure you don’t fly straight into the planet from your hyperjump. Then, input ‘CALCULATE (PLANET) (X COORDINATE +/- 500) (Y COORDINATE) (Z COORDINATE)’. This will begin the calculations for your jump. Depending on how far away the planet is, it may take some time to prepare.

 

 

You can’t jump out of the system unless you are 500 units away from the nearest ship. Use the prox command a few times to see how close/far you are from the nearest object. Once your jump has been calculated and you are clear from all obstructions, enter the ‘HYPER’ command to start your jump. In hyperspace, a count-down will appear of how far away you are from your destination.

 

Entering a New System

You will be notified by a completion message when your ship enters the new system. A good practice to get into is to use ‘PROXIMITY’ to see what is around you, and adjust ‘SPEED 100’ (if you are in a fast ship) so that you do not zoom past the planet’s orbit.

 

Use ‘COURSE (PLANET)’ to move your ship in the direction of the planet you want to land on. Setting course is a great skill to have. With course setting, you can track other ships, and fly to any coordinates you want – not just planets. To set your course to some random coordinates, you can use ‘COURSE (X) (Y) (Z)’ or ‘COURSE (OBJECT)’.

 

Landing

When you obtain orbit, use the ‘LAND (PLANET)’ command to see available landing pads. Once the pad name is chosen, you may ‘LAND (PLANET) (PAD)’. This also may initially take a few tries depending on your skill. Don’t leave the controls or do anything while your ship is landing, as you could crash and die.

 

Once your ship has landed, type in ‘AUTOPILOT ON’ and ‘SHIELDS ON’ to make sure your ship isn’t attacked or stolen while you’re gone.

 

Now you can exit the cockpit, then open the hatch with ‘OPENHATCH’, then ‘LEAVE’ the ship and explore!

 

Congratulations on your first flight experience on LotJ! May you have many more to come.

 

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Author Xerakon
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Recent In-Game News

Ceasefire Declared between the Imperial Splinter Factions
The broadcast opens up with the logo of the Imperial Coalition Network, before spinning away to reveal a human reporter sitting before a desk in a pristine metal office. "Greetings from ICN, your news network for everything from the mundane to the galaxy changing, and boy has the last few days been galaxy changing. Many around the galaxy were surprised to hear the Coalition and Imperium had declared a ceasefire, ending a conflict that had started since Korriban had asked the two governments to step in." The reporter is replaced by an image of two individuals, a human male getting on in age dressed in black robes bearing the Emperor's mark, and a much younger human male in ornately trimmed clothing, standing on the planet surface surrounded by Imperial Darktroopers and Imperium Stormtroopers. "Earlier today Grand Moff Breuth and Lord Tenik Lennistar met on a neutral world to formalize a ceasefire that would let peace return to both Imperial factions. The two told reporters that they had reached this decision through diplomatic talks to see a stronger Imperial presence in the galaxy that would hopefully put aside the feud that had started between the Imperium's Executor, Darth Zayn, and the former Imperial Coalition's Lord Regent, Darth Naile. Lord Lennistar declined to comment on Lord Naile's disappearance, but stated that in his absence he had taken on the mantle of Lord Imperator and sought to return the galaxy to its former Imperial rule under one banner. Grand Moff Breuth remarked that the two Imperial factions were two halves of the same coin, and expressed happiness that the ceasefire could be a first step to healing the divide caused in the wake of Lord Emperor Rocik's disappearance from the galaxy at large."

Splash of the Galaxy: Imperial Coalition vs. True Imperium
A cheerful jingle of heavily autotuned and pitch adjusted bantha grunts plays, as a flashy logo comes up on the screen: <[ * . * A Splash of Galaxy * . * ]> "Hey there, folks! Wett Dlakta here. We had a pretty heated debate happen not long ago, hopefully providing some insight in the troubled times we're in right now. What is the situation between The Imperial Coalition and The True Imperium? Who is responsible? What is the solution? Let's see and find out." Groovy techno beats of gliz fades in as background music as the show recap plays: We had a member of the imperial coalition raise concerns regarding an assault carried on in their space. What does The True Imperium has to say on the matter? Representing them, we talked to Grand Moff Breuth and Chieke. Regarding the matter, they said that war is war, and casualties are inevitable. That being said, they were not aware of the incident and are willing to accomodate any damages incurred to the victim. Miss Maci responded with accusations that events such as this one is just a display of tactics adopted by The True Imperium- a 'with us or die' approach. After a brief debate, Miss Maci proposes the surrender of Imperium's Grand Moff Breuth for the crimes he has caused to remedy the situation between the two imperial factions. Breuth was quick to respond to that: Him being the first one to reach out after the split to heal the separation, and receiving truce offer rejections once Imperium space started being taken over, sees this as mere sibling squabble. He wishes nothing more than to reunite the empire towards a common cause. A veteran empire official named Chieke gives his perspective: The foundations of what makes the empire great is what keeps the splinter factions separated; Pride and honor, until the end. Until we see beyond that, little can be done to remedy the situation. Finally, both sides were asked where they see themselves when the conflict is over. Surprisingly, both sides gave a similar answer: Serving the one and great union of the empire as a whole. Will that ever happen? Or will things go out of control? "There you have it, folks. Hope seeing the personalities behind the conflict made the whole thing a little easier to endure. Until next time!" The show's logo <[ * . * A Splash of Galaxy * . * ]> once agains scrolls through before the recording ends.

Recent Changes

*klaxon doots* Time for new RPC!
It's time for some new RPC elections! What is RPC, you ask? Well... they decide whether you live or die. And they're also supposed to be cool to newbies. If you want to know more, message them and ask: Hey, what do you do? Do you enjoy your job? Is Luna the best doggo? Will Klor really force you to watch the Holiday Special? All of these things, they will tell you. Once satisfied and ready to be a helpful ambassador to the pbase, go apply at: https://www.legendsofthejedi.com/player-tools/apply-for-rpc Tentative schedule is as follows: 3 August - 9 August Run for RPC 10 August - 14 August Vote for RPC 15 August(ish) Announce new RPC As always this timetable is subject to change. And now, go vote at: https://www.legendsofthejedi.com/vote-for-rpc

Quick lightsaber code tweak
Sorry forcers, you had to have known this one was coming eventually. * Fixed a bug where drawing a lightsaber allowed you to keep an item held.

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