Is this guide helpful?
0 ratings, 0 votes0 ratings, 0 votes (0 rating, 0 votes, rated)
You need to be a registered member to rate this post.
Loading...

 

The Basics of Flight

by TheBelgianViking

 

People fly from one planet to another because each planet has something new to offer some have cool quests, others have nice shops, others have cool social areas, others are just great to explore. You need a ship to get to each of these, and you need to learn how to fly so you’re not stuck on just one.

 

When looking at some of the help files all of the info can be a bit overwhelming. LotJ flight is far easier than it initially seems to be. Think of it as a series of simple steps that you repeat to go to different places instead of a three-dimensional world made out of text.

 

Acquire a Ship

The first step is getting a ship. There are two ways of obtaining said ship: Rent it (‘TAXI’ command), or buy it.

Method one: Rent vessels by using the ‘TAXI’ command (as shown above) while on a landing pad to call a public transport ship.  They will cost 200 credits. (Not a lot at all).

 

Method two: Buy it. You can buy ships from engineers, clans, and straight off of the pad you’re on. Ships will usually cost upwards of 150 thousand credits, and some are well worth it. Some ships are larger than player homes, and often times have more features than a home. But don’t go ship crazy! Depending on your piloting levels, you may not be able to fly them. You can have a max of 3 personal ships at a time.

 

Board the Ship and Familiarize Yourself

Once you have gotten your ship, you now must find I way to get into it. This calls for the ‘OPENHATCH’ and ‘BOARD’ commands. Opening the ship hatch is like opening a door. You have to do it before you can climb into your ship. Boarding is how you can move from one docked ship to another, or climb into your ship. The boarding syntax is ‘BOARD (SHIP NAME)’. Simple as that.

 

Next, you will want to find your way to the cockpit. The cockpit is the only place on a vessel where you can grab the controls via the ‘PILOT’ command. Once at the cockpit, make sure and run a ‘STATUS’ on the ship. The readout will tell you important information – such as if you have fuel or damaged components!

 

Takeoff

The next step is to make it to grab the controls and launch from your landing pad. When you’re in the cockpit of the ship, use the ‘PILOT’ command to assume control over the ship. Then you can use the ‘LAUNCH’ command on your ship. When you launch your ship, make sure to power up the shields using the ‘SHIELDS ON’ command right after you launch. Launching and powering up the shields may take a few tries if you haven’t researched your piloting skills because your character doesn’t fully know what they’re doing yet. Your shields are important because they give your ship some more health and protection so that rockets and lasers don’t do as much damage to it. Once you have finished launching, you should be able to tell easily because of the new ship status prompt appearing. Now you are in space.

 

Orienting Yourself in Space

Think of space as a cube with X Y and Z coordinates, but don’t get overwhelmed. Use the ‘PROX’ command (screenshot above) to see what distance you are relative to other ships, planets, stars, and objects in the local area of space.

 

The ‘RADAR’ command helps you during space combat (a whole new world of things) and with flying in general by displaying the exact coordinates of the objects in your local area of space. If you want to see the ships around you, or how far away from a planet you are, then you should use the ‘PROX’ and ‘RADAR’ commands very often.

 

Hyperspace

Hyperspeed is a really cool thing in LotJ. It also is your only means of traveling between systems. Each system contains a different planet, so to get anywhere, you’ll need to know how hyperspace works. However, there is a little prep work that goes into it. The ‘CALCULATE’ command (shown above) should show you different planets and how close or far they are from you. Your ship has enough fuel to make it to the ones that show up in green text. Your ship will have to land and refuel at least once to make it to the ones that show up in red.

 

The ‘PLANETS’ command should show you the planets and the systems they’re in.

 

Once you have determined which planets you get to via hyperspace, and selected the planet you want to visit, you need to find out how to get there! Use the ‘SHOWPLANET (PLANET)’ command to find the coordinates of your selected planet.

 

To calculate a jump to a planet, subtract or add 500 to one of those coordinates. This makes sure you don’t fly straight into the planet from your hyperjump. Then, input ‘CALCULATE (PLANET) (X COORDINATE +/- 500) (Y COORDINATE) (Z COORDINATE)’. This will begin the calculations for your jump. Depending on how far away the planet is, it may take some time to prepare.

 

 

You can’t jump out of the system unless you are 500 units away from the nearest ship. Use the prox command a few times to see how close/far you are from the nearest object. Once your jump has been calculated and you are clear from all obstructions, enter the ‘HYPER’ command to start your jump. In hyperspace, a count-down will appear of how far away you are from your destination.

 

Entering a New System

You will be notified by a completion message when your ship enters the new system. A good practice to get into is to use ‘PROXIMITY’ to see what is around you, and adjust ‘SPEED 100’ (if you are in a fast ship) so that you do not zoom past the planet’s orbit.

 

Use ‘COURSE (PLANET)’ to move your ship in the direction of the planet you want to land on. Setting course is a great skill to have. With course setting, you can track other ships, and fly to any coordinates you want – not just planets. To set your course to some random coordinates, you can use ‘COURSE (X) (Y) (Z)’ or ‘COURSE (OBJECT)’.

 

Landing

When you obtain orbit, use the ‘LAND (PLANET)’ command to see available landing pads. Once the pad name is chosen, you may ‘LAND (PLANET) (PAD)’. This also may initially take a few tries depending on your skill. Don’t leave the controls or do anything while your ship is landing, as you could crash and die.

 

Once your ship has landed, type in ‘AUTOPILOT ON’ and ‘SHIELDS ON’ to make sure your ship isn’t attacked or stolen while you’re gone.

 

Now you can exit the cockpit, then open the hatch with ‘OPENHATCH’, then ‘LEAVE’ the ship and explore!

 

Congratulations on your first flight experience on LotJ! May you have many more to come.

 

Is this guide helpful?
0 ratings, 0 votes0 ratings, 0 votes (0 rating, 0 votes, rated)
You need to be a registered member to rate this post.
Loading...

Author Xerakon
Published
Categories learn to play
Views 2200

Comments

No Comments

Leave a Reply

Recent In-Game News

Nessa'sofac Ishtak-Jin'Var Wins Ithor's Senatorial Bid!
A Blue-skinned, elderly twilek female stands below a Bafforr tree on an Ithorian Plaza. Below are a crowd of Ithorians who all are rumbling loudly in a sort of applause. She raises her hand for a few moments as the crowd dies down. She slowly begins in a measured voice, "As many of you know... I am not the public speaker I once was. So I will make this brief." She looked about the crowd, "I, Nessa'sofac Ishtak-Jin'Var humbly accept the senatorial seat for Ithor, as you all voted for." another rumble flows through the crowd before she continues, "This planet took me in in my most desprate hour... And I am honored that the good people of this world have offered me the chance to give back. I will not fail you in the Senate. Thank you." There is a final round of Ithorian rumbling before the broadcast ends

Vessa Kristi Elected as Senator of Tatooine
A young, Tan skinned Arkanian woman appears on screen standing behind a podium. She has medium length White hair with Blue streaks and wears a white medical lab coat. She smiles before looking directly at the camera and speaks in a soft voice. "Thank you, people of Tatooine for placing your faith in me to represent you in the New Republic Senate. I hope to aid in bringing long standing peace and prosperity to Tatooine, it's citizens, and the Republic. Part of my plan for doing this is to maintain an open forum with the people of Tatooine. To that end, Citizens of Tatooine may reach me either by mail or on channel 4668 with questions or concerns, and I will be happy to answer them as much as I am able. I will also use this channel to continue to provide free medical care for all citizens in need." The image fades out as a New Republic Banner appears on screen.

Recent Changes

Go Go RPC! (guitar rift plays in background)
It's time to sign up for the RPC! The RolePlay Council (RPC) is a group of elected players appointed to serve as a resource to the playerbase. Among their many tasks, the RPC is here to assist new players and oversee the PK restore system. Here is the tentative schedule. As always, dates are subject to change +/-. Dec 8 - Dec 13: Accepting apps for RPC on the website Dec 15 - Dec 20: Voting is open on the website Dec 21(ish): Winners will be announced (Voting extended by one day since we were late in putting it up) <3

Senators of Coruscant and Tatooine: Apply Today!
We need applications for Senator of Coruscant and Tatooine! How do you apply? [*] Log in to the website at legendsofthejedi.com and submit an application, with the character (old or new, any race, as long as you can make a case that you can represent the planet) you'd like to have as Senator, and with your vision for how to contribute to the New Republic. [*] Roleplay running for office! What happens if you win? [*] First of all, your Senator joins the New Republic. [*] You get to RP voting and leading and inspiring and making things happen. Use your creativity. Guide the story of the game! Senators, you are the soul of the Republic. (Your mechanical skills will be very much secondary to your role) [*] If your character doesn't have 130 diplomacy levels, you'll probably hire an aide within the Republic who can use the leadplanet skill. [*] We want you to fill your app as long and as well as you can. If you're not going to have time to legislate and lead for a while, let your clan and your Imms know!

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online


Note: We just updated the goal for 2018 - it is currently about $950 per year to run LotJ plus the deficit we carried over from the past few years.