Battlegroups, Squadrons, and Fleet Combat

Is this guide helpful?   Battlegroups, Squadrons and Fleet Combat by Noctum   This guide will help you understand how to create, maintain, and operate a battlegroup and squadrons. As a starting point, read and understand ‘HELP BATTLEGROUP’, ‘HELP SQUADRON’, ‘HELP NAVCOMMANDS’, ‘HELP FLEETRADAR’, ‘HELP CAPITALRULES’, and ‘HELP ACONFIG’.   Not everyone is suited for […]

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The Basics of Flight

Is this guide helpful?   The Basics of Flight by TheBelgianViking   People fly from one planet to another because each planet has something new to offer some have cool quests, others have nice shops, others have cool social areas, others are just great to explore. You need a ship to get to each of […]

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10 Tips for New Players

Is this guide helpful?   10 Tips for New Players by Xerakon   This guide was written with the purpose of granting a new player some insight into the small things that they need to know about LotJ.   Logging Whether you are a ruthless and powerful Sith Lord or an industrious and productive engineer, […]

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The Complete Guide to IC Communications

Is this guide helpful?   The Complete Guide to IC Communications by Xerakon   This guide was written with the purpose of seeing a new player through all the various ways that they can communicate ICly with their fellow characters.   Before You Open Your Mouth… Let’s talk about how you appear to the galaxy. […]

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Combat Guide: Part 1 – Skills Overview

Is this guide helpful?   Combat Guide: Part 1 – Skills Overview by Andvari   Ground combat is a major aspect of LOTJ gameplay. Whether we like it or not, war is the primary story driver in LOTJ – and half of war is fought on the ground.   The Combat Class Combat mains are […]

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Legal Botting

Is this guide helpful?   A Guide to Legal Botting on LotJ by Diiroehn   First, to clear up the definition of botting (in accordance with the rules and ‘HELP BOTTING‘): Legal botting IS NOT using a client’s triggers and scripts to automate everything about your character at all times. Legal botting IS using a […]

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Recent In-Game News

The Mandalorian Games
After being indefinitely postponed due to the Great Sith War, the Games are returning to Mandalore! Competitions ranging from feats of strength to displays of cunning and vigor will be held a week from now (March 7). Each organization will be allowed one champion to represent them in the games and events seeking to become the overall winner of the Mandalorian Games. More details to follow as the event draws nearer.

Defective Hyperdrive Recall Announced
[Defective Ships Repaired] GNI reports that the reseller of the StarSpeeder 500 transports which have been suffering hyperdrive failures has engineered a fix and a massive recall effort is underway. Representatives expect all ships to be repaired in 24 hours from this broadcast. In related news, some calls for help from the last wave of stranded ships have been received in a language unfamiliar to our translators.

Recent Changes

Lua for Mobs (and other fixes)
- Added lua programs for mobs, allowing us to create much more interesting and dynamic behavior. Also, for anyone who's curious or involved in the build port, documentation about the functions you can now run in lua programs is being published to https://lotj.github.io/lua-docs (not everything is documented yet) - Fixed automatic saving of locker contents when you get or put items in them. - Fixed a bug which occasionally caused horrible crashes and loss of player equipment/inventory when a ship frame was finished and someone who was working on it had other blueprints for that same ship in their inventory.

Hyperspace Disturbance Proves Too Much for Small Drives
After many small craft manufacturers began to receive reports of reduced hyperspeed performance, a science commission was put together to determine the cause of such slowdowns, as the problem seemed widespread. After diligent effort, it was discovered that a persistent solar wind from another galaxy was providing just enough resistance for smaller hyperdrives to suffer. As such, all starfighters have seen a reduction in their overall hyperspeed, as have the low quality, if popular, public transports. Fortunately the more powerful drive of the 578-R and all freighter-or-higher drives have been unaffected. Unfortunately, the edge of this solar wind 'front' reaches far beyond any current sensor technology. It would seem until newer drives are developed, the slowdown is permanent. OOC: I am extremely sorry. I did not take into account a code change, and we had some ships that needed tuning down. Otherwise we'd be one-jumping the entire galaxy by mid-Era2 and the galaxy would simply feel like a city you could quickly drive across instead of a dozen planets spread across the parsecs.

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