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A Guide to Legal Botting on LotJ

by Diiroehn

 

A screenshot of the 'BOT START' and 'BOT STOP' messages.
A screenshot of the ‘BOT START’ and ‘BOT STOP’ messages.

First, to clear up the definition of botting (in accordance with the rules and ‘HELP BOTTING‘):

Legal botting IS NOT using a client’s triggers and scripts to automate everything about your character at all times.

Legal botting IS using a client’s triggers and scripts to automate certain skills for your character while you are not paying attention to the screen (otherwise known as AFK).

 

Why we Bot

Some tasks and skills in the game are very time-consuming and repetitive. Some of these skills can simply be too much to stare at the screen and monitor the entire time.  Often, botting makes our lives easier by automating these skills.

 

A screenshot of the [BOTTING] tag in a title. (Character name redacted)
A screenshot of the [BOTTING] tag in a title. (Character name redacted)

How to Bot

Using a series of triggers and/or scripts, botting automates your character for especially time-consuming tasks – especially for the engineering and science-oriented characters.  Botting allows your character to accomplish these tasks while you do not pay attention to LotJ, so you can leave your client.

 

The command flags your character with [BOTTING], which tells the administrators and other players that although your character is doing a task, it is automated and that you (as a player) are likely not paying attention to the screen.  Once the botting session’s time has elapsed, it will automatically flag your character [AFK] and enter a ‘cooldown’ period of 30 minutes before the command can be used again.

 

Botting can be paused for any amount of time, and resumed later, or even canceled – canceling it begins the cooldown timer, which will reset the botting timer when elapsed.

 

A screenshot of the 'BOT STATUS' message.
A screenshot of the ‘BOT STATUS’ message.

Botting Syntax

BOT STATUS’: This command notifies you how long you have been botting, and how long you have left in your botting session (explained in Botting Rules).

BOT START’: This command either starts or resumes your botting session.

BOT STOP’: This pauses your botting session.

BOT CANCEL’: This ends your botting session and begins your cooldown period.

 

A screenshot of a 'HELP BOTTING' snippet, including bottable commands.
A screenshot of a ‘HELP BOTTING’ snippet, including bottable commands.

Botting Rules

First, you can only bot for two total hours each session, and then you have to wait 30 minutes before you can bot again.  The [BOTTING] flag does NOT act like the [AFK] flag.  Someone with a [BOTTING] flag can be attacked, grabbed, permed (in accordance with pk rules), shoved, and so forth.  Botting isn’t a reason to have any character restored.

 

Second, botting is only legal using the bot command, and that command is only legal with certain skills.  Those skills are: buildship, study, ponder, makearmor, develop, and research.  Only the commands associated with these skills are allowed to be automated without your attention.  Take note, it is against the rules to bot anything else, either with the [BOTTING] flag or without.  Illegally botting will be subject to severe consequences!

 

As a last word, it is possible to automate your entire experience on LotJ, but it is not recommended. The Immortal staff is fine with players scripting just about anything for their character when the character is not botting – AS LONG AS THE PLAYER IS MONITORING. Frequently, Immortals will check on players to determine whether or not they are illegally botting (IE, running unapproved commands with or without the BOTTING flag on). Players that do not respond will be dealt with to the fullest extent of internet law.

 

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Author Xerakon
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Original Fighter Passenger Capacity
When setting up a new fighter, we realized that the original two fighters being manufactured this era could incorrectly fit an infinite number of people. This wasn't intended; fighters are meant to always be limited to a small number of passengers. This is important, among other reasons, to distinguish transports from fighters. All the existing fighters all been adjusted to fit two people.

Blockade Changes
After some extensive discussion in the #ideas channel and internal staff planning, we've made some changes to blockade. The biggest change is that you can now eject if you're closer to the planet than any ships blockading it. "Ships blockading it" here include any ship corvette or larger with a member of the clan who started the blockade onboard. For example, I am in a fighter 200 units from the planet. My opponent is blockading in a cruiser 500 units from the planet. I can still eject. If I drift to 500 units or more, I will no longer be able to eject. If the blockader is in orbit, it applies to all ships, since ties are given to the blockader. In practice, this has the biggest impact on "blockade sniping", a tactic where someone jumps in with a cruiser, blockades the planet, and then shoots down a target. Now, as long as that target is closer to the planet, autoeject will kick in. We understand this is an impactful change. It's something we put a lot of thought into and took player input into account when deciding on it. In fact, credit for this particular mechanic change goes to Nield. We think it improves gameplay to require someone trying to shoot someone down to put some skin in the game by, for example, getting into orbit of the planet they want to watch. If it's a planet guarded by enemy clan capital ships, this will be pretty difficult, making travel safer if you're sticking to your own clan's planets during a war. Other changes here are: - You can now eject from public taxis even when a threat isn't present. - When a blockade begins or ends, all ships in the system will get an immediate notification about it. - You can no longer begin a blockade with 'leadplanet blockade' when you have no clan members on applicable ships above it. - Added missing clan-wide notifications when blockades are started or ended with 'leadplanet blockade', or when they end after the last clan member leaves the system. - When trying to eject during a blockade, you'll now be told why you couldn't eject. - The applicable range of the blockade is now shown when looking in the system, like "Lorrd (Blockaded past 500 units)" - When looking on a landing pad of a blockaded planet, you'll see the list of ships blockading it.

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