Roleplay Guidelines

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This guide serves as an attempt to provide a north star for Legend of the Jedi's roleplay standards. LotJ caters to a wide range of playstyles, and different situations call for different degrees of involvement with others. However, whether you're a Jedi or Sith, clan leader, or lonely bounty hunter, these guidelines will offer information and guidance on how to improve roleplay and create an even more immersive experience for yourself and other players within the LotJ community.

Roleplay

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Imagine that you are a ruthless Mandalorian bounty hunter tracking down a criminal for money. Or perhaps you are an industrious Neimodian crafting weapons and armor to aid the Trade Federation in defeating the Republic. What about a Chiss Admiral commanding an entire fleet of Star Destroyers? Roleplaying affords you the opportunity to perform all of these roles.

 

Roleplay is mandatory on LotJ. Players must create a character which has motives, goals, and mannerisms separate from your own, then go out into the galaxy and breathe life into that character.

Good RP vs Bad RP

For most In Character interactions, there is no good or bad RP - only RP and breaches of RP. The overall idea, however, is that there are many different flavors of roleplay, and each of them can be enjoyable to someone. Some players enjoy emoting in paragraphs all day, some enjoy the militaristic gameplay, and some even enjoy prison roleplay. Do not worry overly about whether your roleplay is good or bad. If the staff comes across abhorrent or "failRP", they will review and take action as necessary.  For more on that, take a look at the other roleplay guidelines concerning powergaming, godmodding, etc.

Immersion

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The goal of LOTJ is to give players a fun Star Wars environment that is immersive, competitive, and lets them tell their own adventures. To that end, it is important to keep things as in-character and on-theme as possible so that you are able to maintain that immersion. After all, even something as simple as cursing is different in the Star Wars universe. Always give some thought to what you are about to say and ask yourself: Does this fit? Would I say this IRL?

Scenarios

This can cover a very wide range, but in the simplest of terms, think of how jarring modern-day memes that you occasionally see on comm 0 about "We're going to build a space wall and the Rebel Alliance is going to pay for it!" can be. The more common occurrence that you will note are players referencing the staff or laws/rules ICly in a method that does not make sense. A good rule of thumb is that if you are attempting to hinge a statement on a word or phrase you feel is clever at referring to an OOC mechanism, it likely breaks immersion.

Additional Help

If your roleplay partner has difficulty understanding what you are attempting to describe, you can then follow up with a tell to the player explaining the situation a little more, or point them towards a help file. For anyone looking for a way to IC say something which is rooted in OOC knowledge, please try reaching out to the RPC first instead of OOC. Not only will they be able to help you, but they will be able to keep it internal so that the entire MUD won't know about the IC situation you may be trying to refer to.

Staff Interactions

Very rarely, a member of staff might have to suspend roleplay as they look into something that requires immediate attention. Generally, you will know this because when they appear in the room, a message will say that the area is now OOC. You can use say normally during this time with them. However, as soon as they leave, it is right back to roleplay.

Breaking Immersion

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These are some specific examples of the more common issues that we come across, as well as some interesting ways to rephrase them to canonically make sense without breaking immersion.

Developments

This section of the guide gives examples on how one might talk about Developments in-Character.

Example: "I'm going to pray to the Gods about developing cloaking."

Rephrase: "Let me conduct some research and think about the possibility of making our ships invisible to scanners." 

Example: "The Contractors said no to cloaking. What about banthas with rocket launchers on their heads?"

Rephrase: "I don't think that technology has advanced quite enough to be able to cloak our ships from sight. What other ideas do we have?"

Rules & Policies

This section of the guide gives examples on how one might talk about rules and policies in-character.

Example: "No, we can't go shoot down the Republic's orbital because of space law."

Rephrase: "Unfortunately, the Republic's planetary protection cruiser is kept too well-stocked by fuel tenders to be damaged significantly. We will have to wait until their prominent pilots get onboard and make a mistake in handling it."

Example: "We can't hold Telestrial as a prisoner for more than 7 days because of galactic law."

Rephrase: "It is time to let Telestrial go. It's been a long week already and we haven't been able to get any useful information out of him. We'll let him go and see if we can get him again after he knows a little bit more about the Empire's affairs. If we wait any longer, they will likely start to get suspicious and tell him nothing useful to us in the future."

Example: "She signed an NDA with BlasTech so she's not allowed to slaughter them mercilessly like the rest of us can."

Rephrase: "Let her be. She used to work with BlasTech, so I'm sure she has tough memories to face and friends over there that she doesn't want to see hurt because of her actions."

Staff Interactions

This section of the guide gives examples on how one might talk about staff interactions in-Character.

Example: "I'm going to reach out to the Lawyers about Klor stealing our blueprints and being a spy!"

Rephrase: "Intelligence Director, please start an investigation into what happened with Klor going missing, as well as our blueprints. I will be doing the same. Let's meet back up when we have any more information or leads."

Dissociation

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Dissociating yourself as a player from the character that you play is a difficult, yet necessary, task that many roleplayers strive to accomplish. In an ideal roleplay setting, any player should be able to come across a character played by their best friend, and have no idea who is playing that character. Your character's habits, clothes, accent, responses to the same questions, should shift from one character to the next.

Importance

Dissociation allows you to separate yourself from your character's actions, thereby allowing your character to become unique from every other one you've played before. 

Example: "Frump is the kindest man alive, but he roleplays the character Dakka: an evil criminal mastermind who kills dozens of other characters and doesn't think twice about it." 

Something we should remember from this example is that Frump is not Dakka. As a community, we often have a tendency to forget and think of Frump AS Dakka, which can bring a negative association with Frump as a player instead of Dakka as a character.

Character Detachment

Work hard to consider the actions your character would take or the words your character would say versus what you as a person would do or say. Sometimes these things do coincide, but oftentimes players just do what they like every time instead of considering how their separate character would act. Crafting and using your charactersheet when making decisions goes a long way towards maintaining this balance.

Cursing

Importance

Godmodding

NPCs

Planetary Leaders

Powergaming

No Value for Life

Excessive Knowledge

OOC Coordination

Author Xerakon
Published
Categories learn to play
Views 7374

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