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10 Tips for New Players

by Xerakon

 

This guide was written with the purpose of granting a new player some insight into the small things that they need to know about LotJ.

 

A screenshot of a sample logging setup in cMUD.

Logging

Whether you are a ruthless and powerful Sith Lord or an industrious and productive engineer, you need to log your gameplay. This is not only to assist you in the IC world by referencing back to events and specifics – but OOCly by being able to provide solid proof of why your character killed someone, or why they should not have been killed. Setting your client up to log your LotJ sessions is one of the first things you should do. If you need any assistance, ask on OOC for someone that can teach you how to log on whatever MUD client you are using.

 

A screenshot of 'HELP CHARACTER_SHEET_EXAMPLE'.

Think Logs and Character Sheet

Think logs are important, as they provide character perspective that cannot be found anywhere else. Originally designed as a tool to assist players in remembering certain events, think logs have evolved into a method of, well, logging what you feel your character should be thinking. This is important if for no other reason than the RPC will take your think logs into account if you are called to justify permanently killing another character. Long-term players use their logs almost instinctually anytime anything important happens, or if they feel their character might feel strongly about something that has happened, but may want to keep it quiet. You can be sure that Emperor Palpatine did not speak of his plans to his enemies. However, because we have an impartial player council that determines whether a death was legal or not – you need to have some way to record your plans that are justifiable ICly.

 

Your character sheet is an extension – or, rather the beginning – of your think logs. This information lays down the foundations for your character: How they feel about certain things, what their ultimate goals are, how they may react in general situations, etc. We have found over the years that not only does this help provide a player with a general direction for their character, but referencing back to it helps to hold them accountable. That being said, characters can change their motives and goals – but it is difficult and requires think logs and roleplay if it completely flies in the face of what you originally set out to do. Again, just another reason to utilize your think logs. See ‘HELP THINK‘ and ‘HELP CHARACTER_SHEET_EXAMPLE‘ for more information.

 

A screenshot of a snippet from 'HELP BOT'.

Learn to Script. Learn to Bot. Grind the Boring.

Some things are best left to automation. While you can spend all day with your engineer working on a ship, that leaves very little room for interacting with your clan members or the galaxy. So why not have your character build it at night while you sleep? To help give players an opportunity to accomplish repetitive and time-consuming tasks, the Immortals created the bot command. Characters are able to bot certain actions legally with a small measure of protection. However, to effectively bot, you need to be able to learn a small amount of scripting in order to repeat your bottable task as required. If you require any assistance with figuring out how to create a script for a bottable task, ask about it on OOC. We want to be extremely clear, however, when we say that only certain skills are able to be legally botted. ‘HELP BOT‘ for what those skills are, and for more information on botting in general.

 

A screenshot of a character on CommNet 0 requesting clarification to help a newbie.

Catch a Fish or Teach a Fisherman?

Newbies constantly join LotJ. There will be times when you read “How do I… ?” so many times that your eyes bleed. This is fine. Newbies means growth and growth means story. We all want fresh perspectives on our story at LotJ. However, consider what you do when you are training newbies. There are multiple-year players who still ask the same questions and go through the same motions in getting others to do a task for them as they did years ago. Help newbies – but don’t do everything for them. Teach them to fish. In turn, they will teach others.

 

A screenshot of a hostile CommNet 0 conversation.

CommNet 0 (IC Public Channel)

Everyone on this game has been accused of being annoying, trolling, or frustrating to listen to on CommNet 0 at one time or another. As the premiere method of communicating with the galaxy, CommNet 0 is widely unregulated – and therefore can get annoying at times. Whether it is the character asking for combat training on a 5 minute loop or the Emperor that is gloating about how all of the Rebels are scum and cowards if they don’t come and fight him 1v1 right now – you’re going to be irritated by it at some point. Our advice is to simply ride it out and make notes of what you feel is acceptable versus what is not. Remember that what you say on CommNet 0 is heard by the entire galaxy, and characters have had kill rights on others simply for what they have heard said on the public channel.

 

A screenshot of Gathorn hating on Frump on the OOC channel.

The OOC Channel

Much of what I have said regarding the IC public channel can also be said of the OOC channel. Most of our players have a long history here and know a lot about each other. Some like each other, some hate each other. Some voted for Hillary. Some for Trump. Some endorse mechanical digits. Some do not. Whatever your viewpoint, OOC is a haven for a lot of shenanigans throughout most of the day. However, we do have a rule against insulting players personally, and if it gets too much for you, you can mute it by using ‘CHAN -OOC’ and/or ‘CHAN -NEWBIE’. Part of the RPC’s duty is to monitor this channel, and between them and the Immortal staff, it rarely gets too badly out of hand.

 

A screenshot of someone getting angry in OSAY.

IC/OOC Grudge Transference

LotJ has a very active, very diverse, and very long-term player base. Several of us have been playing for 10+ years. A few for even 15+. There also will be players that are new to the game this month. Due to the IC/OOC aspect of LotJ, you never know quite who your character is playing alongside or against at any given moment. Keeping this knowledge in mind, the impressions that you make on your character and through OOC-say tend to be remembered by the other players you interact with. There will be times that you feel very strongly about the way that the current roleplay is going. There also will be times that you will get angry at yourself, your clanmates, your enemies, or even just random characters. However, if you decide to remain with us here (and we hope you do!), understand that what your character is going through is temporary. In the next timeline, the next era, possibly even the next day, or with a new character, all of that could change. The worst thing we see over the years here are players that start a grudge with another player due to IC events – creating permanent problems for temporary issues. Do not allow your character’s grudge to transfer to the player. On the reverse side of the coin – do not transfer your grudge against a player to their character.

 

A screenshot of advice being given on the OOC channel.

Ask Questions. Be Open-Minded. Take Advice.

We have strict guidelines against trolling new players or players asking serious questions OOCly. Due to how the staff has handled these events in the past, even the most obnoxious LotJ players rarely rear up to mislead a newbie. If you ask a question, take the advice that is given. More than that, ask if there is a help file related to what you want to know. Our help file system is very robust and contains a ton of information for those willing to spend some time reading. However, when asking in the IC realm, be a little more cautious. If you are unsure whether or not you should be asking your question OOCly or ICly, ask on the OOC channel and we will let you know how to direct it.

 

A screenshot of an OOC channel conversation/debate about races with natural force.

Debate with Players about LotJ on OOC/Forums

Our players tend to speak their mind about what they think of LotJ and the current state of things. This is good, as it provides ideas for the staff to consider, and has – on rare occasions – achieved the distinct pleasure of allowing other players to understand that what they do as a matter of course is soul-crushing to the majority of the playerbase. The one thing that we all have in common is LotJ, and it is natural for us to want to have the best experiences possible here. Discuss LotJ with your fellow players. Tell us why you think X is good or why Y is poor. Our staff is active, and they do listen. You never know what you might get changed. This being said, be careful not to speak about exactly what is happening ICly, as this breaches the IC/OOC boundary.

 

A screenshot of the AIM login screen.

Outside-LotJ Communications

As you get to know your fellow players on LotJ, it may start to seem to be a good idea to want to talk to them outside of the game. While nothing here prohibits that, of course – indeed, we even have a special Discord server (ask on OOC for more information)! – it can lead to a dangerous situation where you and your new friend might want to begin talking about what has been happening ICly, which is against the rules. Many LotJ players have made lasting RL friendships – even relationships – but you will always want to be exceedingly careful about avoiding the IC line, as it will land you in a heap of trouble.

 

Please visit the other guides on LotJ’s website for more assistance in getting started.

 

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Author Xerakon
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Recent In-Game News

Naboo Annexed by Trade Federation, Political Families Assassinated
[-Theed Royal News-] [URGENT NEWS BULLETIN] The view opens to a full fleet of Trade Federation capital ships opening fire on Naboo's orbital defense cruiser as viewed from the ground. Flashes of light come from both sides of the battle, but it is eerily silent thanks to the camera's position on the ground, zoomed in from great distance. A panicked reporter is then shown standing in front of one of Naboo's elegant plazas. A crowd of residents run by, nearly knocking her over, but she regains her composure and says shakily, "Naboo is under attack! I repeat, Naboo is under attack! Just moments ago, the Trade Federation appeared with a full fleet and announced the annexation of the planet! Local defense forces are coordinating a response, but we will have more on this situation as-" A large explosion is heard nearby, and the feed turns to static. ... A shaky camera shows a full battalion of Trade Federation battle droids marching in unison down Pergola Way on Theed from an angle overhead, perhaps from inside a building. At the head of the battalion are a Vurk, a Feeorin female, and a Gamorrean. A hushed voice whispers into the camera, "Here on the ground, Trade Federation forces have swiftly taken control of the city. They are marching for the palace as we speak. Defense forces have been overwhelmed and have fallen back to the palace where they will make their last stand against this sudden invasion." A commotion is heard behind the camera and the feed quickly cuts out. ... The same reporter's voice is heard, a growing sense of unease in it now. There is no video feed, only audio played to a rotating image of the planet Naboo. "Our queen, Jecid Dannaa, has been captured. The palace, overrun. One of our contacts saw the Viceroy of the Federation leading the Queen as her prisoner onto a vessel, then leaving the system. Other members of Naboo's elective aristocracy residing in Theed have been placed under house arrest, and citizens ordered to stay off the streets. It's been... I can't..." Abruptly, the feed cuts out again. ... Screams are heard in the distance. Shaky camera footage partially obscured by greenery shows a well-dressed young adult running out of a large home's foyer. A battle droid emerges from the foyer. "Roger roger. Executing execution orders," it states monotonically before opening fire. Whispering is heard, perhaps the same reporter as in previous broadcasts. "They've executed every member of every aristocratic house in Theed. Politicians, family members, children. Our entire system of government is... " The voice becomes quiet as a clanking noise grows louder. A single blaster shot is heard, the camera falls to the ground, and the transmission ends.

Ithor Accepted into Galactic Republic
Several days ago... [Ithorian News Agency] The great Ithorian Herdship Cities are returning from their positions across the galaxy to join their counterparts anchored on Ithor for the Time of Meeting. Held every three years and presided over by the current High Priestess Vonnuvi Tanaab, this gathering of the priests of each herd serves as a rare opportunity for the traditionally autonomous and self-sufficient city populations to discuss the status of the Ithorian people as a whole. The Great Meet is expected to last for several days, and the topics to be discussed are kept closely guarded by the priests until its conclusion. Yesterday, broadcast from Coruscant... Chancellor Azaro Darminiel stands with a pleasant smile in front of the planetary flags of the Galactic Republic. "Greetings to all my fellow citizensof the Republic, new and old alike. Times are dark, and the Galaxy has once again been thrown into conflict by the Sith. Through this darkness, I am honored to shine a glimmer of light. Yesterday, I met with High Priestess Vonnuvi of Ithor. During their Time of Meeting, they reaffirmed their belief that peace, knowledge, and the rights of individuals are worth protecting. This lesson was never more clear than when the cowardly pirate Lissia, a known agent of the Trade Federation, callously slew hundreds of our peaceful Ithorian friends. We of the Republic cannot accept such a strike against life, and have worked tirelessly to bring justice. From this day forward, the Ottega System is a protected member of the Republic. In the wake of this tragedy, we are happily reminded of the value of friendship and rebirth. We are bolstered by their courage and eager to share in their wisdom." Chancellor Azaro's face grows firm. "This war is not a question of fighting the Federation, but to save the whole galaxy from the plague of tyranny and thoughtless destruction demonstrated by the Sith Order for more than a century. It is this moral imperative that holds us steadfast. We will not be destroyed. We will continue rising in defense of our dear liberties, and welcome any world or being willing to do the same." The feed cuts to a grandmotherly Ithorian in scarlet ceremonial robes standing in the Senate's Great Hall. "Ithorians are a quiet, peaceful people, but our lack of self-sufficiency has been highlighted by the recent despicable terrorist act inflicted upon our world. As a result, we are honored to have been accepted as a member world of the Galactic Republic. This was not an easy decision in light of the current war, but we remain focused on a shared commitment to the giving of knowledge and the security of our own people and the Galaxy as a whole."

Recent Changes

Original Fighter Passenger Capacity
When setting up a new fighter, we realized that the original two fighters being manufactured this era could incorrectly fit an infinite number of people. This wasn't intended; fighters are meant to always be limited to a small number of passengers. This is important, among other reasons, to distinguish transports from fighters. All the existing fighters all been adjusted to fit two people.

Blockade Changes
After some extensive discussion in the #ideas channel and internal staff planning, we've made some changes to blockade. The biggest change is that you can now eject if you're closer to the planet than any ships blockading it. "Ships blockading it" here include any ship corvette or larger with a member of the clan who started the blockade onboard. For example, I am in a fighter 200 units from the planet. My opponent is blockading in a cruiser 500 units from the planet. I can still eject. If I drift to 500 units or more, I will no longer be able to eject. If the blockader is in orbit, it applies to all ships, since ties are given to the blockader. In practice, this has the biggest impact on "blockade sniping", a tactic where someone jumps in with a cruiser, blockades the planet, and then shoots down a target. Now, as long as that target is closer to the planet, autoeject will kick in. We understand this is an impactful change. It's something we put a lot of thought into and took player input into account when deciding on it. In fact, credit for this particular mechanic change goes to Nield. We think it improves gameplay to require someone trying to shoot someone down to put some skin in the game by, for example, getting into orbit of the planet they want to watch. If it's a planet guarded by enemy clan capital ships, this will be pretty difficult, making travel safer if you're sticking to your own clan's planets during a war. Other changes here are: - You can now eject from public taxis even when a threat isn't present. - When a blockade begins or ends, all ships in the system will get an immediate notification about it. - You can no longer begin a blockade with 'leadplanet blockade' when you have no clan members on applicable ships above it. - Added missing clan-wide notifications when blockades are started or ended with 'leadplanet blockade', or when they end after the last clan member leaves the system. - When trying to eject during a blockade, you'll now be told why you couldn't eject. - The applicable range of the blockade is now shown when looking in the system, like "Lorrd (Blockaded past 500 units)" - When looking on a landing pad of a blockaded planet, you'll see the list of ships blockading it.

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