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November 2, 2010 at 3:18 pm #15753"Anna":1w06653p wrote:"xpuma20x":1w06653p wrote:"Anna":1w06653p wrote:c. Clones have the exact same levels as the original at the time of death.
d. Players may choose to RP their character as a clone, or as though they miraculously survived.
[/quote:1w06653p]"Avanga":1w06653p wrote:Why would they have the same levels as the time of death instead of the time of the clone? If thats the case, everyone should be cloned at level 1, straight out of the academy. And why allow them the choice of which route they want to RP? They’re a clone, the original didn’t survive, thats the whole point.
[/quote:1w06653p][/quote:1w06653p][/quote:1w06653p]I didn’t write that. =p
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November 2, 2010 at 3:27 pm #15756"Avanga":1scxkebj wrote:I didn’t write that. =p[/quote:1scxkebj]
:: face palms :: I’m so sorry! I changed it in my posts.
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November 2, 2010 at 4:02 pm #15760"Muddledde":26r1izl3 wrote:I didn’t feel like reading all of the 72 posts.
This came up in discussion on OOC a while back, and even though Sintaka was excited about the idea, it was put off of dreams, so maybe something will change here.
Offer new citizens of the galaxy a free clone with a 100% success rate. This will allow new players, and older weapons, to help get more comfortable with combat and get out a bit more, since they know they have at least one free pass.
This is were things can diverge
A: Allow the cloning to still be used, but each clone afterward has a lesser chance of success because of "DNA cellular degradation" or something. So, 100, 75, 50, 25, 1 (or whatever feels right). But always keep it lowest at 1% to keep things interesting for that lucky mofo who keeps getting it.
To keep doctors and cloning in use. Go to a doctor to "update" the clones memory banks. The doctor could use his ability to help increase the chances of success of revival by 10% or whatnot, also.OR
B: The DNA used for that clone is now gone and you now have to contact a doctor to get a new one set up.[/quote:26r1izl3]
Maybe you can just give the forum a skim.
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November 2, 2010 at 4:18 pm #15763
I think the solution would be rather simple. Limit the amount of clones possible, remove the name clone from whats going on, and call it something stupid like an insurance plan + Bacta healing, let people remember every single thing they saw as if they’d never died, put the place to do said "cloning" all over the place, no negative stats or force removals or level reductions, ect. Just limits on the times they can clone, and limits on why they’d want to clone such as the point reduction bit. Seems like a massive easy mode but hey, its whats needed to be blunt. I hate the thought of all of it but I think thats about the only way you’re gonna spice things up and get people out and about.
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November 2, 2010 at 4:31 pm #15764"Ocerion":pillro3n wrote:I think the solution would be rather simple. Limit the amount of clones possible, remove the name clone from whats going on, and call it something stupid like an insurance plan + Bacta healing, let people remember every single thing they saw as if they’d never died, put the place to do said "cloning" all over the place, no negative stats or force removals or level reductions, ect. Just limits on the times they can clone, and limits on why they’d want to clone such as the point reduction bit. Seems like a massive easy mode but hey, its whats needed to be blunt. I hate the thought of all of it but I think thats about the only way you’re gonna spice things up and get people out and about.[/quote:pillro3n]
Amen!
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November 2, 2010 at 5:09 pm #15769"Ocerion":3gocj6dw wrote:I think the solution would be rather simple. Limit the amount of clones possible, remove the name clone from whats going on, and call it something stupid like an insurance plan + Bacta healing, let people remember every single thing they saw as if they’d never died, put the place to do said "cloning" all over the place, no negative stats or force removals or level reductions, ect. Just limits on the times they can clone, and limits on why they’d want to clone such as the point reduction bit. Seems like a massive easy mode but hey, its whats needed to be blunt. I hate the thought of all of it but I think thats about the only way you’re gonna spice things up and get people out and about.[/quote:3gocj6dw]
I agree that it is definately easy mode but if that is what it is going to take to make people go fight then I guess we gotta do what we gotta do. Part of it I think is the jillion forcers we have running around now and I dont know how many of em were set or just rolled it naturally but In the future just start out with a master and make em find all the apprentices. There is really no need to set anyone as a forcer unless the set master isnt active in which case he should have his force reduced and he should be replaced. I mean clone troopers wiped out damn near all the jedi and at the moment we cant even particurally touch em unless you use grenades or throw blades at em. I guess we will have a grand experiment and find out how it all works out this next era.
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November 2, 2010 at 5:15 pm #15770
Here’s my two credits.
It is hard enough to kill someone who is smart and good at the game. Really nigh unto impossible, especially if they have force. This is a permanent death mud and death should always be around the corner – You are only dying if someone has a complete justification to perm you, anyway.
Please, please, for the love of god, if cloning becomes more standard as a "solution", make it have a high odds of failure (50% or more) and only let people clone once. I really will flip the fuck out if we have another mandalorian sith lord that re-clones fifty times. It’s ridiculous, unrealistic, doesn’t benefit the game at all, and all it does is alienate and infuriate players. I understand it sucks to lose your character, but if the penalties for dying are lowered so much, then it won’t matter whatsoever. I play here because it MATTERS when you lose. It gives you motivation to win.
I think things are completely fine the way they are. If you don’t like dying, you need to figure out what you’re doing wrong because you are definitely making mistakes. This is a mud whose storyline revolves around playerkill and permanent death is a staple.
Oh, and by the way? I -will- be waiting on Kamino to jump your sucker ass if I permed you once. You fucked up, you chose me as your enemy, and if I perm you once 99% odds are you are going to immediately come back and try to PK me in return. If it’s in game, there’s a way for me to get there. So really..
The only solution for this I can see is, as previously suggested, to have clones start with no levels and no stats. I would appreciate this – if you have to go back out into the game and level up again, you really are going to have an incentive NOT to immediately try and pkill the guy who tagged you. Clones really shouldn’t be waking up and smashing whoever killed them.
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November 2, 2010 at 5:26 pm #15771"Garand":2glzycex wrote:"Ocerion":2glzycex wrote:I think the solution would be rather simple. Limit the amount of clones possible, remove the name clone from whats going on, and call it something stupid like an insurance plan + Bacta healing, let people remember every single thing they saw as if they’d never died, put the place to do said "cloning" all over the place, no negative stats or force removals or level reductions, ect. Just limits on the times they can clone, and limits on why they’d want to clone such as the point reduction bit. Seems like a massive easy mode but hey, its whats needed to be blunt. I hate the thought of all of it but I think thats about the only way you’re gonna spice things up and get people out and about.[/quote:2glzycex]
I agree that it is definately easy mode but if that is what it is going to take to make people go fight then I guess we gotta do what we gotta do. Part of it I think is the jillion forcers we have running around now and I dont know how many of em were set or just rolled it naturally but In the future just start out with a master and make em find all the apprentices. There is really no need to set anyone as a forcer unless the set master isnt active in which case he should have his force reduced and he should be replaced. I mean clone troopers wiped out damn near all the jedi and at the moment we cant even particurally touch em unless you use grenades or throw blades at em. I guess we will have a grand experiment and find out how it all works out this next era.[/quote:2glzycex]
Forcers should be damn near untouchable by the average player/character. Also, I’m really unsure where people are getting this whole tons of forcers running around thing. I just don’t see it or perhaps my definition of whats a lot is different from others. Even when there are an abundant number of forcers, they generally start dwindling down anyways due to inactivity and just outright death. And, unless I’ve totally missed something, the era usually starts with 1 master and 1 apprentice on each side. The majority of the era, the forcer sides have like 2-3 members max the whole time. Its when the wars start and they’re trying to boost their numbers or replace people, that they start bringing in every possible forcer ever…and even then they turn down a lot of potential recruits.
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November 2, 2010 at 5:31 pm #15772
There’s a ton of forcers out there and there will be more next era with 10k bought force.
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November 2, 2010 at 5:36 pm #15773"hiro":8jy16qxo wrote:Oh, and by the way? I -will- be waiting on Kamino to jump your sucker ass if I permed you once. You fucked up, you chose me as your enemy, and if I perm you once 99% odds are you are going to immediately come back and try to PK me in return. If it’s in game, there’s a way for me to get there. So really..
The only solution for this I can see is, as previously suggested, to have clones start with no levels and no stats. I would appreciate this – if you have to go back out into the game and level up again, you really are going to have an incentive NOT to immediately try and pkill the guy who tagged you. Clones really shouldn’t be waking up and smashing whoever killed them.[/quote:8jy16qxo]
I disagree with the whole "I’m going to camp your clonesite and PERM THE FUCK OUT OF YOU" aspect of this.
Not everybody wakes their clone straight up and goes, "hey, I know who killed me. Let’s go kill them." In fact, the people who -do- do that should be penalized for it.
Was there ever a consensus reached on how much memory a clone should have of their former? imo, unless you want to RP something differently, it should only have memories from before the point where you were cloned.
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November 2, 2010 at 5:40 pm #15775
Yeah, There definately needs to be a time limit like the 24 hours stated earlier. You shouldnt die and wake up and instantly be back in the fight. And part of the fun of being a clone is clone rp. While we are talking about death, murder perm needs to be fixed where it doesnt hospitalize people.
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November 2, 2010 at 6:11 pm #15780"Locksharp":1kiituoy wrote:"hiro":1kiituoy wrote:Oh, and by the way? I -will- be waiting on Kamino to jump your sucker ass if I permed you once. You fucked up, you chose me as your enemy, and if I perm you once 99% odds are you are going to immediately come back and try to PK me in return. If it’s in game, there’s a way for me to get there. So really..
The only solution for this I can see is, as previously suggested, to have clones start with no levels and no stats. I would appreciate this – if you have to go back out into the game and level up again, you really are going to have an incentive NOT to immediately try and pkill the guy who tagged you. Clones really shouldn’t be waking up and smashing whoever killed them.[/quote:1kiituoy]
I disagree with the whole "I’m going to camp your clonesite and PERM THE FUCK OUT OF YOU" aspect of this.
Not everybody wakes their clone straight up and goes, "hey, I know who killed me. Let’s go kill them." In fact, the people who -do- do that should be penalized for it.
Was there ever a consensus reached on how much memory a clone should have of their former? imo, unless you want to RP something differently, it should only have memories from before the point where you were cloned.[/quote:1kiituoy]
Disagree with it or not, it’s going to happen. As a matter of policy, it is extremely hard to enforce this sort of thing as Anna stated earlier. Unless there are coded restrictions, there will be violation of the "spirit" of this rule. Whether or not everyone does it doesn’t matter. There will be people who do, and if you think otherwise that is naivete.
It’s far better to enforce your will with coded mechanics than attempt to rely on a fallible system like staff monitoring or intervention.
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November 2, 2010 at 6:17 pm #15782
Hiro, we’ve tried doing things that way for a long time and it isn’t working as well as it should be. Sure, there’re the ‘regulars’ when it comes to PK, but combat with just the regulars is boring. This is a change for all of the dozens of helpless Stormtroopers who have been mooshed this TL. Some of us are stubborn douchebags who nerd-rage when we get killed and spend years mastering the system so we can survive and win in PK, but the average player needs some help getting there.
And besides, we saw what happens when there’s a failure rate for cloning. The Mando Forcer survives and everyone around him has failed clones.
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November 2, 2010 at 6:19 pm #15784
That is a ridiculous argument, Avanga. Clones need a high failure rate and definitely need to be limited to one per character ever, or we ARE going to see that same fucking situation happen again.
It takes less time to gear and level a combat character than any other character type in the game. Better and more accessible clones does not benefit a combat main newbie. It benefits people who are already nigh invincible.
Newbies DO need help, that is why they shouldn’t be faced with a wall of force that is literally unstoppable and can’t even be killed successfully if they get lucky.
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November 2, 2010 at 6:22 pm #15785
Alright. Here’s the thing.
We need to decide what we want. Do we want big, epic battles spanning the whole TL? Or do we want smaller 1v1 skirmishes intermittently whenever one side is done leveling their killing machine player? Because that’s what it comes down to. Look at the MUD right now. One clan has NO ground forces because they’ve all been killed and nobody on that side wants to level just to be crushed again. There is no conflict on the ground. And this happens EVERY TL. The obvious fix is to make it so people don’t die so easily.
And yeah, you’re right. Leveling combat is easy. But there’s a lot more than that. Carapace, having someone craft you armor and weapons, getting the appropriate cybernetics, leveling the other classes you might be using in conjunction with your combat. And then there’s the whole ‘RP’ thing.
And concerning the whole… cloning success rate, whether the individual in question legitimately managed to have their clone succeed or not, I don’t care – I’d prefer a level playing field to one where I can’t see what the other side may or may not be doing behind the scenes. 100%, everyone is guaranteed it, not just the imm who may or may not be tipping the scales in the name of balance or fun or boredom or whatever.
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