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October 31, 2010 at 4:02 pm #15655"RenegadeJedi":tyb3a2by wrote:"Anastasius":tyb3a2by wrote:Maybe a 300 point cost option to set all your stats to current race cap. Instead of the 20 point allowance that wont go to race cap anyway but 2 off.
[/quote:tyb3a2by]
This is an absolutely fucking brilliant idea. I don’t know how I skimmed over it the first read-through. That would fix so many problems–spending hours of time training stats, getting fucked over on stat gains if you buy levels, having to quest or level BEFORE training stats just to be able to afford said training (which runs the risk of further stat gain fucking)…[/quote:tyb3a2by]PUT IT IN, PLEASE! PUT IT IN NOW!
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October 31, 2010 at 6:49 pm #15662"Troll":2rkl260e wrote:"RenegadeJedi":2rkl260e wrote:"Anastasius":2rkl260e wrote:Maybe a 300 point cost option to set all your stats to current race cap. Instead of the 20 point allowance that wont go to race cap anyway but 2 off.
[/quote:2rkl260e]
This is an absolutely fucking brilliant idea. I don’t know how I skimmed over it the first read-through. That would fix so many problems–spending hours of time training stats, getting fucked over on stat gains if you buy levels, having to quest or level BEFORE training stats just to be able to afford said training (which runs the risk of further stat gain fucking)…[/quote:2rkl260e]PUT IT IN, PLEASE! PUT IT IN NOW![/quote:2rkl260e]
I also agree… that’s a really good idea. (and I also missed it on the first read).
Is there a downside to this? If there is, I can’t see it.
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October 31, 2010 at 7:04 pm #15664"Anastasius":3ksxr2k5 wrote:A few ideas to make death easier on players.
Perhaps make levels cheaper with points. I could spend 2k easy but I wont get all that many levels and I still have to do some major grinding. Not to mention I miss out on a lot of potential stat min maxing.
In before someone trolls me for min/maxing. Some people like to play that way and the random gains were designed around that anyway.
Maybe a 300 point cost option to set all your stats to current race cap. Instead of the 20 point allowance that wont go to race cap anyway but 2 off.
[/quote:3ksxr2k5]I spent 2000 points yesterday and got 295 levels or so out of it. We’ve been planning to do away with the "1000 or 2000" thing for spending points. If I only want to buy 30 science levels, why should I have to have 1000 points first? If I want to spend 6,000 points to level everything, why shouldn’t I be able to?
I like the stats thing, so long as random gains are toned down in frequency.
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October 31, 2010 at 7:27 pm #15667"Walldo":2o666nm0 wrote:I spent 2000 points yesterday and got 295 levels or so out of it. We’ve been planning to do away with the "1000 or 2000" thing for spending points. If I only want to buy 30 science levels, why should I have to have 1000 points first? If I want to spend 6,000 points to level everything, why shouldn’t I be able to?
I like the stats thing, so long as random gains are toned down in frequency.[/quote:2o666nm0]
Yeah If I wanna dump 10k and get full maxed out on all stats and start in acadamy maxed out with all skills at 20, why not. I spent the points on it right? I personally dont like the 15 points per level and I think every class should be 5 but that’s me.
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October 31, 2010 at 8:12 pm #15675
My view on character death is it’s absolutely horrendous trying to get yourself back on your feet. Rolling brand new characters– even if you buy levels with them– you still have to spend hours upon hours upon hours getting them to a stable level, even if all you want to do is RP with the character. Having a semi-usable character takes a lot more work than it really needs to.
… What this comes down to, is that not everybody who plays LotJ wants to go around leveling their characters all the way. They want to be able to put them in action, but some people just don’t have the time to train up their characters to really be able to do so. Having datachips back would really solve this, I think.
What it’s -not- going to solve, though, is that some people– no matter what– simply aren’t going to want to lose their characters. No matter what.
Edit: Changing it so that you can have fully leveled stats out of chargen when buying levels would be awesome. I don’t think it’s something you should have to spend like 300 points on, personally, but, like, 5 points per point for each type of stat? Or something like that… a similar system to level-buying.
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October 31, 2010 at 8:41 pm #15681"Walldo":y3wj1kax wrote:I like the stats thing, so long as random gains are toned down in frequency.[/quote:y3wj1kax]
I don’t like this idea at all.
Currently, let’s say you need 23 int for something on a race that gets +0 int. You buy slicer or medical or whatever and get three gains, but you could only put points into int up to 18, so you end up with 21 int. Alternatively, you could not buy levels and train your stats first, making those 3 int gains bring you up to the 23 that you needed.
With what you’re suggesting, you won’t waste any gains, but you’ll get less. Maybe you’ll only get one gain. Then you buy levels and end up with 21 int just like you would’ve anyway… and you still get screwed over if you didn’t buy levels because you STILL get only 21 int.
This completely nullifies the point of implementing stat-buying in the first place. You want your stats maxed before you level because certain character builds desperately need those extra few gains, this will have no effect on the people buying levels and a negative effect on the people putting hard work into leveling their characters.
You could always just reduce the chance of gains for only the people who bought stats, but people shouldn’t be penalized for spending points… the penalty is that they now have less points to spend. I don’t really care whether stat-buying gets implemented or not, I probably won’t use it, but please leave gains how they are.
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October 31, 2010 at 8:51 pm #15685
We could always just take gains out entirely, making whatever the helpfile says, be the ending….give or take cybers of course. Just tossing out an idea here lol…especially since most of the gains are slotted with skill sets they aren’t even linked to
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October 31, 2010 at 9:01 pm #15686"xpuma20x":2vhh8qy5 wrote:We could always just take gains out entirely, making whatever the helpfile says, be the ending….give or take cybers of course. Just tossing out an idea here lol…especially since most of the gains are slotted with skill sets they aren’t even linked to[/quote:2vhh8qy5]
Problem with that is too much is entirely dependent on stats. The gains help alot. IE wookiees get -4 dex. Playing a combat with less then 25 dex draws a large penalty playing with 16 is down right crazy.
Before people say well they just get hit more. Yes they do and then less people will play them till the race is about useless almost like it is now.
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October 31, 2010 at 9:10 pm #15687
You easily change that by redoing the races so that their stats hit where they need to hit based on whatever the staff decides that race should get to….then you pull the random gains. Like I said, just tossing out an idea, but its easy to counter the argument that certain builds need the gains
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October 31, 2010 at 9:25 pm #15683"Kora":34u2s2p4 wrote:With what you’re suggesting, you won’t waste any gains[/quote:34u2s2p4]
What I am suggesting is that stat gains happen less frequently than they do now
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October 31, 2010 at 9:36 pm #15688"Kora":1tswt3y6 wrote:"Walldo":1tswt3y6 wrote:I like the stats thing, so long as random gains are toned down in frequency.[/quote:1tswt3y6]
I don’t like this idea at all.
[/quote:1tswt3y6]I don’t like this idea at all. (x2)
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October 31, 2010 at 9:49 pm #15690"Ralen":21w3f4a5 wrote:"Kora":21w3f4a5 wrote:"Walldo":21w3f4a5 wrote:I like the stats thing, so long as random gains are toned down in frequency.[/quote:21w3f4a5]
I don’t like this idea at all.
[/quote:21w3f4a5]I don’t like this idea at all. (x2)[/quote:21w3f4a5]
x3I’m completely and totally behind allowing people to spend points to max their stats (or some of their stats) in chargen, but not at the cost of gains. Even outside of combat, so many builds are a scant few levels away from very important skills (like Human mains for almost half of their mains), that were gains nuked to rarities…
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November 1, 2010 at 10:26 am #15702"Walldo":3ij4plwp wrote:I like the stats thing, so long as random gains are toned down in frequency.[/quote:3ij4plwp]
Against x4
I’m already unlucky in most of the gains that I get that aren’t related to Int or Wis. I could gain Int/Wis stat gains all day, but god forbid I need a Str or Lck gain…
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November 2, 2010 at 2:10 am #15717
:: Moves the conversation back to the topic ::
Okay, I’ve read your comments on death and I’ve taken them to form this proposal. I’m trying to address your issues and my issues, so please be flexible. Also, I have not approached a coder about the feasibility of this system, but it didn’t strike me as anything that would be insurmountable. This proposal does not deal with stat purchases. I will open a new topic for that line of thought.
[b:1ywbgedo]1. Players will be required to log in on an account. Newbies will be required to create an account prior to creating a character.[/b:1ywbgedo]
[b:1ywbgedo]2. Players under level xx can not be permed unless they are deliberately permed by another player. This means that the player can not
die by mobs, or a ship related accident. [/b:1ywbgedo][i:1ywbgedo](the players should decide the level cut off for this)[/i:1ywbgedo]
a. Players who die in this manner will wake up in the cloning facility with no eq and be subject to a 12-24 hour hp/mv penalty. They
will not qualify for a restore or any other kind of recourse against their death.
b. If a player is found to be abusing this system, they will get a flag on their account that disables it, and that player will be permed
in all characters associated with their account.[b:1ywbgedo]3. For players who wish to clone, they will be guaranteed up to 2 fully functioning clones.[/b:1ywbgedo]
a. Cloning will be made reasonably available to all players. [i:1ywbgedo](It will not be restricted to a particular clan)[/i:1ywbgedo]
b. Players will experience a 12 – 24 hour period of HP/MV drop upon accessing a clone to prevent the player from rejoining in an
ongoing battle.
c. Clones have the exact same levels as the original at the time of death.
d. Players may choose to RP their character as a clone, or as though they miraculously survived.
e. Restores may be handled from on the clone if the player is willing to forfeit any gear that may otherwise remain on their
restored character.
f. Clones will wake up in an area that affords them privacy, and a safe place to wait until they are ready to leave.[b:1ywbgedo]4. Account points need to provide enough points to replace lost characters[/b:1ywbgedo]
a. Account point rewards are decreased with each clone.
b. Account points are given upon death according to number of life that the player is on.
i. First life earns an automatic 3/4 the spent points, plus a point allotment that is based on time played.
ii. Second life/clone earns ½ of the original spent points after x amount of time on the second life, but no additional points for
time played. [i:1ywbgedo](I’m hoping that the reduction of points will serve as the downside to playing a clone that Corey was trying to go for)[/i:1ywbgedo]
iii. Third life/clone earns ¼ of the original spent points after x amount of time on the third life, and no additional points for
time played.
iv. Points earned from all lives are added together and are awarded upon final death.
c. Restored lives put the clone back to the previous life count, so points earned upon death will be based on that life number.
d. Force points are refundable based on circumstance.
i. 100% refund if the player is not awakened. [i:1ywbgedo](If players are choosing not to awaken someone because they think that the
character will be a bad forcer, then for pete’s sakes give the player a refund. They’ll roll it again, and again, and eventually,
they’ll figure out that people don’t want to RP with them, and they’ll go spend their points on a few expensive races.)[/i:1ywbgedo]
ii. 50% refund if the player is awakened, but not at least level 60 in force. [i:1ywbgedo](If they can afford to take a 5,000 point loss to roll
for stats, then I guess they deserve it)[/i:1ywbgedo]
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November 2, 2010 at 2:28 am #15720"Anna":27jldfga wrote:ii. 50% refund if the player is awakened, but not at least level 60 in force. [i:27jldfga](If they can afford to take a 5,000 point loss to roll
for stats, then I guess they deserve it)[/i:27jldfga][/quote:27jldfga]
I’d say some sort of refund (2,000 points?) for not making avatar, either, because in the grand scheme of Jedi v. Sith, if you can’t avatar, you’re worthless–because the Sith Lords and Jedi Masters will RickRoll you within rounds (player skill helps a damn lot, sure, but forcer battles are far more drawn out than non-forcer ones–so the raw lightsaber_mastery advantage swings into play).I’ll probably have some other comments, but I’m tired, so that’s it for now.
EDIT: Additional Comment 1 – What’s to stop a determined permer from camping the clone spawn? So it’s in a "safe area"–does that mean the room or a few rooms are safe? How about the entire planet (they could camp right outside the building)? The entire sector (they could camp orbit)?
Personally, I’d have some sort of Kamino-esque sector devoted to NOTHING but cloning, and have the entire thing perm-free. But that’s a further bastardization of EU and plain reality that I’m inherently against. (I was, and still mainly am, for an "unlimited cloning" system that has random, across-the-board skill % decreases.)
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