Legends of the Jedi Forums The Brainstormtorium Ways we bang our heads against the wall
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    • Anna Member
      November 9, 2010 at 10:52 pm #16019
      "xpuma20x":22kw2d5s wrote:
      "Kirash":22kw2d5s wrote:
      "xpuma20x":22kw2d5s wrote:
      Forcers using mindtalk to check and see if you’re online.[/quote:22kw2d5s]

      This, actually, doesn’t really work. Regardless of whether or not your victim is online, mindtalk will show as making a mental connection with him/her. If someone doesn’t want to be made known, they just have to not respond period. Simple as that. Don’t blame mindtalk if YOU are the one letting them know you are online.[/quote:22kw2d5s]

      Or it could just be fixed so it doesn’t automatically connect, like it logically should be. This thread is about things that don’t make sense…not things that you could just ignore and deal with.[/quote:22kw2d5s]

      It shouldn’t automatically connect.

    • Corey Participant
      November 10, 2010 at 8:38 am #16025

      This one is pretty petty, but I figured I’d toss it out here….I can load and unload a whole starship through the hangar bays..yet I can’t enter/exit the ship through the hangar bay

    • Kirash Participant
      November 10, 2010 at 1:18 pm #16028

      iirc, Mindtalk used to require accepting the mental connection. But then again, my last Forcer was multiple timelines ago. *shrugs*

      If it ain’t broke…

    • Locksharp Participant
      November 10, 2010 at 4:58 pm #16035
      "Anna":2z2l92hs wrote:
      It shouldn’t automatically connect.[/quote:2z2l92hs]

      Maybe I’m missing the point of that statement, but it -does- still do it.

      Furthermore, you can check if the person’s online by trying to send them a mindtalk message. If the message goes through, they’re on. If it says something about the connection fades away, they’re offline.

      Or you just flat out are trying to mindtalk someone’s alias instead of their actual coded name.

    • Drel Member
      November 11, 2010 at 2:48 pm #16038

      Planets not having enough money to buy a cargo freighter worth of goods. Come on, if a podunk planet could afford to buy a SMUGGLED freighter’s worth of pricey electronics (see: The Han Solo Adventures)…

    • Muddledde Member
      November 12, 2010 at 11:31 pm #16045

      Drel, thank you! +1

      That pisses me off to no end that I have to wait around to sell cargo that is worth 100k to a PLANET. I mean, come on. Large companies are dealing with hundreds of millions of funds every day IRL. We’re talking about the economy of an entire planet.

      1. This is pretty petty also, but non-implemented skills being listed. When I first joined this MUD, I was so excited that I could go around and gather stuff, make stuff out of if, and there was a feat for it too! But no.

      2. Pointless skills too. Like Duplicate. Can we make use of it, or just drop it, please.

      3. Autopilot doesn’t fire back when you are on the ship. AI – "I am the AI of a ISS. I have a crew of 50k+ and can defend myself, but my sensors are registering ONE individual walking around. I must halt my defenses and await for them to operate my weapons system." Individual "Oh shit, oh shit, oh shit…I just woke up, and we’re being attacked and I can’t access the bridge or turn the autopilot off to open the hanger and I don’t know how to operate the weapon systems on a ship this big!"

      4. Making credits. I find it a pain and very monotonous. Especially on a clan scale.

      5. Maybe this is just me, but the length it takes to travel through hyperspace is too long. I wish it was faster. I usually plan my meals around them if I have to make a long jump.

      6. Config +autorefuel

      7. Please remove the gravity wells, mass shadows, or whatever around ships. I’m tired of not being able to jump because an A-Wing is too close to me. Watch any Star Wars movie and listen to when they complain that a ship is "too close" for them to jump. NEVER. Han mentions making precise calculations once so he doesn’t run into a planet or star or black hole.

      8. Skills that reach 100% is misleading, and irritating when you fail them. Max of 99% with a chance of failure makes more sense.

      9. Being slayed for an unknown reason, not being able to defend against said unknown reason and being found that your death was legal and still not being given reason why you were slain.

      10. Lack of areas to explore, ground and space.

      11. Lack of fun mobs to kill.

      12. Lack of powerful training droids.

      13. More player homes would be nice. On a note with coding, offer an elevator that will take you to your room when you say the number/pass code. Reduced hallway space and increase amount of rooms available.

      14. I agree about having leaders that log on for about an hour a day, maybe. Irritating.

      15. Why do we have three different types of engineering/manufacturing clans? They all do the same thing. Offer small vessel to travel in, offer larger vessel to run cargo in, and offer weapons and armor for you to spend after you run cargo in the ship you bought from them. Can we just reduce them all to one type of clan?

      16. Talking into a comlink breaks my study/research/pondering/making anything. I can understand emoting, or doing some other activity.

      17. A single grenade blowing up a ship. No, the grenade won’t kill you, but a vessel made of enhanced allows strong enough to resist the gravity of a star, a few hits from projectiles and possibly survive a crash landing, will be torn to shreds by a single frag grenade. That’s how they did it in WWII, right? Throw a grenade into the tank and watch the entire thing explode?

      18. Would be nice to have ships more personalized. Change room names, room desc, and even room flags. I think I’ve seen modules on other MUDs. I’m not too sure how they work though, but I would love to have a personal freighter that I could operate in.

      19. More variation in grenades and mines would be nice.

      20. Being permed by mobs. Not only do I have to worry about pissing somebody off and being killed for no good reason, I now have the chance of fleeing in the wrong direction, hitting a wall, and being slain by a mob, in a location that everybody is aware of, but nobody offers medical help. Same with pirates. Both of these situations make it hard to learn to fight effectively in ground or in space. Please remove the perming from mobs. Losing my 2 mil credit ship should be enough, right?

      21. Increase the amount of blueprints clans can have and make it easier to develop ships. Seeing the same ships every time line is boring. Oh no! Here comes the giant wedge of cheese, again. Make developing easier so we can have something different each time line. And yes, I would develop unique ships if I didn’t die so often from being permed for no reason or being at the wrong place with perming mobs around.

      22. Sciences takes way too long to raise. I’m sure whoever has tried to raise them can agree with this. This daunting task can take weeks, even at full botting power; 16 hours a day, not including the times I’ve sat and watch so I don’t have to have bot on. I’ve done it many times.

      23. Have Stats go above 25. Doesn’t make sense that a human is just as strong as a Wookiee, all the time. That’s why they have that +5 str. Let them reach 30 str. Max their dex at 21.

    • Muddledde Member
      November 12, 2010 at 11:37 pm #16048

      Already back.

      I would like to have the ability to board and disable the self destruct on pirate ships. Then chop shop them. Bastards have enough ships, they can spare a few to make me some credits (and not just from collecting their bounties).

    • Kirash Participant
      November 13, 2010 at 1:04 pm #16061

      People who get arrested and then don’t log that character back on until the Era is over for a free release. Yes, I’m talking to you!

    • Troll Participant
      November 13, 2010 at 1:22 pm #16062
      "Muddledde":5ea0zkro wrote:
      2. Pointless skills too. Like Duplicate. Can we make use of it, or just drop it, please.
      [/quote:5ea0zkro]
      It is essential for leadership mains. It is useful to the max.

      "Muddledde":5ea0zkro wrote:
      3. Autopilot doesn’t fire back when you are on the ship. AI – "I am the AI of a ISS. I have a crew of 50k+ and can defend myself, but my sensors are registering ONE individual walking around. I must halt my defenses and await for them to operate my weapons system." Individual "Oh shit, oh shit, oh shit…I just woke up, and we’re being attacked and I can’t access the bridge or turn the autopilot off to open the hanger and I don’t know how to operate the weapon systems on a ship this big!"
      [/quote:5ea0zkro]
      So that people can hit AFK when they’re about to get jumped in space and let the autopilot work it out for them? No.

      "Muddledde":5ea0zkro wrote:
      4. Making credits. I find it a pain and very monotonous. Especially on a clan scale.
      [/quote:5ea0zkro]
      Cargo, taxes, everything. People just need to start acting up and the clan will have credits in no time. What about only selling pshop spots for the highest bidder? Toll? Real estate? FINES?!

      "Muddledde":5ea0zkro wrote:
      5. Maybe this is just me, but the length it takes to travel through hyperspace is too long. I wish it was faster. I usually plan my meals around them if I have to make a long jump.
      [/quote:5ea0zkro]
      In canon they could take much, much longer. Also, this would be horrible if let’s say the Rebellion attacked Naboo and the Empire could instantly zap their fleet there from the other side of the Galaxy. Nonono.

      "Muddledde":5ea0zkro wrote:
      6. Config +autorefuel
      [/quote:5ea0zkro]
      It works for pubbies, but if you’re really that lazy – make an alias. I’ll even make it for you if you like.

      "Muddledde":5ea0zkro wrote:
      7. Please remove the gravity wells, mass shadows, or whatever around ships. I’m tired of not being able to jump because an A-Wing is too close to me. Watch any Star Wars movie and listen to when they complain that a ship is "too close" for them to jump. NEVER. Han mentions making precise calculations once so he doesn’t run into a planet or star or black hole.
      [/quote:5ea0zkro]
      I semi-agree on this. I think it should depend on the size of the ship that is too close to you for a jump. A fighter would be 150, corvette 300 and cappie 500. It’s still one that is actively used and relieved on in space combat. You don’t want to remove it completely.

      "Muddledde":5ea0zkro wrote:
      9. Being slayed for an unknown reason, not being able to defend against said unknown reason and being found that your death was legal and still not being given reason why you were slain.
      [/quote:5ea0zkro]
      Have you ever been on RPC? This is something they encounter daily. Simply enough, there are TOO many IC aspects to each death for them to give away any information pertaining your death. Otherwise they risk telling you information and BOOM! You’re either going to abuse it or not, but we don’t take chances.

      "Muddledde":5ea0zkro wrote:
      10. Lack of areas to explore, ground and space.
      [/quote:5ea0zkro]
      New stuff is getting built all the time and every time. Contribute your ideas and see the exploration arise.

      "Muddledde":5ea0zkro wrote:
      11. Lack of fun mobs to kill.
      [/quote:5ea0zkro]
      See above. Also, I will really, really be amazed if you killed all the mobs in game. Or better yet, all the mobs that you can get loot from.

      "Muddledde":5ea0zkro wrote:
      12. Lack of powerful training droids.
      [/quote:5ea0zkro]
      There are different mobs in game that give experience. They’re powerful, why not go out and seek them out?

      "Muddledde":5ea0zkro wrote:
      13. More player homes would be nice. On a note with coding, offer an elevator that will take you to your room when you say the number/pass code. Reduced hallway space and increase amount of rooms available.
      [/quote:5ea0zkro]
      I’m all up for more phomes, but there’s no issue with hallway space and that just removes the whole possibility of barging in with guns blazing to arrest a local thug.

      "Muddledde":5ea0zkro wrote:
      14. I agree about having leaders that log on for about an hour a day, maybe. Irritating.
      [/quote:5ea0zkro]
      Or maybe they just log on from a different timezone? Eitherway, if this sort of behaviour becomes hazardous for your clan, talk to the PR about it and see what can be done.

      "Muddledde":5ea0zkro wrote:
      15. Why do we have three different types of engineering/manufacturing clans? They all do the same thing. Offer small vessel to travel in, offer larger vessel to run cargo in, and offer weapons and armor for you to spend after you run cargo in the ship you bought from them. Can we just reduce them all to one type of clan?
      [/quote:5ea0zkro]
      Engineering = no blueprints. Small manufacturing = small prints. Large manufacturing = alot of prints of different sizes. What’s your point?

      "Muddledde":5ea0zkro wrote:
      16. Talking into a comlink breaks my study/research/pondering/making anything. I can understand emoting, or doing some other activity.
      [/quote:5ea0zkro]
      Do you not feel like your study/research/intense thinking is broken if you suddenly start yabbling off in a cellphone? Don’t say no.

      "Muddledde":5ea0zkro wrote:
      17. A single grenade blowing up a ship. No, the grenade won’t kill you, but a vessel made of enhanced allows strong enough to resist the gravity of a star, a few hits from projectiles and possibly survive a crash landing, will be torn to shreds by a single frag grenade. That’s how they did it in WWII, right? Throw a grenade into the tank and watch the entire thing explode?
      [/quote:5ea0zkro]
      I agree that they should be more resistant, but really. If you blow up the engine room, there’s a high chance that the fuel catches fire and blows the damn thing up. Besides, this only applies to ships of certain size.

      "Muddledde":5ea0zkro wrote:
      18. Would be nice to have ships more personalized. Change room names, room desc, and even room flags. I think I’ve seen modules on other MUDs. I’m not too sure how they work though, but I would love to have a personal freighter that I could operate in.
      [/quote:5ea0zkro]
      Some of these changes could work. Changing the desc in a cockpit, quarters etc. is still alright. But changing names is a no-go because your cockpit suddenly doesn’t become a refresher, and room flags is a horrible idea. You can app for a roomflag such as workshop, although it’s not guaranteed to happen, there’s still a chance that you get your personalized freighter.

      "Muddledde":5ea0zkro wrote:
      19. More variation in grenades and mines would be nice.
      [/quote:5ea0zkro]
      Definitely. I thought it was being worked on at some point, but not sure.

      "Muddledde":5ea0zkro wrote:
      20. Being permed by mobs. Not only do I have to worry about pissing somebody off and being killed for no good reason, I now have the chance of fleeing in the wrong direction, hitting a wall, and being slain by a mob, in a location that everybody is aware of, but nobody offers medical help. Same with pirates. Both of these situations make it hard to learn to fight effectively in ground or in space. Please remove the perming from mobs. Losing my 2 mil credit ship should be enough, right?
      [/quote:5ea0zkro]
      talk Can anyone tell me if it’s wise to go at the Terentatek without bodyarmor?
      Live and learn.

      "Muddledde":5ea0zkro wrote:
      21. Increase the amount of blueprints clans can have and make it easier to develop ships. Seeing the same ships every time line is boring. Oh no! Here comes the giant wedge of cheese, again. Make developing easier so we can have something different each time line. And yes, I would develop unique ships if I didn’t die so often from being permed for no reason or being at the wrong place with perming mobs around.
      [/quote:5ea0zkro]
      Ships are constantly developed and built for clans. New models appear frequently every era.

      "Muddledde":5ea0zkro wrote:
      22. Sciences takes way too long to raise. I’m sure whoever has tried to raise them can agree with this. This daunting task can take weeks, even at full botting power; 16 hours a day, not including the times I’ve sat and watch so I don’t have to have bot on. I’ve done it many times.
      [/quote:5ea0zkro]
      This is game mechanics. Only the wisest and most patient ones become adepts of the sciences that lie behind constructing a great set of armor, or a batch of blades that are sharper than Asmo’s tongue.

      "Muddledde":5ea0zkro wrote:
      23. Have Stats go above 25. Doesn’t make sense that a human is just as strong as a Wookiee, all the time. That’s why they have that +5 str. Let them reach 30 str. Max their dex at 21.[/quote:5ea0zkro]
      This could be, alternatively, done by giving Wookiees more carrying capacity and like they already have; a higher hit/dam base. The stats are not the problem, the results of having high stats are and races can be given natural advantages. It’s just a matter of balance and doing it.
    • chuckinator Member
      November 14, 2010 at 6:11 pm #16087

      I bang my head against the wall when all of these skills that are boring and take forever to finish get interrupted when you try to RP using emote in the middle of them. Seriously?

    • Avanga Member
      November 15, 2010 at 6:23 am #16106

      Alignment. Seriously. I know it’s important for Forcers, but that’s ALL it matters for. Nobody ever even sticks to their alignment anyways. We either need a new, intuitive system for this or we should just chuck it altogether and let people pick a side if they get awakened. Imms can switch it on the rare occasion that it actually comes up.

    • Osric Participant
      November 15, 2010 at 5:58 pm #16115
      "Avanga":20pp7zno wrote:
      Alignment. Seriously. I know it’s important for Forcers, but that’s ALL it matters for. Nobody ever even sticks to their alignment anyways. We either need a new, intuitive system for this or we should just chuck it altogether and let people pick a side if they get awakened. Imms can switch it on the rare occasion that it actually comes up.[/quote:20pp7zno]

      +1

      I normally pick an align based on IF my character might be awakened or not, mainly because when i’m forced to pick on to continue leveling (50? I don’t remember) I normally don’t have a very good feel for the character, just a general area I believe they will end up, and that doesn’t always pan out. Lately i’ve just been slapping neutral on em because it’s easier to justify them leaning one way or another should something come up early in that characters RP.

    • Gathorn Participant
      November 15, 2010 at 6:22 pm #16117
      "Troll":3tprdnh2 wrote:
      "Muddledde":3tprdnh2 wrote:
      3. Autopilot doesn’t fire back when you are on the ship. AI – "I am the AI of a ISS. I have a crew of 50k+ and can defend myself, but my sensors are registering ONE individual walking around. I must halt my defenses and await for them to operate my weapons system." Individual "Oh shit, oh shit, oh shit…I just woke up, and we’re being attacked and I can’t access the bridge or turn the autopilot off to open the hanger and I don’t know how to operate the weapon systems on a ship this big!"
      [/quote:3tprdnh2]
      So that people can hit AFK when they’re about to get jumped in space and let the autopilot work it out for them? No.

      "Muddledde":3tprdnh2 wrote:
      5. Maybe this is just me, but the length it takes to travel through hyperspace is too long. I wish it was faster. I usually plan my meals around them if I have to make a long jump.
      [/quote:3tprdnh2]
      In canon they could take much, much longer. Also, this would be horrible if let’s say the Rebellion attacked Naboo and the Empire could instantly zap their fleet there from the other side of the Galaxy. Nonono.

      "Muddledde":3tprdnh2 wrote:
      7. Please remove the gravity wells, mass shadows, or whatever around ships. I’m tired of not being able to jump because an A-Wing is too close to me. Watch any Star Wars movie and listen to when they complain that a ship is "too close" for them to jump. NEVER. Han mentions making precise calculations once so he doesn’t run into a planet or star or black hole.
      [/quote:3tprdnh2]
      I semi-agree on this. I think it should depend on the size of the ship that is too close to you for a jump. A fighter would be 150, corvette 300 and cappie 500. It’s still one that is actively used and relieved on in space combat. You don’t want to remove it completely.
      [/quote:3tprdnh2]

      Ships shadows are there for the sake of game balance. It makes it so if you are wrecking a dude, he can’t just hyperspace out instantly. Did it happen in the movies? Yeah, sure, but in terms of gameplay is makes for very boring and nigh impossible to kill someone in space.

      Hyperspace jumps are fine. Again, for the sake of gameplay and this actually has some "Canon" backing. They need to be long enough to prevent instant-defenses, but short enough to prevent instant-captures of planets. I think they’re just fine as they are, really. Want to go faster in hyperspace, find a better ship for hyperspace travel.

      Autopilots never have, and shouldn’t fire if there are people are onboard and don’t have crew access or can’t disable the autopilot to fire. All you have to do is type "Escape now", and the ship will start firing.

    • Avanga Member
      November 15, 2010 at 6:36 pm #16118

      I’d like to see different hyperspace windows depending on the size of the ship and maybe lower it from 500 altogether

    • Muddledde Member
      November 16, 2010 at 4:43 am #16122
      "Gathorn":1djcnuar wrote:
      Ships shadows are there for the sake of game balance. It makes it so if you are wrecking a dude, he can’t just hyperspace out instantly. Did it happen in the movies? Yeah, sure, but in terms of gameplay is makes for very boring and nigh impossible to kill someone in space.[/quote:1djcnuar]

      I find it extremely unbalanced. Last time line I was permed in a ship because I couldn’t jump. Know what was stopping me from jumping? A Tie Fighter.

      Space and ship combat is already dangerous enough. You can’t just simply flee from a space battle, and ejecting gives you even less of a chance. I can understand the shadow around a planet or moon or star, but not around a ship. Even the ISSs are nowhere near the size of a planet. To make a comparison, an Ant vs. a Human is like a Capital Ship vs. a Planet. The ant should actually be smaller, but still.

      If you want to stop somebody jumping into hyperspace, use your ion cannons, tractor beams, or gravity well generators.

      "Gathorn":1djcnuar wrote:
      Hyperspace jumps are fine. Again, for the sake of gameplay and this actually has some "Canon" backing. They need to be long enough to prevent instant-defenses, but short enough to prevent instant-captures of planets. I think they’re just fine as they are, really. Want to go faster in hyperspace, find a better ship for hyperspace travel.[/quote:1djcnuar]

      It’s more of a pain in the ass to just sit around doing nothing for all the time, but it is one of my "Ways we bang our head against the wall," so I posted it.

      "Gathorn":1djcnuar wrote:
      Autopilots never have, and shouldn’t fire if there are people are onboard and don’t have crew access or can’t disable the autopilot to fire. All you have to do is type "Escape now", and the ship will start firing.[/quote:1djcnuar]

      [That doesn’t make much sense to me!] It’s called an AUTOPILOT. If you need to step away, you engage the "automatic piloting AI," not the "please don’t fire back at enemy AI."

      "Avanga":1djcnuar wrote:
      I normally pick an align based on IF my character might be awakened or not, mainly because when i’m forced to pick on to continue leveling (50? I don’t remember) I normally don’t have a very good feel for the character, just a general area I believe they will end up, and that doesn’t always pan out. Lately i’ve just been slapping neutral on em because it’s easier to justify them leaning one way or another should something come up early in that characters RP.[/quote:1djcnuar]

      +1, likewise.

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      2. Pointless skills too. Like Duplicate. Can we make use of it, or just drop it, please.[/quote:1djcnuar]

      It is essential for leadership mains. It is useful to the max.
      [/quote:1djcnuar]

      Kind of seems like cheating the system?

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      6. Config +autorefuel[/quote:1djcnuar]

      It works for pubbies, but if you’re really that lazy – make an alias. I’ll even make it for you if you like.[/quote:1djcnuar]

      I would enjoy that Troll.

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      9. Being slayed for an unknown reason, not being able to defend against said unknown reason and being found that your death was legal and still not being given reason why you were slain.[/quote:1djcnuar]

      Have you ever been on RPC? This is something they encounter daily. Simply enough, there are TOO many IC aspects to each death for them to give away any information pertaining your death. Otherwise they risk telling you information and BOOM! You’re either going to abuse it or not, but we don’t take chances.
      [/quote:1djcnuar]

      I understand that, but it’s still irritating as hell not given a reason in game, and still never figuring out later.

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      13. More player homes would be nice. On a note with coding, offer an elevator that will take you to your room when you say the number/pass code. Reduced hallway space and increase amount of rooms available.[/quote:1djcnuar]

      I’m all up for more phomes, but there’s no issue with hallway space and that just removes the whole possibility of barging in with guns blazing to arrest a local thug.[/quote:1djcnuar]

      Understandable also. I would like to have a nice loft to turbo to.

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      16. Talking into a comlink breaks my study/research/pondering/making anything. I can understand emoting, or doing some other activity.[/quote:1djcnuar]

      Do you not feel like your study/research/intense thinking is broken if you suddenly start yabbling off in a cellphone? Don’t say no.[/quote:1djcnuar]

      I agree. Trying to give attention or respond to somebody in the same room interrupts me IRL also. It feels like if ‘say’ or ‘sayto’ doesn’t interrupt, why should ‘talk’ or ‘clan?’ It would help to pass the time to converse with other people in the MUD, not just in OOC either.

      "Troll":1djcnuar wrote:
      "Muddledde":1djcnuar wrote:
      17. A single grenade blowing up a ship. No, the grenade won’t kill you, but a vessel made of enhanced allows strong enough to resist the gravity of a star, a few hits from projectiles and possibly survive a crash landing, will be torn to shreds by a single frag grenade. That’s how they did it in WWII, right? Throw a grenade into the tank and watch the entire thing explode?[/quote:1djcnuar]

      I agree that they should be more resistant, but really. If you blow up the engine room, there’s a high chance that the fuel catches fire and blows the damn thing up. Besides, this only applies to ships of certain size.
      [/quote:1djcnuar]

      Make them more resistant then! Also, I doubt the fuel they use is combustive like most common fuels used now. Reading in the wookieepedia, most fuels used by ships aren’t combustive. Just extremely radioactive. Maybe damage their drive and make them uber sick, or dealing a lot of damage while in ship? Maybe just melt all the people inside instead? <!– s:lol: –><img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing" /><!– s:lol: –>

      &quot;Troll&quot;:1djcnuar wrote:
      &quot;Muddledde&quot;:1djcnuar wrote:
      18. Would be nice to have ships more personalized. Change room names, room desc, and even room flags. I think I’ve seen modules on other MUDs. I’m not too sure how they work though, but I would love to have a personal freighter that I could operate in.[/quote:1djcnuar]

      Some of these changes could work. Changing the desc in a cockpit, quarters etc. is still alright. But changing names is a no-go because your cockpit suddenly doesn’t become a refresher, and room flags is a horrible idea. You can app for a roomflag such as workshop, although it’s not guaranteed to happen, there’s still a chance that you get your personalized freighter.[/quote:1djcnuar]

      Personalized ships are one of the things I love about this MUD, but I have to go to the Imms for it. Then I have to wait for them to decide if I could have one, and then wait for them to make it. I’ve tried a few times, and by the time I am able to get one, my guy dies.

      &quot;Troll&quot;:1djcnuar wrote:
      &quot;Muddledde&quot;:1djcnuar wrote:
      19. More variation in grenades and mines would be nice.[/quote:1djcnuar]

      Definitely. I thought it was being worked on at some point, but not sure.[/quote:1djcnuar]

      +1, please.

      &quot;Troll&quot;:1djcnuar wrote:
      &quot;Muddledde&quot;:1djcnuar wrote:
      20. Being permed by mobs. Not only do I have to worry about pissing somebody off and being killed for no good reason, I now have the chance of fleeing in the wrong direction, hitting a wall, and being slain by a mob, in a location that everybody is aware of, but nobody offers medical help. Same with pirates. Both of these situations make it hard to learn to fight effectively in ground or in space. Please remove the perming from mobs. Losing my 2 mil credit ship should be enough, right?[/quote:1djcnuar]

      talk Can anyone tell me if it’s wise to go at the Terentatek without bodyarmor?
      Live and learn.
      [/quote:1djcnuar]

      That’s the issue, I’m not living. So I have to spend the next week rebuilding practically the same character to take another round at what killed me previously. Again, same with ship combat. How about adding in space combat games? Character hops into a simulator, enters into a ship of their choosing and battles against pirates or other players? If the ship is destroyed, the person comes out of the simulator.

      &quot;Troll&quot;:1djcnuar wrote:
      &quot;Muddledde&quot;:1djcnuar wrote:
      21. Increase the amount of blueprints clans can have and make it easier to develop ships. Seeing the same ships every time line is boring. Oh no! Here comes the giant wedge of cheese, again. Make developing easier so we can have something different each time line. And yes, I would develop unique ships if I didn’t die so often from being permed for no reason or being at the wrong place with perming mobs around.[/quote:1djcnuar]

      Ships are constantly developed and built for clans. New models appear frequently every era.[/quote:1djcnuar]

      I’ve only been here for two time lines, but I haven’t seen any new models. Plus it’s hard to develop new ships. I’ve tried three models. Did the RP for all of them too, but I died each time before they were accepted.

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