Legends of the Jedi Forums General Chat The 2015-2017 Timeline Thread
This topic has 74 replies, 34 voices, and was last updated 6 years, 10 months ago by Jaxx.
Viewing 15 posts - 16 through 30 (of 75 total)
    • Kirash Participant
      May 13, 2017 at 7:55 am #29801

      I don’t have much time. I’ll just post my characters for now and give more details on them when i get home from work tonight.

      Zungh Zungh aka “Your Friendly Neighborhood Spicer” – Duros Espi

      Bnun Niev aka “Vrane” or “Vrayne” – Sullustan Espi

      X’iicero – Whiphid BH

      Bagdh – Givin Engineer

      Vazel – Mirialan Pilot

      • This reply was modified 6 years, 11 months ago by Kirash.
    • magrog Participant
      May 13, 2017 at 9:27 am #29805

      This is when I started putting into practice my plans for the coup that would lead to the creation of the Empire. (Well, probably I am wrong and it was when I inducted Jaz into the Republic as my Advisor. But my intention was to remove Oram, Victorya and Benjamin from their leadership roles to pacify the rest of the Republic for the transition to the Empire, killing all the other Senators besides Bugh and Elias. Vitho was a friend of Elias)

      *****
      CommNet 3114 [Vitho]( calmly ): I will demand Oram’s resignation, he can retire with honors or face a Martial Court.
      CommNet 3114 [Bugh]: Seems I missed quite a bit today.
      CommNet 3114 [Vitho]( calmly ): Insubordination with Senator Gothrak, the Minister of Defense.
      *****
      A being in formal robes arrives from the south.
      You bow before him.
      You calmly say ‘So he avoided me.’
      You calmly say ‘He is probably aware of what is awaiting him.’
      You calmly say ‘if he is, he have no honor.’
      A being in formal robes calmly says to you ‘Senator Oodo already had the conversation with him. He told him what was going on, a little about this morning’s meeting and encouraged him to take another path on his own terms. He was already prepared for what was coming after his remarks to the Senator and expressed his regrets for them.’

      A being in formal robes checks his chronometer.

      A being in formal robes calmly says ‘He passed me on the landing pad about an hour or so ago.’
      You agree with him.
      A being in formal robes mumbles and reads some information off the small device.

      A being in formal robes calmly says ‘Ah there it is. He is on Corellia.’
      You calmly ask A being in formal robes ‘what is the ship name?’
      A being in formal robes calmly says ‘Aurek Light Fighter ‘Pepper”
      You begin the process of tapping into the shipyard databases.

      You manage to locate a record on the target vessel…
      Ship Information: Aurek Light Fighter ‘Pepper’
      Ship Owner: The Galactic Republic
      Location:
      Dock: Beta Landing Pad [Coronet City, Corellia]
      Planet: Corellia

      *****

      You begin the process of tapping into the shipyard databases.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0} *
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You manage to locate a record on the target vessel…
      Ship Information: Aurek Light Fighter ‘Pepper’
      Ship Owner: The Galactic Republic
      Location:
      Dock: Republic Landing Platform [-=-] Galactic Republic Complex
      Planet: Coruscant
      Chancellery/Command Atrium [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellor’s Holding Office [-=-] Galactic Republic Complex
      East – Commander of the Armed Forces Office [-=-] Galactic Republic Complex
      South – Chancellery Corridor [-=-] Galactic Republic Complex
      West – Vice Chancellor’s Office [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery Corridor [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      South – Fourth Floor Lift Junction [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery/Command Atrium [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellor’s Holding Office [-=-] Galactic Republic Complex
      East – Commander of the Armed Forces Office [-=-] Galactic Republic Complex
      South – Chancellery Corridor [-=-] Galactic Republic Complex
      West – Vice Chancellor’s Office [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Commander of the Armed Forces Office [-=-] Galactic Republic Complex
      Various holographic displays show day to day activity on the desk sitting near
      the far wall, as well as petitions and judicial proceedings. A stack of flimsy
      notes as well as a data-viewer also sit on the desk. The walls are decorated a
      somber brown color, and paintings of wookiee’s as well as the planet of
      Kashyyyk adorn them.
      Obvious exits:
      West – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      A sturdy lanthanide-alloy desk is set near the far wall, facing the door.

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery/Command Atrium [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellor’s Holding Office [-=-] Galactic Republic Complex
      East – Commander of the Armed Forces Office [-=-] Galactic Republic Complex
      South – Chancellery Corridor [-=-] Galactic Republic Complex
      West – Vice Chancellor’s Office [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery Corridor [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      South – Fourth Floor Lift Junction [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Fourth Floor Lift Junction [-=-] Galactic Republic Complex
      Sitting atop the central military installation of the Galactic Republic, this
      floor of the building holds the various offices for the heads of each division
      of the Republic, as well as a holding office for the Chancellor to hold council
      with his staff and aides. The decor on this floor appears to be somewhat more
      lavish than the rest of the installation, with deep lavender paint lining the
      walls in a tribute to the nearby Convocation Center, or to provide a home away
      from home for the Chancellor. Above your head, the roof of the building is made
      almost entirely of heavily-reinforced transparisteel, casting sunlight down
      into the turbolift atrium.
      Obvious exits:
      North – Chancellery Corridor [-=-] Galactic Republic Complex
      East – Republic Naval Ministry [-=-] Galactic Republic Complex
      West – Ministry of Defense [-=-] Galactic Republic Complex
      A small voice receiver is mounted to the wall here.

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Ministry of Defense [-=-] Galactic Republic Complex
      This long hallway leads along the western side of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Republic Army Planning Office [-=-] Galactic Republic Complex
      East – Fourth Floor Lift Junction [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Republic Army Planning Office [-=-] Galactic Republic Complex
      The moment you step into this room, it is entirely clear it’s purpose:
      making war. A large, rectangular table with cold durasteel trim sits
      center. It’s entire surface is tactile and manipulable, with menus
      of any and every sort available to display maps, unit types, data flows
      or realtime video. The center section, ringed by those menu areas, is
      holographic and has more than a few scenes displayed upon it. An overhead
      projector displays those scenes onto the table’s projection surface, the
      scenes all displayed in green wire-frame and updated occasionally by a
      sweep of green light. There are a few simple stools spaced around the
      table, which is just above waist height, but no real seating per se.
      The walls are almost entirely invisible behind a curtain of viewscreens
      and hanging data displays. A few screens display news, a few display
      cameras around Coruscant’s more important landing ports, and a couple
      seem to be live camera and video feeds from active engagement zones.
      Obvious exits:
      South – Ministry of Defense [-=-] Galactic Republic Complex
      A long wooden table engraved with the Galactic Republic crest is in the room.
      [AFK] A titanic, remarkable white skinned Human male is standing here.

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      This human male appears to be somewhere in his early thirties. He stands a
      bit taller than the ‘average’ human, but not unusually so, perhaps only 1.86
      meters, accentuated somewhat by his lean, athletic build. His reddish-gold
      hair would hang to his shoulders were it not bound up into a sleek knot at the
      nape of his neck, secured by a short length of leather cord. In all aspects
      his grooming is immaculate, right down to the neatly trimmed beard that frames
      his slightly angular, ivory-complected face. Blue-grey eyes shine from below
      his somewhat care-worn brow.
      A Human male is in perfect health.
      A Human male is A titanic, remarkable white skinned Human male.

      A Human male is wearing:
      <worn on head> A durasteel combat helmet
      <worn about body> A suit of durasteel combat armor
      <worn over body> A silk cloak, etched with the Republican insignia
      That player is afk, you can’t see what they are carrying.

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      (NEWBIE) *Faust: Howdy all
      Ministry of Defense [-=-] Galactic Republic Complex
      This long hallway leads along the western side of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Republic Army Planning Office [-=-] Galactic Republic Complex
      East – Fourth Floor Lift Junction [-=-] Galactic Republic Complex

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Fourth Floor Lift Junction [-=-] Galactic Republic Complex
      Sitting atop the central military installation of the Galactic Republic, this
      floor of the building holds the various offices for the heads of each division
      of the Republic, as well as a holding office for the Chancellor to hold council
      with his staff and aides. The decor on this floor appears to be somewhat more
      lavish than the rest of the installation, with deep lavender paint lining the
      walls in a tribute to the nearby Convocation Center, or to provide a home away
      from home for the Chancellor. Above your head, the roof of the building is made
      almost entirely of heavily-reinforced transparisteel, casting sunlight down
      into the turbolift atrium.
      Obvious exits:
      North – Chancellery Corridor [-=-] Galactic Republic Complex
      East – Republic Naval Ministry [-=-] Galactic Republic Complex
      West – Ministry of Defense [-=-] Galactic Republic Complex
      A small voice receiver is mounted to the wall here.

      {H:3285/3285} {M:99%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery Corridor [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      South – Fourth Floor Lift Junction [-=-] Galactic Republic Complex

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellery/Command Atrium [-=-] Galactic Republic Complex
      This long hallway leads along the top floor of the Republic Complex, usually
      reserved for higher-ranking officers and visiting officials. The walls of the
      entire corridor, and the Atrium to the south, have been painted in a shade of
      lavender similar to that found in the Senate building, the one shade of colour
      the building’s ancient designers believed not to be associated with war or
      mourning. In contrast to the pristine, yet spartan hallways of the lower
      floors, the walls here are decorated with several elaborate portraits and
      paintings, aswell as several small proclamation boards, used to relay
      important news and announcements to the personnel working on this floor.
      Obvious exits:
      North – Chancellor’s Holding Office [-=-] Galactic Republic Complex
      East – Commander of the Armed Forces Office [-=-] Galactic Republic Complex
      South – Chancellery Corridor [-=-] Galactic Republic Complex
      West – Vice Chancellor’s Office [-=-] Galactic Republic Complex

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellor’s Holding Office [-=-] Galactic Republic Complex [Command]
      The inside of the Chancellors office is, as one might expect, immaculate.
      The doors behind open into a narrow atrium, and then into a much larger,
      oval chamber. The far wall is a sweeping, round-framed window that is
      composed entirely of military-grade transparisteel to provide an impressive
      view of the Coruscant skyline. Two golden statues stand on either side of
      a short pair of steps leading into the central area of the chamber. The
      walls and floor carpeting are the same shade of lavender as found in the
      hallways outside. Along the left wall there are a two short tables with
      bits of collected art from previous chancellors on display. The right
      wall is relatively unadorned, save for a large viewscreen inset, displaying
      a multitude of channels at the same time. The sitting area is slightly
      raised from the rest of the floor, with four comfortable chairs arranged
      infront of the chancellor’s desk. The desk, a massive affair made entirely
      of dark crimson greel wood, separates the guest seats and the chancellor.
      Obvious exits:
      South – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      (Humming) A small silver holo-transmitter is attached to the center of the desk.
      A wide, circular desk is positioned beneath the windows, covered in paperwork.

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male arrives from the south.
      This human male appears to be somewhere in his early thirties. He stands a
      bit taller than the ‘average’ human, but not unusually so, perhaps only 1.86
      meters, accentuated somewhat by his lean, athletic build. His reddish-gold
      hair would hang to his shoulders were it not bound up into a sleek knot at the
      nape of his neck, secured by a short length of leather cord. In all aspects
      his grooming is immaculate, right down to the neatly trimmed beard that frames
      his slightly angular, ivory-complected face. Blue-grey eyes shine from below
      his somewhat care-worn brow.
      A Human male is in perfect health.
      A Human male is A titanic, remarkable white skinned Human male.

      A Human male is wearing:
      <worn on head> A durasteel combat helmet
      <worn about body> A suit of durasteel combat armor
      <worn over body> A silk cloak, etched with the Republican insignia
      You are too far away to see what they’re carrying.

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You bow before him.

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male salutes smartly.
      You calmly say to A Human male ‘Greetings, General.’

      {H:3285/3285} {M:98%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly asks you ‘You were looking for me, Chancellor?’
      You calmly say to A Human male ‘I was. I talked to Senator Gothrak.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:dawn} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:dawn} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male nods.

      A Human male quietly says to you ‘He and I spoke earlier today. He mentioned as much to me.’

      You calmly say to A Human male ‘You served well the Galactic Republic, you are a honored soldier and did a lot for the galaxy.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly asks you ‘But get out?’

      You calmly say to A Human male ‘No get out. Give the opportunity to others. Its time to leave the past behind and oxygenate the Military. we need to break paradigms and you are still tied to the past.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You calmly say to A Human male ‘I will accept your letter of retirement, you will receive full benefits and all honors of the rank and also, I would like to propose you something…’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male watches you, listening.

      You calmly say to A Human male ‘Senator Elias told me you almost got Starbane out of his accusations and that you are an exceptional Lawyer. I suggest you to retire and continue serving under the Galactic Republic as a Lawyer.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      Currently you may empower members with only the following:

      pilot : ability to fly clan ships
      withdraw : ability to withdraw clan funds
      empower : ability to empower other members
      payroll : ability to set clan wages
      war : ability to declare war on other clans
      clanbounty : ability to set clan bounties
      clantradebounty : ability to set clan bounties
      clanbuyship : ability to buy clan ships
      clansellship : ability to sell clan ships
      clantradeship : ability to trade clan ships
      clanordership : ability to order clan ships
      clanbuyvehicle : ability to buy clan vehicles
      clansellvehicle : ability to sell clan vehicles
      clandroids : ability to use clan droids with controldroid
      induct : ability to induct new members
      clan_message : ability to send a message to another clan
      blockade : ability to call or end blockades
      pshields : ability to control planetary shields
      pturrets : ability to control planetary cannons
      develop : ability to research and develop
      roster : ability to view organization roster
      warrant : ability to forcibly enter player homes
      diplomat : ability to work as a diplomat
      banklog : ability to view clan’s bank log
      inductlog : ability to view clan’s induct/outcast log
      none : removes bestowed abilities
      list : shows bestowed abilities

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Current bestowed commands on A Human male: clan_message induct warrant pilot clanvendor empower roster diplomat war blockade inductlog clantradebounty banklog clanbounty.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      Time passes as eternity continues to unfold…

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly says to you ‘Gothrak and Elias both told me this was coming. And I still haven’t decided what I want to do about it.’

      You calmly say to A Human male ‘You can have all the time to accept that.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You calmly say to A Human male ‘but your retirement from the Army will happen.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You tilt your head at A Human male.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly says to you ‘Why? Really.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You calmly say to A Human male ‘Yes. You insubordination was the stone in the situation.’

      A Human male quietly says to you ‘It has the smell of an excuse to it.’

      You calmly ask A Human male ‘Has it? Would you accept that behavior from one of your subordinates?’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly says to you ‘Given you made the argument against me yesterday that I was far too lenient with Dayton..’

      You agree with him.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:night} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      Time passes as eternity continues to unfold…

      DEMOTE
      [:: Legends of the Jedi ::]

      Syntax: demote <player>

      This command demotes a number one or two in a clan to a normal clan member.

      See Also: HELP CLANS

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:dawn} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      No help on ‘setdiv’ found. Opening only similar helpfile.
      SETDIVISION

      Syntax: setdivision <target> <division>

      Use of this command will place the target individual into the specified
      division within the clan. Only clan members empowered with this command may use
      it. To see a list of divisions in your clan, use SHOWDIVISION.

      See Also: EMPOWER SHOWDIVISION CLANS

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:dawn} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      That player is not here.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      (OOC) *Kilroymcduff: I’m fairly certain there was plenty of pressure from the home front as well.
      Chancellor’s Holding Office [-=-] Galactic Republic Complex [Command]
      The inside of the Chancellors office is, as one might expect, immaculate.
      The doors behind open into a narrow atrium, and then into a much larger,
      oval chamber. The far wall is a sweeping, round-framed window that is
      composed entirely of military-grade transparisteel to provide an impressive
      view of the Coruscant skyline. Two golden statues stand on either side of
      a short pair of steps leading into the central area of the chamber. The
      walls and floor carpeting are the same shade of lavender as found in the
      hallways outside. Along the left wall there are a two short tables with
      bits of collected art from previous chancellors on display. The right
      wall is relatively unadorned, save for a large viewscreen inset, displaying
      a multitude of channels at the same time. The sitting area is slightly
      raised from the rest of the floor, with four comfortable chairs arranged
      infront of the chancellor’s desk. The desk, a massive affair made entirely
      of dark crimson greel wood, separates the guest seats and the chancellor.
      Obvious exits:
      South – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      (Humming) A small silver holo-transmitter is attached to the center of the desk.
      A wide, circular desk is positioned beneath the windows, covered in paperwork.
      A titanic, remarkable white skinned Human male is standing here.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Bestowments removed from Oram.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly asks you ‘Given how quickly you removed me as number two, I should have seen this coming and watched my step, hm?’

      You calmly say to A Human male ‘This has nothing to do with you, but with the position you were. If someone should be the third in line, it should be the Minister of Defense, not the General of the Army of the Admiral of the Navy.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male quietly says to you ‘The reason I was third in line was to set planetary leaders, really.’

      A Human male shrugs.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male has been transferred to Galactic Senate.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      Current bestowed commands on A Human male: .

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You calmly say to A Human male ‘I once more, in the name of the Galactic Republic, thank you for your service. You honored us in having you.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      You bow before him.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}
      Chancellor’s Holding Office [-=-] Galactic Republic Complex [Command]
      The inside of the Chancellors office is, as one might expect, immaculate.
      The doors behind open into a narrow atrium, and then into a much larger,
      oval chamber. The far wall is a sweeping, round-framed window that is
      composed entirely of military-grade transparisteel to provide an impressive
      view of the Coruscant skyline. Two golden statues stand on either side of
      a short pair of steps leading into the central area of the chamber. The
      walls and floor carpeting are the same shade of lavender as found in the
      hallways outside. Along the left wall there are a two short tables with
      bits of collected art from previous chancellors on display. The right
      wall is relatively unadorned, save for a large viewscreen inset, displaying
      a multitude of channels at the same time. The sitting area is slightly
      raised from the rest of the floor, with four comfortable chairs arranged
      infront of the chancellor’s desk. The desk, a massive affair made entirely
      of dark crimson greel wood, separates the guest seats and the chancellor.
      Obvious exits:
      South – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      (Humming) A small silver holo-transmitter is attached to the center of the desk.
      A wide, circular desk is positioned beneath the windows, covered in paperwork.
      A titanic, remarkable white skinned Human male is standing here.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male sucks his teeth briefly, nodding, “Yeah. I’m a real celebrated hero. You’ll not be offended if I skip the parade and resume cleaning out my office, I hope, sir?”
      You calmly say to A Human male ‘Its your choice.’

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      Time passes as eternity continues to unfold…

      A Human male quietly asks you ‘You might find you catch more flies with honey than patronizing vinegar, but what do I know, eh?’

      Chancellor’s Holding Office [-=-] Galactic Republic Complex [Command]
      The inside of the Chancellors office is, as one might expect, immaculate.
      The doors behind open into a narrow atrium, and then into a much larger,
      oval chamber. The far wall is a sweeping, round-framed window that is
      composed entirely of military-grade transparisteel to provide an impressive
      view of the Coruscant skyline. Two golden statues stand on either side of
      a short pair of steps leading into the central area of the chamber. The
      walls and floor carpeting are the same shade of lavender as found in the
      hallways outside. Along the left wall there are a two short tables with
      bits of collected art from previous chancellors on display. The right
      wall is relatively unadorned, save for a large viewscreen inset, displaying
      a multitude of channels at the same time. The sitting area is slightly
      raised from the rest of the floor, with four comfortable chairs arranged
      infront of the chancellor’s desk. The desk, a massive affair made entirely
      of dark crimson greel wood, separates the guest seats and the chancellor.
      Obvious exits:
      South – Chancellery/Command Atrium [-=-] Galactic Republic Complex
      (Humming) A small silver holo-transmitter is attached to the center of the desk.
      A wide, circular desk is positioned beneath the windows, covered in paperwork.
      A titanic, remarkable white skinned Human male is standing here.

      {H:3285/3285} {M:100%} {F-:0%} {OOC:6} {Call:0}
      {Time:day} {Tone:calm} {Lan:basic} {Ambi:average} {COMM:—}

      A Human male leaves south.

    • Odari Participant
      May 13, 2017 at 10:35 am #29808

      Just started playing era 2 of this TL and had a bunch of characters from messing with difference races/classes.

        Minor Characters

      Telaya (Twi’lek Engineer): Originally was going to name this character Tovana but the name was apparently taken at the time. Was still pretty new to the game at the time and eventually got frustrated with the engineering mechanics, particularly for someone that wanted to build ships but not join either of the engineering clans at the time, so I offed her.
      Haida (Human Combat): Basically just wanted a combatant in the Empire but RA won shortly after making her so I offed her. Don’t think she ever even ran into another player.
      Raylia (Twi’lek Slicer): Wanted to try out playing a slicer, eventually discovered that twi’lek was a terrible race for that. Didn’t even get datatap, couldn’t adept sciences. Somehow had enough playtime to be worth around 1600 points…
      Issa (Twi’lek Espy): Basically just made this character to smuggle cargo in praetors for Czerka and mess around with espy/smuggling stuff, but then around the time of the first RU/FO war I stopped running cargo period and Czerka had other pilots for praetors so I ended up never logging her in much.
      Mavexx (Falleen Leader/Combat): Made just to try out a falleen since they were essentially free, never did anything, killed her off.
      Rhela (Nautolan Hunter): Was meant to be my replacement for Lamella but in spite of having a lot of playtime on her I never really did anything with her. Also had a terrible luck roll and missed out on almost all her physical stat gains.
      Ikino (Massassi Warrior): The one massassi I made to try to get in on a bit of pvp but never did anything of note and died on Corellia.

        Arethusa (Human/Combat)

      First character I actually played, technically the second I made. Basically did nothing but get dragged around by her twi’lek girlfriend all era 2. Probably for the best because I played her as a bit of a bitch and if she ever went through an Imperial checkpoint alone it probably would have ended in her mouthing off/attacking someone and getting killed. Ended up being more or less shelved when I started playing Tovana to the point where when I finally started playing her again in era 3 all her dubs/greets were fully wiped so I decided to play it off as her having taken a blow to the head and come down with a case of amnesia. Aside from finally getting geared up a bit while Tovana was sitting in a jail cell I still never really did anything with her to the point where, after making a new combat main, I eventually just got rid of her.

        Tovana (Twi’lek/Engineer)

      Technically the first character I made. Turned out the reason I couldn’t use the name was because at some point I already did and never left the newbie area. Go figure. Second attempt at playing an engineer, this was also around the time the era 1 blueprints were put up for sale on Alderaan to make up for both engineering clans going poof. Most of my playtime era 2 was spent on Tovana messing around with that stuff. All those fighters in the garage there that the IC/FO (I forget which) eventually went through the trouble of destroying? That was me adepting tuneship, sorry!
      Era 3 I finally joined an engineering clan and picked Czerka because they seemed more likely to be ship developers and I didn’t really care for mandalorians. It was… a learning experience, to say the least. Kial was often pretty unstable and then there was that whole incest thing. Thalist was definitely the voice of reason for the clan for the longest time but knowing how he turned out I have no idea how he was able to keep from killing Kial at times. Spent a lot of time either building ships or making items for Czerka’s stores/checking up on said stores. Busy, busy.
      Tovana’s death was a cavalcade of fuckups on my part ending in probably one of the stupidest decisions ever. I knew that raid was coming. I had already been out and about on Ord Mantell and saw Schillinger’s ship at a pad, and while taking that preybird out to the “customer” I saw Lucais landing and was pretty sure I was about to get jumped but still continued on with it anyway. I was still completely inexperienced with pvp so when I was attacked even though I knew what I should be doing I completely messed it up, though not sure it would have made a difference anyway. Pretty sure Schill and Thalist were both in Czerka’s lobby and if I got away that was exactly where I would have been running to anyway. Then, for some reason, when they wanted to take that MC80 I got the “brilliant” idea in my head that I could set the selfdestruct and kill them instead. That on its own was a stupid idea. I then tried setting it for 15 seconds but found out the minimum was 2 minutes. That should have been the point where I realized that was a dumb idea and stopped but, no, I was apparently in full stupid mode at that point because I went ahead and did it anyway. I don’t think I was ever as attached to any of my other characters as much as I was to Tovana and I got her killed in the stupidest way imaginable…

        Lamella (Lannik Hunter)

      First attempt at a bounty hunter. Didn’t really know about lanniks before playing LotJ and was amused by the idea of angry, floppy-earred, gnome warriors. She ended up being really boring personality-wise though. Kinda want to try making another, more interesting lannik at some point. Being said “angry gnome” she was pissed when she realized the First Order had used her skipray as an orbital and decided she was going to find one of them and force them to tell her exactly who did it so she could kill them. I knew going down that route was going to end up getting her killed but I had zero attachment to the character at that point because of how dull she ended up being to play. Only regret was that she didn’t take down at least one of the two soldiers she fought. Close though.

        Chantal (Zeltron Combat)

      Wanted to try out a zeltron and in particular see if a 4/4 hunter was any good or if there was anything to make up for the decreased hunting levels. Answer: not really, so I went with combat main instead. Played her as something of an adventurer but she ended up working for Czerka because the surgeon that installed her cybernetics was told to ask her if she wanted to join so I said “screw it, might as well”. About the only thing she ever actually did for Czerka was gather 40 demicot shortly after joining that never got used, and I think one lylek hunt sometime later. Spent more time hanging out with hunters doing PVE stuff which was arguably more her thing anyway. Only character I really got fully geared up, though didn’t really do much with her after getting equipped.

      Kia (Cerean Engineer)
      Made her to try out a cerean. Was initially going to go slicer but decided on engineer even though I still had Tovana at the time just because she could do some things Tovana couldn’t, like develop or perform surgery. More or less replaced Tovana when she died but never found her all that interesting to play. Ended up joining the Resistance to build their ships, which was kinda frustrating. I’m sure there was an entire day and a half where she was the only one doing so. Once the garage was closed though I never really logged her in again.

      Hetala (Arkanian Slicer)
      Character I finally tried out being a slicer with was the last character I actually made. Initially mostly wanted to try tapping comms/hacking bank accounts while also offering Echo-0 security. Eventually realized that was a bad idea as she lacked any way of dealing with being caught and that tapping comms/hacking was probably best left to an espy main. Did end up getting access to Marca’s private channel with Thalist but a lone translation droid didn’t help much with the encryption so she never knew what was actually being said. Hetala was the character that initially was pushed in the direction of the Resistance and the one I was on near-constantly when the war got underway. If I was awake, I was probably logged on Hetala and pinging First Order ships. She also was somewhat involved in the raid on Alderaan. The slicer that went with the raid party was having trouble with the lift and everyone was stuck on either the 2nd or 3rd floor, so she had to go and get them out. At the end, when the fleet battle seemed like it was over with during the EoT event I decided to try breaking into MandalMotors since they seemed to be at Dac too and I was already on Mandalore. Apparently not everyone was at Dac. Claudius mentioned getting one pk the entire TL and I think that was me…

    • Ainm Participant
      May 13, 2017 at 3:59 pm #29811

      I joined this game towards the end of the 2nd Era.

      Ainm: Human, Imperial Diplomat

      Ra’kam: Bothan, Republican Slicer (I’d never played a slicer before on any game, so this was quite the experience)

      Bernard Dupont: Human, Republican Senator of Dac, (By far my favorite character)

      Cillian Vinoola: Wroonian, Republican Chief of Staff and then First Order Advisor.

    • Kirash Participant
      May 13, 2017 at 4:03 pm #29812

      Bernard Dupont: Human, Republican Senator of Dac, (By far my favorite character)

      BURNURD!

    • Domovoi Participant
      May 13, 2017 at 6:25 pm #29813

      Man, Ainm, you grew up a lot between Ra’kam and Cillian! You did fantastic there toward the end.

    • Athrun Participant
      May 13, 2017 at 7:03 pm #29814

      Alright, my characters and then some details on the more important ones.

      Major Characters: Zachary Daquir, Inspector Daymon Kopek, Kaern
      Minor Characters: Doctor Adrian Zerek (Doctor Z), Crassk, Jack Edinborough
      REALLY Minor: Jaydon, Lepus, Kaed, Ratken, Raabus

      I’ll get the minors out of the way first:

      Jaydon: Some idiot naboo doctor/engineer who hated aliens and thought men were better than women. He rubbed people in Baktoid wrong, and I felt a bit bad because I wanted to make sure nobody left because of him.

      Lepus: A defel smuggler who hunted lyleks most of the time with a guy named Kavro, and helped Baktoid with hunts and lylek stuff.

      Kaed: Lorrdian combatant. I rolled this guy for Era 1 Republic to learn combat, but when Zachary died I felt like I was a ghost watching people talk about my death and it was really annoying. He had no personality at the time, so I just left the Republic and rolled Kaern. I revamped him later as a sarcastic joke-making guy who had a slight superiority complex and wouldn’t take nonsense from people as a general rule. He offered lylek and korriban tours, and I basically just assisted every newb and dude who came along needing carapace when I was logged on him, in exchange for a few lylek tentacles. My most amusing memory on him is when I purposely dodged an Imperial ID checkpoint because I had illegal weapons, got downed because of no vision cyber and poor armor, and RPed with Empress Jaz. I gave so much snark I was amazed I was let out of jail.

      Ratken: A jawa smuggler I was training up to run around and cause trouble, but my mains in Baktoid really needed my attention. His name was a play on “the Rat King” as he had this really long name and was a tribal leader.

      Raabus: Mon calamari science leader I made for Czerka because Czerka and the galaxy seemed all out of them, then they just popped up by the handful! So I didn’t bother anymore.

      Minor:

      Adrian: Human engineer, couldn’t do much more than science and engineering, and mostly did armor. Initially when I was playing him more, I offered psychiatric sessions and any kind of medical RP, and got someone who wanted a pregnancy test, and Lersen and Zentari’s marriage counseling thing. But I hate armor botting so I really didn’t do that much with him unless I was busy in RL. I hate engineering in general.

      Crassk: Trandoshan hunter who did a bit of hunting and I was intending to go after bounties, but again, Baktoid happened. Fun moment on him was when 3 Imperials camped outside my house and asked me to check my mail, and I was super suspicious since I didn’t know this human and I scanned out…and sure enough, 3 Imps with weapons drawn waiting for me. I had a migraine that night and looking at the screen was just making it worse, so I didn’t bother. I took a bounty for Itezo, but warned them numerous times they had the wrong person based on what I was hearing on comm zero. I released her later in exchange for being paid, particularly as the Mandal Motors employee wasn’t responding to me. (He was some defel that had a name beginning with Z I think?) Got killed when he tried to kill the defel who killed his hunter apprentice Karnal.

      Edinborough: Corellian combatant. He was my first combatant since my return to lotj the beginning of this timeline. He joined the Tyrian, but then weirdness happened, and I didn’t bother with it as RP on Zachary was picking up and I couldn’t do two different stories at once. He joined the Republic later and paired up with this newbie named Daxtar (I think). Tried to teach him combat and basic tricks. Participated in the ryloth raid and got killed along with Kosang. My internet was bad that night and I was lagging at 30 second intervals, and didn’t realize that taxis can only take 2 at a time and I wouldn’t automatically board.

      MAJORS

      Zachary:

      Positions: House Chu’tio Majordomo, Republic Commodore and acting Director of Intel until Noman took over. Personal intel agent of Sintu Feern.

      Corellian espionage. Yeah, I know everyone hated him, but I was a newb and trying to figure out my way around initially. He was just this 18 year old street rat who got into trouble basically, and I saw this Hutt recruiting and I thought, yeah, let’s do hutt crime mobster. Turned out he was more or less a “nice” Hutt, and not your typical slaving Hutt, though he was trying to play multiple sides and not really succeeding? I don’t really know what was going on half the time. I was supposed to be his Majordomo and second, but I had NO clue what to do. I honestly wasn’t that into lotj until Quin tried to kill Gorduuva, and I didn’t get fully into it until the jail/execution drama. The fact that Haksu let me go I appreciated honestly, because I don’t know if I would’ve quit the game or not out of frustration. I bummed around in TF trying to figure out what to do, but the character was not happy there, and he was talking with the rest of House Chu’tio and failing as a leader. He was let out, and bummed around with House Chu’tio, and brought in Dresden from the Republic and instated him as a kind of puppet leader of sorts, mainly because he brought a lot of people with him. When they were making plans to bid for Hutta control, the TF decided to include it in their patrols, and I went to check out if they had an orbital up there, and yeah they did. Had a compromised channel so they knew it was me, but after wild jumping around, I hit orbit and after Seline jumped in on top of me and tractored me to a halt, the ship drives ran out and I ejected. She literally screamed at me to come back up, but I later on escaped while wearing a disguise and posing as some other guy who came in.

      Later on I participated in the battle of Nal Hutta when Dresden was captured and released, my first major space battle ever. I also got chased around by Rikk before joining TF…and got chased by a hunter when I was bountied. Somewhere in there Zach ended up providing intel to VC Sintu, including what he thought was Elias trying to backstab the Republic, or at least that’s what Sintu made it out to be. Eventually he started trying to get meaningful intel on the sith. He posed as a bothan named “Fisch” and stole Louisa’s commlink with Jaz after Aquila tapped Corellia, messed up on slipping the stuff back when I failed on the 4th item to rearrange her inventory so she’d never noticed, then bugged out. Also tapped Tatooine to get a channel between Jaz and a hunter, then after disguising was seen by the hunter who reported him to Bugh. Then there was a fun thing where Bugh posted broadcasts about him causing trouble, which Zach denied. Eventually died to Theo being hated by Jaz, and he tricked me to come aboard his fighter for intel. I learned you can’t open hatches in combat.

      Daymon:

      Aliases: The Inspector, De’kay (D.K, get it?), Keith
      Positions: Primary Administrator of Baktoid, Number One. Also joined Resistance briefly but didn’t do much.

      This guy was a lot more fun than other characters I’ve had in the past. He was a corellian espionage main, but I think some people thought he was a combatant main because of the way he acted. I made a point on Daymon to never reveal skills I could do if I could help it, so I don’t think anyone knew immediately I could disguise. I was using advanced_disguise all the time, though somehow people got my real dub to bounty me. His actual skincolor was ivory toned, not the tanned he ran around with, though I got caught encrypting my file, so people in the Empire thought I might have been a slicer main too.

      Personality/History: Honestly, this guy was a sociopath with psychopathic tendencies. (Or whichever way that goes.) He actually had a total normal childhood, kind parents and good schooling, though he was just a bit of a weird kid interested in morbid stuff. He joined CorSec, became an Inspector, and did intel/patrol stuff where he lost vision in one eye and had to wear an eyepatch because the light hurt. He told everyone that he resigned CorSec, but he actually got kicked out after a series of police brutality incidents and then killing a suspect in an interrogation. Ultimately he didn’t care about anyone but himself. In Era 2 he saw which way the winds were blowing and acted like he was pro-Empire, but ultimately he was pro-himself and pro-Baktoid. When it came to other people, he always tried to figure out what he could find out other people, and whether he could get them in his pocket or not. If they were too stupid or too hopeless, he didn’t bother with them. If he could find dirt on someone, he kept that for later, and sometimes he messed with people just to amuse himself. He was extremely meticulous on collecting info on other people, who they worked for and who they were, their skills, and habits if he could figure them out.

      In Baktoid, he put company interests above personal interests, always. He used whatever he could to get people to join if he felt they were useful, manipulated Scylla into Baktoid and later ended up falling for her…sort of. He had a relationship with her, but he still thought Baktoid more important than that. He was just the Logistics Manager when he joined, but he immediately started taking over and working to get things done and eventually was made the Primary Administrator. Once he and Cyrus were the only two in charge, he kept things secret and made sure people in Baktoid didn’t get too much power or too much knowledge that could screw over Baktoid. He was pretty much the main person when it came to managing the inner workings of the clan, and helped with recruitment and all. He also treated Baktoid and himself like the only authority and pretty much did what he wanted as long as it didn’t get himself or the clan in trouble, and he expected those inside to be loyal to the clan, not the government or laws.

      Once Baktoid fell, Daymon cleared out, married Scylla, had a kid and was friends with Vei and Elaeya up until Vei got himself killed in the Deathwatch raid. He took a job to collect intel on Czerka members, and was there for the raid, but left Ord Mantell once he confirmed Vei was dead. He was not too happy about it and debated killing Thalist, but less as a revenge factor and more to get rid of a potential enemy, since he knew Thalist knew who he was. When Scylla left him for a bit, Daymon went into full stalker and possessive mode, kept an eye on where she was, and murdered Xzander when he assumed they were dating. He slipped up with Scylla though so she found out, and they eventually got back together. He joined the Resistance as well, but didn’t do much there.

      Things people may or may not have known: Daymon was responsible for Desmond’s death. Once it was decided Desmond should die for attempting to betray Baktoid, after he escaped from Baktoid, he blackjacked him on his own ship and delivered him to Cyrus and Vei. He was also responsible for Xzander’s death when he learned they were dating or some such thing, he helped kill him with Quod. Then he later had Petrona killed, but wasn’t able to participate. Also, if he was super focused and stalking someone, chances were good he was planning to kill them or something.

      Kaern:

      Corellian combat/neutral consular Forcer

      Aliases: Stryder, Coran, Project Stryker, Connor

      Personality/Backstory: I think this was my deepest and most messed up character ever, and a lot of people didn’t understand the way he was half the time. He was enslaved somewhere between the age of 8-12 by pirate raiders, his mother killed in front of him and his father gone off to fight and presumably dead too. Somewhere between 16-18 he was sold to the Nar Shaddaa fighting pits as a pit fighter and remained there for a few years until his contract was bought by Cyrus Styne. He pretty much blocked out much of his good past and the pain of loss, as well as bottled up his hate and anger towards the slavers simply so he could cope with life. He also felt like most people he met were trying to use him for some reason. So in general he was a quiet, reserved character who was easily intimidated by others who came off as more powerful. He rarely got humor, and he didn’t understand love or the concept of mating very much. He was very survival orientated, even if the only thing he knew how to was fight, his first instinct was to run away. He developed severe Stockholm syndrome when it came to Cyrus because to him he was the only person who gave a damn about him, and it didn’t matter what he did or how he acted. Eventually he considered Cyrus his savior, and later on he considered him a god after he created the massassi.

      When Luca told him he was force sensitive, he eventually ran away from Cyrus to join the Jedi Order and gain power and more control over his life, even though Cyrus warned him he would become involved in a war that he couldn’t get out of. Then when Cyrus’ warning proved to be right, and the Jedi Order fell apart, he ran back to Cyrus and tried repeatedly until he was finally accepted into Baktoid. Somewhere at the End of era 1 he snapped at Cyrus and thought he killed him, which made him feel extremely guilty. He remained in Baktoid as Cyrus’ bodyguard until Baktoid shut down, and did not understand why he unleashed the massassi until Cyrus explained it to him later on. He spent the 10 years between Era 2 and Era 3 trying to find Cyrus and pretty much remaining a hermit.

      When he came back into known civilization again and attempted to sort of make friends, Grandmaster Yoshu found him and Kaern rejoined the Jedi Order. While in the Jedi Order, he struggled with the concept of what it meant to be a jedi, and the idea of serving the people and mediating disputes. He tried to make contacts within the Republic and help in some way, but he ultimately thought the Republic was trying to use him and the Jedi Order as tools of war. It was made worse by the fact that any engagement the Union was about to get in with the First Order, they were immediately calling for Jedi assistance. When the Jedi Order decided to merge with the Union, Kaern decided he could no longer support the Jedi’s path and refused to be the Union’s tool, so he left the Jedi Order. He sort of wanted to join the First Order as he kind of liked Thalist, but he didn’t want to go to war either, and Redein had made him angry after telling him he should kill Cyrus. He ended up joining Czerka, which he found more comfortable than any other place he’d been in, and started to befriend Eresma. When the Union went to war with the First Order by kidnapping Rickon, he completely lost faith in the Union and in the Jedi Order when they continued the war when Yoshu took control of the Union. When the Resistance sent a message to Eresma, he told the rest of Czerka about what Zildrog was and about Jela’s force visions of the future. He was still very reluctant to fight, though he knew he had to kill Thalist and he followed Eresma over and remained her bodyguard of sorts.

      He remained in the Resistance, and was happy that Cyrus was helping to end Thalist, because in his mind Cyrus was a god and could do anything. He felt uncomfortable around the massassi warriors, but tolerated them as they were Cyrus’ creations and would be dying anyhow. When the Resistance and First Order fought and he turned tail and ran, he felt absolutely devastated when Eresma was killed. He blamed himself for being too scared and not protecting his only friend, and felt even worse when the others in the Resistance dug it in. After discovering the scroll on Ithor, he asked to meet Thalist, and was in a very bad mindset and ignored everyone’s warnings not to meet Thalist on the surface. He honestly did not know whether he was going down to the surface to talk or fight, and at that time sort of didn’t care about living. He’d already gotten tired of living in a galaxy that seemed to exist on hate, anger, and pain, though he wasn’t really consciously wanting or expecting Thalist to kill him. So in a way when Thalist killed him, he kind of put him out of his misery. I imagine his death being Thalist grabbing Kaern by the collar, force slamming him into the wall, and impaling him through the torso with his lightsaber.

      Things people may or may not have known about Kaern: The letter tattoo on his neck read C.S, and if anyone had asked to see it, I would’ve let them know. His gloves, lightsaber, and mask had C.S. aurebesh written on them. He also carried around Cyrus’ VRN datapad, and carried a double-bladed saffron lightsaber Cyrus had given to him as a present. All his aliases go by either C or S. The collar around his neck was also a shock collar that was connected to his spine and functioned as an uplink. (I had it inventory, and would’ve worn it but you can’t repair neck comlinks.) He also carried Thalist’s old lightsaber that Thalist had given to him when he told him to ponder what it meant to survive.

    • Ainm Participant
      May 13, 2017 at 7:35 pm #29815

      Man, Ainm, you grew up a lot between Ra’kam and Cillian! You did fantastic there toward the end.

      Hahaha, I played Ra’kam a very specific type of way. He was supposed to be a bit of an immature asshat.

    • Kirash Participant
      May 13, 2017 at 11:09 pm #29818

      Okay. As promised, here is the full rundown of my characters. I pretty much played only five characters of note.

      Zungh Zungh a.k.a. “Spicer” – Duros Espi – Republic/SeerTech/Sienar/MandalMotors – Zungh was an oddball for me. Originally, I rolled him with the express purpose of being a self-sufficient ship thief/ship stripper. However, the Random Number Gods did not look favorably upon poor Spicer. My level rolls left me one short of pirateship, one short of ping ship, and two or three short of makecutter. However, in spite of all of that, I had an absolute fucking blast with Spicer. He was literally friends with EVERYONE, and the only reason he got pissy with the First Order was because of their law which invalidated a citizenship he had on Lorrd since long before Oram was even a glint in his pappy’s eyes. Everyone I RP’d with, too many to mention, I love you all. Especially you PEESHIE! Did a broadcast where he finally OD’s on Yarrok so I could suicide him for points right before EoT. That Governor’s Mansion stayed mine for three eras.

      Bnun Niuv a.k.a. Vrane or Vrayne – Sullustan Espi – Republic/SeerTech/Sienar – Bnun was a fantastic character. He became my actual self-sufficient ship thief having enough for pirateship and upgradeship. If your ship got stolen and stripped anytime between the second quarter of Era 1 and the last quarter of Era 2, chances are it was me. I changed up between Bespin and 3S at random to help reduce the likelihood of getting caught. The one time I did get caught (it was some Bothan whose name escapes me), I managed to bullshit my way out of it. I helped the Republic get to Star Bane’s base when they got the navchart with a little matchvector work. Left the Republic after Sintu decided to let a pirate turncoat take a ranking position in Intel. Spent a lot of time hopping to engineering clans before leaving Sienar halfway through E2. During the Empire/Rebel war, my Krayt gunship was stolen and used as an orbital where it was blown up. I was using it to shoot pirates around undefended planets. I wound up buying another one from Ceglan and used it for more pirate hunting. Wound up getting shot down by a pirate gunship because I forgot to reload my chaff the last time I landed. Rockets hurt. RIP.

      X’iicero – Whiphid Bounty Hunter – X’iicero was a lot of fun to play. This was the first time I’ve played a Whiphid and it was a challenge to try to work with the three word limit for a little bit. I usually roll a Bounty Hunter sometime during a timeline to have a character to just dick around with. I got a contract or two, but everytime I did, I really didn’t feel like doing it for one reason or another. Eventually, I just spent an inordinate amount of time killing Quarren on Dac….so much so that during the 10 year time skip between E2 and E3, I just said that I worked as a freelance merc for Dac security against Dhid’s rebel cell because FREE FOOD! This was another character I made a lot of friends with…especially ones who gave him food. He was absolutely in love with Chloe’s Bakery; especially the lylek pies, and spent a lot of time hanging around Chloe. He was really sad when he found out she was dead. At the latter half of Era 3, he decided to retire from being a bounty hunter and just do Korriban tours because it was something he could do well and quickly. He hung around with Nym, Delikandro, and Chantal. Suicided after EoT after having a one-sided fight with Frump. Quick amusing note: I named him after Cicero from Skyrim. The day before, I was playing around in Skyrim having Cicero as a follower and he said, “Cicero is hungry.” I laughed out loud.

      Bagdh – Givin Engineer – Sienar/MandalMotors – Bagdh was a relatively minor character that I rolled during Era 2. I took a lot of inspiration from De’nim who was a Republic Givin down to imitating his manner of speaking. Eventually, I dropped the imitation finding it too painful on my head and just had him become a rather cynical engineer during Era 3 since cynicism and sarcasm are things I know well. Eventually just wanted to play X’iicero, gave all the MM property I had to Rosh, went out on my ship, and suicided.

      Vazel – Mirialan Pilot – MandalMotors – Vazel was pretty much just a throwaway character from the get-go. I wanted to play a smooth talking, suave Mirialan and figured I could be a cargo pilot for awhile before I got bored of piloting as usual. His backstory was he had a rather nasty divorce from a Twi’lek who got confined to a mental ward. He always said that she tried to take half of his tattoos in the divorce and left it at that for other people’s imagination to fill in. Pretty much just ran cargo and made terrible marriage/divorce jokes on clan chat. Suicided him the same time I did Bagdh.

      EDIT:

      To give you an idea of just how angry I was everytime I did a score on Zungh, here is his level spread:

      Str: 20  Dex: 24  Con: 21  Int: 25  Wis: 23  Cha: 17  Lck: ??  Frc: ??
      ---------------------------------------------------------------------------
      combat            Level: 31 /31    piloting          Level: 144/144
      engineering       Level: 109/109   bounty hunting    Level: 3  /3  
      smuggling         Level: 144/144   diplomacy         Level: 26 /26 
      leadership        Level: 15 /15    espionage         Level: 147/147
      slicer            Level: 149/149   medical           Level: 63 /63 
      science           Level: 127/127   force             Level: ???/???
    • Singra Participant
      May 14, 2017 at 12:35 am #29819

      Well… since I’ve just started at MUD, I begun on era 3…

      Singra Otta – Combatant/Forcer under Herald Thalist tutelage.
      Singra was a very impulsive guy, discovered in the way of the great Lord Zildrog by Thalist, he didn’t made it to finish his combat practice training, but he was clever enought to know he had to learn it. His active time never helped out Singra to learn more about his powers. So, Redein Ebsuk became his master, wich built a very strong friendship between them, aswell as a very deep rage after his death, right in the same night that Redein and Olaf have been killed after raiding the Citadel. It consumed him, he took old Redein’s house has its own, aswell has Redein Marauder-class, renaming it to Retribution. He was realy pissed off on his friend’s death. That was also one thing that drive him crazy to revenge. Singra’s death was ridicuous, I must say, after ejecting from a Capital about to explode, his pod was destroyed by enemy fighters over Lorrd.

      Vaato Oppa – Smuggler.
      Vaato made many mistakes on his life path, as he thought the world was his own. Didn’t achieve to much on his life and was captured by the First Order, after attempting to override security of a FO ship. Inside the cell, he tried to escape by tailing the Stormtrooper, sad mistake. He was executed inside the cell after that.

      Albion Savage – Espionage Agent on the First Order Intelligence Branch
      Albion was the investigator type of guy, always trying to avoid close contact to the enemy, he never believed that the Republic Union was dissolved at all. He predicted the surface of a rebellion and he discovered a connection between Czerka and the Resistance. His life path was nothing but pursue clues to find the Resistance headquarters on the galaxy. He died during the last raid of the Resistance on the Citadel, same night that many FO members were killed, like Thalist and Morgana. He was on a Public Hopper in Alderaanian space, out of fuel, not allowed to land by the Resistance capitals. Avoiding the first attempts of ID, he was boarded by a Massassi who tried to ID him, without choice, he targeted a FO capital to make it shoot on his own Public Hopper and try to kill the Massassi, who made it to leave the ship alive. After jumping closer to Alderaan, the enemy capital openned fire on his Hopper, killing him.
      *That was the most active and less seen character I’ve played for sure.

    • Paco Participant
      May 14, 2017 at 4:25 am #29821

      Props for Bernard. He was probably Mister F’s favorite Senator.

    • Paco Participant
      May 14, 2017 at 4:32 am #29825

      Also, @Xerakon. Benjamin wasn’t really involved in the ousting of Ceglan. I had been gone for a couple of days and I came back to people literally meeting in groups talking about it, with Rune and Kyrthik leading the charge. Honestly, Ben just wanted a Republic that wasn’t a complete fuckup like the original. Alas… failure.

    • Desmond Participant
      May 14, 2017 at 6:00 am #29830

      Characters:

      Desmond: My first character in Baktoid during era 2. Athrun was constantly telling me on SWCombine’s IRC network how awesome this game was and insisted that I join. I was skeptical as I’d tried a mud before but I eventually created this guy as a Slicer main and dipped my toes in the water. Desmond was… A strange character. I played him as dog-like as possible as he was a Bothan and his mentality was ‘for the pack’.

      Now anyone who has been in a clan with me knows that I am a pretty naff RPer but I just kind of went with it. He was pretty solid and pro-Baktoid until he fell in love with Scylla and discovered that Cyrus had been torturing/manipulating her and Coran (both of whom he was kind of close to). At that point he thought ‘Kopek and Cyrus are not good pack leaders’ and went daft.

      He was captured by Kopek, brought back to the Baktoid HQ. He was able to escape but was caught in disguise on his own ship by Kopek and eventually permed. I don’t have overly negative memories of this character but I certainly don’t think he was that great either. From what I recall he was good friends with Aktul who was a pretty good guy (whoever played him, nice job!).

      Ayex: I think Ayex was my next character and I kind of liked but hated her. Doing that whole ‘yes yes’ and ‘no no’ thing – really – got on my nerves because it felt like a poor excuse for character depth. That being said, I did enjoy a lot of the stuff I did with her. She was also kind of out there in some of her mannerisms. Her mentality was ‘Nothing goes to waste!’ so you’d often find her chewing on a human finger or sucking on a Hutt tongue like a lollipop (which kept me amused OOC).

      She joined the Imperial Coalition and was friends, for a time, with Kethlin and his wife (I cannot remember the character name but she was an awesome character). This plucky little Jawa espionage main was a lotta fun and become friends with Rhel.

      She subsequently left the IU with Rhel to support the Alderaanian independence movement but that went south real fast and I stopped playing her for a while.

      I liked her attitude and no-bullshit attitude to strangers doing stuff like patting her on the head and such. There was a Baktoid doctor who patted her on the head at one point and she climbed on the nearby table and patted him on the head. She was just went with the flow and had a bit of fun along the way.

      Petrona: Without a doubt a character who I enjoyed playing. She was friends with the Lightmans, she was an active member of the Imperial Coalition’s army (sorry for all those dull ID checkpoints folks, it was just part of the role). I have to thank the likes of Vasily and Schillinger for being great combat teachers and sparring with her a lot.

      I’m a crap PvPer and I really don’t think I could win a 1 on 1 with anyone decently trained but the effort those two gave trying to train her was really nice. She was pretty easy going except a very unfortunate mischan which announced her distaste for Lala’s Boutique.

      That mischan pretty much announced to the galaxy that she really dislike the designs within the Boutique, rather than it just being a private statement between her and Louisa. So apologies to Lala for any offence that was caused. It just wasn’t to Petrona’s liking but it genuinely was a mistake and not an attempt to insult you to the galaxy at large. Thankfully my many, many mischans before and after that incident should prove that it wasn’t malicious :).

      My gripe with her was the way in which she was permed.

      I’ve nothing against Athrun or Wash for doing it, I just felt it was an illegal perm and really highlighted a big problem in the appeal process. First of all the perm seemed to be built around the fact that that Kopek had told Petrona something about Scylla,. Kopek then regretted telling Petrona that and took a bounty out on her.

      It made no sense to me and I’d still love to see what evidence and case Athrun made to the RPC in order for them to approve of the perm but I doubt I’ll ever see it and, at the end of the day, it’s not really important now that the TL is over.

      It also made me skeptical about the RPC appeal process. In many cases you don’t know – who – permed you, why they permed you and what supporting evidence they submitted to defend the act. Yet somehow you need to prove that their actions were illegal. It’s kind of like me saying ‘Here’s a book, show me the line ‘The newspaper was folded over and dog eared but on the cover the headline was visible’. Without telling you which page of the book the line is on, without letting you read the book and saying ‘You’ve got one chance to open the right page and point straight to it!’. I’m not raging against the system, I just feel that it is rather odd. Thankfully I’ve not really felt the need to appeal other perms and I shouldn’t have been foolish enough to be cargo running and only casually glancing at the screen!

      Clancy: Man I miss Clancy. Clancy was so comfortable. A Corellian, great espionage, smuggling and piloting skills. The guy was initially intended to be Irish sounding but it all came back to the ‘yes yes’ and ‘no no’ issue I had with Ayex. It’s great to have certain quirks but at times it feels it’s just an easy way to not have character depth. So I kind of dropped that little quirk and only brought it about every now and then.

      In Clancy I discovered space combat and ships and all that. This mode of combat is a lot funner, to me and I made a lot of characters and players within the First Order that I think were really well played. Oram, Thalist, Schillinger, Xarin, Tralis, Maln, Corey, Rickon, Zentrai, that bat shit crazy drunk Stormtrooper who was just funny as fuck it listen to. There were others but I can’t recall their names and it feels rude to just list ‘That guy who did this’ because the characters were all so pleasant that they deserve more than to be remembered by their gender, race or whatever. These were really great characters to interact with and the clan had such a supportive feel to it that I think everyone who was in it deserves a pat on the back.

      I have to say that it was Clancy who fired the shot which permed Khalgath and Kellyi – but – it could quite easily have been any other pilot. It was a sound tactical decision in which Thalist basically said ‘Kellyi is down, shoot the ship down’ because it was unlikely we’d be able to rescue Kellyi and if we had tried we’d probably have lost more people. It is something that Clancy struggled with though. Not long before that incident he had lost a good friend (Tralis) when the First fleet got wiped out by the Republic.

      In the end it was an ID checkpoint on Ryloth which got him permed. It was really silly to use him to do a ground check on someone but it gets kind of boring as a pilot, sat in orbit trying to ID someone but having no ground units available to scan their file.

      It kind of felt like a decent ending though. Clancy had quite a bit of survivors guilt after the First went down and he was kind of going through the motions. He had asked to be listed as semi-retired when the First Order had won the war (I was busy leveling Bez) but he’d came back to active service because there was nothing else for him to do.

      So whoever that hunter was (I can’t remember your name, sorry!), thank you for giving him a way of going out as an Imperial. Rather than just shuffling off into a quiet retirement.

      Of course then the Resistance came into play and I really regretted not having him but oh well.

      There were other characters this TL but I think they were minor characters and I can’t remember a great amount about them.

    • veric Participant
      May 14, 2017 at 7:08 am #29832

      @kirash – the whole TL I thought Spicer was @xavious! When I asked him at EoT I was somewhat floored how wrong I was.

      Was Spicer in the republic when I gave him the 3S codes?


      @singra
      – You summed up the rpc process fairly well and one of its big flaws when it comes to burden of proof of a clear rule break. The process can also provide the investigating rpc member way too much opportunity to learn stories and others characters actions unrelated to the case at hand while they dig for that needle in the perm detail haystack. Unless you are absolutely certain what rule was broken it’s best to just move on.

      • This reply was modified 6 years, 11 months ago by veric.
    • Kirash Participant
      May 14, 2017 at 8:06 am #29845

      @veric – Negative. Spicer left the Republic shortly before the Republic/TF war because he didn’t like the direction Sintu was going with the Republic (i.e. Pushing hard for the Republic to go to war with TF before they could do it first).

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