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January 31, 2010 at 11:57 am #13225"Kirash":11d5mquc wrote:TL;DR Version -> Their products, their prices, NOT yours.[/quote:11d5mquc]
Even more so, how can you expect a company to continue to build stuff when they haven’t the credits to even buy the frames or the components to build said vessels. Perhaps we can turn it into an armour market "Pay me upfront and you’ll get the ship when it/i’m ready" I can see all you whiny children clogging comms with "Is my ship ready?;Where’s so and so, i want my ship;(5 minutes after paying)Gee, they take their time making the ships…"
Being that i mostly play engineering mains i see this crap all too often and it really turns me off wanting to be helpful(i’ve stopped making armour due to the pestering). I’ll happily sit in a garage and make ships but i’m not going to do it for your benefit alone, the ideas to make ME money while i make YOUR goods, get some patience and stop being whiny little babies.Lastly, why all the complaining about ship costs when theres heaps of ways to make credits already? Put a little more time in and think about the long hours the engineers toil away to make your 24,000 hull piece ships.
On Track: Things that are bullshit- People on comm 0 asking for specific clan stuff/people when there is a designated clan channel. Tune is there for a reason.
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January 31, 2010 at 4:18 pm #13226
No one is saying they aren’t allowed to make a profit. People -are- saying that they should be doing things they are designed to do(Building armor/weapons/ships and selling them, not running CARGO).
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January 31, 2010 at 6:12 pm #13227"Gathorn":1p8zdtpz wrote:No one is saying they aren’t allowed to make a profit. People -are- saying that they should be doing things they are designed to do(Building armor/weapons/ships and selling them, not running CARGO).[/quote:1p8zdtpz]
The problem is that, right now, the biggest ways to make money (botting certain quests and running cargo) have no positive impact on the game economy; it’s the age-old adage of having one group dig holes and the other group fill them in. Fix that; make engineering legitimate, make science legitimate…
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January 31, 2010 at 11:07 pm #13228
The fact of the matter is that Cargo Running shouldn’t be the main credit flow for engineering clans. Sure, it would be something to fall back on should business get slow, but it shouldn’t be their biggest source of income.
If you want to Cargo Run for your main source of income, make a Shipping Business Clan.
([b:3g5m6af6]EDIT:[/b:3g5m6af6] I just reread the previous posts and that’s pretty much what Gathorn said. Sorry to beat a dead horse.)
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January 31, 2010 at 11:31 pm #13229
I think RJ actually hit it right on the head.
And people ARE saying that the engy clans should just shut up, smile, and build ships, regardless of profit levels…BECAUSE they can just run cargo on the side and make money. The issue is that people eventually crack and go "Why am I spending hours on this ship for someone else when I could make more credits in less time doing something else?" Its not about people liking or disliking playing engineers, its about the economics on LOTJ being extremely whack
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February 1, 2010 at 7:16 am #13230
I do agree that when a suit of armor costs more than a ship that things are a little bit out of whack. Two or three well made blades could buy a ship. A good repeater could almost buy a midship.
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February 1, 2010 at 2:51 pm #13231"Helix":v7sqqyqe wrote:I do agree that when a suit of armor costs more than a ship that things are a little bit out of whack. Two or three well made blades could buy a ship. A good repeater could almost buy a midship.[/quote:v7sqqyqe]
The problem there is not the cost of ships. LotJ’s ship costs are remarkably accurate (as compared to EU ship costs and in comparison to other aspects of the LotJ economy). Weapons, armor, materials, houses, et al–everything but ships, really–are so far off kilter it’s not even funny. Han Solo’s DL-44, a top-of-the-line blaster pistol, cost a paltry 2,000c new when it was released. Even top-of-the-line military repeaters could be had for under 10,000c, provided that you had legal access to their sales; even obtained illegally, they weren’t the 200,000c+ prices that we see on LotJ.The problem is really multidimensional:
A) Raw materials (batteries, superconductors, et al) cost far more than they should. In EU, they were dozens of credits at most–not thousands (unless you’re talking about rare, not-mass-produced prototypes or some such).
Weapons were mass-produced in EU. I’m not talking one guy sitting there with enough materials to make 100 weapons and the triggers to automate it; I’m talking about factories with droids turning out thousands and thousands of the things. This allows economies of scale to drive down the price-per-unit by insane amounts, thus driving the profit-per-unit higher and higher.
C) LotJ’s economy is far too service based. Engineering companies provide very little pay; their main benefits aren’t monetary. In other words, the only real way for an engineer to make money is to sell individually–which drives up prices because.Now, this doesn’t apply as much to armor, because the code right now doesn’t really allow the mass production of armor, even in comparison to the limited "mass production" of weapons (I’m not saying that’s a bad thing; I’m just saying that armor WAS mass produced in EU, so you can’t compare the two–apples and oranges).
Unfortunately, the most accurate solution (decreasing the prices of everything BUT ships to realistic and manageable levels) is also the hardest. The easiest solution–one that’s been mentioned before–would be to have a concerted (by players or by staff) effort to increase ship prices–a lot. For them to be accurate, a top-of-the-line military starfighter would have to go for something like 1,000,000c (assuming a 10,000c repeater sells for 100,000c; thus, a 100,000c military starfighter would sell for 10x its price, or 1,000,000c).
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February 2, 2010 at 5:25 am #13237"RenegadeJedi":13py1uib wrote:The problem is that, right now, the biggest ways to make money (botting certain quests and running cargo) have no positive impact on the game economy; it’s the age-old adage of having one group dig holes and the other group fill them in. Fix that; make engineering legitimate, make science legitimate…[/quote:13py1uib]"RenegadeJedi":13py1uib wrote:The easiest solution–one that’s been mentioned before–would be to have a concerted (by players or by staff) effort to increase ship prices–a lot. For them to be accurate, a top-of-the-line military starfighter would have to go for something like 1,000,000c (assuming a 10,000c repeater sells for 100,000c; thus, a 100,000c military starfighter would sell for 10x its price, or 1,000,000c).[/quote:13py1uib]
I have never agreed with RJ more in my entire life.
…And as much as I’m mostly indifferent to making profit on LotJ (because it’s so easy), anything that forces an increase in player interaction and a decrease in cargo running/questing is a good idea as far as I’m concerned.
<digression>
I think datachips did a better job of forcing interaction and of stimulating the economy — people spent less time mindlessly leveling AND they had to get the datachips from another player, or at least a player shop, in the first place.
</digression>TL;DR – For once, let’s just blindly follow everything RJ says.
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February 2, 2010 at 2:32 pm #13239
This happened to me a lot last timeline:
I was either afk without the flag or botting my study skills up and someone would come in, rp me as a criminal they thought I was, kidnap and kill me. I had it happen twice, on two different characters, one thought I stole from him, the other took me as a prisoner from the workshop of a planet that I was a member of. I ended up getting restores on one of them, but not the other (due to the current ‘botflag’ rules that if you’re botting then people can mess with you all they want). Though I used the excuse that I didn’t affirm that they were there, didn’t see them, and didn’t rp back anything concerning the situation. Likely because I was afk at the time.I’m curious how this happens so often and why people keep getting away with it?
TL;DR> The OOC Channel is closed at this time. Sorry.
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February 2, 2010 at 5:05 pm #13241"Helix":1u7rkepc wrote:This happened to me a lot last timeline:
I was either afk without the flag or botting my study skills up and someone would come in, rp me as a criminal they thought I was, kidnap and kill me. I had it happen twice, on two different characters, one thought I stole from him, the other took me as a prisoner from the workshop of a planet that I was a member of. I ended up getting restores on one of them, but not the other (due to the current ‘botflag’ rules that if you’re botting then people can mess with you all they want). Though I used the excuse that I didn’t affirm that they were there, didn’t see them, and didn’t rp back anything concerning the situation. Likely because I was afk at the time.I’m curious how this happens so often and why people keep getting away with it?
TL;DR> The OOC Channel is closed at this time. Sorry.[/quote:1u7rkepc]
Prolly the real issue is, how come people are allowed to murder someone for stealing from them? Its amazing what we consider legit on LOTJ.
Examples:
"Oh someone stole your ship and you murdered them without any sort of trial or anything? Yeah sounds cool to me, good job. This is the Wild Wild West right?""Oh hi Republic mob squad, I know I’m a human and you guys are looking for a human. Thanks for beating the shit out of me and threatening me with death because you’re too stupid to check beyond ‘human male’."
And the sad thing is that the planet governments, players and most of the time the RPC goes "Yeah that sounds like a logical reason to kill someone to me."
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February 2, 2010 at 8:38 pm #13245
1 mil for a starfighter? That, sir, is a thing that is bullshit. How’s about rather than let inflation get insane, we bring things down to a more realistic price point and implement some upkeeps (armor, ship servicing, military upkeeps for ships/stations/bases/etc.)
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February 2, 2010 at 9:17 pm #13247
It doesn’t matter what the price actually is, as long as its in relation to what other things cost. If a repeater is 200k, why shouldn’t a ship be 1,000,000? In relation thats pretty cheap. This is also what people are pointing to as the players complaining about the price increase.
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February 2, 2010 at 9:59 pm #13248
With the way the MUD currently works, 1 mil would be brutal for a new person to come up with… And that’s quite a few hours of botting with a Barloz. What the MUD really needs is an overhaul of how EVERYTHING relating to an economy works. No, it’s not easy, but it’s far better than half-assing it.
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February 2, 2010 at 11:51 pm #13249
The economy is a pretty big deal. Could someone search for an old thread and move the discussion there, or start a whole new thread for it? Id like to hear what you all can come up with
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