Legends of the Jedi Forums The Brainstormtorium A Call for Open Discussion
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Viewing 15 posts - 31 through 45 (of 114 total)
    • Kora Participant
      October 29, 2010 at 11:40 pm #15494
      "Modem":7vgc9mk6 wrote:
      On that note, people who "RP a race badly" and people who "don’t RP at all" aren’t the same people, but should they all be held to this mystical higher-standard? You get a Firrerreo running around who’s got a desc of a Firrerreo, but they never emote about the sun glinting off of their[b:7vgc9mk6] golden/silver skin[/b:7vgc9mk6], or run their fingers through their [b:7vgc9mk6]two-toned hair[/b:7vgc9mk6]. Should that person get their race ripped away because they don’t write out emotes that say "BY THE WAY- I am an alien."?

      You have a Chagrian who only very rarely mentions that they can’t taste food. LE GASP. Should we set them to human?

      mortchat Chagrian You don’t openly hate food enough. You’re a human now.[/quote:7vgc9mk6]

      I agree with what I [i:7vgc9mk6]think[/i:7vgc9mk6] you’re saying. Not RPing explicitly that you’re an alien shouldn’t be grounds to lose your race, and I don’t think anybody on the mud would argue that it should. But going [b:7vgc9mk6]completely against[/b:7vgc9mk6] your race’s RP, particularly with era specific races, or RPing something that doesn’t exist in the Star Wars universe definitely should be grounds to be human’d. Or! At the very least, grounds to receive an "Oi, cut that out!" message from the imms.

      When Mandalorians came around this TL we were told repeatedly that we were in danger of losing our race if we didn’t act like Mandalorians, but that wasn’t true at all. There were a couple Mandalorian characters who fled Mandalore and hid during the EoE to avoid dying… I’m not talking about the people who didn’t log on at all, I’m talking about the people who did the most un-Mandalorian thing they could think of. I’m uh… also talking about people who play things like… vampires. Hypothetically speaking. Moving on!

      ..Nevermind the other half of this post. I’m moving it to the Ease of Death thread.

    • Corey Participant
      October 29, 2010 at 11:58 pm #15475
      "OckofLydor":trioj1kz wrote:
      Gotta disagree. The race system went through an overhaul pre-TL and it’s doing well.[/quote:trioj1kz]

      Opinions will vary of course, though I think the amount of topics posted on this very subject proves that people aren’t happy with it as is.

      "OckofLydor":trioj1kz wrote:
      Every skill currently in the game has purpose at one point or another–the most useless skills, in the right circumstance, have saved my hide.[/quote:trioj1kz]

      Imbue, survey, combine, gather, buildstructure, drive, pretty much the majority of sciences….I know a lot of these have to do with stuff that was added and it didn’t work right, so was removed or whatever….but it just seems they should be removed along with them…Perhaps its more work than I’m thinking it would be, cause I have no clue when it comes to code issues heh.

    • Avanga Member
      October 30, 2010 at 12:01 am #15470

      I actually am pretty fine with the way races are right now. I can think of a few races that’ve been shafted with low level spreads, but that can always be adjusted.

    • Oteri Participant
      October 30, 2010 at 12:02 am #15471
      "xpuma20x":32gzi55o wrote:
      "OckofLydor":32gzi55o wrote:
      Every skill currently in the game has purpose at one point or another–the most useless skills, in the right circumstance, have saved my hide.[/quote:32gzi55o]

      Imbue, survey, combine, gather, buildstructure, drive, pretty much the majority of sciences….I know a lot of these have to do with stuff that was added and it didn’t work right, so was removed or whatever….but it just seems they should be removed along with them…Perhaps its more work than I’m thinking it would be, cause I have no clue when it comes to code issues heh.[/quote:32gzi55o]

      All of those are in the process of being fixed. No reason to remove things that aren’t going to be removed permanently.

    • Gyndi Participant
      October 30, 2010 at 12:28 am #15500

      !!! A command similar to ships that tells you where the hell you have a locker at! Ugh. I hate not remembering where I have a locker at…

    • Corey Participant
      October 30, 2010 at 1:07 am #15503
      "Kordite":ulcxnc53 wrote:
      !!! A command similar to ships that tells you where the hell you have a locker at! Ugh. I hate not remembering where I have a locker at…[/quote:ulcxnc53]

      +1 – I’ve often gone to purchase a new locker and found that I’ve already got a locker there…and it has loot in it that I’ve forgotten about heh

    • Gathorn Participant
      October 30, 2010 at 2:44 am #15510
      "Kora":3dbh416k wrote:
      "Modem":3dbh416k wrote:
      On that note, people who "RP a race badly" and people who "don’t RP at all" aren’t the same people, but should they all be held to this mystical higher-standard? You get a Firrerreo running around who’s got a desc of a Firrerreo, but they never emote about the sun glinting off of their[b:3dbh416k] golden/silver skin[/b:3dbh416k], or run their fingers through their [b:3dbh416k]two-toned hair[/b:3dbh416k]. Should that person get their race ripped away because they don’t write out emotes that say "BY THE WAY- I am an alien."?

      You have a Chagrian who only very rarely mentions that they can’t taste food. LE GASP. Should we set them to human?

      mortchat Chagrian You don’t openly hate food enough. You’re a human now.[/quote:3dbh416k]

      I agree with what I [i:3dbh416k]think[/i:3dbh416k] you’re saying. Not RPing explicitly that you’re an alien shouldn’t be grounds to lose your race, and I don’t think anybody on the mud would argue that it should. But going [b:3dbh416k]completely against[/b:3dbh416k] your race’s RP, particularly with era specific races, or RPing something that doesn’t exist in the Star Wars universe definitely should be grounds to be human’d. Or! At the very least, grounds to receive an "Oi, cut that out!" message from the imms.

      When Mandalorians came around this TL we were told repeatedly that we were in danger of losing our race if we didn’t act like Mandalorians, but that wasn’t true at all. There were a couple Mandalorian characters who fled Mandalore and hid during the EoE to avoid dying… I’m not talking about the people who didn’t log on at all, I’m talking about the people who did the most un-Mandalorian thing they could think of. I’m uh… also talking about people who play things like… vampires. Hypothetically speaking. Moving on!

      ..Nevermind the other half of this post. I’m moving it to the Ease of Death thread.[/quote:3dbh416k]

      As far as I know, the only mandalorians that kept their race were ones that actively participated. We set many and many to human.

    • Kora Participant
      October 30, 2010 at 4:54 am #15530
      "Gathorn":1dymp4js wrote:
      As far as I know, the only mandalorians that kept their race were ones that actively participated. We set many and many to human.[/quote:1dymp4js]

      I didn’t know any were set to human. I’m pleased to hear it. o/

      I’m 100% sure that the one who was hiding out and chatting on clan was not human’d. But, to be fair, the imms didn’t really have time to act on him as he was killed only a couple days later by a [b:1dymp4js]real[/b:1dymp4js] Mandalorian, which was good enough justice for me. <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Kirash Participant
      October 30, 2010 at 9:39 am #15540
      &quot;Avanga&quot;:xpoqltr8 wrote:
      I’d like to see non-combat races with features worth wasting points on. But on to the main stuff.

      First of all, death system. I’m actually pretty content with the way things are except in one very important regard: the loss of leadership. It is VERY easy to die on LotJ and, as we’ve seen time and again, the loss of a competent clan leader can cripple a clan for a long time and sometimes even bring the whole era to a grinding halt.

      I honestly don’t have any great solutions to this problem but it’s something that NEEDS to be addressed to keep player numbers high and people interested in the mud.[/quote:xpoqltr8]

      Unfortunately, there really isn’t a great solution to this problem. Good leadership qualities can’t be taught. They can only be learned as you go. Personally, I think more people should take the chance and at least lead a major or minor clan once (or be put in a position of leadership such as a Number One or Number Two of a major clan). It would be an excellent learning experience for them. True, they might get discouraged if things don’t turn out right for them, but the one thing that people seem to forget is that you should bounce back and learn from your mistakes.

    • Slyth Member
      October 30, 2010 at 9:55 am #15541
      &quot;Kirash&quot;:2cklrqt2 wrote:
      &quot;Avanga&quot;:2cklrqt2 wrote:
      I’d like to see non-combat races with features worth wasting points on. But on to the main stuff.

      First of all, death system. I’m actually pretty content with the way things are except in one very important regard: the loss of leadership. It is VERY easy to die on LotJ and, as we’ve seen time and again, the loss of a competent clan leader can cripple a clan for a long time and sometimes even bring the whole era to a grinding halt.

      I honestly don’t have any great solutions to this problem but it’s something that NEEDS to be addressed to keep player numbers high and people interested in the mud.[/quote:2cklrqt2]

      Unfortunately, there really isn’t a great solution to this problem. Good leadership qualities can’t be taught. They can only be learned as you go. Personally, I think more people should take the chance and at least lead a major or minor clan once (or be put in a position of leadership such as a Number One or Number Two of a major clan). It would be an excellent learning experience for them. True, they might get discouraged if things don’t turn out right for them, but the one thing that people seem to forget is that you should bounce back and learn from your mistakes.[/quote:2cklrqt2]

      I would agree with this, given the fact that i kinda led a minor clan in every tl i have played in, and that is really what kept me playing tbh. Leadership for small clans is sometimes bigger than leadership for big clans in the case of if you will be killed or not. you can mischan one thing, and know you are on the chopping block, while if you lead a major clan, you have some protection. the only problem with giving people a position they are not ready for is they are likely to break the rules, or not actually want to be in the position itself. most people in the game do like to idle half the time, and have fun on alts every now and then, where i have found that when i was leading a clan, i didn’t feel like i had time for alts. anyways, that is just personal experience.

    • Kirash Participant
      October 30, 2010 at 9:59 am #15542
      &quot;Slicerin_Craft&quot;:26eaujr8 wrote:
      &quot;Kirash&quot;:26eaujr8 wrote:
      &quot;Avanga&quot;:26eaujr8 wrote:
      I’d like to see non-combat races with features worth wasting points on. But on to the main stuff.

      First of all, death system. I’m actually pretty content with the way things are except in one very important regard: the loss of leadership. It is VERY easy to die on LotJ and, as we’ve seen time and again, the loss of a competent clan leader can cripple a clan for a long time and sometimes even bring the whole era to a grinding halt.

      I honestly don’t have any great solutions to this problem but it’s something that NEEDS to be addressed to keep player numbers high and people interested in the mud.[/quote:26eaujr8]

      Unfortunately, there really isn’t a great solution to this problem. Good leadership qualities can’t be taught. They can only be learned as you go. Personally, I think more people should take the chance and at least lead a major or minor clan once (or be put in a position of leadership such as a Number One or Number Two of a major clan). It would be an excellent learning experience for them. True, they might get discouraged if things don’t turn out right for them, but the one thing that people seem to forget is that you should bounce back and learn from your mistakes.[/quote:26eaujr8]

      I would agree with this, given the fact that i kinda led a minor clan in every tl i have played in, and that is really what kept me playing tbh. Leadership for small clans is sometimes bigger than leadership for big clans in the case of if you will be killed or not. you can mischan one thing, and know you are on the chopping block, while if you lead a major clan, you have some protection. the only problem with giving people a position they are not ready for is they are likely to break the rules, or not actually want to be in the position itself. most people in the game do like to idle half the time, and have fun on alts every now and then, where i have found that when i was leading a clan, i didn’t feel like i had time for alts. anyways, that is just personal experience.[/quote:26eaujr8]

      I’m not suggesting that leadership positions should just be given out and I agree with you that it would cause more harm than good. What I am suggesting is that more people should take the initiative to work their way up to some kind of leadership whether it would be becoming the Emperor, becoming the General in charge of the entire New Republic Army, or leading a small or large engineering firm. I’m not talking about freebies. I’m talking about ambition. If there was some way of igniting more ambition in people rather than seeing more apathetic or &quot;content with my role&quot; types of people, then we’d possibly start seeing more fresh faces taking leadership roles and responsibility rather than the same old faces time after time.

    • Kirash Participant
      October 30, 2010 at 10:20 am #15544

      Anyway, I suppose I should go on record with my issues.

      1) Twinking – I understand that PvP is a very major part of this game. I also understand that the hardcore PvPers will always find a way to make themselves nigh invincible through twinking out their stats, gear, what-have-you. I would like to see some kind of mechanism in place to curtail this to an extent. In my honest opinion, I believe that having stat gear as freebies in relatively simple quests or shop items is a joke. If you want your gear bad enough, you should have to bust your ass for it; not make up 100,000 credits in the span of a half an hour and buy most of it right then and there. While I was not a supporter of the Temple of the Scorekeeper and Trandosha as a whole, it had the right idea. You want your gear, work your ass off for it. If this isn’t feasible, then I think stat-boosting gear should be limited or removed. The playing field needs to be evened out some.

      2) Leadplanet – Leadplanet is a horribly broken mess of skills. Some don’t work, some &quot;work&quot; but do absolutely nothing, some &quot;work&quot; but are rather irritating to manage (resources), and barely a few work as intended. As someone who likes to app a Diplomacy main every now and then, this is really frustrating. The leadplanet system is in dire need of an overhaul and should be made more centric to a diplomat’s roleplay. With that being said, there also needs to be more incentive for a planetary leader to actually go to his planet more than once a week and stay there for some time to mingle with the populace, speak to local governors or governments, and monitor the overall well-being of the planet under his or her charge.

      3) Diplomacy – Is STILL a bitch to level. This is the one class of skills that gets overlooked for two reasons: 1) If you want to get to your max level, you better be prepared to spend weeks getting your levels; and 2) if you’re not in a clan, it’s useless.

      4) Espionage – The class itself is fine except… we still have no feats for this class. When makebinders was put in, the help file stated that a feat for making lockable binders would be put in soon. First of all, you shouldn’t have to have a feat to make lockable binders. Instead, make it like makecomlink where, after a certain amount of levels, you are required to include another part into the mix to make lockable binders. Secondly, how soon is &quot;soon?&quot; How long ago was makebinders put in? As Puma stated, there have been quite a few suggestions for espionage feats already.

      5) Advanced_Disguise – I’ve long believed that this needs to be a feat, not a skill.

      6) Hypothesize and Theorize – I don’t know what your future plans for datachips are. Personally, I think you should use them to supplement the quest system and not completely remove them in favor of just quests. Maybe you could just make it where people can only create datachips that will allow people to study only a very limited set of levels to get them started, and then point them in the direction of jobs they can do to get more hands on experience… something like being in a tech school where you have some time in a theory class and then lab time for practical use.

      This is what I can think of at the moment anyway.

    • Slyth Member
      October 30, 2010 at 10:24 am #15545
      &quot;Kirash&quot;:2s15relg wrote:
      Anyway, I suppose I should go on record with my issues.

      3) Diplomacy – Is STILL a bitch to level. This is the one class of skills that gets overlooked for two reasons: 1) If you want to get to your max level, you better be prepared to spend weeks getting your levels; and 2) if you’re not in a clan, it’s useless.

      [/quote:2s15relg]
      This is something that i don’t agree with. you can go from 1-100 in a matter of a couple of hours of flying, using the package deliver system. you always go to the closest planet, and you will level very fast, especially considering the first 25 levels or so you get multiple levels per turn in. Diplomacy is easy enough to level that I usually leave it until i nearly need to level it now to be honest.

    • Kirash Participant
      October 30, 2010 at 10:33 am #15547
      &quot;Slicerin_Craft&quot;:3b63rbj7 wrote:
      &quot;Kirash&quot;:3b63rbj7 wrote:
      Anyway, I suppose I should go on record with my issues.

      3) Diplomacy – Is STILL a bitch to level. This is the one class of skills that gets overlooked for two reasons: 1) If you want to get to your max level, you better be prepared to spend weeks getting your levels; and 2) if you’re not in a clan, it’s useless.

      [/quote:3b63rbj7]
      This is something that i don’t agree with. you can go from 1-100 in a matter of a couple of hours of flying, using the package deliver system. you always go to the closest planet, and you will level very fast, especially considering the first 25 levels or so you get multiple levels per turn in. Diplomacy is easy enough to level that I usually leave it until i nearly need to level it now to be honest.[/quote:3b63rbj7]

      If that is the case, then I must be extremely unlucky because it always seemed to take me forever to get anywhere with diplomacy. Thus I gave up leveling it unless I really needed to.

      I would like to fix what I said about it’s uselessness: &quot;If you’re not in a MAJOR clan, or soon-to-be Major Clan, it’s useless.&quot;

    • Inactive
      October 30, 2010 at 4:07 pm #15552
      &quot;Kirash&quot;:2h73rwr1 wrote:
      Anyway, I suppose I should go on record with my issues.

      1) Twinking – I understand that PvP is a very major part of this game. I also understand that the hardcore PvPers will always find a way to make themselves nigh invincible through twinking out their stats, gear, what-have-you. I would like to see some kind of mechanism in place to curtail this to an extent. In my honest opinion, I believe that having stat gear as freebies in relatively simple quests or shop items is a joke. If you want your gear bad enough, you should have to bust your ass for it; not make up 100,000 credits in the span of a half an hour and buy most of it right then and there. While I was not a supporter of the Temple of the Scorekeeper and Trandosha as a whole, it had the right idea. You want your gear, work your ass off for it. If this isn’t feasible, then I think stat-boosting gear should be limited or removed. The playing field needs to be evened out some.[/quote:2h73rwr1]

      Sorry but this is incredibly wrong. Yeah, stat eq helps some but you can be the most uberly twinked out equipped person in the game and if you dont know how to fight you are still going to get your ass kicked.

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