Legends of the Jedi Forums The Brainstormtorium Slicer Revisions
This topic has 48 replies, 14 voices, and was last updated 14 years ago by Kirash.
Viewing 15 posts - 31 through 45 (of 49 total)
    • Kirash Participant
      April 18, 2010 at 11:07 am #14149
      "Ctheknight":2qjfi6rp wrote:
      Hack was/is nerfed because who the hell wants to spend hours random hacking random account numbers and a) hoping you don’t get fried and lose all your gear and possibly your life, B) hoping you actually get an account and C) hoping you don’t go crazy doing nothing but going from account number 1 to 999999.[/quote:2qjfi6rp]

      hack %random( 11111, 99999) <—-my best friend on a slicer. I don’t really give a damn about account protections. If I get fried, I get fried, oh well.

      That’s kinda like saying that you play a combatant, but you won’t fight a war cause you don’t want to get permed.

      [b:2qjfi6rp]EDIT 1 hour later:[/b:2qjfi6rp] …..And don’t ask me how I came up with that comparison. It was 6:00am when I typed that… and I’m just now going to sleep.

    • Fishy Participant
      April 18, 2010 at 6:19 pm #14150
      "Ctheknight":3u79a9s8 wrote:
      "Fishy":3u79a9s8 wrote:
      It has nothing to do with protecting money. It has everything to do with the slicer having so much power for being in absolutely zero risk. Which is acceptable in the real world but absolutely destroys all sense of gameplay balance.
      [/quote:3u79a9s8]

      What mud do you play on? Every SW mud I play on with a slicer class, the slicer class has more risk than a combat class. When a slicer screws with you, you either kill them or they end up working for you until you don’t feel like shooting their face off. If the slicer class on here has zero risk, then it’s because of bad class design, not because of the skills.

      "Anastasius":3u79a9s8 wrote:
      "Ctheknight":3u79a9s8 wrote:
      Lookup: USELESS. It gives a message, doesn’t really tell you anything and nobody is ever going to sit and let you scan them usually. I don’t really even know why this is here. I have no suggestions because even if it was made remote, it still wouldn’t be all that useful. [/quote:3u79a9s8]

      That made me giggle a little bit. I use lookup all the time. Its about when you use it man. Try to think outside the box, If your a medical and doing cyber surgery on someone, why not lookup right as they sleep and before you do surgery. No risk to you they don’t plan on waking up. You got blackjack, no prob. Smack joe blow upside his head lookup and move along. No rule says you can onlyu look them up while they arnt afk arnt cuffed and are able to walk out of the room.

      As for the rest of you post. Fishy covered my thoughts.[/quote:3u79a9s8]

      And you get what? Their name? level? Clan? shit I can find out given a few hours, a comlink and nothing else to do? Their history file isn’t worth using the skill for.

      "Walldo":3u79a9s8 wrote:
      How was hack nerfed to the point of non-existence?

      RE: encrypy/decrypt for datapad. That already exists.[/quote:3u79a9s8]

      Hack was/is nerfed because who the hell wants to spend hours random hacking random account numbers and a) hoping you don’t get fried and lose all your gear and possibly your life, B) hoping you actually get an account and C) hoping you don’t go crazy doing nothing but going from account number 1 to 999999.

      Also, I said encrypt/decrypt for DATAMEM, not the datapad. I know about the datapad. I mean for DATAMEM and DATA DISKS.[/quote:3u79a9s8]

      What mud do I play? I play LotJ. Where slicers get no cheese for their whine.

      Lookup gives you information instantly that you just said yourself takes you a few hours (and a fair amount of luck and lazy people) to find out otherwise. Showclan gives you information you could find out by asking, but I don’t see you screaming and ranting to have it removed. Lookup is a powerful tool in certain situations. For example, people who are in hidden clans. The lookup before hiring that major clans tend to do is mostly for RP than the actual information returned, but Lookup itself is very useful, just not geared for random civilians with nothing better to do.

      Hack isn’t nerfed to the point of nonexistence, it’s nerfed to the point of actual playability. You seem to want some magical godlike skill where you can sit in a ship magically cloaked in uncharted and steal random fuckers’ credits with absolutely no effort. Contrast that with steal/swipe. You have to get up close and personal, you gotta pray they don’t have thieves’ eye, you gotta take multiple tries on the same person to get all their cash (it takes ages to steal someone below 5000), and even with it adepted there’s a chance for failure.

      RE Stacey and lookup on AFK people- last I checked this was against the rules, and a crime against nature worthy of getting you permed IRL.

    • Kirash Participant
      April 18, 2010 at 8:46 pm #14151
      "Fishy":9leaq22p wrote:
      You seem to want some magical godlike skill where you can sit in a ship magically cloaked in uncharted and steal random fuckers’ credits with absolutely no effort.[/quote:9leaq22p]

      Give me a ship with a gank…. errrr BANK… terminal and cloak and I will show you this coming to pass <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>

      &quot;Fishy&quot;:9leaq22p wrote:
      RE Stacey and lookup on AFK people- last I checked this was against the rules, and a crime against nature worthy of getting you permed IRL.[/quote:9leaq22p]

      I don’t think he was suggesting looking up AFK people, but more saying that there are various other ways to lookup someone who is either incapacitated or not paying attention.

    • Avanga Member
      April 18, 2010 at 9:15 pm #14152

      [quote:1y3hbd5i]Also, I said encrypt/decrypt for DATAMEM, not the datapad. I know about the datapad. I mean for DATAMEM and DATA DISKS.[/quote:1y3hbd5i]

      I’m laughing on the outside but I’m crying on the inside.

    • Kirash Participant
      April 18, 2010 at 9:45 pm #14153
      &quot;Ctheknight&quot;:kdv2f2po wrote:
      Also, I said encrypt/decrypt for DATAMEM, not the datapad. I know about the datapad. I mean for DATAMEM and DATA DISKS.[/quote:kdv2f2po]

      Encrypt/Decrypt Datapad works on DATAMEM itself to where DATAMEM functions are not available when a datapad is encrypted.

      Now being able to encrypt or decrypt disks themselves, I might buy into that, so long as encrypted disks can’t be posted on mail terminals or message boards.

    • Kora Participant
      April 19, 2010 at 12:13 am #14159

      You need to relax. When you post something with a hostile tone to it, even going so far as to say you don’t think anything’s going to be done about it and that is was purposefully nerfed because whateverthehellyousaid, people become a lot less receptive to your suggestions.

      Anyway. Lookup is not useless. Just like in real life, looking up the official file of somebody with nothing to hide isn’t going to uncover any secrets. They don’t have any. Looking up the file of somebody with something to hide, or simply somebody who doesn’t want to cooperate with you, is going to get you information you otherwise wouldn’t know. As Flek said, it can be used before an operation, but is generally used when a player has been otherwise incapacitated. It’s useful for characters making some kind of arrest when the detainee wouldn’t be willing to share any information at all (…or to check if the information provided is true).

      TL;DR: The fact that YOU don’t use the skill doesn’t mean it’s useless.

      As for the new skills you mentioned… I’m with Avanga on the CodedTranmission. Provided it wasn’t just used to spam clan channels by trolls, it would be nice to essentially be able to send a clanmessage without being clanned. Make it require being in a broadcast room instead of just making some new item to make it a little more dangerous.

      CommBlackOut has been talked about before, in the pirating thread, and I like it, but not in the way you’ve described it. In the other thread it was suggested as a way to jam talk/hail/radio in a ship that you’re attacking. Walldo mentioned the ability to block out comms on an entire planet, but it would require at least one (I think several) cap ship in orbit. My understanding is that it would act more like a comm shield, blocking incoming/outgoing messages to/from the planet. In other words, if you were on the planet, talking to somebody else on the planet, you could still hear them. This might be more difficult to code but it would be a lot less…. obnoxious. Allowing one slicer to do it whenever he/she pleased would be overpowered and annoying as hell.

    • Ctheknight Member
      April 19, 2010 at 9:29 pm #14161
      &quot;Kora&quot;:1qc8b7s4 wrote:
      You need to relax. When you post something with a hostile tone to it, even going so far as to say you don’t think anything’s going to be done about it and that is was purposefully nerfed because whateverthehellyousaid, people become a lot less receptive to your suggestions.
      [/quote:1qc8b7s4]

      I wouldn’t have gotten any better a response from them. I started this thread out peacefully and it ended hostile, so I figured I’d just beat them to the punch.

      Anyways, @Fishy, you don’t even know what I want. I want hack to work like it use to in base SWR. You get inquire, which shows you accounts and their amounts. You get hack, which allows you to hack said account but only at 20% of the account total at a time. Trying to hack more fails. Now, in this case, keep the shock from protected accounts and allow inquire back in. When someone fails a hack, they should be incapped and the person who they were trying to hack gets a generic message: A &lt;race&gt; &lt;gender&gt; was trying to hack your account on &lt;planet&gt;. That way there’s some danger. Hack already fails quite often even at 100% so this would make it more interesting.

      Now, Fishy, let me throw statistics at you. Say there are 25 people on. Assuming you can’t hack the accounts of people not logged on, there are 88890 (including 11111 and 99999, using Kirash’s formula) account numbers. That means my chance of actually getting an account with 25 people on is 2.813e-4 or .0002813%. And that percentage doesn’t seem a tad low to you at all? To anyone else? So yeah, hack is nerfed to non-existance. I would ask Kirash if he’s ever actually hit an account before.

      Also, this can be summed up in one question: Why play a slicer main?

      As for the datamem stuff, yes, I mean the disks, not the function, the disks themselves or the notes themselves. IE: Datamem Encrypt 1 would encrypt the first message. Then pulling the disk out would mean that whoever got it next would have to decrypt it and if they got your datapad they’d have to decrypt the datapad first and then the actual datamem.

    • Walldo Keymaster
      April 20, 2010 at 12:47 am #14162

      A player doesn’t need to be online in order to hack their accounts.

    • Ctheknight Member
      April 20, 2010 at 1:45 am #14163
      &quot;Walldo&quot;:21fgalft wrote:
      A player doesn’t need to be online in order to hack their accounts.[/quote:21fgalft]

      I’m sure the number of accounts that adds doesn’t even take the odds up to 1%. Since you know, that would require 889 (Technically 888.9 but we can’t have 9 tenths of a player) players.

    • Fishy Participant
      April 20, 2010 at 3:39 am #14164

      Or your could use your head, noobface, and hire yourself out to protect accounts, write down the account numbers, pretend to protect them, and then a few days later, start stealin’.

      Or you know, make datapads or join the navy or something.

      Slicers do need more skills, but not the faggy ones you’ve suggested.

    • Kirash Participant
      April 20, 2010 at 3:41 am #14165

      Let’s get this back on track before Fishy derails another thread.

      The name calling is uncalled for though.

    • Quicksilver Participant
      April 20, 2010 at 7:44 pm #14175

      Slicers have a niche, they aren’t useless. For naval related matters, pinging ships is an incredibly useful tool, and even without feats, slicers have access to broadcasting skills, and the ability to enable and disable security on any landinjg pad in the game. You might not think that’s a big deal, but ask someone that plays a smuggler/ship thief. Disable_security is like a godsend.

      The only thing I’d like to really see is slicers given another 150 or maybe a feat that allows them to turn a ship’s autopilot off.

    • Ctheknight Member
      April 20, 2010 at 10:00 pm #14183
      &quot;Quicksilver&quot;:3omkroxm wrote:
      Slicers have a niche, they aren’t useless. For naval related matters, pinging ships is an incredibly useful tool, and even without feats, slicers have access to broadcasting skills, and the ability to enable and disable security on any landinjg pad in the game. You might not think that’s a big deal, but ask someone that plays a smuggler/ship thief. Disable_security is like a godsend.

      The only thing I’d like to really see is slicers given another 150 or maybe a feat that allows them to turn a ship’s autopilot off.[/quote:3omkroxm]

      I do agree that ping ship is useful, but in reality, if you locateship and know which system it’s in and get there in time, ping ship is just a really high level proximity. Agreed that it is extremely useful in some situations, one skill isn’t a reason to play a main.

      The way I see it, Slicers are almost always mains in something else or have bought/statted themselves to have high levels in something else. HackBroadcast may be nice, but you can get the same effect on channel 0 – still not really something to make me commit to a main. Landing Pad security, as I said in my list, is extremely useful and as I see it underused.

      On the other hand, slicers do need more skills to justify them as a main. The encryption of datamem and data disks is a good Idea. An ability that allows them to hack the ship to launch it and a kind of pick ship lock would be nice. But let’s come up with ideas. Let’s be honest, Slicer does need some love. It has a few new quests (Yeah!) but it’s still hard to make money as just being a slicer. Protecting accounts is practically useless since the percentage of a hacker actually /hitting/ your account is less than 1%. So yeah, you can trick some people, and I think that’s great, but I don’t think it’s enough.

      I came up with general skills that I’ve seen on differing muds that offer a hacker class. I didn’t mean for any of them to be liked, they were just ideas. That being said, let’s actually do something constructive and give skill ideas to be coded.

      I have another idea.

      Hacknav – shows you the owner, pilot, copilot and crew of a ship.

      HackClanBank – Shows you a clans recent transaction history (I’m not sure if the clans system here still has that functionality).

    • Fishy Participant
      April 20, 2010 at 10:18 pm #14185

      It’s called banklog, but there’s really no reason why someone outside the clan would want it, other than the fact it’s a list of names of people in the clan.

    • Ctheknight Member
      April 20, 2010 at 10:19 pm #14187
      &quot;Fishy&quot;:2vrsedk1 wrote:
      It’s called banklog, but there’s really no reason why someone outside the clan would want it, other than the fact it’s a list of names of people in the clan.[/quote:2vrsedk1]

      I can think of a few reasons.

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