This topic has 38 replies, 14 voices, and was last updated 13 years, 3 months ago by Raato.
Viewing 15 posts - 16 through 30 (of 39 total)
    • SgtFlippy Member
      May 3, 2010 at 6:52 am #14341

      I’m still waiting on that ship building beta to go live and make my engineering life alot more care free.

    • Anastasius Member
      May 3, 2010 at 6:56 am #14342

      Have not built a whole lot of ships lately to test it out, sorry.

    • Raato Participant
      May 5, 2010 at 12:48 pm #14355

      You can get information on which direction the ships are moving and with what velocity, from there it’s just a matter of some intelligent scripting.

      Also I’m sure that the MUSHclient’s new miniwindows feature can be used to create an adequate view of what is going on.

      Also the firing messages can be captured and interpreted in the script into small lines/laser bolts between the firing ship and the ship that is being fired at in the visual aid. Also the ship destruction messages can be captured.

      I’m sure that we can create something that is genuinely useful in massive spacefights.

    • Fishy Participant
      May 5, 2010 at 6:27 pm #14358

      The problem is turning, though. And having to check each time a ship speeds up, slows down, turns, to see what speed they changed to, what their course is, how fast they’re turning.

    • Anastasius Member
      May 5, 2010 at 8:07 pm #14359

      Nah I could handle turning that’s easy. Just a lot of work to get a 3d display up.

    • Ilyena Participant
      May 5, 2010 at 8:53 pm #14360

      The work comes from capturing the information. Think of how much lag you will cause yourself just from typing ‘radar’ once just a space battle with squadrons, rockets, missiles, etc. all flying around.

    • Ilyena Participant
      May 5, 2010 at 8:58 pm #14361

      Also, I’m not too keen on posting scripts here. The code seems to get wrapped weirdly and then not work properly. If there was a better way to post it, I would.

    • Ravaus Participant
      May 5, 2010 at 9:11 pm #14362

      If you want, I can put them in XML format on my server for people.

    • Fishy Participant
      May 5, 2010 at 11:10 pm #14363

      You’d have to be constantly spamming stat on every ship in the sector, as well as radar, as well as info on each ship at least once, to get their maneuver number.

    • Raato Participant
      May 6, 2010 at 6:03 pm #14365

      I’m sure that there is a bajillion little things that change every nano second of the fight.
      But still it’s better having atleast somekind of a picture of the set up than not having a set up at all.

      Also I’m sure that it wouldn’t be too much of trouble to create a
      config +elaborateradar
      to allow the players see more information with the radar command

      even with a radar command sent every say, 4 seconds would make the radar screen show pretty new info on it. Plus when the firing echoes, ship destructions, hyper outs and -ins are captured in real time it would still kick ass even when the ship locations lagged a wee bit.

      I see the biggest challenge being, like Anastasius said, putting up the 3D display. I feel that going for a mushclient miniwindow that shows a wannabe 3D view of thigs is the safest option. Atleast that’s what I will be trying first.

    • Inactive
      May 7, 2010 at 1:12 am #14366

      Well remember — to the people that say &quot;Space battles are massive too many ships AAAAAAUGH&quot; — you’re only allowed to have so many cappies now <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>

    • Kirash Participant
      May 7, 2010 at 1:58 am #14367
      &quot;Skiia&quot;:2lu502g6 wrote:
      Well remember — to the people that say &quot;Space battles are massive too many ships AAAAAAUGH&quot; — you’re only allowed to have so many cappies now <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>[/quote:2lu502g6]

      Try a CG with four caps with squadrons <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>

      Four caps, Six (I think) interceptors. Nice spam for radar lol

    • Walldo Keymaster
      May 10, 2010 at 5:59 am #14400

      Squadrons are the devil.

    • Inactive
      May 11, 2010 at 3:19 am #14403
      &quot;Kirash&quot;:33v1nia4 wrote:
      &quot;Skiia&quot;:33v1nia4 wrote:
      Well remember — to the people that say &quot;Space battles are massive too many ships AAAAAAUGH&quot; — you’re only allowed to have so many cappies now <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>[/quote:33v1nia4]

      Try a CG with four caps with squadrons <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!– s;) –>

      Four caps, Six (I think) interceptors. Nice spam for radar lol[/quote:33v1nia4]

      Good point.. I haven’t had a real pilot character since last TL’s era 2. Or like, 3. I forget which.

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