Legends of the Jedi Forums The Brainstormtorium Rethinking Capitalrules

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This topic has 41 replies, 14 voices, and was last updated 16 years, 8 months ago by Gathorn.
Viewing 12 posts - 31 through 42 (of 42 total)
    • EnkillEridos Member
      September 13, 2009 at 12:55 pm #5064

      If a clan is wiped out the surviving members (if smart but I dunno most will be QQing the Imms) should make a different organization that goes on with the old organization. The begining of Era 4 was a good example. The Imperial Remnants tried to rebuild the Empire (failed but I think it had more to do with the players than the imms) And they got wiped out. They eventually joined major clans etc. The Old Republic -> Empire -> Rebel alliance -> New Republic is a good base but like in this era instead of a human run Empire why not a reverse idea where an Alien Empire (Argadzans or Arkanians) exist that wants to do a whole genocidal rampage on the different human races? It solves the problem of repeition but still keeps that similar cycle just different races or names. It keeps something old and at the same time keeping something new and that gives the more traditionalists the room to say I want a Rebel Alliance against the Galactic Argadzan or Arkanian Empire. I am just using the next tl story plot as was given to us as an example. Not that something like this would happen but I feel it would make a lot of players happy. I am not saying change the cycle but introduce a different element like in this example an Alien Empire. Even in cannon the Empire is replaced by "Alien Empires" Yuzhan Vong, the failed attempt of the Yevethans, and the list goes on. But the cycle keeps going just different Empires.

    • Drel Member
      September 14, 2009 at 4:15 pm #2645
      "EnkillEridos":34nz8csv wrote:
      If a clan is wiped out the surviving members (if smart but I dunno most will be QQing the Imms) should make a different organization that goes on with the old organization. The begining of Era 4 was a good example. The Imperial Remnants tried to rebuild the Empire (failed but I think it had more to do with the players than the imms) And they got wiped out. They eventually joined major clans etc. The Old Republic -> Empire -> Rebel alliance -> New Republic is a good base but like in this era instead of a human run Empire why not a reverse idea where an Alien Empire (Argadzans or Arkanians) exist that wants to do a whole genocidal rampage on the different human races? It solves the problem of repeition but still keeps that similar cycle just different races or names. It keeps something old and at the same time keeping something new and that gives the more traditionalists the room to say I want a Rebel Alliance against the Galactic Argadzan or Arkanian Empire. I am just using the next tl story plot as was given to us as an example. Not that something like this would happen but I feel it would make a lot of players happy. I am not saying change the cycle but introduce a different element like in this example an Alien Empire. Even in cannon the Empire is replaced by "Alien Empires" Yuzhan Vong, the failed attempt of the Yevethans, and the list goes on. But the cycle keeps going just different Empires.[/quote:34nz8csv]
      1) Double post?
      2) I have no idea what you’re even saying.
    • rakun Participant
      September 16, 2009 at 10:44 pm #11440

      Capital rules are pure awesomness I think. Why? Because on this other mud, the Republic’s fleet was gone over the night because no one in the Republic was on.

      But I agree the wars should end sooner if a clan gets their asses kicked.

    • Avanga Member
      September 17, 2009 at 1:01 am #11445

      There needs to be more incentive on keeping planets under clan control, give people a reason to move their ships from orbit.

    • Fishy Participant
      September 19, 2009 at 1:50 am #11491

      I think clans would be more active with their ships if they were easier and cheaper to build and thus to replace. Now bear with me, before you start screaming "OMG FLEETS OF TEN THOUSAND SHIPS!!!". Have a maximum number of heavy ships that can be in space from a single clan at any given time. So say you build 20 ships, but can only launch 10. I’d personally be more willing to take risks with those ten knowing that if something happens, it’s not going to be two weeks and 100 million credits to replace them. On the flipside of that, the ships on the ground unlaunched aren’t protected by anything except the clan base’s security, so it would give more incentive for clans to use ground ops against eachother. Sure the 10 ships in orbit of a safesector are safe, but the 20 ships on the ground are up for grabs.

    • Onasaki Participant
      September 20, 2009 at 5:43 am #11506

      Honestly, I’d have to disagree. Mainly because, if the ships are on the ground of a main planet. What’s the point of protecting the other planets? In my honest opinion, the planets themselves should give benefits if you can hold them long enough. Like in Battlefront or Empire At War, where if you have one planet, you get boosts, but if you lose that planet you lose the boosts. The incentive should be the planets, not the ships. While on that topic, the planets should give a sum of credits to the governing clan that way they -have- the credits to spend on more ships. Taxes. Instead of getting taxes from just cargo running, the taxes should pour into the clan’s bank every IC month or something. Give time even more meaning on LOTJ.

      What I mean is, say the Republic owns Corellia. Corellia gives certain resources to the Republic that would help an engineering clan allied with it to build ships faster, or stronger. Like hull, or something. As well as giving a small sum of credits to the Republic every few weeks, that would steadily increase the Clan’s bank. Right now, all the money Clans get are either donated by their members. Or gained through small cargo taxes or sale taxes.. And not many planets have a pawnshop that gives more to those credits. Nor does every planet become the same cargo route as everyone elses, so they get cut off from that as well.

      In retrospect, Planets would be more useful to a clan if they gave benefits to the clan itself, the way things work now. The planets are only useful to the clan by means of saying "All ur plants are belun 2 us!" as well as being able to enforce the clan’s laws on said planets and the governmental buildings that every planet has.

      So I propose, that instead of talking about how the clans should fall or rise. We should consider the value of how the planets should be considered strategic points, instead of "Oh I took this planet ’cause I was bored one night and we had the whole navy on." I’m sure it’s been said before either in this thread, or in another thread. Also, adding to the discussion of clans faltering for lack of planets and ending wars sooner. If you’re dropped down to one planet, with only a fuckload of ships, you should fall into debt. Which slowly decreases your funds. As a counter balance to having a planet that increases income. Certain planets would have certain benefits, some benefits could be like I stated. Boosts to the clan, and allied clans. Strategic Value. And possibly even increased income. It would give wind to adding more planets into the game at a time, as well as giving them use.

      That’s my two cents. Hate. Like. Whatever. That’s how I think things should be done.

      Edit: Adding onto my previous statement about going into debt, I say the clan if it drops below a certain level of money(As debts usually incure), then that clan ceases to exist. Until another incarnation of it appears. Another thing, we may have PCs, but we also have NPCs/vNPCs that help run the clan ICly too. So they would get income like everyone else, as well as work on the ships and stuff too. So the debt would arise from upkeep, basicly. If you lack incoming credits, then your money will start to dwindle.

    • Fishy Participant
      September 20, 2009 at 8:26 am #11509

      The planets used to give a substantial amount of credits to the clan that controlled them under Orion’s planetary AI thingy, which is now inexplicably completely broken in every single way.

    • Jamie Participant
      September 20, 2009 at 12:33 pm #11513
      "Gathorn":3saj4rpt wrote:
      "Jamie":3saj4rpt wrote:
      While I don’t agree with the idea of clans being destroyed left, right and centre, I do agree with them being downgraded after loosing all territory and then possibly, only after loosing their hiding place/all personel could they be classed as destroyed.

      On a side note, the bad guys also won in Era 1, the Republic was wiped out over Kamino (after having several fleets replaced due to the early GMT raids by Mandos).[/quote:3saj4rpt]

      We didn’t have our fleets replaced. We didn’t lose our fleets to early GMT raids. We lost our fleets to a few poor decisions made by attacking Onderon, a safe sector and Nield falling for the "lol target my scout ship so my fleet will target you" tactic. Every clan was given ships for the EoT practically also.[/quote:3saj4rpt]

      Blockade planet, destroy ship, move on. Not refering to the EoT. Besides, weren’t you in jail the whole time? <!– s:wink: –><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!– s:wink: –>

    • Nathan Participant
      September 20, 2009 at 7:13 pm #11523

      I agree with the planets providing more benefits, even if its only more credits pouring in.

    • Gathorn Participant
      September 22, 2009 at 4:52 pm #11621
      &quot;Jamie&quot;:32qrbm7e wrote:
      &quot;Gathorn&quot;:32qrbm7e wrote:
      &quot;Jamie&quot;:32qrbm7e wrote:
      While I don’t agree with the idea of clans being destroyed left, right and centre, I do agree with them being downgraded after loosing all territory and then possibly, only after loosing their hiding place/all personel could they be classed as destroyed.

      On a side note, the bad guys also won in Era 1, the Republic was wiped out over Kamino (after having several fleets replaced due to the early GMT raids by Mandos).[/quote:32qrbm7e]

      We didn’t have our fleets replaced. We didn’t lose our fleets to early GMT raids. We lost our fleets to a few poor decisions made by attacking Onderon, a safe sector and Nield falling for the &quot;lol target my scout ship so my fleet will target you&quot; tactic. Every clan was given ships for the EoT practically also.[/quote:32qrbm7e]

      Blockade planet, destroy ship, move on. Not refering to the EoT. Besides, weren’t you in jail the whole time? <!– s:wink: –><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!– s:wink: –>[/quote:32qrbm7e]

      I made a clone alt and proceeded to rape Czerka’s face with Rijarin.

    • Drel Member
      September 22, 2009 at 6:34 pm #11625
      &quot;Gathorn&quot;:3qtvnp8f wrote:
      I made a clone alt and proceeded to rape Czerka’s face with Rijarin.[/quote:3qtvnp8f]
      …Rij was actually online?
    • Gathorn Participant
      September 23, 2009 at 3:30 pm #11637

      Rijarin was actually very active before and after Giatre got captured and did stuff.

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