This topic has 59 replies, 22 voices, and was last updated 12 years, 12 months ago by Altrez.
Viewing 15 posts - 46 through 60 (of 60 total)
    • Andvari Participant
      April 26, 2011 at 3:51 pm #17170

      Clan eq should be fine, assuming it helps balance out shit. Mandos got clan EQ because they don’t have forcers, it only makes sense.

      You can’t expect a clan that is anti forcer by nature to be expected to fight Jedi/Sith/Etc without giving them some means of balancing. (Cortosis Vibros/Clan EQ, Etc)

    • Kora Participant
      April 26, 2011 at 10:00 pm #17173
      "Blue":3w4uosrx wrote:
      Part of being in an action game is taking part in the quests, exploring the planets and leveling/statting out your character and perhaps even engaging in PK. :O[/quote:3w4uosrx]

      Quest based leveling is fine in games where your characters don’t die. I understand that it’s a successful part of many, many games but very few of them (if any) have permanent and involuntary character deaths. Exploring planets and engaging in PK absolutely is a part of LotJ and should remain so, but a quest based leveling system hardly encourages that. I know it sounds counter intuitive that a method of leveling you can do from inside a phome gets people out more than one that forces them to stand in a public place running a grab timer, but it’s true. If people can level when they’re not online they’ll actually go out and do things when they are (instead of package camping). If people’s method of leveling is portable then they often stand in a public square and RP while they study (instead of in an out-of-the-way room nobody goes to for anything other than package camping). I definitely ran into more people just hanging around and willing to RP two timelines ago when we had datachips than last timeline when we didn’t. By a lot.

      Leveling in LotJ [i:3w4uosrx]has[/i:3w4uosrx] to be less time consuming than in other games because at any moment you could be forced to start all over again. Making leveling slow and painful discourages PvP, encourages hiding, and makes the pbase less likely to interact with each other through any means other than channel zero. The current system may only be an inconvenience for people like me who rarely get permed, but it’s almost totally debilitating for the people who get hunted down with far more regularity.

    • Altrez Participant
      April 26, 2011 at 10:27 pm #17175
      "Kora":zavtbzfd wrote:
      Leveling in LotJ [i:zavtbzfd]has[/i:zavtbzfd] to be less time consuming than in other games because at any moment you could be forced to start all over again. Making leveling slow and painful discourages PvP, encourages hiding, and makes the pbase less likely to interact with each other through any means other than channel zero. The current system may only be an inconvenience for people like me who rarely get permed, but it’s almost totally debilitating for the people who get hunted down with far more regularity.[/quote:zavtbzfd]

      This.

      One of the reasons I like points so much is that I can start a combat character from the go with 150, and jump right into the RP. But my characters die a lot, (because it’s fun) and points run out. I can still grind combat up in like a day, but then there’s everything else. … Mostly I tend to just not level half of my things, for the sake of getting into the game already, and it puts me at a disadvantage.

      But for the record, I’ve never used datachips either.

    • Blue Member
      April 27, 2011 at 12:55 am #17177
      "Altrez":1z4s5qh9 wrote:
      One of the reasons I like points so much is that I can start a combat character from the go with 150, and jump right into the RP. But my characters die a lot, (because it’s fun) and points run out. I can still grind combat up in like a day, but then there’s everything else. … Mostly I tend to just not level half of my things, for the sake of getting into the game already, and it puts me at a disadvantage.[/quote:1z4s5qh9]

      Good point. There’s a lot of people whining about how much time it takes to level…these people are the same ones who probably have 5k+ points just laying around. USE the points to level yourself instead of hoarding them for the 20k force <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>. Leveling is easy enough as it is, points make it easier..datachips are unnecessary.

      &quot;Andvari&quot;:1z4s5qh9 wrote:
      Clan eq should be fine, assuming it helps balance out shit. Mandos got clan EQ because they don’t have forcers, it only makes sense.

      You can’t expect a clan that is anti forcer by nature to be expected to fight Jedi/Sith/Etc without giving them some means of balancing. (Cortosis Vibros/Clan EQ, Etc)[/quote:1z4s5qh9]

      On another note, I am not a fan of clan EQ either. Not really sure how giving a race that’s already got huge stats/level potential clan eq ‘balances out shit’. Cortosis Ore is out there right? So go find it. If it isn’t out there to be found and only a select few can possess it, then it isn’t really fair to the people who want a fighting chance. Last TL, when the Mando’s came out, they were all too happy to pound down the easy non-forcers, but did they really actively hunt forcers?

      That being said, the carapace armor quest is awesome. If you are willing to take the time to do the quest or even just come up with the credits to buy it off someone, more power to you. Maybe there should be more quests like this.

    • Fishy Participant
      April 27, 2011 at 1:53 am #17178

      Just because you’re a dumb, lazy noob and have no points is no reason to be jealous of those who do, nor should spending points be mandatory to level efficiently and have fun. Buying levels with points screws you out of stat gains, and (unless they changed it for this TL) you buy levels before you spend your statpoints in chargen.

    • Andvari Participant
      April 27, 2011 at 2:20 am #17181

      Cortosis ore isn’t available in game. It was only so common last TL because the imms handed it out.

      Mandalorians/Yevethans etc need clan eq/cortosis weapons/special skillsets in order to survive. Great levels don’t let you stand up against forcers, other stuff does. These are plot races who are designed to be major factions who actually COMPETE. When forcers can just mow them over on a whim, they are no longer able to fill this niche.

      Clan EQ is one of those harsh realities you’re going to have to face. It’s a game, and games need balance.

    • Altrez Participant
      April 27, 2011 at 3:04 am #17182

      I like how you stopped reading after my first sentence and then used my words to argue with Fishy <!– s:? –><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!– s:? –>

    • Ralen Keymaster
      April 27, 2011 at 8:57 pm #17184
      &quot;Kora&quot;:2uo8p8z6 wrote:
      &quot;Blue&quot;:2uo8p8z6 wrote:
      Part of being in an action game is taking part in the quests, exploring the planets and leveling/statting out your character and perhaps even engaging in PK. :O[/quote:2uo8p8z6]

      Quest based leveling is fine in games where your characters don’t die. I understand that it’s a successful part of many, many games but very few of them (if any) have permanent and involuntary character deaths. Exploring planets and engaging in PK absolutely is a part of LotJ and should remain so, but a quest based leveling system hardly encourages that. I know it sounds counter intuitive that a method of leveling you can do from inside a phome gets people out more than one that forces them to stand in a public place running a grab timer, but it’s true. If people can level when they’re not online they’ll actually go out and do things when they are (instead of package camping). If people’s method of leveling is portable then they often stand in a public square and RP while they study (instead of in an out-of-the-way room nobody goes to for anything other than package camping). I definitely ran into more people just hanging around and willing to RP two timelines ago when we had datachips than last timeline when we didn’t. By a lot.

      Leveling in LotJ [i:2uo8p8z6]has[/i:2uo8p8z6] to be less time consuming than in other games because at any moment you could be forced to start all over again. Making leveling slow and painful discourages PvP, encourages hiding, and makes the pbase less likely to interact with each other through any means other than channel zero. The current system may only be an inconvenience for people like me who rarely get permed, but it’s almost totally debilitating for the people who get hunted down with far more regularity.[/quote:2uo8p8z6]

      This.

    • Osric Participant
      April 27, 2011 at 9:59 pm #17185
      &quot;Ralen&quot;:1tsgno2z wrote:
      &quot;Kora&quot;:1tsgno2z wrote:
      &quot;Blue&quot;:1tsgno2z wrote:
      Part of being in an action game is taking part in the quests, exploring the planets and leveling/statting out your character and perhaps even engaging in PK. :O[/quote:1tsgno2z]

      Quest based leveling is fine in games where your characters don’t die. I understand that it’s a successful part of many, many games but very few of them (if any) have permanent and involuntary character deaths. Exploring planets and engaging in PK absolutely is a part of LotJ and should remain so, but a quest based leveling system hardly encourages that. I know it sounds counter intuitive that a method of leveling you can do from inside a phome gets people out more than one that forces them to stand in a public place running a grab timer, but it’s true. If people can level when they’re not online they’ll actually go out and do things when they are (instead of package camping). If people’s method of leveling is portable then they often stand in a public square and RP while they study (instead of in an out-of-the-way room nobody goes to for anything other than package camping). I definitely ran into more people just hanging around and willing to RP two timelines ago when we had datachips than last timeline when we didn’t. By a lot.

      Leveling in LotJ [i:1tsgno2z]has[/i:1tsgno2z] to be less time consuming than in other games because at any moment you could be forced to start all over again. Making leveling slow and painful discourages PvP, encourages hiding, and makes the pbase less likely to interact with each other through any means other than channel zero. The current system may only be an inconvenience for people like me who rarely get permed, but it’s almost totally debilitating for the people who get hunted down with far more regularity.[/quote:1tsgno2z]

      This.[/quote:1tsgno2z]

      ^

    • Blue Member
      April 28, 2011 at 1:46 am #17186

      Judging from this thread I’m just going to say that I’m pretty sure I’m the only one in game that enjoys risk and reward. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

    • Kirash Participant
      April 28, 2011 at 2:23 am #17187
      &quot;Ralen&quot;:3jpgaccb wrote:
      &quot;Kora&quot;:3jpgaccb wrote:
      &quot;Blue&quot;:3jpgaccb wrote:
      Part of being in an action game is taking part in the quests, exploring the planets and leveling/statting out your character and perhaps even engaging in PK. :O[/quote:3jpgaccb]

      Quest based leveling is fine in games where your characters don’t die. I understand that it’s a successful part of many, many games but very few of them (if any) have permanent and involuntary character deaths. Exploring planets and engaging in PK absolutely is a part of LotJ and should remain so, but a quest based leveling system hardly encourages that. I know it sounds counter intuitive that a method of leveling you can do from inside a phome gets people out more than one that forces them to stand in a public place running a grab timer, but it’s true. If people can level when they’re not online they’ll actually go out and do things when they are (instead of package camping). If people’s method of leveling is portable then they often stand in a public square and RP while they study (instead of in an out-of-the-way room nobody goes to for anything other than package camping). I definitely ran into more people just hanging around and willing to RP two timelines ago when we had datachips than last timeline when we didn’t. By a lot.

      Leveling in LotJ [i:3jpgaccb]has[/i:3jpgaccb] to be less time consuming than in other games because at any moment you could be forced to start all over again. Making leveling slow and painful discourages PvP, encourages hiding, and makes the pbase less likely to interact with each other through any means other than channel zero. The current system may only be an inconvenience for people like me who rarely get permed, but it’s almost totally debilitating for the people who get hunted down with far more regularity.[/quote:3jpgaccb]

      This.[/quote:3jpgaccb]

      Most everything else in this thread past the announcement that datachips were coming back in was nothing but useless ranting, insult throwing, and poor me bullshit.

      I’m glad someone had a clear and concise point to put up instead of just more random shit.

      +10 Kora

    • Inactive
      May 8, 2011 at 8:15 am #17243

      Can we make it where buying levels with the 2000 points or whatever automatically levels everything you have to it’s top (up to level 100 but not beyond)..? That would work far better than the current system and make it worth it to me..

    • Fishy Participant
      May 8, 2011 at 10:03 pm #17247

      Unless they changed the stat situation, buying levels with points you won’t even get anywhere near level 100 in things.

    • Ravaus Participant
      May 8, 2011 at 10:54 pm #17248

      You don’t buy levels with 2000 points anymore. you just spend points until you feel like you want to stop

    • Altrez Participant
      May 9, 2011 at 1:47 am #17249
      &quot;Fishy&quot;:10gga7js wrote:
      Unless they changed the stat situation, buying levels with points you won’t even get anywhere near level 100 in things.[/quote:10gga7js]

      They really need to change that for levels, otherwise there’s no point <!– s:wink: –><img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" /><!– s:wink: –>

      to spending points besides special races.

      and force.

      *hold for applause*

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