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October 21, 2009 at 2:40 pm #12161
First point, so I don’t stray at the end. The 501st as an Elite Stormtrooper unit, grouping was part of the RP/persona. We all ran alone at times, just as we ran in groups at time. Me and Andvari both ran solo against Babuir, his apprentice, and darktroopers at separate times.
Blaster Pistols becoming more useful, and then on top of that, smugglers getting a bonus for only weilding one of them or something, in my opinion, is a great concept to look into.
I agree a hundred percent with what Claudius said about blades and pikes. There’s so much room for improvement with pikes, even if they aren’t as useless a /type/(from an in game not player made perspective) of weapon as some think.
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October 21, 2009 at 5:16 pm #12164
Wow, this thread exploded sense I last looked at it.
Ralen: I’ve had combat and BH mains. But I am not posting for either. Nor have I been owned while playing either, so just to let you guys know, this isn’t an anger posting. <!– s:-) –><img src="{SMILIES_PATH}/icon_smile.gif" alt="
" title="Smile" /><!– s:-) –> I usually play an Eng (favored class). You also mentioned "Boba Fett you are not." Repeaters shouldn’t even be involved when speaking about Fett. He never used them. Jango had his pimp blaster pistols, and Fett had his custom Rifle. And now that I think about it, who the hell used a repeater in SW? And what is a Repeater to everybody? I’m pretty sure Stormtroopers were holding Semi-Auto rifles most of the time (maybe they weren’t high enough level to wield repeaters, wink wink). Most of the Clone Troopers seemed to have semi-auto, or burst fire rifles. One episode of the Clone Wars showed a trooper wielding a repeater (something I could classify as one). It was very large, and he was slow moving with it.Everybody, what do you feel that a repeater is? Are we talking the size of an E-Web blaster? Or a two-handed automatic rifle? A blaster mini-gun? I believe there may be some confusion in the thread if everybody talks about a repeater, but each have their own thoughts/ideas/designs/opinions of them.
I’ve noticed so far between in the SW Universe, the difference between most Soldier (combat) and BH is usually the chose of weapons. Most Soldiers usually have the rifle (semi, burst) and some of them are equipped with heavier gear and heavier weapons (rockets, missles, mini-turrets (repeaters possibly)). Sense the Universe have focused more on Fett then any other BH, notice that most of Jango’s chose of weapons (and what he trained the special Clones for) were Pistols. Boba had himself a custom rifle, almost to the point of a long barreled pistol (as mentioned earlier). Though most BHs haven’t been focused on much, most of their weapons consist of rifles as well (heavily customized also). On that note, how do people usually envision their Hunters, or other Hunters?
The different feats would be nice. I think everybody is right, it would add a little more to combat, and flesh our characters some more. Increased accuracy for a specific type of weapons (pistols, rifle, blades, etc). Increased damage for a specific type of weapon (not just blasters, but pistol, rifle, etc). So skilled with conservation that you use less ammo when firing. A parry skill for blades to increase AC or dodge. Increased AC for pikes. Something dealing with Bowcasters to make them more appealing. This one is a mix of medical/combat, but a feat to allow healing during combat (aka, Combat Medic). A feat to decrease the amount of move used for using skills. A feat used to decrease aim time (but for rifles or pistols only, and maybe only into other rooms for rifles). A feat to focus on Unarmed combat, allowing characters to flesh out Martial Artists. As Ranmyaku suggested, a feat to help focus on use of a single one-handed weapons. Most of the time, other classes don’t walk into a room guns blazing.
Claudius: I believe the superconductor is used to cause the vibration in the blade. I may be wrong, but I am just trying to make sense of the item in the blade.
I think bowcasters are hard to use because of Quarrels as well. They are found in ONE place, while ammo is everywhere else. I haven’t made a bowcaster in a long time, but I heard once that after you use up the ammo in the bowcaster, that weapon is useless and you need a new one.
Maybe instead of makeblade/makeforcepike we could bring it down to one skill like blasters. Though it may sound funny, but makemelee. ::shrugs:: I believe the Force pike should allow a combatant to increase their AC. It is a defensive weapon for the most part anyway. Long reach, strong pole for defending. Usually the ends are shocking or stunning (hence the reason for the long reach and being defensive). Increasing AC, along with HR/DR for a force pike I think would allow greater use. And with the feats somebody could help flesh out a strong RP character that is highly skilled with force pikes and hard to hit, making them great melee combatants (The Emperor’s Royal Guards and the Senate Royal Guards).
I think force pikes, while increasing AC, should also increase either HR OR DR. Have the two melee weapons focused on those three for now.
Adding more to the construction of weapons would allow more too them.
Again, I know repeaters are a touchy subject and last I mentioned them I got a few nasty comments, but how balanced is combat with Repeaters really? Is it whoever fires first wins? What if they were taken away? What if they were replaces with skills like "Third attack?" If I am correct, a high level combat would get 3 or 4 attacks with wielding two weapons? Seven if using Flurry? Again with the feats, this could allow more into fleshing out a heavy semi-auto/auto rifle wielding soldier, or the front line blade wielding body guard (or whatever).
On the subject of development. I love to develop, but it’s not easy at the moment with the Imms being so busy. I have asked a few times and have been told (by Asmodean specifically) "Give it a few weeks," though he has said that a few times every few weeks. Also, developing new types of weapons, or grenades, or whatever also tasks the Imms to code. Again with them being busy, I’m sure something like that would take a long time.
I think I’m starting to ramble one now.
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October 21, 2009 at 7:10 pm #12165
I’m pretty certain that these are repeaters:
[img:166r1rdx]http://images3.wikia.nocookie.net/starwars/images/thumb/1/1c/Sandtroopers2-hd.jpg/600px-Sandtroopers2-hd.jpg[/img:166r1rdx]
The weapon you’re talking about from the clone wars episode was almost like a minigun, I don’t think that’s what an LOTJ repeater represents. The "Repeaters" used in LOTJ are a light repeating rifle, something like an M-4 or an M-16 (or the battle rifle in halo!) today. These weapons are rapidly deploy-able and fire off multiple shots quickly.
Remember: When you’re talking about LOTJ, don’t just envision canon star wars. We’re a different entity, and we need to do a lot of things to maintain game balance. Combat is in a really good place right now (granted a few technical things could need tweaks, but not of those have anything to do with how repeaters work) and I don’t really want to see it change. Repeaters even the playing field, but a good BH player can still win. Trust me, I’ve done it.
By the way, you asked what I usually play, so here are my last 12 main characters:
Rahk Smash, Whiphid Combat (Repeater)
En’skul Vah, Yevethan BH (Vibroblades)
Seja Notaras, Zeltron Combat (Repeater)
Revn, Feeorin Espionage/Combat (Repeater)
Jarik Koog, Rodian BH (Forcepikes)
Slag Kinuck, Human Combat (Repeater)
Bishop, Echani BH (Vibroblades)
Ishander, Echani Combat (Blaster Pistols)
Israfel Asmodai, Human Forcer (Lightsaber)
Anvorik Dobogo, Rodian Forcer (Lightsaber)
Brock Khavios, Trandoshan BH (Vibroblades)
Slithe Dirossko, Trandoshan Combat (Blaster Pistols)Needless to say, I have a lot of experience with both Repeaters and Melee Weapons and I understand the combat system as well as anybody.
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October 21, 2009 at 11:32 pm #12166
Muddledde, you seem bent on returning us to the stone age. This game had a third attack skill, and a fourth attack skill, and so on, up ’til what.. fifth or seventh attack, I can’t even remember. Things were not better then.
On the topic of repeaters, Old Republic repeaters were bulky things, but so were Old Republic lightsabers, Old Republic ships, and etc.
All of the weapons you’ve mentioned (Stormtroopers and Boba Fett’s) are [b:2avx0uds]carbine[/b:2avx0uds] weapons. They are essentially smaller repeaters. If you’d like the weapon class name changed from [b:2avx0uds]repeater[/b:2avx0uds] to [b:2avx0uds]carbine[/b:2avx0uds] for authenticity, I’m down with that… but it doesn’t change the fact that these soldiers were going into battle with automatic weapons, not pistols.
And yes, Andvari is right, those weapons are T-21 Light Repeater Rifles.
Combining vibro-blades and force-pikes is a bad idea, too, because as it stands, vibro-blades are the more powerful of the two weapons and mastery is available exclusively to BHers. Again, balances to consider.
Bowcasters are VERY appealing, or would be if mastery worked/they did proper damage.
…And vibro-blades and pikes already parry on their own.

Realistically, a force-pike should probably be a two-handed weapon. They’re polearms with a vibro-tip that can cut through a bulkhead, and they were often used for riot control by the Empire.
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October 22, 2009 at 12:05 am #12167"Avanga":37qaxw4y wrote:Muddledde, you seem bent on returning us to the stone age. This game had a third attack skill, and a fourth attack skill, and so on, up ’til what.. fifth or seventh attack, I can’t even remember. Things were not better then.
On the topic of repeaters, Old Republic repeaters were bulky things, but so were Old Republic lightsabers, Old Republic ships, and etc.
All of the weapons you’ve mentioned (Stormtroopers and Boba Fett’s) are [b:37qaxw4y]carbine[/b:37qaxw4y] weapons. They are essentially smaller repeaters. If you’d like the weapon class name changed from [b:37qaxw4y]repeater[/b:37qaxw4y] to [b:37qaxw4y]carbine[/b:37qaxw4y] for authenticity, I’m down with that… but it doesn’t change the fact that these soldiers were going into battle with automatic weapons, not pistols.
And yes, Andvari is right, those weapons are T-21 Light Repeater Rifles.
Combining vibro-blades and force-pikes is a bad idea, too, because as it stands, vibro-blades are the more powerful of the two weapons and mastery is available exclusively to BHers. Again, balances to consider.
Bowcasters are VERY appealing, or would be if mastery worked/they did proper damage.
…And vibro-blades and pikes already parry on their own.

Realistically, a force-pike should probably be a two-handed weapon. They’re polearms with a vibro-tip that can cut through a bulkhead, and they were often used for riot control by the Empire.[/quote:37qaxw4y]
I agree with Avanga with the pikes not needing to be stronger, but I think maybe 2/2 HR/DR would make them a more desirable weapon, while also keeping them from taking place of blades.
I didn’t know bowcaster mastery didn’t work, but then again that is probably because I was still working on mastering it.
I think that they had a pike in game last TL in the temple on trandosha that you could only wield one of. it was a guards pike or something? added nothing, seamed pretty weak.
I’ve mostly played combatants, tried hunters though. I tried a doshan combat and he had 90 max BH last tl, was pretty fun. He kinda sucked though, cause I was using slicerin so much. This timeline, I am doing more range then close up combat… just seams a bit more logical to strike from a distance to get an edge at the moment since repeaters can stand up so well.
As for third and fourth attack, you have it, it is just inside of the second attack/enhanced damage. you can hit with anything about 5-6 times a round, it just doesn’t happen much, and a flurry I think does 6-7 attacks.
As for a feat that does more damage with a single repeater:
[quote:37qaxw4y]Feat – duelist
Class – Combat
Level – 50Do 20% more damage while wielding a single one-handed blaster. Will also get 35% more hits while performing aimed shots.[/quote:37qaxw4y]
[quote:37qaxw4y]Feat – deadeye
Class – Combat
Level – 70This feat gives you 150% damage when sniping.[/quote:37qaxw4y]
Those are pretty much the support feats for weapons. I don’t think duelist affects repeaters, though I haven’t tested it yet to see. And deadeye is pretty much rifle support. I don’t think we really need more support on blasters… I think this pretty much levels out the playing field.
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October 22, 2009 at 1:20 am #12169
HR and DR on a weapon mean JACK SHIT unless it’s in the 10-20 range.
The big important factor for weapons on LOTJ is not hr/dr, it’s the AVdam of the weapon.
This has been true in stock SMAUG and is still true on SWR. Modifying your hr and dr have very minimal effect on your damage output, modifying the avdam of the weapon is a huge increase.
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October 22, 2009 at 1:50 pm #12172
Please don’t mistake me trying to actually make large amounts of changes, or attempt to remove or degrade anything. I opened up the forum to get ideas flowing, to help myself, and others, understand more about combat and try to get most people involved with it. I just ask questions and bring up ideas to get other peoples minds moving. I wasn’t around when the Multi Attack Skills were in and didn’t know they were, so thank you again for clarifying that for me.
Truthfully, I pretty much such with the combat. I find it one of the more boring aspects of Lotj. Obviously other people feel different about that and each to their own. I always tend to find the PVP guy who is just better. Not that my character are bad, I’ve gone out and slayed Lylek’s single handily on my own numerous times, it’s always "Yeah, BLANK killed me…" "Oh, him/her? He/She’s one of the best on the server" or whatever. This tends to stray me away from the combat (PVP mainly), and focus more on making the items for the combat.
That picture always looked like a giant barrel to me (I know the budget was small, but still). Like giant blasts of plasma are going to come out of it. So far we have two opinions that repeaters are more like the M-16, or AK-47, or automatic rifles along those lines? Nobody is envisioning mini-turrets or mini-guns?
"…And vibro-blades and pikes already parry on their own."
I know, but on the topic of different/new feats, I meant a feat to increase that further. Of course the parry doesn’t effect blasters so it’s really only beneficial with melee.
"Realistically, a force-pike should probably be a two-handed weapon…they were often used for riot control by the Empire."
Exactly why they are a wonderful defensive weapon and should be 2h and offer bonus to AC.
"They’re polearms with a vibro-tip that can cut through a bulkhead"
And because of that statement, I believe that should focus more on DR then on HR. They are long weapons and take a bit of time to swing and move to strike an opponent. Maybe this is one of the melee weapons, because of it’s reach, that a hitall could be used for?
Yeah, I forgot about the Deadeye and Duelist feats.
Thank you Andvari for posting your players. You do appear to be very experienced in combat, and lucky enough to have two forcers ::grumble::
I just came back from eating and I can’t remember what else I was going to say….
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October 22, 2009 at 9:31 pm #12176
It’s not a matter of ‘opinion’ concerning repeaters, that’s just what they are. There ARE heavy repeaters, such as the E-WEB, but that would be pointless to try and implement because we can’t shoot down ships and the code for vehicles aren’t active. Light repeaters are what they are. Like I said, I’d be all for changing the weapon type to ‘carbine’ for authenticity.
If Forcepikes were reduced to a 2h weapon, they wouldn’t be used by players. Additional AC isn’t going to help the people who use them, and like Andvari says, HR/DR isn’t that important. My current char is only 38/26 and he’s been doing pretty alright so far.
The problem with giving additional parry to melee weapons is that it doesn’t change the playing field at all, you can’t parry blasters and you’ll still parry eachother’s blades, just more often. If anything, that’d lead to more repeater use. If it were a hunter feat, it might be considered… but there’re a lot of nice feats available to the combat types already and I don’t know if that’d be the first choice.
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October 25, 2009 at 2:02 am #12182
Repeaters aren’t broke. At all. Pistols, Rifles, Vibroblades (Not as much as the others), Forcepikes, and Bowcasters, on the otherhand, are quite broke.
But who cares. I thought of an interesting idea for BH mains…Why couldn’t they get a specialization feat, to enhance their abilities (Damage, parry rate if its a pike or vibroblade, movement usage or something on pistols, rifles and bowcasters, sniping damage, ect) with a certain class of weapon? Excluding all to hell repeaters in that discussion.
But seriously. The coders need to fix bowcasters and forcepikes so they aren’t useless piles of junk. No excuse for it. Specially not any related to having lives or no time. It would take far less time to fix either of them, then to add useless tidbits of code that LOTJ has seen in its time such as…Stasis…Twinblade…Knockdown…Dew-Claws…Racial Regen rates…Logout timers…ect ect ect ect ect ect.
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October 25, 2009 at 5:19 pm #12187"Ocerion":1h17xmjv wrote:Repeaters aren’t broke. At all. Pistols, Rifles, Vibroblades (Not as much as the others), Forcepikes, and Bowcasters, on the otherhand, are quite broke.
But who cares. I thought of an interesting idea for BH mains…Why couldn’t they get a specialization feat, to enhance their abilities (Damage, parry rate if its a pike or vibroblade, movement usage or something on pistols, rifles and bowcasters, sniping damage, ect) with a certain class of weapon? Excluding all to hell repeaters in that discussion.
But seriously. The coders need to fix bowcasters and forcepikes so they aren’t useless piles of junk. No excuse for it. Specially not any related to having lives or no time. It would take far less time to fix either of them, then to add useless tidbits of code that LOTJ has seen in its time such as…Stasis…Twinblade…Knockdown…Dew-Claws…Racial Regen rates…Logout timers…ect ect ect ect ect ect.[/quote:1h17xmjv]
A) That’d be a combat skill, not a BH skill. 90% of people on here are idiots: they think of Star Wars BHers and automatically attribute any/all of their abilities to their BH training–not to the fact that, like on LotJ, BHers had a lot of the same skillset as soldiers (as shown by BH mains getting a higher base combat).
On quite a few counts, you’re confusing "overpowered" and "useless" (surprising, considering YOUR history): stasis and twinblade are completely overpowered; that doesn’t make them useless. Racial bonuses (e.g. regen, dewclaws, Whiphid death coma, et al), while slightly overpowered, aren’t nearly as overpowered since races have costs now.
C) etc*
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October 25, 2009 at 11:15 pm #12189
A: No, a BH skill. Combatants get repeaters. Repeaters are the penultimate weapon, when used with flurry. Admittedly, some BHers get flurry, but only a rare few, and then they choose to rely on their COMBAT skills, rather then their BH skills. What I am talking about specifically, is the very thing that caused BOUNTY HUNTERS (Not soldiers?! OMGHAX!) to be experts with certain particular weapons. Such as Jango Fett with those PISTOLS. For a sole example.
B: So what you are saying is a skill that spends its entire existance waiting to be removed after one person uses it, is not a useless coding endevour? Are you on crack, or just an idiot who is looking for anything he can to counter a perfectly good arguement with? Face it, you can call the stuff whatever you want, but aside from the Regen, none of it serves any PURPOSE, whereas taking half the time to fix the engineering skills to make weapons, and make the weapons USABLE, would serve a purpose. No need to try to debate it with idiotic and rather irrelevent "points".
C: Bite me, who the hell cares.
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October 26, 2009 at 4:41 am #12191
I still think engis need a 150 skill that gives them like a 1% chance to craft a super vibro-blade/forcepike/blaster/etc.
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October 26, 2009 at 3:40 pm #12193
Although in the case of dewclaws, which were to enhance the Yevethan RP(and did so quite well), most racial traits like regen, Whiphid salvation, and so forth do serve a purpose and make the races worth their costs, are easily coded, and help show each race for their unique qualities. Dewclaws are the exception because yevethans are going to be playable like..once a year or something.
Twinblade and Stasis seemed to be coded in at a time forces were asking, and receiving. Twinblade give a type of character(force user) an advantage it didn’t need and was just..ridiculous and pointless. Overpowered. Stasis just ended up abused, but I wouldn’t have said it was wholely pointless if used for more than paralyzing someone pre-PK.
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