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This topic has 61 replies, 16 voices, and was last updated 16 years, 7 months ago by Walldo.
Viewing 15 posts - 16 through 30 (of 62 total)
    • Walldo Keymaster
      October 19, 2009 at 8:20 pm #12130

      Hey this is a pretty good thread and there are some good ideas that deserve to be read and shared so if you don’t like it, you don’t have to post in here, but please refrain from insulting other people.

    • Ranman Participant
      October 19, 2009 at 10:07 pm #12133

      One thing I could say about repeaters and everything.

      There is /nothing/ stopping IC means of funneling combatants and BHers. Licenses for hunters? Laws against non-military use of Repeaters? Banning the possession of x-amount of firearms? And so on and so forth, so in that regard, you don’t /need/ to code fix things.

      (I still think blaster pistols are useless in the face of repeaters. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>)

    • Avanga Member
      October 19, 2009 at 10:23 pm #12134

      I’ve always been a big supporter of player restrictions on weapons, the problem is most people are too cowardly too try.

    • Ranman Participant
      October 19, 2009 at 10:44 pm #12136
      &quot;Avanga&quot;:3t00ke89 wrote:
      I’ve always been a big supporter of player restrictions on weapons, the problem is most people are too cowardly too try.[/quote:3t00ke89]

      With and without scanners, last Empire era last TL, we had our army set up &quot;check points&quot; at places like the Coruscant Government Pad and Lorrd Plaza, worked out pretty well. Any government willing to hire people for random searches gets my vote!

      The Empire Era two TLs before that, Adwei was Emperor(Rhajani) for a little bit, and he put &quot;Weapons Licenses&quot; into effect for any store on an Imperial planet, that also worked out quite well. I should know, he killed my engie Jirobu for not buying one. <!– s:( –><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!– s:( –>

    • Slyth Member
      October 19, 2009 at 11:23 pm #12137

      well, I know you can get at least 74/26 hr/dr on a character with two pistols, but then again, if you wear the other combat items while using a repeater, you get 63/26 with just that gear on, and the repeater hits more(Which I don’t agree should happen either) but then again, when you compare repeaters to blade users, a blade user can come in with a repeater having at least 56/34 hr/dr, draw his blades after the fight starts, and still kick your ass. There is no restriction on what each class can use, so therefore, a bh will only really have blade and unarmed skills on top of combat skills, they don’t gain anything else really.

      I was thinking about it though, and having more skills for a hunter would be nice. maybe a feat based on true_examine, so that when you look at someone with true examine, it includes their real description as well(I do believe advanced_disguise stores disguises including the description you want for the disguise, possibly a code derived from the same concept?)

      I know pistols are useless, though that doesn’t mean they have to be. When you look at it, some of the things we want changed can be changed through developing new means to create such weapons, lots of people just don’t want to develop/don’t have the time to develop. As is right now, a good pistol hits a mob 6 times a round for 200 damage per if you have good pistols.

      Nobody uses bowcasters, which I find amusing, since they can actually be one of the more useful weapons in the game if utilized correctly. they have massive power.

      Pikes are useless. with all considered, i think people only buy them to master the skills more then half the time, then switch back to blades that will give the same, if not more damage. Maybe if we had some pike specific skills we could actually get pikes into the game in a useful state, but right now they seam like a waste of time. Perhaps add in a feat for pikes, where you can wield 2 of them(Last I tried you couldn’t, not sure if it changed since)? Even a skill that makes you hit for 20% more damage while wielding a pike…

      Anyways, for input on this subject, yes, repeaters are overpowered, but at the same time, if they weren’t, combatants would fall in no time against a hunter, prolly do barely any damage.

    • Ranman Participant
      October 20, 2009 at 11:12 am #12138

      You can wield two force pikes, I can barely remember a time you couldn’t, and a lot of hunters and players have used pikes instead of blades as back up weapons for a long long time. I won’t go into details in case I breach any boundaries, sufficed to say they aren’t that useless.

    • Inactive
      October 20, 2009 at 3:31 pm #12140

      I strongly disagree with screwing with the combat system. As has been stated there is a nice balance between combatant and hunter at the moment that would just get royally fucked if you screw with repeaters. Combat at the moment works quite well so I really dont seen why people feel the need to try and change it.

    • Ravaus Participant
      October 20, 2009 at 3:34 pm #12141

      Walldo, I’m not saying I don’t like this thread. Nor am I disputing that there are good ideas. I’m simply saying that I wish people would make informed remarks and that more people who are heavily involved in PVP would speak to this.

    • Slyth Member
      October 20, 2009 at 7:03 pm #12146
      &quot;Ranmyaku&quot;:gtpnupcf wrote:
      You can wield two force pikes, I can barely remember a time you couldn’t, and a lot of hunters and players have used pikes instead of blades as back up weapons for a long long time. I won’t go into details in case I breach any boundaries, sufficed to say they aren’t that useless.[/quote:gtpnupcf]

      What I mean by useless is that if you use player made force pikes, you get no HR/DR, or at least I have been trying to give them HR/DR bonuses after mastering every science and I haven’t been able to do it. They are not fully useless in combat, though for the most part, they weigh the same as a blade and a blade adds in HR/DR. Then again, I will stop there, because I haven’t tested pikes fully, I have only touched on them personally.

    • Ralen Keymaster
      October 20, 2009 at 7:51 pm #12150
      &quot;Garand&quot;:1cz2dn19 wrote:
      I strongly disagree with screwing with the combat system. As has been stated there is a nice balance between combatant and hunter at the moment that would just get royally fucked if you screw with repeaters. Combat at the moment works quite well so I really dont seen why people feel the need to try and change it.[/quote:1cz2dn19]

      +1.

      This conversation comes up every time a hunter character loses a fight to someone with a gun; and the inevitable &quot;I am a hunter I should win&quot; mindset sets in.

      Heads up, this next part is crazy: You shouldn’t. The bounty hunting class is a DIFFERENT SKILL SET, and one based around speed and surprise more than sitting on your fat ass attempting to deal out death. If you cannot understand why you are dead even with your super-alias to spam lunge 300+ times at the press of a button then you need to reconsider how you play the class. Boba Fett you are not.

      The one useful nerf to repeaters at this point was one suggested by Claudius last era – in GROUP combat, repeaters should suffer a massive drop in accuracy, or be capable of hitting your own side with stray fire. This would stave off the gangs of 3+ repeater-wielding supertrolls that the Republic employed to such great effect in era 4.

    • Claudius Participant
      October 20, 2009 at 8:17 pm #12153

      I’ve idea submitted/hounded staff members on council about this. Forcepikes /could/ be better if they took in more components, but the fact of the matter is, all they take are durasteel and one battery. If they used the same components as a blade, they would be better. Hell, I wish they would add circuits to blades. You’re making vibrating sword, why would it only have a superconductor?

      Idea: durasteel + circuit + superconductor + battery = vibroblade/forcepike. The same principle is already used with the different classes of blasters.

    • Anastasius Member
      October 20, 2009 at 10:11 pm #12154
      &quot;Ralen&quot;:11ifjujy wrote:
      The one useful nerf to repeaters at this point was one suggested by Claudius last era – in GROUP combat, repeaters should suffer a massive drop in accuracy, or be capable of hitting your own side with stray fire. This would stave off the gangs of 3+ repeater-wielding supertrolls that the Republic employed to such great effect in era 4.[/quote:11ifjujy]

      I fully agree with your post until this part. Ralen YOU started this tactic with your 501st. You guys loved to grab 5 troopers and gang rape people with repeaters. So stop bashing on other people and blaming the republic for using your tactic. Everything else you said I agree with.

    • Avanga Member
      October 20, 2009 at 11:01 pm #12156

      I would love to see force-pikes buffed up to at least the level of a vibro-blade, possibly both improved upon. I’d also like to see pistols made more feasible. I know we’re smugglers now, not rogues, but I still think some sort of combat ability involving pistols would be nice, be it sneak attacks or improved damage with one-handed pistols.

    • Ravaus Participant
      October 21, 2009 at 3:43 am #12158

      Lol Ralen was often found alone in my experience. My Anobis chars can speak to that. Actually, most of my chars were permed by 501st.

    • Anastasius Member
      October 21, 2009 at 5:49 am #12159

      Varn ran alone and with people. I saw both, most of his lackys ran 3 to 5 deep. But this is really going off track :p

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