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This topic has 60 replies, 21 voices, and was last updated 18 years, 3 months ago by Helbolt.
Viewing 14 posts - 46 through 59 (of 59 total)
    • Ocerion Participant
      February 15, 2008 at 6:30 am #4837

      Track should either be much more effective, or alternate ways to track people added.

      Reason: Tracking as it exists right now, this moment, on LOTJ, does not account for a good deal many things. Such as the storekeeper who sold the fella his gell, and stood in the room as he disguised. Or possible tracking devices of a massively assorted type. There are other ways to track a person, but my brain is tired and so am I. But some sorts of examples are people who hack into some sort of database and seeing "Jack" spending money at "The coruscant whore house" or some such. Its not always just "Look on the ground. See the guy?" I mean in real life we got cell phone tracking, sattelites, all kinds of wild and crazy shit, aside from just "Hey bob, see the guys footprint there? No? Damn, lost him again." and I somehow doubt such things were forgotten in star wars. Comlinks can be traced, for example. Now I understand a lot of that can’t be accounted for in the code, but thats why I think track should either be radically changed into multiple kinds of tracking methods, improved to bypass disguises in some circumstances, or left alone.

      On the other hand, there should be varying ways within disguise too.

      Last, the fact that people can "change their voice" at the drop of a hat, is retarded. "Voice Analysis protocols" or some such star wars thing, would prevent it from even ALMOST fooling a droid, and I’m quite sure hunters such as Jango, Boba, Greedo, ect ect had other ways to tell when someone was trying to hide their voice.

      And I had this great thought the other day about hunters…

      Think about this seriously. If Boba Fett was going after a prominent figure…bounty type is irrelevant here, alive, dead…but lets say alive. said figure lives in a secure building, government building in fact. Monitored by say…alarm systems. Do you not think he’d be able to bypass and or disable these systems? Point is, I think BHers should get a skill, a hard one to adept, with "Science class style" level maxes, that allow them to bypass the alarms in peoples bases. A skill that would be gained at say, level 50. And for each level you get, you can get 1 more % point. Hard to master, yes yes, but possible. So at level 50, they’d be able to get an ENTIRE 1% of this skill…at level 150, 100%. The reason I feel it should be difficult to master isn’t even protecting the hiding morons in their base, or the idiots who think LOTJ should have no PKing, in fact I’d support rules that allowed the PK of anyone who complained in any manner about PK’s or RP. But because if it was possible to do easily, people would abuse it for one retarded reason or another. Stealing something from someone, mugging them even, abducting people for poorly designed ransom, to steal the engineering clans ships…I figure by level 150, these people worked all that time, risked that much adepting it, should deserve to be able to bypass alarms.

      Goodnight ladies.

    • Ralen Keymaster
      February 15, 2008 at 1:23 pm #4838
      "OckofLydor":r2imw6kz wrote:
      I figured I’d wait about a month after the original post, take all the other posts into account, and work up some kind of proposal based on them. LOTS of good ideas that’ve been tossed around and debated, which shows that clearly there is a lot of room for improvement within the combat system, which updating it is the general side project besides the usual bug killin’. So, this is what’s being worked up over the long-term…

      Bounty Hunting

      -Live Captures
      -Master Hunters should be able to track through disguises.[/quote:r2imw6kz]

      Good ideas, these, no comments. :p

      "OckofLydor":r2imw6kz wrote:
      ***The idea behind improving Hunters a little is that the difficulty/danger in making a hunter coupled with the slim chances of becoming a master hunter vs. the difficulty/danger in making a master combatant is one-sided. While a good PK’er may know how to kill a Trandoshan with a Jawa(I’ve seen it happen, don’t laugh), hunters should have at least one advantage over combatants. For example, a hunter without lunge is at a clear disadvantage against a 150 combatant due to blades vs. guns. [/quote:r2imw6kz]

      Wrong.

      Vibroblade mastery = 927 max damage.
      Circle = quick attacks, much like ‘kick’ with a vibroblade.
      limber = +5 dexterity, heavier armor and therefore better hp than a combatant who doesnt want 17 dexterity.
      sprint = hands down, one of the best skills on the mud. Love it.
      most decent hunters look to get 150 combat anyway.
      vs.

      blaster mastery = 618 max damage.

      There are -plenty- of advantages for hunters over combatants. Still, when it comes down to it, it really is the player who makes the character. I’m less likely to think twice about taking on Phaeraxus’s lvl 150 hunter (probably with a jawa for the lolz) than i am, say, Valens.

      "OckofLydor":r2imw6kz wrote:
      -Race/Class Bonuses for different weaponry (Wookiees get a dambonus with bowcasters, Echani w/blades, etc.) Simarily, there would be penalties for wielding
      a weapon that doesn’t match up, (Trandoshan w/a Bowcaster). [/quote:r2imw6kz]

      I like the ideas of penalties for weapons that don’t match up. Though the image of a Jawa with a disruptor is in my head now.
      As much as I can see why, I honestly hope you don’t do racial weapon /bonuses/. Echani ALREADY get +1 attacks a round regardless of heavy armor, something that’s long needed fixing in the code. What this basically equates to is "buy an echani and you’ll win". Doesn’t matter if the person can’t RP for shit, it’s game-over unless their opponent is VERY skilled. Twinking them further is un-necessary just because a few fanboys want the vibro-blade mastery skill ‘for rp’.

      In conclusion, don’t do it.

      "OckofLydor":r2imw6kz wrote:
      -Weapon restrictions ICly: Guns will be harder to make, not commonly sold, and far more expensive. As a result, they are far more effective. Also, the shots for them decrease (No more 3k shots in a single clip, you’ll do lucky to have 25). Vibroblades…and Vibroknucklers will be the more common weapon and will retain their relative ease to craft. Not everyone in Star Wars carried a gun; they were illegal on quite a few worlds. [/quote:r2imw6kz]

      The trend towards making things more expensive in the MUD is…odd, but understadable. However, if we -keep- making things more expensive, all you’re doing is drastically slowing the pace of the mud. More expensive items = more time spent credit farming and botting, less time rp’ing. People are already lazy enough, especially all the ones that sit about and do nothing all day and complain about ‘stagnation’.

      As an addendum – ‘not everyone in star wars carried a gun’, but we aren’t all peasants. The vast majority of people who ‘dont carry guns’ is RP’ly represented by the unarmed mobs and citizens of the planets in game. Almost every..(RJ is welcome to correct me here) major organization and military outfitted their people with rifles and blasters as standard-issue: It may just be me, but i’ve never seen in the movies or in the books a military ‘cavalry charge’ with one side wielding vibro-blades. They’d get slaughtered.

      "OckofLydor":r2imw6kz wrote:
      There’ll also be fixes to a few combat exploits.[/quote:r2imw6kz]

      No arguments here. Though it depends entirely what you mean by ‘exploits’, and I’d imagine most would appreciate being informed of what they are at the time/before they’re fixed incase we overwrite a genuine game mechanic.

      [b:r2imw6kz]EDIT:[/b:r2imw6kz] Seriously, what’s up with Ocerion actually coming up with coherent and genuinely good ideas? Some very good calls in recent posts, beginning to wonder why i remembered you as a ranting loon. <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –> To expand his point on ‘databases’ in tracking (whether this should go in hunting or slicing is up in the air), how about some form of ‘account records’ one can access on their victim? every time they use the bank, buy something at a shop, etc, this information would go to a file that could be pulled up by a skilled hunter/slicer? In essence, you could see that so-and-so buys lots of things on Lorrd, or last made a bank transaction on Nim Drovis, so you’d have a genuine idea of where to lie in wait — very undeveloped idea right now, but i literally just thought of it off the top of my head.

    • Gral Keymaster
      February 15, 2008 at 6:07 pm #4843

      I think its important to add (for the player experience) that the real characters (not the virtual npc masses) represent the oddity, the unique, the drivers&amp;shakers of the universe so the general rules of the day might not necessarily apply.

      I would agree that blasters are few and far between for the masses but the played characters not the masses.

      Else as Ralen pointed out, we drive inflation to where the fun of the game is hamster wheeled or cliqued.

    • Kage Participant
      February 15, 2008 at 9:32 pm #4847
      &quot;Gral&quot;:qfsy5ofy wrote:
      I think its important to add (for the player experience) that the real characters (not the virtual npc masses) represent the oddity, the unique, the drivers&amp;shakers of the universe so the general rules of the day might not necessarily apply.

      I would agree that blasters are few and far between for the masses but the played characters not the masses.

      Else as Ralen pointed out, we drive inflation to where the fun of the game is hamster wheeled or cliqued.[/quote:qfsy5ofy]

      Granted, but you didn’t see Luke or Han or whatever with a complete arsenal. As it is now, it is /too/ easy. Just saying. And also, you saw them with pistols more oft than not. Also, they were in the military. Every person in the mud that isn’t military should have an arsenal? I think not.

      I also don’t see how this will stagnate things. In my opinion, and yes I am biased because I want to play an illegal arms dealer, it fosters more RP with crime syndicates and whatnot. Just saying.

    • Ralen Keymaster
      February 15, 2008 at 9:44 pm #4848
      &quot;Gral&quot;:yzzs4yyy wrote:
      I think its important to add (for the player experience) that the real characters (not the virtual npc masses) represent the oddity, the unique, the drivers&amp;shakers of the universe so the general rules of the day might not necessarily apply.

      I would agree that blasters are few and far between for the masses but the played characters not the masses.[/quote:yzzs4yyy]

      Agreed, 100%. We could take the mud to the logical ‘canon’ extreme and all RP peasants in small communes on Nim Drovis and Tatooine, working moisture farms day in day out for 10 credits a shot, but quite frankly that would be dull and boring. Whilst I also disagree with the people here that HAVE to be the BEST CHARACTER IN THE UNIVERSE on every single character they ever make – we few, we lucky few etc are the jedi, sith, army officer and top-rated engineers of the galaxy. Ergo, we may just be able to get hold of weapons. :p

      It’s worth pointing out that not everyone in the SW galaxy had a starship, either. In a mud based around accessing different planets, can you imagine how much -that- would suck?

    • Tsol Participant
      February 16, 2008 at 1:12 am #4850

      This is from the skills suggestions from a couple days ago, thought I would post it because the similarity is uncanny. When someone talks about the average joe wouldn’t have this or not everyone would have that, etc. etc.

      &quot;Tsol&quot;:e567vuek wrote:
      We are not talking about average joe citizens, which if you ask me are mobs/NPC citizens. We are talking about master slicers, smugglers, or espyes, because it would be a high level skill. None of the player base represents the average joe citizen, they are all above average in at least one class, duh-hur.[/quote:e567vuek]

      And besides the fact that Han and Luke both had blasters before they ever joined the military.

    • Walldo Keymaster
      February 16, 2008 at 3:16 am #4852
      &quot;Tsol&quot;:3c7ky0rn wrote:
      And besides the fact that Han and Luke both had blasters before they ever joined the military.[/quote:3c7ky0rn]

      Han was a shady, less-than-reputable guy, and Luke’s blaster was probably some cheap Tatooine equivalent of a .22

    • Corey Participant
      February 16, 2008 at 3:20 am #4853

      I would much much much much rather see the current problems with races dealt with than seeing bounty hunters get twinked out even more. There are a lot of races that have just flat out whacked out stats for no reason other than to be a twink. I’d vote to fix the problems that are already out there than create more by bringing something new in.

    • Kage Participant
      February 16, 2008 at 4:59 am #4854
      &quot;Walldo&quot;:g7srszx6 wrote:
      &quot;Tsol&quot;:g7srszx6 wrote:
      And besides the fact that Han and Luke both had blasters before they ever joined the military.[/quote:g7srszx6]

      Han was a shady, less-than-reputable guy, and Luke’s blaster was probably some cheap Tatooine equivalent of a .22[/quote:g7srszx6]

      Walldo is right. There is a big different between a civilian with a simple sporting blaster and a soldier wielding a blaster that could cut someone in have.

    • Tsol Participant
      February 16, 2008 at 8:06 am #4857

      I’m just trying to help counter the thought that player characters are average or represent civilians and that only military people would have blasters. Your average player character would probably have a blaster between the quality of Luke’s and Han’s. Either way, I am just trying to support blaster classes. Certain classes would be easier to get, I understand this, available to your average player character or Han Solo, but not to Luke the Civilian.

    • Venengo Member
      February 18, 2008 at 10:33 pm #4889

      In an extremely vast galaxy with as many planets as it would have, and space travel between some planets taking days or more on normal ships, do you really think its that hard for some backwater world to have a bunch of weapons companies running factories and maybe not ask too many questions about whose buying what, as the planet is too small to monitor massively? Generally the only places youd see weapons actually being restricted, that I can think of on the top of my head, were alderaan (hippy pacifists) and Coruscant (impy capital, and then they still had child-thugs with vibroblades so god knows what real criminals on lower levels had), that sort of place. If you really felt like it im sure theres somewhere on Earth you could go to find at least a small machine gun like MP5 etc or even a bigger gun like an ak-47, now multiply that by the mass distances and number of full-sized planets that star wars would have. Even for the average joe its possible to get what you want with a spaceship, now remember we arent average joes and the least of us usually can afford spaceships.

    • Troll Participant
      February 21, 2008 at 9:34 am #4932

      [quote:xlj5nrew]If you really felt like it im sure theres somewhere on Earth you could go to find at least a small machine gun like MP5 etc or even a bigger gun like an ak-47, now multiply that by the mass distances and number of full-sized planets that star wars would have.[/quote:xlj5nrew]

      Solution: Join the governing clan and make them illegalize weapons distribution on their planets. I remember, and surely do most of you people, the Empire that actually made shops selling weaponry RARE by fining/closing these said shops unless they had a special permit. So, why do we not make this an official code to be used by clans that don’t possess such a high influence over the Galaxy? This would make it impossible to get a super blaster rifle anywhere, only on &quot;neutral&quot; planets. I honestly believe that if such thing happened, the prices of these said rifles would go sky high due to their rarity and if lucky, people would join governing clans to get decently equipped without having to sell their asses at a local bus stop first.

      Wishful thinking? Probably, but worth a try I reckon.

    • Onasaki Participant
      February 22, 2008 at 9:25 am #4955

      Been a while since I posted on here, but reading the posts. I love these ideas, if these are implimented I might actually play more. But for now, I’ll stick with my current agenda to get my GED.

    • Helbolt Member
      March 16, 2008 at 6:02 pm #5360

      Blasters: Normal soldiering and citizen. Should vary greatly in power from weak to strong. 4th highest damcap or tied with forcepikes?
      Perhaps split this class into pistols, rifles, heavy weaponry, (explosives is already a class – grenades, although it needs more chemical types to make it). Another idea is instead of having restricted max dam for blasters, have class determine how powerful it is. Rifles for sniping, pistols for close combat, heavy weaponry for lethal close combat. Make heavy weaponry very expensive so that it will take alot of work for someone to get it – but make it pay off. Blasters could be set as 4th ranked damcap or set as the most diverse for damage depending on type and skill of user.

      Blades: Hunting / assassin type weapons. Lunge needs an overhaul, its way overpowered. 2nd max damcap. Usual weapons of hunters.

      Bowcasters: 3nd highest damcap. 25 Str to wield? Wookiees used em? I think this is the weapon of choice for the elite combatants. Being able to have these should put you on closer footing with a hunter (more so than blasters anyway). This may already be done but perhaps making it sniping oriented with a lower HR than blasters.

      Force pikes: Not as much damage as blades or bowcasters. Why pick forcepikes then? They should be able to deflect lightsabers. There are many examples of how flexible yet durable these things are. They also should be able to breach / or doorcut. Many examples of these being used to cut into bulkheads. Due to advantages should probably be lowest damcap (for balance – not necessarily bc its true). Maybe if they have a higher damcap put a restriction on them like 25 str or 25 dex or something. Also, these things should have a higher stun % chance than blasters set on stun. The tip of the damn thing was made for stunning. If its not a passive skill for stunning while fighting, then perhaps put a new command in for combat that can be used each round like gouge.

      Lightsabers: 1st or highest damcap. SABERS PWN JOO!

      All ideas… feel free to logically debate… but if you say something assholish ill probably flame the shit outa you…. &lt;333

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