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This topic has 60 replies, 21 voices, and was last updated 18 years, 3 months ago by Helbolt.
Viewing 15 posts - 31 through 45 (of 59 total)
    • Kage Participant
      January 27, 2008 at 10:25 pm #4539

      Sounds good as long as it is on up there in the leadership levels, as you know a corporal doesn’t lead 50 men, more like a Captain which I would say would be around 100 ish in leadership levels. And yes, I’m talking out of my ass, but it seems good.

      Also, I really don’t think decent blasters are all that rare right now. I would like to see high ave damage blasters be rarer. Pistols would be the new norm, and for christs sake, make dual wielding incur a penalty to the HR or something.

    • Walldo Keymaster
      January 27, 2008 at 11:58 pm #4542

      As it stands now, the number of troops you can lead (for the old AI troops) was based on your rank in the clan.

      Maybe a formula combining clan rank, charisma, and leadership level?

    • Kage Participant
      January 28, 2008 at 1:08 am #4545
      "Walldo":231g4ghy wrote:
      As it stands now, the number of troops you can lead (for the old AI troops) was based on your rank in the clan.

      Maybe a formula combining clan rank, charisma, and leadership level?[/quote:231g4ghy]

      Sounds good to me.

    • Fishy Participant
      January 28, 2008 at 9:22 pm #4582

      Venengo, you certainly do have to make 200 blasters to get 10-20 good ones. The 10-20 good ones get sold top-dollar to people you trust. What the hell happens to the other 180-190?

    • Siradril Participant
      January 29, 2008 at 9:08 am #4588

      You keep the best ones to yourself, sell the rest inside the shop. That’s what I did with Noralo and he made 30 million credits off of his blasters.

    • Ocerion Participant
      February 8, 2008 at 9:33 pm #4719

      Ya’ll got combat all wrong. Sure weapon classes would be great. Split blasters into three, MAYBE four kinds, Exactly as Fishy described, Pistols, Carbines, and Rifles, but where do ya’ll get your carbine information? Anyone know what a carbine really is? Yeesh, there wasn’t just two handed types, Carbines were the star wars version of our submachine guns…Like Uzi’s, for example. Most could be dual wielded, most are considered barely better than high rate of fire toys too. Lots of fire little damage, accuracy in the shitter, thats a carbine…Carbines and pistols should have OPTIONS, I’ve seen people "dual wield" a .45 before…Whats to say someone doesn’t hold their blaster pistol with both hands for increased accuracy, seriously…Don’t just split them into classes, really make a change…

      Second, Disruptors should be radically changed in order to ever truely fit into a mud…They should just be low ammo, high damage (With a risk of self destructing causing the shooter massive damage) weapons that totally ignore armor (And ONLY ON A KILL SHOT TURN PEOPLE TO DUST) one hit kill weapons are retarded. And Disruptors had VERY little range, why would you make a weapon with zero range a sniping weapon? Thats…Illogical.

      Vibro blades should be stripped of their title. There were vibro shiv’s, vibro swords, vibro knives, vibro this that and the other, but trying to lump it all in is just ignorant. One could write a list of a few hundred types for this catagory, but hell, just point at a few and say THOSE ARE THE ONES!

      And add vibro axes…not because they are somehow awesome weapons of mass murder, but hey, something to be said about a gamorrean with a huge axe…

      Force pikes are stupid…face it. If they were some great limb blasting uber weapon of slaying doom, much like the highly illegal disruptors, people woulda found a way to use them, outlawed or not. They were more decorative than honest to god weapons of mass destruction. No reason at all to up them into one hit killing machines of mass murder and mayhem.

      Never, ever, ever, EVER allow for stun grenades of any kind to return, those were a BAD F’ING IDEA. Sounds great on paper, trust me, BAD IN PRACTICE, and there /IS/ no way to make them work in practice. Give me 2 rounds of a stunned person, I’ll give you a dead stunned person, if its a fight to the finish. Stun grenades must never be allowed back in…would be different if it wasn’t a multiplayer game here.

      Grenades do however need to be capable of a bit more…damage.

      Rocket launchers would be awesome, make them incapable of hitting a PERSON, capable of exploding after a set distance however and DAMAGING a person (How often do you here of a guy shooting someone else with a rocket launcher, really…come on.) and hell, great for taking out all kinds of structural things and vehicles and ships and yadda yadda yadda.

      Bounty Hunters should be classes for tracking…neither combatants nor hunters should have some supreme advantage over the other in combat, people say that Stormtroopers were superior to BHers, and vice versa, but lets face it, there were extremes on both sides, lets see a single stormtrooper take out Boba Fett in a fight both knew were gonna take place…Possible, yes, unlikely however. BHers were TRACKERS, their combat skills came from…combat. What else do you call firing a blaster at someone, stabbing them in any way shape or form, and all that. Move the straight up combat skills to combat for the most part. Lunge, if its not been murdered already, ambush is a great skill for BHers so its not included, but backstab, circle, those are two more examples of COMBAT skills placed in BHing…BHing should be about what its supposed to be about. Tracking, and capturing…the combat aspects of a BHer should come from combat. And for the love of god, accept that making combat something insane for only combatants or BHers is a BAD THING. HAN SOLO WAS A CAPABLE FIGHTER AS A SMUGGLER. No insane things, its bad bad bad bad…Anyone remember knockdown? PERFECT EXAMPLE OF A HORRIBLE IDEA.

      Weapon specializations would be awesome…remove the way advanced blasters, vibro mastery, all that sort of stuff works, rip it out, and set it so after you reach a certain level, you choose a weapon, and with that weapon you are capable of mastery…maybe two weapon types. Put advantages AND disadvantages to both, so its not a case of: Combatant = Blaster, BHer = blade. Balance all the weapons out, allow skills dependant on the mastery that are BALANCED between the weapons, and you will see diversity in weaponry. This isn’t to say a blaster master would be incapable of firing a disruptor, just unused to the mechanics of it, and thus less effective than a disruptor master.

      Bowcasters are almost enough reason to make me wish I had the internet so I could play LOTJ again…seems like a great idea from what I’ve read.

      DISCLAIMER: I’ve not been able to play LOTJ due to a lack of internet. I’ve no idea the changes that have or haven’t been made, or the MOTD’s or anything else, of the last month or so, so any outdated complaints/information is not due to retardation. Also. Stun grenades of any kind are a bad idea, no matter how long I’ve not been able to log on and play. BAD BAD BAD BAD IDEA. BAD BAD BAD. NEVER GOOD IN ANY WAY.

    • Kage Participant
      February 8, 2008 at 9:49 pm #4720

      Some very valid and good points there Ocerion. I like the idea of putting the combat stuff back in combat. I do however say, if you do that, something else needs to be added to a bounty hunter. In stock SWR code there were more skills to up stats, maybe put them back in.

      Also, I really liked your idea about choosing a weapon to master. I could see at level 100 choosing to master in a certain weapon type, and then getting another one at level 150.

      Good ideas overall and worth the read.

    • Onasaki Participant
      February 9, 2008 at 8:12 am #4723

      Y’know..Ocerion has a very VERY valid point, and I agree with him..All the way.

    • Siradril Participant
      February 9, 2008 at 9:46 am #4724

      I’m not sure how fun it’d be if everybody and their uncles, fathers had lunge.

    • Drel Member
      February 11, 2008 at 12:22 am #4767

      So take the oft-suggested idea of making it a KotOR-esque Jedi Guardian "force jump?" Combat starter that allows a single regular attack, and appros you to the person.

    • Ocerion Participant
      February 11, 2008 at 1:33 am #4769

      As for lunge, in such a system as I described I’d be all for removing the skill entirely. Also, BHers having stat raising skills for some stats anyhow, would be great, but more important than that would be the more covert parts of bounty hunting, tracking peoples ships via a planted bug would be great, it would defeat their renaming of the ships, as it would be just a tracker, could be monitored by a datapad maybe, also some more difficult type things, such as remote controlled explosives would be a good addition to the mud. (In general, not just for BHers.)

      Two days in a row! A record!

    • OckofLydor Member
      February 14, 2008 at 11:19 pm #4831

      I figured I’d wait about a month after the original post, take all the other posts into account, and work up some kind of proposal based on them. LOTS of good ideas that’ve been tossed around and debated, which shows that clearly there is a lot of room for improvement within the combat system, which updating it is the general side project besides the usual bug killin’. So, this is what’s being worked up over the long-term…

      Bounty Hunting

      -Live Captures
      -Master Hunters should be able to track through disguises.
      -Possible removal of some of the blade-based skills…to replace them with better, multiple-weapon based skills.

      ***The idea behind improving Hunters a little is that the difficulty/danger in making a hunter coupled with the slim chances of becoming a master hunter vs. the difficulty/danger in making a master combatant is one-sided. While a good PK’er may know how to kill a Trandoshan with a Jawa(I’ve seen it happen, don’t laugh), hunters should have at least one advantage over combatants. For example, a hunter without lunge is at a clear disadvantage against a 150 combatant due to blades vs. guns.

      Weapons

      -Weapon Classes(Pistols, Rifles, Carbines, Bowcasters)
      -[b:2wig6w3y]HOPEFULLY[/b:2wig6w3y] armor with weapons (IE Boba Fett)
      -New combat messages(small thing, but it just makes things look a little…better.)
      -Race/Class Bonuses for different weaponry (Wookiees get a dambonus with bowcasters, Echani w/blades, etc.) Simarily, there would be penalties for wielding
      a weapon that doesn’t match up, (Trandoshan w/a Bowcaster).
      -Weapon restrictions ICly: Guns will be harder to make, not commonly sold, and far more expensive. As a result, they are far more effective. Also, the shots for them decrease (No more 3k shots in a single clip, you’ll do lucky to have 25). Vibroblades…and Vibroknucklers will be the more common weapon and will retain their relative ease to craft. Not everyone in Star Wars carried a gun; they were illegal on quite a few worlds.

      There’ll also be fixes to a few combat exploits.

      That’s the proposition. Discuss at length.

    • Kebron Participant
      February 15, 2008 at 4:00 am #4834

      In that new weaponry stuff does that mean disruptors are going to be retooled? or force pikes? I would love to use either but i’ve been told their both defunct

    • Walldo Keymaster
      February 15, 2008 at 4:56 am #4835

      [quote:m2tld8ai]Bounty Hunting

      -Live Captures
      -Master Hunters should be able to track through disguises.
      -Possible removal of some of the blade-based skills…to replace them with better, multiple-weapon based skills.[/quote:m2tld8ai]

      Going along with this, I would LOVE to see private bounties accounted for code-wise. [b:m2tld8ai]privatebounty <person you are contracting> <person you are targeting> <amount> <dead/alive>[/b:m2tld8ai]. It doesn’t make sense, and isn’t really fair for private bounties to not give experience and the like.

      [quote:m2tld8ai]HOPEFULLY armor with weapons (IE Boba Fett)[/quote:m2tld8ai]
      Maybe something based off the old imbue command? [b:m2tld8ai]imbue <armor> <item>[/b:m2tld8ai]. Item could be a weapon, a comlink, etc. etc. Might have some minor negative affect to have at least some incentive to not imbue.

    • Corey Participant
      February 15, 2008 at 6:00 am #4836
      "OckofLydor":2gemgjd0 wrote:
      Bounty Hunting

      -Live Captures
      -Master Hunters should be able to track through disguises.
      -Possible removal of some of the blade-based skills…to replace them with better, multiple-weapon based skills.
      [/quote:2gemgjd0]

      I’m pro Live Captures being built on, I think it both makes more sense, will give players more money for their bounties, and promotes more RP.

      Why would hunters be able to track through disguises? Are they smelling people? Would disguises then be based off of a luck roll of how good of a disguise it is? Track already directs you DIRECTLY to them with no lag at all, shouldn’t it be a little more vague already? Its not like you can find footsteps in the middle of the city, you’d have to stop and speak with people to see if they’ve seen them or various other things that would take up your time.

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