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Making Credits in LotJ

by KoolAidMan

 

Let’s face it, credits make the galaxy go round. But the question is, how do you earn them. In this guide, I hope to explain a couple of ways for earning credits and putting you on the path to becoming the next Will Ryder.

 

The ways to earn credits I will focus on are (in no specific order):

  1. Begging
  2. Stealing
  3. Trading
  4. Cargo Running
  5. Questing

 

Begging

Begging NPCs for money is one of the easiest and earliest ways you can try and make money in your character’s career. It is a skill that every character has and there is virtually no downside to doing so. It is literally free money. It requires no specialized gear or levels in order to attempt.

Pros: No setup required, potentially large payouts

Cons: Unreliable

Credits per hour: Highly Variable

 

Stealing

Stealing is another way to earn credits, but carries its own set of risks. Stealing can be broken down into two basic categories. Physical Theft and Bank theft.

When attempting physical theft, simply walk right up to a target and try to steal their credits, using either the smuggler skill steal or espionage skill swipe. When attempting bank theft, you will need a character with the slicer skill hack and a bank account to attempt it on. Both of these options can be lucrative, but both are dangerous. With Physical theft, there is the chance your target will catch you stealing from them and you can possibly be attacked and/or arrested. When attempting to hack, if the account you are trying to steal from is protected, your character can possibly be permed.

Pros: Potentially high payout, Can lead to interesting RP situations.

Cons: Dangerous.

Credits per hour: Variable

 

Trading

Trading is a pretty simple way of earning credits. You offer an item or service you have in exchange for credits. Examples include selling items in a shop, combat instructors, bounty hunters, bank account protection and so on.

Pros: Shops-No need to be present. Others-Can lead to RP

Cons: Requires specific skills, items, tools. Competition

Credits per hour: Variable

 

Cargo Running

Buying and selling cargo is one of the more common ways that people go about earning credits. Procure yourself a ship with a cargo hold and set sail. Use the ‘SHOWPLANET (PLANET) RESOURCES’ command to get a list of what items on each planet are currently selling for. Fly to a planet, buy your cargo, then fly to another planet to sell it. Pretty simple. Most planets, you will pay a portion of your cargo running income in tax to the governing planet. Additionally, if you are a skilled smuggler, you can get past trade embargoes and forego tax payments.
Pros: Good payout, easily scripted, chance to actually smuggle.

Cons: Requires piloting skills, access to cargo ship, Possibility of pirates, and a cargo permit.

Credits per hour: 200k+, depending on route and ship.

 

Questing

Questing is far and away my favorite way to earn credits and experience, and also happens to have the highest payouts available, depending on the skill set you have. I will break this section down a little further and offer several options.

Low level questing-These are your tier one quests, which typically earn you around 1-2k per completion and experience in a particular class. This is usually done by gathering or crafting a specific item and turning it in to an npc.  An example is the engineering quest on Alderaan, or giving deathsticks to spiced out citizens on Coruscant.

Pros: Easy to complete, multiple people can do crafting quests at once, Can do from level 1.

Cons: Low payout

Credits per hour: ~100k

Medium level questing-In this category, I define medium level as quests that do not require a certain level, but suggest that you have certain skills in order to make the quests go faster. The example for medium level questing is protestor signs on Nal Hutta. The quest can be done at level 1, but since it involves killing mobs, having combat skills will improve the speed of farming the signs.

Pros: High Payout

Cons: Usually only one person at a time should be killing the mobs

Credits per hour: ~500k

High level questing-High level questing requires a specific combination of skills and levels in order to maximize the amount of credits you make. Sometimes players will roll a specific race/class combination just to take advantage of these types of quests. Carbon farming is a good example of high level questing. The quest itself is actually a tier 3 science quest on Lorrd that requires carbon from Tatooine, and only pays out fully if your science score is between 50-99. The carbon on Tatooine is hidden. While it is possible to obtain without it, it is very highly recommended you have the skill sharp eye.

Pros: Very high payout

Cons: Only 1 person at a time, involves combat, involves long travel

Credits per hour: ~725k if travel time is excluded.

 

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Author Walldo
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Recent In-Game News

Ceasefire Declared between the Imperial Splinter Factions
The broadcast opens up with the logo of the Imperial Coalition Network, before spinning away to reveal a human reporter sitting before a desk in a pristine metal office. "Greetings from ICN, your news network for everything from the mundane to the galaxy changing, and boy has the last few days been galaxy changing. Many around the galaxy were surprised to hear the Coalition and Imperium had declared a ceasefire, ending a conflict that had started since Korriban had asked the two governments to step in." The reporter is replaced by an image of two individuals, a human male getting on in age dressed in black robes bearing the Emperor's mark, and a much younger human male in ornately trimmed clothing, standing on the planet surface surrounded by Imperial Darktroopers and Imperium Stormtroopers. "Earlier today Grand Moff Breuth and Lord Tenik Lennistar met on a neutral world to formalize a ceasefire that would let peace return to both Imperial factions. The two told reporters that they had reached this decision through diplomatic talks to see a stronger Imperial presence in the galaxy that would hopefully put aside the feud that had started between the Imperium's Executor, Darth Zayn, and the former Imperial Coalition's Lord Regent, Darth Naile. Lord Lennistar declined to comment on Lord Naile's disappearance, but stated that in his absence he had taken on the mantle of Lord Imperator and sought to return the galaxy to its former Imperial rule under one banner. Grand Moff Breuth remarked that the two Imperial factions were two halves of the same coin, and expressed happiness that the ceasefire could be a first step to healing the divide caused in the wake of Lord Emperor Rocik's disappearance from the galaxy at large."

Splash of the Galaxy: Imperial Coalition vs. True Imperium
A cheerful jingle of heavily autotuned and pitch adjusted bantha grunts plays, as a flashy logo comes up on the screen: <[ * . * A Splash of Galaxy * . * ]> "Hey there, folks! Wett Dlakta here. We had a pretty heated debate happen not long ago, hopefully providing some insight in the troubled times we're in right now. What is the situation between The Imperial Coalition and The True Imperium? Who is responsible? What is the solution? Let's see and find out." Groovy techno beats of gliz fades in as background music as the show recap plays: We had a member of the imperial coalition raise concerns regarding an assault carried on in their space. What does The True Imperium has to say on the matter? Representing them, we talked to Grand Moff Breuth and Chieke. Regarding the matter, they said that war is war, and casualties are inevitable. That being said, they were not aware of the incident and are willing to accomodate any damages incurred to the victim. Miss Maci responded with accusations that events such as this one is just a display of tactics adopted by The True Imperium- a 'with us or die' approach. After a brief debate, Miss Maci proposes the surrender of Imperium's Grand Moff Breuth for the crimes he has caused to remedy the situation between the two imperial factions. Breuth was quick to respond to that: Him being the first one to reach out after the split to heal the separation, and receiving truce offer rejections once Imperium space started being taken over, sees this as mere sibling squabble. He wishes nothing more than to reunite the empire towards a common cause. A veteran empire official named Chieke gives his perspective: The foundations of what makes the empire great is what keeps the splinter factions separated; Pride and honor, until the end. Until we see beyond that, little can be done to remedy the situation. Finally, both sides were asked where they see themselves when the conflict is over. Surprisingly, both sides gave a similar answer: Serving the one and great union of the empire as a whole. Will that ever happen? Or will things go out of control? "There you have it, folks. Hope seeing the personalities behind the conflict made the whole thing a little easier to endure. Until next time!" The show's logo <[ * . * A Splash of Galaxy * . * ]> once agains scrolls through before the recording ends.

Recent Changes

*klaxon doots* Time for new RPC!
It's time for some new RPC elections! What is RPC, you ask? Well... they decide whether you live or die. And they're also supposed to be cool to newbies. If you want to know more, message them and ask: Hey, what do you do? Do you enjoy your job? Is Luna the best doggo? Will Klor really force you to watch the Holiday Special? All of these things, they will tell you. Once satisfied and ready to be a helpful ambassador to the pbase, go apply at: https://www.legendsofthejedi.com/player-tools/apply-for-rpc Tentative schedule is as follows: 3 August - 9 August Run for RPC 10 August - 14 August Vote for RPC 15 August(ish) Announce new RPC As always this timetable is subject to change. And now, go vote at: https://www.legendsofthejedi.com/vote-for-rpc

Quick lightsaber code tweak
Sorry forcers, you had to have known this one was coming eventually. * Fixed a bug where drawing a lightsaber allowed you to keep an item held.

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