Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

 

Joining the Right Clan for You

by Calladin

 

Welcome to Legends of the Jedi! You’ve made your first character and are ready to head out into the galaxy. But it would be a lonely one without anyone else with whom to RP and interact! One of the most important decisions you first face is deciding who you want to roll with. You can either go it solo (less recommended) or join one of the pre-existing groups on the Mud: clans!

 

What is a clan?

Clans are the formal (coded) organizations of the galaxy and are an important part of driving the story. Once upon a time, players were able to form their own clans by satisfying certain prerequisites. Nowadays, however, clans are set up by the immortal staff to set up and guide the story as it’s going on. An example of a clan might be the Galactic Republic, or perhaps the Trade Federation.

 

Both the grouping and story-driving aspect of clans are equally important. Clans unite a body of players into pursuing a common goal or task – whether that might be peacekeeping for the Republic or profit for an engineering firm like Incom Corporation (more on types of clans later). Therefore, when deciding on clans it is important to consider what route this clan might be pursuing and whether it’d be fun and engaging for you. Choosing a clan means joining its RP, with some flexibility in how you choose to do so.

 

What are the features of clans?

As formal and coded organizations, clans have advantages that are not afforded to groups of solo players who just decide to band together on their own. Some of these, common to all clans, include:

  • A separate clan comm channel, accessed by ‘clantalk <message>’ or ‘clan <message>’, where you can communicate with the rest of your clan members
  • A roster
  • Unlimited ship ownership (and indeed, large vessels like cruisers and battleships can only be owned by clans)
  • A treasury where clan funds are stored
  • The ability to conduct developments
  • The ability to message other clans
  • A secure clan base with amenities like vendors where players can meet and congregate

 

Clans are led by a clan leader, who is generally set at the start of the timeline / era by the staff. Leadership can pass from person to person through voluntary abdication or death. Clan leaders have supreme authority in the clan and can do as they see fit to support the clan and the MUD story.

 

What types of clans exist?

Several different types of clans exist. These include:

  • Major
  • Minor
  • Engineering
  • Criminal

 

Major clans are the main focus of the story. These are generally important government organizations like the Galactic Republic, the Empire, or even the Rebel Alliance, capable of governing planets and fielding large ground and space forces. Conflicts between majors (of which there are usually two at a time) generally drive the overall story arc, and the fall of a major can signal the approaching end of an era or timeline.

 

Minor clans are precisely what they sound like: small governmental clans that generally govern one or two planets. These might or might not exist in an era.

 

Engineering clans usually have their own ship and weapons lines and fulfill the engineering needs of the galaxy and the other clans. Their primary motive is generally profit, though this is not ironclad and many firms have had important agendas story-wise.

 

Criminal clans include examples like Black Sun, conducting piracy, theft, destruction, and other such activities. While not always present in eras, they can sometimes be hidden.

 

But why should I join a clan?

Joining a clan as a new player brings a host of benefits. It brings you into the story right away as well as connecting you with experienced players who can assist you in learning the intricacies of the game. Most of the time, clan members will be more than willing to help you learn as long as you let them know, even with just a simple “Hello, can someone help me?” on the clan channel; do not be discouraged if sometimes no one responds, as they might be away or AFK.

 

Simply put, a clan is a very powerful support network for any new player to get involved with and begin learning about the story and the game. This is much harder to accomplish on your own, as finding other players willing IC to help you can be challenging.

 

You’ve convinced me to join a clan. But what clan do I choose!?

There are a number of different ways to learn about the clans existing in the game at the time. Typing in ‘clans’ will give you a list of the clans, and the slicer command ‘showclan <clan>’ will, if successful, give you a little readout with the clan description and some other details. You can also learn about the actions and motivations of clans, especially majors, by looking at the news.

 

Another important question is: what kind of character do I want to play? If you want to play a scientist or engineer, engineering firms might be the place for you. If, on the other hand, you’d like to get involved in law enforcement, the navy, politics, or so on, major clans would be your place to go. Furthermore, if you’d like to play a good and peace-loving character, you might think twice about joining the Galactic Empire.

 

Still, clans can always find a use for anyone with any set of skills or background, so do some research and decide which one you’d like to go with; don’t be intimidated if it doesn’t seem the greatest fit at first!

 

I’ve picked a clan to join! But how do I do it?

If you’re still in the Academy, usually some or all of the clans (almost always the majors will) have join rooms at the end that enable you to join them directly from the Academy. You will then be transported to that clan’s base planet and, with all luck, introduced to your fellow clanmates!

 

If you decided to enter the gameworld first, however, do not fret. You can generally reach out on the commnet for organizations, and most clans will list their own public channel in their readout from ‘showclan <clan>.’ For example, the Republic might list channel 100 on their description, and you would then tune your commlink to channel 100 and ask to join.

 

When not joining from the Academy, you must be inducted by a member of that clan who is authorized to do so. Often times this means speaking to a clan recruiter, who may or may not ask you some questions or other things. But, with all luck, there will be no problems and you will now be a part of a clan! Leverage your clanmates to begin learning the game.

 

Can I betray my clan, or can I be betrayed? It’s a dangerous galaxy…

Don’t worry! One of the main goals of a clan is having a comfortable environment where fellow clan members can trust one another and work toward the clan’s objectives. To this end, something called spyapp is in effect (see ‘HELP SPYAPP‘ for most of the details). In essence, spyapp prevents clan members from giving away sensitive information, killing, or otherwise betraying and hurting the clan they are members of. There are exceptions to this if a player applies for a spyapp, but these generally require strong justifications and must be approved by the staff. Spyapp also holds if you leave the clan, unless the clan chooses to target you.

 

Now what?

If you chose a clan, congratulations! You’re already far on your path to learning LotJ and becoming a part of the amazing story being produced by the players. If you decided against joining a clan at first, always keep in mind that you can change your mind any time you wish. Though don’t be surprised if you piss off a clan and then experience resistance when trying to join it!

 

Clans are a major and vital part of the game, and many players’ most memorable experiences have been while as parts of clans. We hope you can find the same enjoyment, and good luck!

 

Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

Author Walldo
Published
Categories learn to play
Views 6558

Comments

No Comments

Leave a Reply

Recent In-Game News

Jedi Master Seela forms Outer Rim Coalition, recruits Havoc Squad for Assault
Holos across the galaxy flicker through static to a scene of an upset Balosar woman with putty smudged over half of her face and wearing a spotless set of mechanics coveralls. Her voice comes through almost as a whisper as she looks down the corridor at Kala'uun Spaceport at the landing zone. Her voice, sounding huskier than usual, clips through, "This is, uh... Tayla.. uh.. P." She looks around nervously at a gathering of Twi'leks that are some ways off and not paying her the least bit of attention, "We've tracked Master Seela to Ryloth, where we have received word that she has formed what is being called the Outer Rim Coalit-" she screeches as an automated cleaning droid bumps into her foot, then she takes off running down one of the tunnels in fear. The holocam's autotracking, now subject-less, attempts to zoom in on people left within the scene. After some focusing issues, the holocamera settles on Jedi Master Oola Seela, who is addressing several Twi'leks. These warriors are wearing fresh uniforms with the letters &093O&061R&093C on their shoulders, and are covered in repainted CEC lomtex-grade armor and helmets. A large CR25 Trooper Carrier's ramp begins to lower in the background as beings in orange and white commando armor stride towards the gathering. The audio feed cuts in and out due to the distance. "-all militia will rendevous at the station. Tonight, we will prepare for a preliminary assault on-" She nods at the commandos as they arrive, "-is Havoc Squad. I worked with them before on- *** - no fiercer soldiers exist in the galaxy. They will assist us tonight as the Outer Rim Coalition descends-" The squad's sergeant nod in agreement, then halts as one of the commandos with a communications backpack suddenly turns towards the holocam. Their carbine raises and a streaking blaster bolt zips in and destroys the holocam. A few moments of dull black cover the screen before it flashes up with the GNI logo followed by some jargon about technical difficulties, all backed with lovely turbolift music.

Investigators Puzzled over CEC Missing Persons
Holoviewers flash to life, scene settled on the entrance to the Corellian Engineering Corporation headquarters. The building is surrounded by barriers with holographic signs warning citizens to stay back. CorSec officers and detectives patrol the scene as the camera pans out to include Qayla Z. in the frame, "Good evening. I'm here live at the Corellian Engineering Corporation's building in Coronet City where CorSec officials are investigating what they are calling a missing person case. We'll go directly to the briefing we were given by the chief investigator earlier this morning." "Early this morning, we received a holo from a CEC employee who stated that the acting CEO of the corporation, Baxxter Boggs, has gone missing during transit from Corellia to Coruscant for an impromptu meeting with an Imperial representative. We have queried Eastport officials on Coruscant and they have no record of any vessel owned by the CEC or Baxxter arriving. We have sent out inquiries to spaceports across the galaxy, and are waiting for responses from some of the more remote planets." A reporter's voice barges in, "Chief, do you think a crime was committed? Could this have been a message from the Fede- err.. Empire? Are there any persons of interest in the case?" "At this time, we do not suspect any foul play, and there are no persons of interest-" A uniformed officer leans over to whisper into the chief's ear, who nods a moment later before turning back to the reporters, "However, we would like to speak with Ephoros Kteis, who we understand left the night previous on some sort of unofficial business to the Outer Rim after putting Baxxter Boggs in charge of the branch. We also have not been able to make contact with him. Our only information with regards to his movements was that a CEC-branded transport was tracked launching yesterday and landed on some sort of unregistered space platform. It also appeared to be so loaded down with some sort of cargo that it barely was able to breach Corellia's atmosphere. If anyone has any information to the whereabouts of Baxxter Boggs or Ephoros Kteis, please get in touch with us. Thank you." The scene slowly fades out.

Recent Changes

Various Updates 08/04/2021
For players: - A variety of early tweaks to the new planet AI system: Crime will not go up as aggressively if you have slightly below neutral public opinion, and military cost has been reduced. A few tweaks to display of information on showplanet, too. - Fixed the bug causing pirates to immediately set crime to 100, and the bug causing there to be 5x more police mobs than intended. - Otherwise non-aggressive mobs (citizens, especially) will no longer randomly join fights in the room except if another copy of the same mob is involved in the fight. For staff: - onSpawned lua triggers on mobs will now fire when the mob is manually invoked or invoked via progs. - You can now redit flags +flagname or redit flags -flagname to set a flag to true or false regardless of the existing value. - rlist aispawn now shows the list of rooms in your currently assigned area which are eligible to spawn AI mobs. They will not spawn in rooms which are: spacecraft, nofloor, private, player homes, nomob, noai - mpstat, rpstat, and opstat will show at the end if the thing has a lua prog set, and you can use (m/o/p)pstat <thing> lprog to view the prog.

New Planetary Support System: Part 2
(Continued from previous change post...) HOW TO AFFECT PUBLIC OPINION, MILITARY SUPPORT Crime rate: Goes up when public opinion is low. Goes down when military presence is high. When high, reduces income from the planet due to embezzlement. Crime can be a compounding factor; when high, it also causes public opinion to drop and causes military presence to drop more quickly, leading to more crime, etc. Police: One police will spawn for every 5 points of military presence. Police mobs perform law enforcement as usual, but are also targets for enemy clans who want to reduce your military presence. Killing police mobs will reduce their clan's presence and increase that of the clan killing them. Commercial activity: Lawful activity (buying from shops, buying/selling cargo) will improve the opinion of the current government and the clan performing the activities, if any. Trafficking: On the other hand, trafficking will increase the crime rating, having no effect on public opinion. Taxes: Planets now result in noticeable income for their clans, reported each hour along with wages. The tax rate affects public opinion of the current government: Less than 10% will make them happier, more than 20% will make them angry. Military Funding: The police and military levels have been consolidated into this one number, which represents the target military presence of the current government. Military presence will move toward this goal gradually over time, but can be overpowered by high crime or enemy activity. This is also a significant cost in running the planet. Killing Citizens: Raises crime, raises military presence for the clan who did it, but also drops public opinion of that clan substantially. Evil clans might use this to speed up planet captures. Bombardment: Killing citizens on steroids. Substantial increase in your military presence and reduction of the current clan's, but planets (even the ones you're not bombarding) really won't like this. Great for evil empires who don't care about what people think. Blockade: Gradually raises your military presence and lowers the current owner's. For clans not flagged as "greater good", it also lowers public opinion of your clan. Orbital pirates: While pirates are in orbit, the crime rating will go up quickly and the current government's military presence will drop. Bribe: Bribing police will make them despawn and increase the crime rate. Bribing citizens will raise public opinion of your clan (5000 credits for maximum effect) and also make them despawn. (* This means you'll need to work on public opinion over a longer period of time rather than finding one citizen and spamming a skill on them.) Propaganda: Now takes two arguments: propaganda for/against <clan>. Raises or lowers public opinion appropriately, and also makes the citizen despawn. Inspirecrime: Raises the crime rating substantially, requires a citizen to be present, and also causes them to despawn. HOW TO VIEW PUBLIC OPINION, MILITARY SUPPORT Smalltalk: Rather than affecting support, smalltalk now tells you a bit about a random government. Past leadership levels 50 and 100, more detail will be shown, with levels 100+ seeing numbers and contributing factors to public opinion. Showplanet <planet>: At the end of showplanet, members of the current government's clan will now see a breakdown of planetary income, which is now calculated monthly. There are diminishing returns for owning too many planets, represented here as "Administrative Overhead". When a planet is eligible for capture by your clan, it will now tell you in this command. Showplanet <planet> ai: This view now shows approximate public opinion and military support for all governments, as well as whether military presence and crime rate are rising or falling passively. (more minuses or pluses means it's moving faster) This does not represent one-time actions (killing police, etc), but does include sustained actions like blockades.

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online