Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

 

Joining the Right Clan for You

by Calladin

 

Welcome to Legends of the Jedi! You’ve made your first character and are ready to head out into the galaxy. But it would be a lonely one without anyone else with whom to RP and interact! One of the most important decisions you first face is deciding who you want to roll with. You can either go it solo (less recommended) or join one of the pre-existing groups on the Mud: clans!

 

What is a clan?

Clans are the formal (coded) organizations of the galaxy and are an important part of driving the story. Once upon a time, players were able to form their own clans by satisfying certain prerequisites. Nowadays, however, clans are set up by the immortal staff to set up and guide the story as it’s going on. An example of a clan might be the Galactic Republic, or perhaps the Trade Federation.

 

Both the grouping and story-driving aspect of clans are equally important. Clans unite a body of players into pursuing a common goal or task – whether that might be peacekeeping for the Republic or profit for an engineering firm like Incom Corporation (more on types of clans later). Therefore, when deciding on clans it is important to consider what route this clan might be pursuing and whether it’d be fun and engaging for you. Choosing a clan means joining its RP, with some flexibility in how you choose to do so.

 

What are the features of clans?

As formal and coded organizations, clans have advantages that are not afforded to groups of solo players who just decide to band together on their own. Some of these, common to all clans, include:

  • A separate clan comm channel, accessed by ‘clantalk <message>’ or ‘clan <message>’, where you can communicate with the rest of your clan members
  • A roster
  • Unlimited ship ownership (and indeed, large vessels like cruisers and battleships can only be owned by clans)
  • A treasury where clan funds are stored
  • The ability to conduct developments
  • The ability to message other clans
  • A secure clan base with amenities like vendors where players can meet and congregate

 

Clans are led by a clan leader, who is generally set at the start of the timeline / era by the staff. Leadership can pass from person to person through voluntary abdication or death. Clan leaders have supreme authority in the clan and can do as they see fit to support the clan and the MUD story.

 

What types of clans exist?

Several different types of clans exist. These include:

  • Major
  • Minor
  • Engineering
  • Criminal

 

Major clans are the main focus of the story. These are generally important government organizations like the Galactic Republic, the Empire, or even the Rebel Alliance, capable of governing planets and fielding large ground and space forces. Conflicts between majors (of which there are usually two at a time) generally drive the overall story arc, and the fall of a major can signal the approaching end of an era or timeline.

 

Minor clans are precisely what they sound like: small governmental clans that generally govern one or two planets. These might or might not exist in an era.

 

Engineering clans usually have their own ship and weapons lines and fulfill the engineering needs of the galaxy and the other clans. Their primary motive is generally profit, though this is not ironclad and many firms have had important agendas story-wise.

 

Criminal clans include examples like Black Sun, conducting piracy, theft, destruction, and other such activities. While not always present in eras, they can sometimes be hidden.

 

But why should I join a clan?

Joining a clan as a new player brings a host of benefits. It brings you into the story right away as well as connecting you with experienced players who can assist you in learning the intricacies of the game. Most of the time, clan members will be more than willing to help you learn as long as you let them know, even with just a simple “Hello, can someone help me?” on the clan channel; do not be discouraged if sometimes no one responds, as they might be away or AFK.

 

Simply put, a clan is a very powerful support network for any new player to get involved with and begin learning about the story and the game. This is much harder to accomplish on your own, as finding other players willing IC to help you can be challenging.

 

You’ve convinced me to join a clan. But what clan do I choose!?

There are a number of different ways to learn about the clans existing in the game at the time. Typing in ‘clans’ will give you a list of the clans, and the slicer command ‘showclan <clan>’ will, if successful, give you a little readout with the clan description and some other details. You can also learn about the actions and motivations of clans, especially majors, by looking at the news.

 

Another important question is: what kind of character do I want to play? If you want to play a scientist or engineer, engineering firms might be the place for you. If, on the other hand, you’d like to get involved in law enforcement, the navy, politics, or so on, major clans would be your place to go. Furthermore, if you’d like to play a good and peace-loving character, you might think twice about joining the Galactic Empire.

 

Still, clans can always find a use for anyone with any set of skills or background, so do some research and decide which one you’d like to go with; don’t be intimidated if it doesn’t seem the greatest fit at first!

 

I’ve picked a clan to join! But how do I do it?

If you’re still in the Academy, usually some or all of the clans (almost always the majors will) have join rooms at the end that enable you to join them directly from the Academy. You will then be transported to that clan’s base planet and, with all luck, introduced to your fellow clanmates!

 

If you decided to enter the gameworld first, however, do not fret. You can generally reach out on the commnet for organizations, and most clans will list their own public channel in their readout from ‘showclan <clan>.’ For example, the Republic might list channel 100 on their description, and you would then tune your commlink to channel 100 and ask to join.

 

When not joining from the Academy, you must be inducted by a member of that clan who is authorized to do so. Often times this means speaking to a clan recruiter, who may or may not ask you some questions or other things. But, with all luck, there will be no problems and you will now be a part of a clan! Leverage your clanmates to begin learning the game.

 

Can I betray my clan, or can I be betrayed? It’s a dangerous galaxy…

Don’t worry! One of the main goals of a clan is having a comfortable environment where fellow clan members can trust one another and work toward the clan’s objectives. To this end, something called spyapp is in effect (see ‘HELP SPYAPP‘ for most of the details). In essence, spyapp prevents clan members from giving away sensitive information, killing, or otherwise betraying and hurting the clan they are members of. There are exceptions to this if a player applies for a spyapp, but these generally require strong justifications and must be approved by the staff. Spyapp also holds if you leave the clan, unless the clan chooses to target you.

 

Now what?

If you chose a clan, congratulations! You’re already far on your path to learning LotJ and becoming a part of the amazing story being produced by the players. If you decided against joining a clan at first, always keep in mind that you can change your mind any time you wish. Though don’t be surprised if you piss off a clan and then experience resistance when trying to join it!

 

Clans are a major and vital part of the game, and many players’ most memorable experiences have been while as parts of clans. We hope you can find the same enjoyment, and good luck!

 

Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

Author Walldo
Published
Categories learn to play
Views 4453

Comments

No Comments

Leave a Reply

Recent In-Game News

Emperor's Final Revenge - Disaster Strikes
Your holoviewer spins up again and the Imperial Cog appears, fading to the Emperor on the bridge of the Death Star, a planet swirling in white behind him through the viewport, "Good evening, Galaxy. It is time to finally settle the score once for all and test out the true power of this weapon. Hoth: a source of ultimate treachery against my Empire. The amount of undo stress this place has caused the Galaxy is irrefutable, housing the Rebellion and Jedi's attempts against me." He looks off-screen, "Set the weapon to 100%." They reply, tentatively, "...but..th..Emperor..the last time w-" Suddenly, Maldiv's hand raises and he clenches a black-gloved finger and thumb together. Choking sounds are heard off-camera and the Emperor lifts his hand, "Insolence." Suddenly, his finger and thumb meet and you hear a sickening POP! just before something hits the floor. The Emperor's gaze shifts elsewhere, "Set the weapon to one. hundred. percent." A different, fear-stricken voice replies, "Yes, Lord Emperor. Right away, your Majesty." The view flicks to the Death Star in the Hoth Sector, positioned between the planet and its sun. The superweapon charges, its bowl pulsing with light again and again, brighter and brighter. The color of the reflective material shifts to a pure white, and the feed begins to crackle. Audio pops, and the weapon activates. Looking through now-violent static, just infront of the Death Star, a swirl of purple and blue appears, spreading out and enveloping the system. The camera's color cuts out, the instability of the feed increasing, and the small moon base tilts rather violently, striking due to its size. Suddenly, you hear a strained voice, through crackling static, "Noo-" before the feed cuts abruptly off. There has yet to be any word of Emperor Rocik, the Imperial Death Star, or signals from the Hoth system. Reports from the galaxy have filtered in claiming Star Destroyers and other support craft randomly exiting hyperspace at random coordinates, causing mayhem with planetary shipping lanes and untold damage due to colliding ships at the unexpected arrivals.

The Imperial March of the Death Star
The Imperial Cog pops onto your holoviewer with a low boom, fading to the bridge of the Death Star. Atop an obsidian-laden throne near the back of the bridge, the Lord Emperor sits, wrapped in black. Out of the viewport behind him, you see a planet steeped in swirling hues of orange and yellow. "Good evening, Galaxy. For too long has Bespin harbored deplorables--those terrorist forces that have struck out against my vision. Criminality breeds in kind here. Ship stripping and other forms of thievery are all but common place. I deem the planet a lost cause." Expressionless, he looks off camera, "Fire when ready." Your view flicks to outside of the Death Star, positioned between Bespin and the system's sun. The bowl of the weapon is already pulsing brightly and deadening, as previously seen, "80% capacity. Engage." Suddenly, four tendrils of bright red arc from the edge of the bowl towards the central spire, melding into a thick red beam that shoots towards Bespin. Fire immediately ignites with the atmospheric gas, and webs of red and orange arc widely over the stratosphere before the entire planet EXPLODES in a flash! The view hangs a moment before flicking back to the Emperor, but the feed appears slightly fuzzier, and the audio throws static. "The scores are al**st settled. Next, Hot*, and af***? Hmm..*erhaps I'll visit my dear friend Devin on Korr**an. He can be L-." In static, the Emperor chuckles heartily as the holoviewer suddenly cuts out as the feed is disrupted. Shortly after the broadcast, reports of hyperlane disturbances were reported around the Anoat sector: navcomputers were unwilling to recognize the Anoat system, and after the events cleared, many reported being pulled out of hyperspace and unable to recalculate. All of these reported incidents were accompanied by a complete and utter loss of communications. It is unclear if the Imperial new weapon intentionally causes this, or if it was merely a coincidence as such phenomena have occured before.

Recent Changes

Auto-rebooter is Back!
Our friendly neighborhood LotJ Discord Bot now monitors the MUD to see if it goes down or is lagged out. If there's nothing for 2 minutes or more, it will kill and reboot the MUD automatically and post a message to #general in Discord. If you notice anything funny with this, please let Rojan know ASAP! If you are found to be abusing this somehow to intentionally lag out and kill the MUD, there will be severe punishments and potentially even bans.

Maw Installation EoE Reward Time
Far enough into the era that I can sit down and focus on this now. As promised in Changes 1751, Pirates of Round 1 and Imperials of Round 2 will win major prizes of 50 Invisible Market Coins. Those who were on Team Pirate for Round 2 will receive minor prizes of 25 Invisible Market Coins. The reward can only be claimed by each account once, and you only receive one reward (whichever one was the higher reward). I'll be paging accounts to let each of you know what duraprize you qualify for. Once you have your account page, immchat on your reward ON the character you want the reward. Please conform to HELP IMMCHAT when requesting your reward. At some point, you're immchat of "This character." or some other not very descriptive immchat is going to get you a very blank look.

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online

Skip to toolbar