Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

 

Joining the Right Clan for You

by Calladin

 

Welcome to Legends of the Jedi! You’ve made your first character and are ready to head out into the galaxy. But it would be a lonely one without anyone else with whom to RP and interact! One of the most important decisions you first face is deciding who you want to roll with. You can either go it solo (less recommended) or join one of the pre-existing groups on the Mud: clans!

 

What is a clan?

Clans are the formal (coded) organizations of the galaxy and are an important part of driving the story. Once upon a time, players were able to form their own clans by satisfying certain prerequisites. Nowadays, however, clans are set up by the immortal staff to set up and guide the story as it’s going on. An example of a clan might be the Galactic Republic, or perhaps the Trade Federation.

 

Both the grouping and story-driving aspect of clans are equally important. Clans unite a body of players into pursuing a common goal or task – whether that might be peacekeeping for the Republic or profit for an engineering firm like Incom Corporation (more on types of clans later). Therefore, when deciding on clans it is important to consider what route this clan might be pursuing and whether it’d be fun and engaging for you. Choosing a clan means joining its RP, with some flexibility in how you choose to do so.

 

What are the features of clans?

As formal and coded organizations, clans have advantages that are not afforded to groups of solo players who just decide to band together on their own. Some of these, common to all clans, include:

  • A separate clan comm channel, accessed by ‘clantalk <message>’ or ‘clan <message>’, where you can communicate with the rest of your clan members
  • A roster
  • Unlimited ship ownership (and indeed, large vessels like cruisers and battleships can only be owned by clans)
  • A treasury where clan funds are stored
  • The ability to conduct developments
  • The ability to message other clans
  • A secure clan base with amenities like vendors where players can meet and congregate

 

Clans are led by a clan leader, who is generally set at the start of the timeline / era by the staff. Leadership can pass from person to person through voluntary abdication or death. Clan leaders have supreme authority in the clan and can do as they see fit to support the clan and the MUD story.

 

What types of clans exist?

Several different types of clans exist. These include:

  • Major
  • Minor
  • Engineering
  • Criminal

 

Major clans are the main focus of the story. These are generally important government organizations like the Galactic Republic, the Empire, or even the Rebel Alliance, capable of governing planets and fielding large ground and space forces. Conflicts between majors (of which there are usually two at a time) generally drive the overall story arc, and the fall of a major can signal the approaching end of an era or timeline.

 

Minor clans are precisely what they sound like: small governmental clans that generally govern one or two planets. These might or might not exist in an era.

 

Engineering clans usually have their own ship and weapons lines and fulfill the engineering needs of the galaxy and the other clans. Their primary motive is generally profit, though this is not ironclad and many firms have had important agendas story-wise.

 

Criminal clans include examples like Black Sun, conducting piracy, theft, destruction, and other such activities. While not always present in eras, they can sometimes be hidden.

 

But why should I join a clan?

Joining a clan as a new player brings a host of benefits. It brings you into the story right away as well as connecting you with experienced players who can assist you in learning the intricacies of the game. Most of the time, clan members will be more than willing to help you learn as long as you let them know, even with just a simple “Hello, can someone help me?” on the clan channel; do not be discouraged if sometimes no one responds, as they might be away or AFK.

 

Simply put, a clan is a very powerful support network for any new player to get involved with and begin learning about the story and the game. This is much harder to accomplish on your own, as finding other players willing IC to help you can be challenging.

 

You’ve convinced me to join a clan. But what clan do I choose!?

There are a number of different ways to learn about the clans existing in the game at the time. Typing in ‘clans’ will give you a list of the clans, and the slicer command ‘showclan <clan>’ will, if successful, give you a little readout with the clan description and some other details. You can also learn about the actions and motivations of clans, especially majors, by looking at the news.

 

Another important question is: what kind of character do I want to play? If you want to play a scientist or engineer, engineering firms might be the place for you. If, on the other hand, you’d like to get involved in law enforcement, the navy, politics, or so on, major clans would be your place to go. Furthermore, if you’d like to play a good and peace-loving character, you might think twice about joining the Galactic Empire.

 

Still, clans can always find a use for anyone with any set of skills or background, so do some research and decide which one you’d like to go with; don’t be intimidated if it doesn’t seem the greatest fit at first!

 

I’ve picked a clan to join! But how do I do it?

If you’re still in the Academy, usually some or all of the clans (almost always the majors will) have join rooms at the end that enable you to join them directly from the Academy. You will then be transported to that clan’s base planet and, with all luck, introduced to your fellow clanmates!

 

If you decided to enter the gameworld first, however, do not fret. You can generally reach out on the commnet for organizations, and most clans will list their own public channel in their readout from ‘showclan <clan>.’ For example, the Republic might list channel 100 on their description, and you would then tune your commlink to channel 100 and ask to join.

 

When not joining from the Academy, you must be inducted by a member of that clan who is authorized to do so. Often times this means speaking to a clan recruiter, who may or may not ask you some questions or other things. But, with all luck, there will be no problems and you will now be a part of a clan! Leverage your clanmates to begin learning the game.

 

Can I betray my clan, or can I be betrayed? It’s a dangerous galaxy…

Don’t worry! One of the main goals of a clan is having a comfortable environment where fellow clan members can trust one another and work toward the clan’s objectives. To this end, something called spyapp is in effect (see ‘HELP SPYAPP‘ for most of the details). In essence, spyapp prevents clan members from giving away sensitive information, killing, or otherwise betraying and hurting the clan they are members of. There are exceptions to this if a player applies for a spyapp, but these generally require strong justifications and must be approved by the staff. Spyapp also holds if you leave the clan, unless the clan chooses to target you.

 

Now what?

If you chose a clan, congratulations! You’re already far on your path to learning LotJ and becoming a part of the amazing story being produced by the players. If you decided against joining a clan at first, always keep in mind that you can change your mind any time you wish. Though don’t be surprised if you piss off a clan and then experience resistance when trying to join it!

 

Clans are a major and vital part of the game, and many players’ most memorable experiences have been while as parts of clans. We hope you can find the same enjoyment, and good luck!

 

Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

Author Walldo
Published
Categories learn to play
Views 2266

Comments

No Comments

Leave a Reply

Recent In-Game News

Republic Declares War On Crimson Fang Bombers
The Galactic Republic symbol appears on the screen and begins to rotate as the galactic anthem plays in the background. The Image shifts to Chancellor Carrick d'Ashar in his office, Vice Chancellor Ido- Oron Ibadiban, Senator Aurel Rusa and Senator Cort Luxia flanking him on either side. The Chancellor's face looking almost saddened, he begins, "People of the Republic. With the growing attacks against the Republic by the menacing criminal organization Crimson Fang, action must be taken to swiftly liberate the fears the Republic people have in this dangerous time. The Fang have enacted multiple attacks against the citizens of the Republic and the Republic's own personnel. With these circumstances the Senate has called for an emergency vote on how to proceed. Multiple attempts at a diplomatic medium have been attempted with this organization and have simply lead to more attacks on the people of the Republic." He takes a deep breath as he continues, "So it is with a heavy heart that I must inform the people of the galaxy that the Republic has declared of state of emergency and war declaration against Crimson Fang. This was not something we took lightly to deciding, but the peace and prosperity of the people of the Republic is a priority and the Republic will do what must be done to ensure their safety." The anthem begins playing and it shifts to the image of the Galactic Republic symbol. After a brief moment, the image vanishes as the broadcast ends.

Republic Warns of Threats, Bombings Continue
The Galactic Republic symbol appears on the screen and begins to rotate as the galactic anthem plays in the background. The Image shifts to Chancellor Carrick d'Ashar in his office, The ithorian Vice Chancellor Ido- Oron Ibadiban standing off to his side. "People of the galaxy. We've received threats from a criminal organization by the name of Crimson Fang against the citizens and ports of the Republic." A somber expression passes his face as he continues, "The Republic will not give in to the threats of a criminal organization and will meet them in full force. The people of Dac and Ithor are urged to be cautious in the streets as these murderers may attempt serious harm against the people. The Republic is actively working to locate and apprehend the suspects to ensure the peace and prosperity of it's people. The Republic stands strong and will not shrink from a threat and will ensure the safety of its own." He stands as the anthem begins playing and it shifts to the image of the Galactic Republic symbol. After a brief moment, the image vanishes as the broadcast ends. The screen is filled with images of various small shops, damage from explosions and fire quite evident. A female voice begins speaking in basic as the images change showing the damage. "Yesterday afternoon multiple Republic owned permit shops and nearby businesses were attacked with explosive devices on Coruscant, doing significant damage to nearby infrastructure and causing panic in the streets. Several hours later, similar explosions where reported inside the Republic Permit Shop on Dac. Both attacks where claimed by anonymous beings claiming to be members of the Crimson Fang, A group of known terrorists, already known to be responsible for the destruction of the Ithor security checkpoint last week." The image fades as the woman stops speaking.

Recent Changes

Open the Flood Gates: Force Applications
Now that things have settled a bit, we are looking to throw Force back into the mix. The Jedi and Sith Orders have been nothing more than myth and rumor since the advent of the hyperdrive. The Sith and Jedi Masters have found that now is the time to work their machinations: For better or for worse. The eternal schism of the Jedi and Sith is not forgotten by members of these sects, and so they continue to work against and thwart each other's plans when able. What we are looking for: Jedi and Sith Master applications to spread their respective word and/or influence. What to put in your application: Goals and methods on how you plan to build up and operate your Order within the current galactic framework. We will be working with accepted applicants on the finer points of how Forcers will fit into the greater story of the timeline. [Note]: As usual, existing characters need not apply.

Quest Credit Return Tweaking
An overall guideline for quest returns has been no more than 300,000 credits an hour. Depending on the ease of the quest, it may be significantly lower. However, we have found several quests that gave well over that guideline, with some being well over the million marker. We're auditing quests as we find them to ensure their payout is on par, so do not be surprised if your hotspot quest that was netting you a million credits an hour suddenly gets reduced to something more reasonable.

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online