Deprecated: Function bp_core_get_user_domain is deprecated since version 12.0.0! Use bp_members_get_user_url() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170
Deprecated: Function seems_utf8 is deprecated since version 6.9.0! Use wp_is_valid_utf8() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170
Deprecated: Function seems_utf8 is deprecated since version 6.9.0! Use wp_is_valid_utf8() instead. in /home/lotj/www/wordpress/wp-includes/functions.php on line 6170
-
-
April 6, 2010 at 1:03 am #13888
You wouldn’t really need code support for that Kora. If you wanted it tied to an ongoing underground. You simply app for it. You make the smuggler app for a base you can keep roaming in uncharted and hope some law enforcement doesn’t get wind of it to track you down via locate and fear <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt="
" title="Wink" /><!– s;) –>
-
April 6, 2010 at 5:37 pm #13898"Anastasius":2k5kp438 wrote:You wouldn’t really need code support for that Kora. If you wanted it tied to an ongoing underground. You simply app for it. You make the smuggler app for a base you can keep roaming in uncharted and hope some law enforcement doesn’t get wind of it to track you down via locate and fear <!– s;) –><img src="{SMILIES_PATH}/icon_wink.gif" alt="
" title="Wink" /><!– s;) –>[/quote:2k5kp438]
Well that’s the thing. It takes like… an hour, absolute max, to find something in space if you know the name of the ship/station you’re looking for, and have a level 150 slicer. That’s why you can’t jump to hidden sectors just by knowing the coordinates… but if it’s a roaming station where the only way to get to it is by knowing the coordinates… well that just doesn’t work.
-
April 7, 2010 at 10:26 pm #13916
Yay walldo I am glad that you are considering it. I will be down to write up room descs etc if you do implement stations in the near future.
-
April 9, 2010 at 8:20 pm #13947"Kora":3426xrp8 wrote:Well that’s the thing. It takes like… an hour, absolute max, to find something in space if you know the name of the ship/station you’re looking for, and have a level 150 slicer. That’s why you can’t jump to hidden sectors just by knowing the coordinates… but if it’s a roaming station where the only way to get to it is by knowing the coordinates… well that just doesn’t work.[/quote:3426xrp8]
I’m in favor of removing locateship entirely. Or at least changing it to only work if you’re standing outside a ship scanning it, much like lookup does with players. You can’t simply lookup a player and discover what planet they’re standing on, why can you do that with ships?
-
April 9, 2010 at 11:07 pm #13953"Johnson":1xrjimbm wrote:"Kora":1xrjimbm wrote:Well that’s the thing. It takes like… an hour, absolute max, to find something in space if you know the name of the ship/station you’re looking for, and have a level 150 slicer. That’s why you can’t jump to hidden sectors just by knowing the coordinates… but if it’s a roaming station where the only way to get to it is by knowing the coordinates… well that just doesn’t work.[/quote:1xrjimbm]
I’m in favor of removing locateship entirely. Or at least changing it to only work if you’re standing outside a ship scanning it, much like lookup does with players. You can’t simply lookup a player and discover what planet they’re standing on, why can you do that with ships?[/quote:1xrjimbm]
Then you totally negate the purpose of ping ship.
-
April 9, 2010 at 11:13 pm #13955"Johnson":vzkw88rg wrote:"Kora":vzkw88rg wrote:Well that’s the thing. It takes like… an hour, absolute max, to find something in space if you know the name of the ship/station you’re looking for, and have a level 150 slicer. That’s why you can’t jump to hidden sectors just by knowing the coordinates… but if it’s a roaming station where the only way to get to it is by knowing the coordinates… well that just doesn’t work.[/quote:vzkw88rg]
I’m in favor of removing locateship entirely. Or at least changing it to only work if you’re standing outside a ship scanning it, much like lookup does with players. You can’t simply lookup a player and discover what planet they’re standing on, why can you do that with ships?[/quote:vzkw88rg]
Ships have registered navigational computers/droids/etc. These things broadcast signals to relays to get navigational information. Thus, hackers can ride the relays to a ships current position.
^ Extremely Simplified Version.
-
April 9, 2010 at 11:24 pm #13956
And you’d think that it would be possible to stop the ships from transmitting this information, or changing the information that they broadcast.
Even with the 150 slicer feat, it is still far too easy to locate ships that you should have no business being able to locate.
-
April 10, 2010 at 1:31 am #13959"Ilyena":rdbmtvnv wrote:And you’d think that it would be possible to stop the ships from transmitting this information, or changing the information that they broadcast.
Even with the 150 slicer feat, it is still far too easy to locate ships that you should have no business being able to locate.[/quote:rdbmtvnv]
Changing? Yes, I think that you can do that, but you’d still be able to find a location. Assuming only one relay per system, it’s not like you could spoof a relay position so they’d know where you are. I do agree that you could change the information, like owner.
As for stop transmitting. Yeah, you could do that, if you don’t mind calculating to every system by x,y galaxy coordinates at all times.
-
April 10, 2010 at 3:02 am #13960"Ctheknight":2z9ibvfj wrote:Ships have registered navigational computers/droids/etc. These things broadcast signals to relays to get navigational information. Thus, hackers can ride the relays to a ships current position. [/quote:2z9ibvfj]
Broadcasting signals in order to calculate safe jump routes? Wtf is it called a computer for, all you need is a comlink to do that. And by that logic, a slicer could just "ride the relays" to find a person’s current position if they were talking on a comlink anywhere in the galaxy.
-
April 10, 2010 at 3:13 am #13961
The idea is that, due to stellar drift and asteroids and comets and orbits and all that other stuff, ships need to be in constant contact with navigational beacons to relay up-to-the-minute navigation information. [Edited to add: Wasn’t there something about this in the Peragus part of KotOR II?] Sort of like avionics on steroids. Each ship also needs its own unique transponder ID, to sort it out from the mass of others.
Commlinks, however, are more like a cross between HAM radios and cell phones. Like HAM radios in that anyone with a unit with a crystal operating on the proper frequency can access the channels. Like cellphones in that everyone has one or two and there’s no test or information or licensing required to operate one. Also, cellphones make direct calls from one point to another and are registered by the service provider and type of phone and whatnot, whereas HAM radio, it’s just waves on the air, any noise could come from anyone in range, and there’s no way to single them out or identify them.
We can assume clan channels are more like those military systems that are encrypted and can relay data as well as voices.
-
April 10, 2010 at 3:34 am #13962
You needed an up-to-date chart for navigating to Peragus because… well… it’s at the center of an asteroid field. Normal space is largely totally empty, and to navigate basically you have to steer clear of things like wayward planets and stars and the occasional space junk… not a particularly difficult task.
-
April 10, 2010 at 3:46 am #13963
It takes an assload of complicated systems and transponder codes to navigate the relatively (in the grand scheme of things) empty and uncomplicated atmosphere over earth. Yes, an airplane can turn their transponder off, which renders them (mostly) invisible, but also means they have no idea where they are other than looking out the window and VOR beacons.
So I think pingship and locateship are an accurate representation of a realistic system. Pingship only gets you the distance to the nearest system, which is a lot less than theoretically a transponder code would tell you, but that accounts other things, like in-system navigation being handled by shorter range signal-finding systems like a space version of VOR rather than transponder codes and real time two-way data.
Locateship is like looking up somebody’s license plate on their car with the addition of the last landing location. Last landing location just makes sense, remember the conversation on the death star that they had no idea who or what was in it but that it matched the description of a ship that blasted its way out of Mos Eisley? Like a red minivan, plate number 123-ABC, owned by John Doe, was seen at the scene of the crime.
-
April 10, 2010 at 5:56 am #13965
Peragus was one of those cases where drift charts had to be updated constantly for the safety of incoming ships AND the safety of the colony.
With regards to hyperspace travel, generally it was managed by people and organizations who either explored new hyper routes or made sure the current hyper routes were still safe for travel and this is what these people did every single hour of every day. Navigational beacons were used to make sure people traveling in hyperspace didn’t veer off the known safe hyperlanes.
-
April 10, 2010 at 7:50 am #13966
They’d still have to transmit their findings, and people’d still have to update themselves on the latest findings, and you’re heavily downplaying the dangers of crap floating through space and other ships and whatnot.
I think it’s realistic, you’re inventing a litany of reasons why it shouldn’t be. If you wanna hide, don’t hide in a ship.
If you wanna increase the difficulty in pingshipping, make the feat trainer harder to find, or mobile, or a bitch of a quest.
-
April 10, 2010 at 1:34 pm #13970
Lol, we’re trying to give espi/slicer more skills, not nerf them more.
-