This topic contains 42 replies, has 27 voices, and was last updated by  Trayn 3 weeks, 2 days ago.
Viewing 15 posts - 1 through 15 (of 42 total)
    • Walldo Keymaster
      July 16, 2008 at 5:52 pm #722

      Custom prompts are one of my favorite things about LotJ. I tend to make different prompts for all my characters, so i’ll be posting a few here. Feel free to share!

      Here’s one to start. I just made it the other day for a new character.

      [quote:2ag0dzkm]&RH&rP&z: &R%h&z|&B%H &RM&rP&z: &R%Z &zComlink &z(&C%k&z|&C%K&z) (&Y%w&z) Tone &z(&Y%D&z) (&Y%J&z) %_ &z(&Y%A&z) &G%g%g%g %_

      HP: 3780|3780 MP: 100% Comlink (6969|1234) (basic) Tone (curious) (quiet)
      (A Gold-Plated Protocol Droid)[/quote:2ag0dzkm]

    • Ralen Keymaster
      July 17, 2008 at 8:01 am #7411

      I usually end up using different color variations of the prompt below – this one is grey/white, the one i used for Andras for last era:

      [quote:2jp58y4x]
      &C&z{&C&WTone&w: &g%D&c &z} &z{&C&WTime&w: &C&g%W&c &z} &z{&C&WAmbience&w: &g%J&z }%_&z&Y&zHealth:&C&W%h&z/&w%H&z{&C&WOOC&w:&B%B&z
      }[&C&W%g&z] &z{&C&WMovement&w: &G%v&z/&C&g%V&z} >&w%_&w[&C%A&w]&w

      {Tone: terse } {Time: night } {Ambience: average }
      Health:4132/4134{OOC:||||||}[ ] {Movement: 2498/2498} >
      []

      [/quote:2jp58y4x]

    • Fishy Participant
      July 17, 2008 at 3:33 pm #7416

      Ah, the line break must be because &quot;belligerent&quot; took up so much space. <!– s:mrgreen: –><img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /><!– s:mrgreen: –>

    • Flek Participant
      July 17, 2008 at 4:50 pm #7418

      Prompt
      &amp;W%g%_&amp;z[&amp;rH&amp;z:&amp;C%h&amp;z/&amp;r%H&amp;z] [&amp;BM&amp;z:&amp;C%v&amp;z/&amp;B%V&amp;z]%_&amp;z(&amp;GOC&amp;z:%b&amp;z) (&amp;YC&amp;z:&amp;C%k&amp;z/&amp;Y%K&amp;z) (&amp;pL&amp;z:&amp;c%w&amp;z) &amp;z(&amp;OT&amp;z:&amp;w%D&amp;z) &amp;z(&amp;W%A&amp;z)%_

      Fprompt
      &amp;W%g%_&amp;z[&amp;rH&amp;z:&amp;C%h&amp;z/&amp;r%H&amp;z] [&amp;BM&amp;z:&amp;C%v&amp;z/&amp;B%V&amp;z] &amp;z(&amp;W%A&amp;z)%_

      The action timer is hidden and only shows up when im actually doing something its on top as a 3rd line.

      [H:3615/3615] [M:1999/1999]
      (OC:6) (C:1000/0) (L:basic) (T:none) (Hari, a message drone)
      theo
      You begin to finalize the hypothesis.

      *
      [H:3615/3615] [M:1999/1999]
      (OC:6) (C:1000/0) (L:basic) (T:none) (Hari, a message drone)

      k drone
      Your onslaught MUTILATES a message drone!
      [H:3615/3615] [M:1988/1999] (Hari)

      there ya go. My prompts.

    • Kirash Participant
      July 17, 2008 at 5:03 pm #7419

      Mine is similar to Ralen’s. Just too much space to stick this on one line…

      &amp;C%h/%H&amp;Bhp &amp;C%v/%V&amp;Bmv [&amp;COOC: %B&amp;B]%_Ambience(&amp;W%J&amp;B) Tone(&amp;W%D&amp;B) Near Me(&amp;W%A&amp;B) Busy?(&amp;W%g&amp;B)&amp;w%_

      1050/1050hp 1963/1990mv [OOC: ||||||]
      Ambience(average) Tone(none) Near Me() Busy?( )

    • Acothea Participant
      July 18, 2008 at 6:43 pm #7433
      &quot;Walldo&quot;:25a75i4t wrote:
      Custom prompts are one of my favorite things about LotJ. I tend to make different prompts for all my characters, so i’ll be posting a few here. Feel free to share!

      Here’s one to start. I just made it the other day for a new character.

      [quote:25a75i4t]&amp;RH&amp;rP&amp;z: &amp;R%h&amp;z|&amp;B%H &amp;RM&amp;rP&amp;z: &amp;R%Z &amp;zComlink &amp;z(&amp;C%k&amp;z|&amp;C%K&amp;z) (&amp;Y%w&amp;z) Tone &amp;z(&amp;Y%D&amp;z) (&amp;Y%J&amp;z) %_ &amp;z(&amp;Y%A&amp;z) &amp;G%g%g%g %_

      HP: 3780|3780 MP: 100% Comlink (6969|1234) (basic) Tone (curious) (quiet)
      (A Gold-Plated Protocol Droid)[/quote:25a75i4t][/quote:25a75i4t]

      Totally stealing your Comlink and People Nearby parts.

    • Drel Member
      July 19, 2008 at 11:19 pm #7439

      [b:2nsbmnnc]Regular Prompt:[/b:2nsbmnnc]

      &amp;G&amp;z[&amp;G&amp;R%h&amp;G&amp;z/&amp;G&amp;r%H&amp;G&amp;z|&amp;G&amp;G%v&amp;G&amp;z/&amp;G&amp;g%V&amp;G&amp;z|&amp;G&amp;C%m&amp;G&amp;z/&amp;G&amp;c%M&amp;G&amp;z][&amp;G&amp;Y%w&amp;G&amp;z|&amp;G&amp;B%D&amp;G&amp;z|&amp;G&amp;O%W&amp;G&amp;z|&amp;G&amp;p%J&amp;G&amp;z][&amp;w%k&amp;z-&amp;w%K&amp;z][&amp;G&amp;Y%u&amp;G&amp;z|&amp;G&amp;G%B&amp;z]%_&amp;G&amp;P(&amp;G&amp;W%A&amp;G&amp;P)&amp;G&amp;W%_

      [current_hp/max_hp|current_mv/max_mv|current_fp/max_fp][language|tone|time|ambiance][currentcom_channel-currentcom_encryption][current_players|ooc_bars]
      (approach)

      [4075/4075|2844/2844|0/0][basic|laconic|night|average][57/65|||||||]
      ()

      [b:2nsbmnnc]Fprompt:[/b:2nsbmnnc]

      &amp;G&amp;z[&amp;G&amp;R%h&amp;G&amp;z/&amp;G&amp;r%H&amp;G&amp;z|&amp;G&amp;G%v&amp;G&amp;z/&amp;G&amp;g%V&amp;G&amp;z|&amp;G&amp;C%m&amp;G&amp;z/&amp;G&amp;c%M&amp;G&amp;z]&amp;G&amp;P(&amp;G&amp;W%A&amp;G&amp;P)&amp;G&amp;W%_

      [current_hp/max_hp|current_mv/max_mv|current_fp/max_fp](approach)

      [2723/2850|1996/3044|2677/5175](a lylek, a lylek)

      Color-coordinated for memorization (red for health, green for mv, etc) and organized on stats|RP|OOC. It’s about as extensive as I can get it, but the lack of descriptors does keep it compact (if a bit hard to get used to).I’ve had the same prompt for years now… makes things simple (the only addition has been the recent current com channel/encryption, as well as language).

    • Siradril Participant
      July 20, 2008 at 7:31 pm #7440

      prompt &amp;z[HP: &amp;w%h/%H&amp;z] [&amp;wOOC: %B&amp;z] Time: [ &amp;w%W &amp;z] Tone: [ &amp;w%D &amp;z] [Movement: &amp;w%v/%V &amp;z] [Near: &amp;w%A &amp;z] [Mana: &amp;w%m/%M&amp;z] [Ambience: %J&amp;w]

    • Drel Member
      July 20, 2008 at 9:52 pm #7441
      &quot;Siradril&quot;:2bp7rhqa wrote:
      prompt &amp;z[HP: &amp;w%h/%H&amp;z] [&amp;wOOC: %B&amp;z] Time: [ &amp;w%W &amp;z] Tone: [ &amp;w%D &amp;z] [Movement: &amp;w%v/%V &amp;z] [Near: &amp;w%A &amp;z] [Mana: &amp;w%m/%M&amp;z] [Ambience: %J&amp;w][/quote:2bp7rhqa]
      Eww, appro in the middle of a prompt.
    • Bai Member
      July 21, 2008 at 11:39 pm #7447

      I’m pretty sure my prompt is the best prompt out there!

      HP / MV / Language / Channel / near me / Action
      Tone / Time / OOC

      prompt &amp;p{&amp;zHP: &amp;G%h&amp;p/&amp;c%H&amp;p} {&amp;zMV: &amp;G%v&amp;p/&amp;c%V&amp;p} &amp;p(&amp;zL: &amp;G%w&amp;p) &amp;p[&amp;zchan&amp;G%k&amp;p] &amp;z[&amp;W%g&amp;z] &amp;p{&amp;G%A&amp;p} %_ &amp;p(&amp;zT: &amp;w%D&amp;p) &amp;p(&amp;w%W&amp;p) &amp;p(%B&amp;p)&amp;W

      {HP: 4594/4594} {MV: 2500/2500} (L: basic) [chan0] [ ] {}
      (T: quiet) (day) (||||||)

    • Drel Member
      July 22, 2008 at 2:55 pm #7450
      &quot;Bai&quot;:1l96yngo wrote:
      I’m pretty sure my prompt is the best prompt out there!

      HP / MV / Language / Channel / near me / Action
      Tone / Time / OOC

      prompt &amp;p{&amp;zHP: &amp;G%h&amp;p/&amp;c%H&amp;p} {&amp;zMV: &amp;G%v&amp;p/&amp;c%V&amp;p} &amp;p(&amp;zL: &amp;G%w&amp;p) &amp;p[&amp;zchan&amp;G%k&amp;p] &amp;z[&amp;W%g&amp;z] &amp;p{&amp;G%A&amp;p} %_ &amp;p(&amp;zT: &amp;w%D&amp;p) &amp;p(&amp;w%W&amp;p) &amp;p(%B&amp;p)&amp;W

      {HP: 4594/4594} {MV: 2500/2500} (L: basic) [chan0] [ ] {}
      (T: quiet) (day) (||||||)[/quote:1l96yngo]
      &quot;STOP, QUIET TIME!&quot;
      While I’m trying not to ridicule that prompt based on its spam level and the bad (IMO) formatting/spacing (Really, you can’t remember that the 4k one is HP via SOME form of color-coding?), that time thing was serious lulz.

      P.S. It’s ambiance.

    • Bai Member
      July 22, 2008 at 6:34 pm #7451

      I don’t use ambience in my prompt, actually… And.. thanks for ridiculing me, but I happen to like my prompt, and don’t feel it is spammy in any way. Thank you, come again.

    • Acothea Participant
      July 22, 2008 at 6:55 pm #7453

      Can someone tell me what the Ambiance actually is? Try as I might, I can’t figure out what it’s used for…

    • KSpin Member
      July 22, 2008 at 7:25 pm #7454

      It’s used to determine whether people can hear what you say into your comlink or not.

    • Walldo Keymaster
      July 23, 2008 at 2:20 am #7461

      If only there was something like

      [quote:1g33cz5r]AMBIENCE
      [:: Legend of the Jedi ::]

      Ambience levels are a rating of the noise in any given area. They are
      broken up into three values: LOUD, AVERAGE, and QUIET. Loud areas are
      any crowed place, such as Coruscant. Average is less crowed places, and
      sometimes onboard ships. Quiet is large, open areas like Kashyyyk forests.

      Ambience affects yell ranges as follows:
      Yells travel 2 rooms in LOUD Areas. (3 for ‘yelling in the distance’)
      Yells travel 4 rooms in AVERAGE Areas. (5 for ‘yelling in the distance’)
      Yells travel 6 rooms in QUIET Areas. (7 for ‘yelling in the distance’)

      Ambience also affects the ‘Talking Comlinks’, which are explained
      elsewhere. The effects are listed below:
      QUIET Areas allow you to hear exactly what was said into the comlink.
      AVERAGE Areas allow you to spot the action, but not hear the message.
      LOUD Areas blocks all notice of the action.
      [/quote:1g33cz5r]

      To explain it in detail! <!– s:P –><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!– s:P –>

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