Legends of the Jedi Forums Newbie Watering Hole Prompt Exchange
This topic has 45 replies, 28 voices, and was last updated 6 months, 3 weeks ago by Falcon.
Viewing 15 posts - 31 through 45 (of 45 total)
    • Drel Member
      February 6, 2009 at 10:45 pm #9097
      "Gann":3gbqed8d wrote:
      On the ambiance note there, should make it so say travels rooms also in those ambiance levels, they might travel half the distance as the yells would or something, haven’t thought about it much just reading now and saw it so just a thought.[/quote:3gbqed8d]
      Christ, finding mudsexers would be so much easier and fun if says traveled rooms. I’d say no out of principle, though, as much as it would amuse me. However, maybe add in the "over x distance yell" version, instead? "You hear muted conversation," or some such?
      Otherwise, +1 to ambiance affecting yells (if it doesn’t already; it might, but it’s not high on my list of shit to test).
    • Raften Member
      April 22, 2009 at 5:36 am #9816

      [code:220hutrs]&b[&wTone: &z%D &b-&B==&b- &wTime: &z%W &b-&B==&b- &wAmbience: &z%J&b]%_[&wHealth: &z%h/%H &b-&B==&b- &wOOC:%B &b-&B==&b- &wMovement: &z%v/%V&b]%_[&wComlink &r- &wChannel: &z%k &r- &wEncryption: &z%K &r- &wLanguage &r- &z%w&b]%_[/code:220hutrs]

      Will get you

    • Avanga Member
      April 22, 2009 at 5:37 pm #9813

      That’s a bigass prompt.

    • Anastasius Member
      April 22, 2009 at 8:00 pm #9819


      Its your prompt, but I modified it to show percents closer so its 2 line and add an approach in there.

    • Avanga Member
      April 22, 2009 at 8:02 pm #9820

      Mine: &BHP: &C%h&B/%H [OOC: %B&B] &BTime: [ &Y%W &B] Tone: [ &Y%D &B] Movement: %Z &B> %_&BCurrent Comlink: [ &Y%k:%K &B] Currently Approached: [&R %A &B]%_

      [code:9c4nlu97]HP: 9999/9999 [OOC: ||||||] Time: [ day ] Tone: [ none ] Movement: 100% >
      Current Comlink: [ -:- ] Currently Approached: [ ][/code:9c4nlu97]

    • Johnson Participant
      April 26, 2009 at 1:58 am #9845

      I think I stole this from Flek a while ago, before tweaking it around a little:
      prompt &z[&r%h&z/&c%H&z|&g%v&z/&c%V&z] &z%g%_[&OO&z:&Y%b&z|&OC&z:&Y%k&z/&O%K&z|&rL&z:&z%w&z|&pT&z:&z%D|&rA&z:%J|%A]%_&w
      The * appears if you’re performing an action (approach, makecontainer, etc)
      [code:llqc1heq][5134/5134|1945/2464] *
      [O:6|C:-/-|L:basic|T:none|A:average|a silver practice droid ][/code:llqc1heq]
      fprompt &z[&r%h&z/&c%H&z|&g%v&z/&c%V&z]&z(%A)%_&w
      [code:llqc1heq][5134/5134|1927/2464](a silver practice droid )[/code:llqc1heq]

    • Fishy Participant
      May 6, 2009 at 1:47 am #9890

      [code:1ic09i66]&B%h&z/%H&w(%C&w) &B%v&z/%V&w(%Z&w) &B%W&c|&B%w&c|&B%D&c|&B%k&w-&B%K&c &COOC:%B%_&wNearby: &W%A%_[/code:1ic09i66]



    • KRESKZZORZ Participant
      March 21, 2014 at 4:36 pm #23880

      used this one for years

      &c————————————————————————%_&zHitpoints &C[&R%h&r/%H&C] &w{&p%m&w} &zMovement &C[&b%Z&C]%_&zChannel: &C[&O%k&C] &zSpeaking &W%w&w (&z%D&w) &r[&z%A&r]%_&c————————————————————————%_

    • Jamie Participant
      March 24, 2014 at 5:19 pm #23916


      prompt &r[&wHP: &G%h&z/&g%H&r][&wMove: &W%v&z/&w%V&r][&wMana: &P%m&z/&p%M&r][&wCall: &W%t&r][&wAction: &W%g&r]%_[&wTone: &z%D&r][&wTime: &z%W&r][&wAmbience: &z%J&r][&wOOC: %B&r][&wPBase: &Y%u&O/&Y%U&r]%_[&wComlink: &z%k/&z%K&r][&wLanguage: &z%w&r]%_[&wDroid: &d&r][&wDHP: &s&r]%_[&w%A&r]&z%_

      [HP: min/max][Move: min/max][Mana: min/max][Call: Timer][Action: Yes/No ]
      [Tone: none][Time: day][Ambience: average][OOC: ||||||][PBase: on/max]
      [Comlink: 0/0][Language: basic]
      [Droid: ][DHP: ]

    • CanPsycho Participant
      April 2, 2014 at 8:37 pm #23941

      This is what I use:

      &w[&BHealth: &R%h/&C%H&w] [&OMovement Points: &R%v/&C%V&w] [&rNear:&c %A&w ] [&zTone: &W%D&w]%_ [&cLanguage:&W %w&w] [&RComlink: &Y%k&w] [Time: &Y %W&w] [OOC: &B&w]%_

    • Trayn Participant
      July 25, 2015 at 11:54 am #26582

      Bump this one too for newbies who need prompts

    • Trayn Participant
      August 30, 2019 at 5:20 pm #31754

      Bump again, so newbies can get there prompt’s

    • George Stephanis Participant
      October 27, 2021 at 11:40 am #34499


      &w[&CCharname&w] &105HP: &142%h&105/%H &w[&W%g&w] (&z%k&w:&z%K&w/&z%D&w) &105MV: &142%v&105/%V >%_&w[&W%A&w] &105Time: &142%W&105 Noise: &142%J&105 %o%_&w


      &w[&CCharname&w]&z: &w[ %C ] &C%h&B/%H &w[&W%g&w] &BMV: &C%v&B/%V >%_&R%E &r>%_&w[&W%A&w]%_&w

    • Falcon Participant
      May 8, 2022 at 9:47 am #35273

      Here’s my basic prompt I’ve used for ages:

      &cTime&z: &W%W &cOOC&z: %B%_&cTone&z/&cLanguage&z: &W%D&z/&W%w &z| <&W%g&z>%_&cHP&z: &W%h&z/&w%H &z| &cMove&z: &W%v&z/&w%V &z| &cForce&z: &W&z/&w &z| [&W%A&z]

      I do not have a custom prompt as I never play a character that requires combat outside of mobs.

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