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July 12, 2013 at 9:58 am #22088
Couldn’t think of a good name for this proposed feat, but the idea behind it is just something that reduces launching/landing time.
I think it would be good if each class had at least four feats to pick from and this would be something that would be very convenient without being too unbalancing that I can see.
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July 15, 2013 at 7:00 am #22092
There was a suggested feat a while ago like this. “Crash Landing” i think, it was a tossup between smuggler/pilot.
Let you land /really/ fast but have a chance to damage your ship, disable systems, etc.
Intended for like, landing past a blockade.Don’t recall one for launch though.
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July 16, 2013 at 11:14 am #22093
I thought of a skill recently. Something like Prepare_launch. It would reduce launch time but would require a pilot to man the controls the whole time. it would be like hover but people could enter and exit the ship. I just thought it would be nice for base raids, capture bounties, or whatever you have to get away from quickly, if you could have a getaway spaceship primed and ready to get you out of there.
EDIT: Sorry, I probably should have created a new thread.
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July 17, 2013 at 1:23 pm #22099
There’s no need for a quick launch skill, since once you start to launch a ship, nobody can enter/exit it. Quick/crash land, however, would be a pretty useful skill.
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July 18, 2013 at 7:57 am #22102
http://www.legendsofthejedi.com/forums/topic/suggestion-controlled-crash/
3rd page of this forum.
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