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This topic has 22 replies, 9 voices, and was last updated 15 years, 7 months ago by Xolajin.
Viewing 8 posts - 16 through 23 (of 23 total)
    • Xolajin Member
      October 24, 2010 at 5:03 am #15277

      I would hope for exactly the the opposite of that would happen, if players get rewarded for there battles, you encourage players to come down and fight, and bombings. Say you kill a ton of mob soldiers of the enemy clans. Then you get awarded with stat boosts.. for X amount of mobs killed. Plus if you have that going on then players are going to be going headed to head in war. command on ground mobs in person.

      Now for the credits issue, there would be no problems there having a clan try and earn money requires players…… So, more people running around earning for there clans with cargo or w/e is necessary.

      NOW the code issue! The basic layout can be changed and advanced as it goes. Just a call system that allows mobs called to a planet to keep it simple at the start.. OR a troop loading point where you can call them and then have them follow a PLAYER. then go from there. It can be expanded upon as it goes. But regardless it defiantly WOULD encourage people to get out and DO something.. ICLY, players unaffiliated would want to get involved just for the spotlight for killing some troops.

    • Fishy Participant
      October 24, 2010 at 11:15 am #15279

      This idea would be less infuriatingly bad if you put some effort into your spelling and grammar, for the record.

      And your solution to it being a ridiculously over-complicated RTS-ish, code-reliant system is to make it more ridiculously over-complicated, RTS-ish and code-reliant?

      People are rewarded for their battles, they kill the enemy, get the stuff, get bragging rights, and weaken the enemy. Stat boosts and prestige classes and whatever other ridiculous mechanisms you suggest next won’t help. The problem is usually one of two things: outright cowardice/laziness/inactivity, and just general imbalance of PK power. Usually one clan has a huge number of powerhouse ground PVPers and another clan has a huge number of powerhouse space PVPers. Or sometimes you end up with last TL where they’re literally all in the same clan and everyone else is fucked for months.

      The solution to the ground/space problem is to fix diplomacy. I don’t know what the solution to the same fucking people always ending up in a clan together with overpowered chars is, but I’m pretty sure it’s not lolstatboost!

      Another possible solution would be to make combat of both types less daunting for non-PK-gods to get involved in. That sort of addresses the cowardice problem. When some middling or downright bad PKer knows that if they launch their ship Ocerion, Rijarin, Gathorn, etc. are waiting, or if they leave their clanbase, Andvari etc. are waiting, they’re not going to do it, because they’re not stupid, they know they’re going to lose and thus lose the char they’ve worked on and ground stupid quests for hours on. The quests thing is another problem, training takes way too much :effort: when you’re probably going to die very shortly and there’s nothing you can do about it.

    • SgtFlippy Member
      October 24, 2010 at 12:20 pm #15280
      "Fishy":ji6ruzb5 wrote:
      Another possible solution would be to make combat of both types less daunting for non-PK-gods to get involved in. That sort of addresses the cowardice problem. When some middling or downright bad PKer knows that if they launch their ship Ocerion, Rijarin, Gathorn, etc. are waiting, or if they leave their clanbase, Andvari etc. are waiting, they’re not going to do it, because they’re not stupid, they know they’re going to lose and thus lose the char they’ve worked on and ground stupid quests for hours on. The quests thing is another problem, training takes way too much :effort: when you’re probably going to die very shortly and there’s nothing you can do about it.[/quote:ji6ruzb5]

      +1

      One simple solution is to have super grenades back in, every man with an alias/trigger can roll over everyone without much effort or skill. They’ve got a forcer? Double the dose!

      Sorry Xol but Fishy is right, you’re more or less trying to create an RTS game inside something that it shouldn’t be.

    • Kirash Participant
      October 24, 2010 at 5:05 pm #15281
      "SgtFlippy":2vc2vcmt wrote:
      One simple solution is to have super grenades back in, every man with an alias/trigger can roll over everyone without much effort or skill. They’ve got a forcer? Double the dose![/quote:2vc2vcmt]

      Yeahno.

      Grenades need a boost, but they’re already the great equalizer when dealing with people hiding in ships.

    • DCLXVI Member
      October 25, 2010 at 7:56 am #15294
      "SgtFlippy":9m4opcp3 wrote:
      You do realise that all Rojan And Rav ever did was try and fix the shitty code written by Ghost/Raven/Orion. Bit harsh to lump the only two people who ever attempted to fix it as being as bad as the original lazy lot. If the original code was done more thoroughly and not just rag tag bits and pieces i’m sure the mud would be alot more stable and capable than it is right now.[/quote:9m4opcp3]

      I wasn’t lumping them in with anybody or placing blame. All I was saying, that I assume (because I don’t know how to code) that every coder has there own way of doing things, and when you have multiple people doing different lines of code and you try to get it all to work, you’re going to run into problems because one coder might have written a piece of code one way, while this one did it another way. I could be completely off on those bases, but that’s all I was getting at. I love what all the coders of LotJ have done for us.

    • Fishy Participant
      October 25, 2010 at 8:08 am #15296

      The code looks like Michael J Fox playing Jenga, apparently. The original base was pretty spotty, Ghost and Raven were pretty haphazard in a lot of places, Orion was ADHD, and Rojan and Rav and Sintaka had/have to fight their hardest just to keep everything from imploding. Adding new features is generally back-burner stuff, to be handled when things are stable. So we get in a cycle of crazy crashes > eventual stability > things get added > crazy crashes.

    • Corey Participant
      October 26, 2010 at 1:32 am #15318
      "Fishy":cgpd2xy4 wrote:
      The code looks like Michael J Fox playing Jenga, apparently. The original base was pretty spotty, Ghost and Raven were pretty haphazard in a lot of places, Orion was ADHD, and Rojan and Rav and Sintaka had/have to fight their hardest just to keep everything from imploding. Adding new features is generally back-burner stuff, to be handled when things are stable. So we get in a cycle of crazy crashes > eventual stability > things get added > crazy crashes.[/quote:cgpd2xy4]

      Yeah, I agree here. I’d much rather them devote all their time into fixing the broken stuff..rather than adding new stuff that’ll also need to be fixed later on….We crash so much that I’ve lost a whole lot of interest in even playing anymore.

    • Xolajin Member
      October 28, 2010 at 3:04 am #15405

      This was only a suggestion, to encourage game play and RP. This is only a basic idea and can defiantly be worked on. And it doesn’t have be placed in right away or anything like that. I’d prefer to see the bugs in the code fixed now anyway. But the bottom line is the idea would be fun, and rewarding for any involved, besides, rewards don’t have to be put in place, the prestige of stopping an invasion would be a great boost and motivating to RP. So like I said it can be changed and doesn’t need to be put in anytime soon. JUST AND IDEA. Which is what i thought this forum was for, on a side note. My grammar and spelling are terrible in part because i type so damn fast i just spew out a bunch of jumbled text sometimes and don’t pay attention to everything i write. So excuse me for that. On another side note, fishy I think you must be one of those people that have a superiority complex, and totally insulting to everything i posted. The idea is to have fun, and having interesting RP experiences and continuing the story line, and that’s all this does. Having an RTS aspect would be great if the units are lead by players.. Just like calling in mobs.. Only these mobs have a direct reflection in your clan.

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