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October 17, 2010 at 7:30 pm #1555
Each government gets military forces. That are on standby, loaded to drop ships so there always active in game. Once placed in drop ships commands from there would be used further. Also all military forces would be required to be loaded at all times rather than be called when needed. That way, storing them would require a large area. Mobs could also be commanded by people within the clan of the correct ranking. Along with having them stored in areas. Placing your troops on planets in patrols would be a good way to keep them on a planet.
Deploy_Dropship – This would work similar to Escape Pods. Once a capitol ship is in orbit or close to orbit, the ship can then fire Drop Ships, Onto a planets surface with X amount of troops. Now each drop ship would be loaded with Military to be deployed on the ground. There could be a limit to how many troops per ship. Also if they are recalled all troops can load back into there drop ships and get out.
Set_Troops – Setting troops to different types of flags while on planets. Such as, Aggressive, Patrol, Guard Duty. Setting them to aggressive would have them fight anything in site. Patrol would make them walk areas and watch for enemy units/players. Guard duty would allow them to block main entrances and exits, say Spaceports and such.
Commanding Units – If your of a certain defined rank you may command troops to follow you and group them. Leadership mains would be a great asset for ground battles. Otherwise Troop actions can be commanded remotely by clan leaders and those defined as Generals.
Taking An Enemy Planet – If a clan sends military forces to an Enemy planet, just an outside military force would slowly drop the popularity of the opposing Governing clan. BUT the governing clan could send in troops or may even have troops already on patrol on that planet.
Military Planet Captures – If a government captures a planet, either by there military force OR by diplomacy means. The clan is awarded certain benefits that a planet awards upon taking over a planet. Such as maybe higher HP for military forces, Different types of military forces such as if you were to captures Kashyyyk, you would then get Wookiee Forces. Or say you captured Tatooine, maybe you would get Tusken Forces or Hunter forces. And with other planets you get military gains such as improved weapons for standard troops, stat boosts.Growth of Military – Growth would depend on many factors being –
* How many credits your clan has, military forces need to get paid! Each Unit of military forces would cost money to sustain. Further encouraging RP and clans to capture more planets to earn more credits.
* Morale – Each unit would have a morale counter, and for each battle victory, the unit would become (happier) and prehapes preform better. As well as if they lose many battles or lose many military forces they become weaker mentally. Also having PLAYERs in game would automatically give a higher Military Morale to forces on ground.
*Standard Growth – Military forces would grow daily, Standard units, such as the ones that are a defualt units for a clan. Like Storm Troopers would be a standard unit for the Empire. And continue to grow with out without the loss of planets and such. Certain planetry rewards could help boost growth of military forces. But remembering that with large forces more credits are required to maintain them.
Players with forces – Along with players being able to command units on ground. There would be more reasons to be on the ground fighting the fight with your mob comrades. For one, PLAYERS are stronger than mobs. Having a nearly mindless military force running about a planet unguided isn’t preferred. Having players there to command the units on the ground would give a mind to a horde. Also special boosts to players that are successful. Think of it this way, if you go to ground combat and kill all the enemies forces by your self or with others. You would become more known, more feared, and possibly more skilled with each battle. SO a Enemy Kill counter, would be put on you. So for every X amount of enemy kills you claim personally would give you special skills or possibly, in game points to use toward increasing stats, levels, special items. This could be done by either IMMORTAL means or by a coded system. Having a high kill count with your clan would also be a good means of increasing in the ranks, as well as boosting the morale of your mob comrades! Players could be reward with in game or coded medals that award stat boosts.
Mob Forces – Each clan at the start would get a standard amount of Troops, broken into units. Leaders could set the amount of units each group has and give them Unit Titles, like the 101 or something like real military. A government then could set the number of mobs per unit, with a leader at its helm or allow it to be free roaming and be commanded by who ever is of the highest rank online at the time. Daily each clan would get X amount of mobs depending on the planets owned and credits. So building up forces would help greatly.. Losing planets would decrees your militaries size. Also if you cannot afford the forces you lose em. Anyway, groups of forces would go as follows:
* Standard – Every clan has standard units growing constantly.
*Special Forces – Each clan could choose to build up special forces at a greater cost to credits, and require more planets In there control.
*Planetry Forces – Since some planets would award different special units you could build up forces that certain planets unlock.
*Victory Units – if you win a battle agents another clan, you would be awarded a special mob, such as tanks or something star warsy. Which would depend on the size of the victory. If you send 50 troops to fight 3, your not going to get anything for winning the battle.
Unit Readout – a command to give those in charge a readout of all units that are available and allow them to set there stances and such. To know if there deployed or find out what planet there posted on.Anyway, this is just a basic outline for a system Of War, this system would encourage players to be more active. If your clans got troops under attack and loses a planet, your loss is far greater. Not only do you lose planetary boosts. You lose forces to fight with. If you lose planets you lose funding, and can also lose forces. Placing military caps for clans would also be a good idea, along with having each planet captured raising that cap. I know a lot of this is a bit scattered, but this is just a basic outline of the idea I’ve had for a long time. I see this system helping encourage those players who sit around idling in there bases and watch the world go by to get out and fight. Not only will it help your clan if under attack, the players get special boosts for participating in the fights. Basically, You send your troops to a planet you control, set them to patrol. An opposing clan sends in there forces and WAR ensues. Players come in to aid in the fight. Winner takes all, loser takes a massive hit. Not only do they lose a chunk of there military, they lose resources important to there clans military.
Please send me an AIM @ Arc0utlaw, or email at <!– e –><a href="mailto:[email protected]">[email protected]</a><!– e –>.. Or just hit me up on the MUD @ Xolajin. I think this idea needs to be refined a little bit, but the basic idea would be a great addition to the MUD. Think, if theres truly war on a planet players will have to get there asses in gear to do something about it. If this idea is something that interests the staff, please contacf me and I can give a more refined submission of commands, units, rewards and all other things I’ve got thought up. But anyway, the main idea is to make clans do something more. Rather than hiding and secretly capturing planets.
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October 18, 2010 at 3:48 pm #15249
Pretty much all of this is halfway in game and it’s a nightmare. See: Planetary AI.
My opinion? Keep it simple.
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October 18, 2010 at 4:11 pm #15250
This is a great way to stir things up in many ways… Clans will have to get out there.. Do and do something. Rather than this behind the scenes shit, that is always going on.. It would basically force clans to become more ICly active. And it would encourage players who do not belong to clans to either aid in the fight or join somewhere to do something about it.
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October 18, 2010 at 6:44 pm #15253
So getting everyone else to quit their engineering clans is a good thing? Story involvement is good enough as a reason to be involved with the major clans.
This has already pretty much been done, it was a crashy laggy mess and the underlying idea is just bad.
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October 19, 2010 at 8:45 am #15256
Getting everyone more involved in whats going on is the idea.. Engineering clans can keep on making shit and the governments can battle it out in war. Whats the problem with some ground warfare like the space combat? I think it would make things a lot more interesting than just having a bunch of secret kill wars.. Might as well send in the troops.. At least that way even if players arnt jumping in to aid the fight, the mobs could be battling it out.. And the results are the same.. Only difference would be if you fight in a war zone, you get the perks to for your victories. Obviously mobs would PK the players that would be left to players.. Maybe instead of dying you become a prisoner bound and left to be picked up. If you are stunned during a ground battle. Then let the RP ensue. PLUS if you don’t have the balls, you can always sit in your base like a lot of em do.
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October 19, 2010 at 9:54 pm #15259
[img:pa4jy4ov]http://img.photobucket.com/albums/v217/hailthefish/th_psyduck.jpg[/img:pa4jy4ov]
Do you not understand how bad this idea is?
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October 20, 2010 at 1:41 am #15260
Fishy, stfu or explain WHY, in detail, you think its a bad idea. Don’t just log on and bash the dude because he can’t read your mind as to why it might be a bad idea. Sheesh. I’m sick of logging on here and seeing peoples stupid fucking responses to posts. Why even respond if you’re not going to do anything but pointlessly bash the post?
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October 20, 2010 at 4:05 pm #15262
Puma, I 100% agree, seem’s that’s all fishy does and not only her though, start explaining in detail why it’s a bad idea, not 1-2 lines of garbage.
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October 21, 2010 at 7:58 am #15263
I personally love this idea, but I don’t know how it could be down with the MUD itself already unstable and prone to freezes, lag spikes and crashes all the time. Not the fault of our coders really, as I’m sure writing new code and getting it to all mesh together in perfect harmony isn’t exactly easy (not to mention all the other years of Ghost/Raven/Orion coding and now Rojan/Ravaus and whoever else messes with it).
Anyways, I know my opinion probably don’t mean shit cause I haven’t actually actively RP’d or done ANYTHING in the realm of LotJ other than log on and chat on OOC, but one day soon, I will return…. maybe… <!– s:D –><img src="{SMILIES_PATH}/icon_biggrin.gif" alt="
" title="Very Happy" /><!– s:D –>
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October 22, 2010 at 3:15 am #15269
You do realise that all Rojan And Rav ever did was try and fix the shitty code written by Ghost/Raven/Orion. Bit harsh to lump the only two people who ever attempted to fix it as being as bad as the original lazy lot. If the original code was done more thoroughly and not just rag tag bits and pieces i’m sure the mud would be alot more stable and capable than it is right now.
On topic, i’m not really for this idea. Generally everything stated can be done by players who are willing to put their characters on the line and *omgosh* play their combatant/hunter like someone who participates in wars/clashes/fighting on a regular basis because _it is_ their profession.
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October 22, 2010 at 8:50 am #15270
Thanks for the backup on that shit with Fish, its a very negative additude and its just a raw idea that can be refined to fit the MUD better, but it would be a great way to stimulate things RP wise. On the code end from my experience, adding code buggers old code, and sometimes things just come up. And beyond that, remember the imms don’t get paid to sit there and code all day long, so I’m happy if the thing reboots after a crash. lol. PLUS, some of the people that have worked on this mud didn’t know how to code when they started, for example, I don’t believe Orion knew much nor Anna.. Or maybe very basic, then again i could be totally wrong.. But it has greatly improved management wise and code as well. PLUS theres always going to be hitches in code when you have more than one CODER, it can complicate things when you have more than one person playing with your guts at a time. But shit gets done faster, and like i said, Im just happy to see the MUD up more than its down. BUT I WANT THE BP BACK DAMNIT lol.. anyway thanks for your replies, i would really like to see this or something close to this in the future.
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October 22, 2010 at 8:59 am #15271
I was under the impression this was an RP enforced mud, not a text based real time strategy game.
Apparently I was mistaken.
You’re proposing a hugely complicated and time consuming new system be added, which would take ages to code, ages to learn, and cause even more lag and instability, and it wouldn’t help the essential problem, which is people not actually doing stuff. If anything, it makes the essential problem worse because people will care more about earning money for troops and perfecting the FarmVille Soldiers Game than they do about taking care of business.
But yes, feel free to attack me and ignore the ridiculousness of the idea.
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