Legends of the Jedi Forums The Brainstormtorium Blaster Classes..Again

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This topic has 19 replies, 7 voices, and was last updated 16 years, 10 months ago by Onasaki.
Viewing 15 posts - 1 through 15 (of 20 total)
    • Onasaki Participant
      June 22, 2009 at 1:47 am #1101

      Yeah, I know they’re in. But there’s still something missing… I think Repeaters should be nerfed a little. They’re not suposed to be accurate, yet I was ganked by two. In just 2 rounds. Sure could be skill, could be hr/dr. But They’re FAR too accurate. I’ve also heard things about holding an item while wielding said two-handed weapons..

      That in itself is abuse, IMO. Two hands means two hands, right? I know alot of people are going to defend it, or be pissed if it’s fixed/modified. But I think the grounds should be even between RPers and PVPers.

    • Avanga Member
      June 22, 2009 at 2:01 am #10178

      Lots of things to take into consideration here. There’s a delicate balance right now between combatants w/ repeaters and hunters.

    • Drel Member
      June 22, 2009 at 2:28 am #10180

      The thing is that there’s not an ounce of logic, EU fact, or even common sense that supports repeaters as being inaccurate. They’re not shotguns; they’re blaster rifles (in the EU sense, not the "OMG SNIPER" LotJ sense) with heavier barrels and a larger power source. This allows them to have fully automatic settings that typical blaster rifles can’t, out of fear of overheating and–you guessed it–exploding.
      Outside of simple shoddy construction (e.g. AK’s short sight length, if you want to think of real-world equivalents), there is NOTHING preventing a repeater from being as accurate as the best blaster rifle (again, scopes don’t factor in; repeaters had them just as commonly as rifles in EU). Unlike our real life world, where the faster a gun cycles–up to a point where the weapon actually cycles faster than recoil can be transfered–the more inaccurate it is, repeaters can cycle as fast as they want, because they’re firing ENERGY. Energy has no momentum, and thus no recoil.

    • Onasaki Participant
      June 22, 2009 at 3:12 am #10183

      The Helpfile states they are supposed to be inaccurate. And that still doesn’t explain how you can hold something while wielding a two-handed weapon.

    • Drel Member
      June 22, 2009 at 1:30 pm #10190
      "Onasaki":l0difn57 wrote:
      The Helpfile states they are supposed to be inaccurate. And that still doesn’t explain how you can hold something while wielding a two-handed weapon.[/quote:l0difn57]
      Engine tape (duct tape IRL)?
      My slight joke aside, there’s nothing in EU that supports them actually requiring two hands to [b:l0difn57]operate[/b:l0difn57]; they’re simply heavy, and may require two hands to hold comfortably for any length of time.
    • Avanga Member
      June 22, 2009 at 10:29 pm #10208

      <!– m –><a class="postlink" href="http://starwars.wikia.com/wiki/Repeater">http://starwars.wikia.com/wiki/Repeater</a>&lt;!– m –>

      Nowhere in there does it list that Repeaters were considered inaccurate. I don’t think there’s anything anywhere that even says that blasters have recoil. That means the most difficult part of using a repeater would be carrying it, which is reflected in the two-handed grip. They could always restrict repeaters to high str chars, but that’d pointlessly ruin cool character concepts like the Jawa combatant. What I’d like to see is some player-based restrictions on weapons like repeaters. They’re supposed to be military-only. Enforce it.

      That being said, there’s a lot of room for cool customizations when it comes to blasters. You could have different classes of blasters (Plasma, Particle-beam) with different advantages and disadvantages:

      Plasma – Higher overall damage, esp. vs. droids, uses more charge
      Particle – Standard damage, low ammo usage

      There’s also a world of attachments and accessories we could implement:

      &quot;Wookieepedia&quot;:73wijx9e wrote:
      Many blasters had side attachments and accessories to aid in targeting, accuracy, rate of fire, and grip. Some known attachments included targeting lasers, electronic scopes, and larger power packs. Delta Squad’s DC-17m interchangeable blasters had sniper and anti-armor attachments for adaptability in unpredictable situations. Boba Fett’s EE-3 carbine rifle had a small scope which could interface with Fett’s helmet for increased accuracy. Jango Fett’s two WESTAR-34 blaster pistols had dallorian alloy plating, which kept the weapon from overheating.[/quote:73wijx9e]

      Also, slugthrowers are cool. There’re other weapons that’d make for fun, like Flechette Launchers and more fun with explosives.

    • Drel Member
      June 23, 2009 at 12:10 am #10194
      &quot;RenegadeJedi&quot;:r8yy0vas wrote:
      The thing is that there’s not an ounce of logic, EU fact, or even common sense that supports repeaters as being inaccurate.[/quote:r8yy0vas]

      &quot;Avanga&quot;:r8yy0vas wrote:
      http://starwars.wikia.com/wiki/Repeater
      Nowhere in there does it list that Repeaters were considered inaccurate.[/quote:r8yy0vas]
      Thanks for using Wikipedia to support what [i:r8yy0vas]I already said.[/i:r8yy0vas]

      &quot;RenegadeJedi&quot;:r8yy0vas wrote:
      Unlike our real life world, where the faster a gun cycles–up to a point where the weapon actually cycles faster than recoil can be transfered–the more inaccurate it is, repeaters can cycle as fast as they want, because they’re firing ENERGY. Energy has no momentum, and thus no recoil.[/quote:r8yy0vas]

      &quot;Avanga&quot;:r8yy0vas wrote:
      I don’t think there’s anything anywhere that even says that blasters have recoil.[/quote:r8yy0vas]
      See previous comment.

      &quot;Avanga&quot;:r8yy0vas wrote:
      They could always restrict repeaters to high str chars, but that’d pointlessly ruin cool character concepts like the Jawa combatant.[/quote:r8yy0vas]
      The character concept of a Jawa combatant is exactly that–a concept. It can’t even approach legitimacy without immortal intervention (e.g. apps) in the first place; any str restriction would be superfluous.

      &quot;Avanga&quot;:r8yy0vas wrote:
      What I’d like to see is some player-based restrictions on weapons like repeaters. They’re supposed to be military-only. Enforce it.[/quote:r8yy0vas]
      The Empire did enforce limits, if I remember correctly–something like civilians could only use one pistol, or some such… weapons permits, et al.
    • Avanga Member
      June 23, 2009 at 12:20 am #10209

      Oh man, I’m sorry RJ! I forgot to mention, I pretty much just ignore whatever you write on these boards because you’re always such a SMARMY ASS.

      And for the record, there /is/ a Jawa combatant who does pretty well for himself, all on his own. I think he even had a lylek tentacle shop.

    • Fishy Participant
      June 27, 2009 at 3:30 am #10245

      Yeah, he’s pretty awesome, and I don’t think he was set.

      Anyhow, in the strictest sense, a &quot;Repeater&quot; could be anything that isn’t bolt-action. Lol at bolt-action blaster rifle (well, I suppose if you include BF2, with those awesome rifles the sandpeople had…) No, or very little, recoil. There’s a profusion of &quot;repeater pistols&quot; in various sources, so.. long story short: People need to stop assuming &quot;Squad Automatic Weapon&quot; when they see &quot;Repeater&quot;.

      &lt;/rantlette&gt;

    • Drel Member
      June 27, 2009 at 2:48 pm #10248
      &quot;Skiia&quot;:2i0dgjjz wrote:
      Just because a weapon is fully automatic does not mean it cannot be accurate.

      <!– m –><a class="postlink" href="http://www.youtube.com/watch?v=eNAohtjG14c">http://www.youtube.com/watch?v=eNAohtjG14c</a>&lt;!– m –>

      An AK47 on full auto can be incredibly accurate. The only drawback is that it burns through ammo incredibly rapidly.

      So .. that should really be the only drawback in game.[/quote:2i0dgjjz]
      Am I the only person that found it funny that Skiia referenced a notoriously-INACCURATE weapon?
      For God’s sake, I’d already mentioned the AK’s inaccuracy (well, one reason for it, at the least):

      &quot;RenegadeJedi&quot;:2i0dgjjz wrote:
      (e.g. AK’s short sight length, if you want to think of real-world equivalents)[/quote:2i0dgjjz]
    • Inactive
      June 27, 2009 at 6:45 pm #10249

      We’re talking about fighting at closer range, though, not sniping people from 20 rooms away. Seriously.

    • CruelAngel Member
      June 27, 2009 at 11:11 pm #10255
      &quot;Walldo&quot;:10dk1idz wrote:
      I think the ‘repeaters are big two handed inaccurate weapons’ comes from the Jedi Knight series

      <!– m –><a class="postlink" href="http://starwars.wikia.com/wiki/Imperial_Repeater_Rifle">http://starwars.wikia.com/wiki/Imperial_Repeater_Rifle</a>&lt;!– m –>

      That is the crappiest picture possible to show, but it is indeed a big bulky weapon and when you use it, it is definitely more of a ‘spray and pray’ weapon. I never imagined LotJ’s repeaters to be like E-WEBs or anything like that.[/quote:10dk1idz]

      &quot;A fast and highly accurate ranged weapon&quot; – Straight from the second paragraph of the entry.

      But still, I think the original point was that if there are not going to be local restrictions on what kind of blasters people can use, then there should be balance between the various blaster classes, otherwise why bother with pistols at all and rifles outside of sniping?

    • Onasaki Participant
      July 27, 2009 at 8:31 pm #10640

      Exactly. Thank you. There should be a very good balance between them. I hate that everyone and their mother has a repeater, that’s why I try to avoid using one.

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