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This topic has 30 replies, 11 voices, and was last updated 16 years, 11 months ago by Modem.
Viewing 15 posts - 16 through 30 (of 31 total)
    • Inactive
      June 20, 2009 at 3:22 am #10150

      Most MUDs that have this type of command are RPI MUDs. They have both emote variables that work with mobs, other players, and objects, as well as action messages that you can set.

    • Inactive
      June 20, 2009 at 4:14 am #10151

      Some reason people keep wanting to try and make this a mush?

    • Inactive
      June 20, 2009 at 7:08 am #10154

      .. A MUSH is far removed from an RPI MUD, trust me. Go play Shadows of Isildur and tell me that’s a MUSH.

      -_-

    • Locksharp Participant
      June 20, 2009 at 6:27 pm #10156

      It’s hardly a mush command. ( If you really want to be picky, I played a mud recently that had a ‘pose’ command on it. )

      And it’s not like it would be something that would be enforced, you know? It would be there for people who would want to make use of it, the same as with any other social, channel, or command.

    • Onasaki Participant
      June 21, 2009 at 12:28 am #2698

      As have I, Lock. And yeah, RPI’s are NOT MUSHes. We’re not trying to turn the MUD into anything, we’re trying to make the MUD more RP friendly. Half and Half means it should call to both sides. PVP and RP.

    • Walldo Keymaster
      June 21, 2009 at 5:32 pm #10167

      I coded an actiondesc command to set your action description, as well as a player flag ‘noaction’ for abusing clowns.

      I have no idea when the command will be added to the mainport…probably around the same time as my makecutter skill…

    • Walldo Keymaster
      June 21, 2009 at 6:28 pm #10168

      I will play around with the emote code next and see about variables for targeting people

    • Walldo Keymaster
      June 21, 2009 at 6:42 pm #10170

      Here is something.

      There is indeed a $q token that appears to be what we want. However, there is also a line that says "only n can go with $"

    • RebornSinner Member
      June 21, 2009 at 7:53 pm #10115
      "Walldo":2xdgwya7 wrote:
      I coded an actiondesc command to set your action description, as well as a player flag ‘noaction’ for abusing clowns.

      I have no idea when the command will be added to the mainport…probably around the same time as my makecutter skill…[/quote:2xdgwya7]
      Awesome, thanks! <!– s:) –><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!– s:) –>

    • Avanga Member
      June 21, 2009 at 9:14 pm #10172

      I want your babies, Walldo.

    • Drel Member
      June 21, 2009 at 9:16 pm #10173
      &quot;Avanga&quot;:b9mswtnd wrote:
      I want your babies, Walldo.[/quote:b9mswtnd]
      …to eat or punch?
    • Onasaki Participant
      June 22, 2009 at 12:12 am #10177

      It would have to work with being able to understand that / = $N which = that target of said variable. Or something along those lines, I don’t know much about targeting besides from using OLC to make socials. It doesn’t have to be / it could work with whatever symbol you want. That’s on a normal keyboard. Not like something you get from alt-keypadding.

    • Locksharp Participant
      June 22, 2009 at 5:51 am #10185
      &quot;RenegadeJedi&quot;:3kwbzwsc wrote:
      &quot;Avanga&quot;:3kwbzwsc wrote:
      I want your babies, Walldo.[/quote:3kwbzwsc]
      …to eat or punch?[/quote:3kwbzwsc]

      To cuddle and love like my own.

    • Walldo Keymaster
      June 22, 2009 at 5:56 am #10186

      After many, many, many hours working with Gral, actiondesc is functioning on the Walldoport. There is still a bug or two to fix, and I’d like to get it to support $n (similar to how emote works) but it is there and it does its job.

    • Drel Member
      June 22, 2009 at 1:27 pm #10189
      &quot;Walldo&quot;:wnc2rej7 wrote:
      After many, many, many hours working with Gral, actiondesc is functioning on the Walldoport. There is still a bug or two to fix, and I’d like to get it to support $n (similar to how emote works) but it is there and it does its job.[/quote:wnc2rej7]
      Oh, God, the fun you could have with $n. &gt;.&gt;
Viewing 15 posts - 16 through 30 (of 31 total)
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