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Explained: The LotJ Timeline

by Xerakon

 

This guide was written with the purpose of granting a new player some insight into LotJ’s unique timeline/storyline system.

As Legends of the Jedi is an RP-enforced MUD, it contains a cyclical storyline for us to enjoy. A storyline (commonly known as a TIMELINE) is comprised of three parts, each known as an ERA. Each era contains a separate and significant part of the timeline and typically revolve around a major governmental shift and/or conflict between two factions. If we were looking at the official Star Wars story as a timeline, the following comparison could be made of our eras:

 

Era 1:  Old Republic versus rise of the Empire

Era 2:  Galactic Empire versus a scrappy Rebel Alliance

Era 3:  New Republic/Resistance versus a reformed Empire-type/Other outsider antagonist

A screenshot demonstrating how 'SHOWCLAN' can give basic story information.

 

Are all timelines like this? Are we always following “The Canon”?

No. Many of our timelines follow this example, but no two have ever been the same. In the past, we have had Mandalorians, Argazdans, Hapans, Chiss, Hutt Cartels, outsider threats, insider threats, criminal clans, and many more opponents that have risen to defeat the predominant clan of each era. We strive to create new stories each timeline that are different, interesting, malleable, and enjoyable. The above screenshot depicts a spin on the canon First Order that did not go according to plan due to player involvement!

 

So… Who decides what happens throughout a timeline?

The short answer is that a combination of Immortal planning and player interaction determines what happens. LotJ is unique in the sense that although the Immortals may plan for how a timeline begins, or how each era should progress, the players are ultimately the ones that are “living” the story out. Timeline stories and era events shift due to the decisions that influential characters and organizations make. Even the least-known character can change the galaxy, if they plan or handle it correctly.

 

How long is a timeline? Are there player wipes between each one?

There are no set time constraints on timelines or eras, but an era is generally between 6-9 months, making timelines somewhere in the ballpark of two years. You will have a good amount of time to either enjoy or to affect change within a storyline! Characters are not deleted or wiped until a timeline change occurs. However, sometimes the Immortals will wipe player shops, message boards, and player homes between eras to assist the galaxy from becoming cluttered by the remnants of inactive or bugged characters.

 

A screenshot of a 'HELP MOTD' file.

How do I know what era we’re in?

The login Message of the Day will tell you what era we are currently in, as well as a summary of events that got us there. If you are having trouble finding it, you can enter ‘HELP MOTD‘. Most players on the OOC channel can also answer this question for you – they just cannot go in-depth!

 

A screenshot displaying the 'NEWS' list and a news article.

Where can I find information on the history of current storyline?

By reading the news, of course! Entering the command ‘NEWS ALL’ will show you all of the news articles of the major events that have occurred during this timeline – Beware, it is long! You can read each article with ‘NEWS #’. This is the best method to quickly catch up on the events that have occurred thus far. For more in-depth information, you can always use IC communications (covered in another guide) for current information.

 

When will this era/timeline end?

We hold End of Era (EoE) and End of Timeline (EoT) events to mark the significant changes within the mud. These can be major battles or large RP events that your character can take place in. EoE and EoT events are typically known via a ‘CHANGES’ announcement, in which the staff will also ask the playerbase to submit applications for new characters, positions, or clans for the next era or timeline. This allows the entire playerbase an opportunity to take place as influential change agents as the story progresses into its next phase.

 

Now that you know how our unique storyline works and progresses, put that knowledge to use and enjoy the current story that Legends of the Jedi is offering! Please visit the other guides on LotJ’s website for more assistance in getting started.

 

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Recent In-Game News

Tensions Increase on Nal Hutta
[Bilbousa GNI Bureau] In recent days, activity has only increased as external interests across the galaxy look for ways to sway the tensions simmering among Nal Hutta's populace to their favor. Just hours ago, an unofficial news agency provided the following footage: [A recording plays...] The broadcast opens up the swamps of Nal Hutta and the tall towers standing over the city. The holo-camera pans over the spaceport to show Hutt citizens and police officers as usual, but in addition to this are an increased number of Battle Droids and Droidekas seemingly guarding the premises, with soldiers patrolling the streets, in particular the areas closer to the gates leading out of the city. Rumors pertaining to the swamplands have been circulating around the streets, but beyond that nothing as of yet has been confirmed to explain the sudden increased presence of the Trade Federation. Visitors to and from Nal Hutta are recommended to comply with all local laws laid down by the Hutt Clans. [The live feed resumes...] Although no official statements have been made by either government, locals have noted a sharp increase in the number of Trade Federation's droids in and near Bilbousa City and the Republic's clone forces in the Evocii camps. Sources suggest that the local factions supported by these two governments have received an approximately equal amount of aid so far. Anonymous organizers of the continued neutrality movement, however, have struggled to compete with the logistical muscle of these much larger governments, estimating that contributors have provided only a third of what the other factions have received. Earlier today, a tense meeting of multiple representatives of both the Republic and the Trade Federation was seen near the Evocii camp, although it ended peacefully. As more troops arrive, it seems only a matter of time before the situation spins out of control. Locals are pleading with the Hutt councils to reach a decision to defuse the situation soon, but the traditionally fractious clans show no signs of coming to consensus soon.

Factions on Nal Hutta Seeking Assistance
[Bilbousa GNI Bureau] The Bilbousa spaceport has been experiencing record traffic delays today as external interest in the planet's affairs escalates. All three factions on the planet have begun mobilizing in an ad-hoc contest to demonstrate logistical and political clout. The &kTrade Federation&k has sent a diplomat to the &kAnjiliac Kajidic Stronghold&k to serve as a liason and distribute gifts to Hutt clan leaders. The &kEvocii&k have begun working with the &kGalactic Republic&k to train and equip their own forces, with assistance needed in the Evocii &kcamps outside of the city&k. Meanwhile, the &kBesadii Kajidic&k has emerged as the most vocal proponent of &kcontinued neutrality&k in the aftermath of recent well-organized protests and are calling for any like-minded individuals to assist inside their stronghold. With this level of activity, it is only a matter of time before the situation escalates further. GNI will continue our live reporting on the events.

Recent Changes

Fill and Hidden/Buried Items
- You can no longer fill containers with buried items. Also, if you fill them with a concealed item, the item will no longer be marked as hidden inside the container.

Various Updates 6/17/2021
- The blood toxicity level for impacting forcers has been tweaked from "over 20" to "20 or greater". This is because we've allowed some pretty powerful spices as developments and intended to tune them to be unusable for forcers for balance, but I forgot that the threshold was set this way. - Removed "unused" race option from character generation and cleaned up some formatting and messaging shown in the process. - Mobs flagged as 'safe' will no longer try to assist with fights or attack people for committing property crimes. - Mental state can no longer go negative. This could only happen in specific situations and wasn't handled consistently by force abilities. It will always go up when something worsens your mental state and is on a scale of 0 to 100.

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