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Explained: The LotJ Timeline

by Xerakon

 

This guide was written with the purpose of granting a new player some insight into LotJ’s unique timeline/storyline system.

As Legends of the Jedi is an RP-enforced MUD, it contains a cyclical storyline for us to enjoy. A storyline (commonly known as a TIMELINE) is comprised of three parts, each known as an ERA. Each era contains a separate and significant part of the timeline and typically revolve around a major governmental shift and/or conflict between two factions. If we were looking at the official Star Wars story as a timeline, the following comparison could be made of our eras:

 

Era 1:  Old Republic versus rise of the Empire

Era 2:  Galactic Empire versus a scrappy Rebel Alliance

Era 3:  New Republic/Resistance versus a reformed Empire-type/Other outsider antagonist

A screenshot demonstrating how 'SHOWCLAN' can give basic story information.

 

Are all timelines like this? Are we always following “The Canon”?

No. Many of our timelines follow this example, but no two have ever been the same. In the past, we have had Mandalorians, Argazdans, Hapans, Chiss, Hutt Cartels, outsider threats, insider threats, criminal clans, and many more opponents that have risen to defeat the predominant clan of each era. We strive to create new stories each timeline that are different, interesting, malleable, and enjoyable. The above screenshot depicts a spin on the canon First Order that did not go according to plan due to player involvement!

 

So… Who decides what happens throughout a timeline?

The short answer is that a combination of Immortal planning and player interaction determines what happens. LotJ is unique in the sense that although the Immortals may plan for how a timeline begins, or how each era should progress, the players are ultimately the ones that are “living” the story out. Timeline stories and era events shift due to the decisions that influential characters and organizations make. Even the least-known character can change the galaxy, if they plan or handle it correctly.

 

How long is a timeline? Are there player wipes between each one?

There are no set time constraints on timelines or eras, but an era is generally between 6-9 months, making timelines somewhere in the ballpark of two years. You will have a good amount of time to either enjoy or to affect change within a storyline! Characters are not deleted or wiped until a timeline change occurs. However, sometimes the Immortals will wipe player shops, message boards, and player homes between eras to assist the galaxy from becoming cluttered by the remnants of inactive or bugged characters.

 

A screenshot of a 'HELP MOTD' file.

How do I know what era we’re in?

The login Message of the Day will tell you what era we are currently in, as well as a summary of events that got us there. If you are having trouble finding it, you can enter ‘HELP MOTD‘. Most players on the OOC channel can also answer this question for you – they just cannot go in-depth!

 

A screenshot displaying the 'NEWS' list and a news article.

Where can I find information on the history of current storyline?

By reading the news, of course! Entering the command ‘NEWS ALL’ will show you all of the news articles of the major events that have occurred during this timeline – Beware, it is long! You can read each article with ‘NEWS #’. This is the best method to quickly catch up on the events that have occurred thus far. For more in-depth information, you can always use IC communications (covered in another guide) for current information.

 

When will this era/timeline end?

We hold End of Era (EoE) and End of Timeline (EoT) events to mark the significant changes within the mud. These can be major battles or large RP events that your character can take place in. EoE and EoT events are typically known via a ‘CHANGES’ announcement, in which the staff will also ask the playerbase to submit applications for new characters, positions, or clans for the next era or timeline. This allows the entire playerbase an opportunity to take place as influential change agents as the story progresses into its next phase.

 

Now that you know how our unique storyline works and progresses, put that knowledge to use and enjoy the current story that Legends of the Jedi is offering! Please visit the other guides on LotJ’s website for more assistance in getting started.

 

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Recent In-Game News

Emperor's Final Revenge - Disaster Strikes
Your holoviewer spins up again and the Imperial Cog appears, fading to the Emperor on the bridge of the Death Star, a planet swirling in white behind him through the viewport, "Good evening, Galaxy. It is time to finally settle the score once for all and test out the true power of this weapon. Hoth: a source of ultimate treachery against my Empire. The amount of undo stress this place has caused the Galaxy is irrefutable, housing the Rebellion and Jedi's attempts against me." He looks off-screen, "Set the weapon to 100%." They reply, tentatively, "...but..th..Emperor..the last time w-" Suddenly, Maldiv's hand raises and he clenches a black-gloved finger and thumb together. Choking sounds are heard off-camera and the Emperor lifts his hand, "Insolence." Suddenly, his finger and thumb meet and you hear a sickening POP! just before something hits the floor. The Emperor's gaze shifts elsewhere, "Set the weapon to one. hundred. percent." A different, fear-stricken voice replies, "Yes, Lord Emperor. Right away, your Majesty." The view flicks to the Death Star in the Hoth Sector, positioned between the planet and its sun. The superweapon charges, its bowl pulsing with light again and again, brighter and brighter. The color of the reflective material shifts to a pure white, and the feed begins to crackle. Audio pops, and the weapon activates. Looking through now-violent static, just infront of the Death Star, a swirl of purple and blue appears, spreading out and enveloping the system. The camera's color cuts out, the instability of the feed increasing, and the small moon base tilts rather violently, striking due to its size. Suddenly, you hear a strained voice, through crackling static, "Noo-" before the feed cuts abruptly off. There has yet to be any word of Emperor Rocik, the Imperial Death Star, or signals from the Hoth system. Reports from the galaxy have filtered in claiming Star Destroyers and other support craft randomly exiting hyperspace at random coordinates, causing mayhem with planetary shipping lanes and untold damage due to colliding ships at the unexpected arrivals.

The Imperial March of the Death Star
The Imperial Cog pops onto your holoviewer with a low boom, fading to the bridge of the Death Star. Atop an obsidian-laden throne near the back of the bridge, the Lord Emperor sits, wrapped in black. Out of the viewport behind him, you see a planet steeped in swirling hues of orange and yellow. "Good evening, Galaxy. For too long has Bespin harbored deplorables--those terrorist forces that have struck out against my vision. Criminality breeds in kind here. Ship stripping and other forms of thievery are all but common place. I deem the planet a lost cause." Expressionless, he looks off camera, "Fire when ready." Your view flicks to outside of the Death Star, positioned between Bespin and the system's sun. The bowl of the weapon is already pulsing brightly and deadening, as previously seen, "80% capacity. Engage." Suddenly, four tendrils of bright red arc from the edge of the bowl towards the central spire, melding into a thick red beam that shoots towards Bespin. Fire immediately ignites with the atmospheric gas, and webs of red and orange arc widely over the stratosphere before the entire planet EXPLODES in a flash! The view hangs a moment before flicking back to the Emperor, but the feed appears slightly fuzzier, and the audio throws static. "The scores are al**st settled. Next, Hot*, and af***? Hmm..*erhaps I'll visit my dear friend Devin on Korr**an. He can be L-." In static, the Emperor chuckles heartily as the holoviewer suddenly cuts out as the feed is disrupted. Shortly after the broadcast, reports of hyperlane disturbances were reported around the Anoat sector: navcomputers were unwilling to recognize the Anoat system, and after the events cleared, many reported being pulled out of hyperspace and unable to recalculate. All of these reported incidents were accompanied by a complete and utter loss of communications. It is unclear if the Imperial new weapon intentionally causes this, or if it was merely a coincidence as such phenomena have occured before.

Recent Changes

Auto-rebooter is Back!
Our friendly neighborhood LotJ Discord Bot now monitors the MUD to see if it goes down or is lagged out. If there's nothing for 2 minutes or more, it will kill and reboot the MUD automatically and post a message to #general in Discord. If you notice anything funny with this, please let Rojan know ASAP! If you are found to be abusing this somehow to intentionally lag out and kill the MUD, there will be severe punishments and potentially even bans.

Maw Installation EoE Reward Time
Far enough into the era that I can sit down and focus on this now. As promised in Changes 1751, Pirates of Round 1 and Imperials of Round 2 will win major prizes of 50 Invisible Market Coins. Those who were on Team Pirate for Round 2 will receive minor prizes of 25 Invisible Market Coins. The reward can only be claimed by each account once, and you only receive one reward (whichever one was the higher reward). I'll be paging accounts to let each of you know what duraprize you qualify for. Once you have your account page, immchat on your reward ON the character you want the reward. Please conform to HELP IMMCHAT when requesting your reward. At some point, you're immchat of "This character." or some other not very descriptive immchat is going to get you a very blank look.

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