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Explained: The LotJ Timeline

by Xerakon

 

This guide was written with the purpose of granting a new player some insight into LotJ’s unique timeline/storyline system.

As Legends of the Jedi is an RP-enforced MUD, it contains a cyclical storyline for us to enjoy. A storyline (commonly known as a TIMELINE) is comprised of three parts, each known as an ERA. Each era contains a separate and significant part of the timeline and typically revolve around a major governmental shift and/or conflict between two factions. If we were looking at the official Star Wars story as a timeline, the following comparison could be made of our eras:

 

Era 1:  Old Republic versus rise of the Empire

Era 2:  Galactic Empire versus a scrappy Rebel Alliance

Era 3:  New Republic/Resistance versus a reformed Empire-type/Other outsider antagonist

A screenshot demonstrating how 'SHOWCLAN' can give basic story information.

 

Are all timelines like this? Are we always following “The Canon”?

No. Many of our timelines follow this example, but no two have ever been the same. In the past, we have had Mandalorians, Argazdans, Hapans, Chiss, Hutt Cartels, outsider threats, insider threats, criminal clans, and many more opponents that have risen to defeat the predominant clan of each era. We strive to create new stories each timeline that are different, interesting, malleable, and enjoyable. The above screenshot depicts a spin on the canon First Order that did not go according to plan due to player involvement!

 

So… Who decides what happens throughout a timeline?

The short answer is that a combination of Immortal planning and player interaction determines what happens. LotJ is unique in the sense that although the Immortals may plan for how a timeline begins, or how each era should progress, the players are ultimately the ones that are “living” the story out. Timeline stories and era events shift due to the decisions that influential characters and organizations make. Even the least-known character can change the galaxy, if they plan or handle it correctly.

 

How long is a timeline? Are there player wipes between each one?

There are no set time constraints on timelines or eras, but an era is generally between 6-9 months, making timelines somewhere in the ballpark of two years. You will have a good amount of time to either enjoy or to affect change within a storyline! Characters are not deleted or wiped until a timeline change occurs. However, sometimes the Immortals will wipe player shops, message boards, and player homes between eras to assist the galaxy from becoming cluttered by the remnants of inactive or bugged characters.

 

A screenshot of a 'HELP MOTD' file.

How do I know what era we’re in?

The login Message of the Day will tell you what era we are currently in, as well as a summary of events that got us there. If you are having trouble finding it, you can enter ‘HELP MOTD‘. Most players on the OOC channel can also answer this question for you – they just cannot go in-depth!

 

A screenshot displaying the 'NEWS' list and a news article.

Where can I find information on the history of current storyline?

By reading the news, of course! Entering the command ‘NEWS ALL’ will show you all of the news articles of the major events that have occurred during this timeline – Beware, it is long! You can read each article with ‘NEWS #’. This is the best method to quickly catch up on the events that have occurred thus far. For more in-depth information, you can always use IC communications (covered in another guide) for current information.

 

When will this era/timeline end?

We hold End of Era (EoE) and End of Timeline (EoT) events to mark the significant changes within the mud. These can be major battles or large RP events that your character can take place in. EoE and EoT events are typically known via a ‘CHANGES’ announcement, in which the staff will also ask the playerbase to submit applications for new characters, positions, or clans for the next era or timeline. This allows the entire playerbase an opportunity to take place as influential change agents as the story progresses into its next phase.

 

Now that you know how our unique storyline works and progresses, put that knowledge to use and enjoy the current story that Legends of the Jedi is offering! Please visit the other guides on LotJ’s website for more assistance in getting started.

 

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Recent In-Game News

Republic Declares War On Crimson Fang Bombers
The Galactic Republic symbol appears on the screen and begins to rotate as the galactic anthem plays in the background. The Image shifts to Chancellor Carrick d'Ashar in his office, Vice Chancellor Ido- Oron Ibadiban, Senator Aurel Rusa and Senator Cort Luxia flanking him on either side. The Chancellor's face looking almost saddened, he begins, "People of the Republic. With the growing attacks against the Republic by the menacing criminal organization Crimson Fang, action must be taken to swiftly liberate the fears the Republic people have in this dangerous time. The Fang have enacted multiple attacks against the citizens of the Republic and the Republic's own personnel. With these circumstances the Senate has called for an emergency vote on how to proceed. Multiple attempts at a diplomatic medium have been attempted with this organization and have simply lead to more attacks on the people of the Republic." He takes a deep breath as he continues, "So it is with a heavy heart that I must inform the people of the galaxy that the Republic has declared of state of emergency and war declaration against Crimson Fang. This was not something we took lightly to deciding, but the peace and prosperity of the people of the Republic is a priority and the Republic will do what must be done to ensure their safety." The anthem begins playing and it shifts to the image of the Galactic Republic symbol. After a brief moment, the image vanishes as the broadcast ends.

Republic Warns of Threats, Bombings Continue
The Galactic Republic symbol appears on the screen and begins to rotate as the galactic anthem plays in the background. The Image shifts to Chancellor Carrick d'Ashar in his office, The ithorian Vice Chancellor Ido- Oron Ibadiban standing off to his side. "People of the galaxy. We've received threats from a criminal organization by the name of Crimson Fang against the citizens and ports of the Republic." A somber expression passes his face as he continues, "The Republic will not give in to the threats of a criminal organization and will meet them in full force. The people of Dac and Ithor are urged to be cautious in the streets as these murderers may attempt serious harm against the people. The Republic is actively working to locate and apprehend the suspects to ensure the peace and prosperity of it's people. The Republic stands strong and will not shrink from a threat and will ensure the safety of its own." He stands as the anthem begins playing and it shifts to the image of the Galactic Republic symbol. After a brief moment, the image vanishes as the broadcast ends. The screen is filled with images of various small shops, damage from explosions and fire quite evident. A female voice begins speaking in basic as the images change showing the damage. "Yesterday afternoon multiple Republic owned permit shops and nearby businesses were attacked with explosive devices on Coruscant, doing significant damage to nearby infrastructure and causing panic in the streets. Several hours later, similar explosions where reported inside the Republic Permit Shop on Dac. Both attacks where claimed by anonymous beings claiming to be members of the Crimson Fang, A group of known terrorists, already known to be responsible for the destruction of the Ithor security checkpoint last week." The image fades as the woman stops speaking.

Recent Changes

Open the Flood Gates: Force Applications
Now that things have settled a bit, we are looking to throw Force back into the mix. The Jedi and Sith Orders have been nothing more than myth and rumor since the advent of the hyperdrive. The Sith and Jedi Masters have found that now is the time to work their machinations: For better or for worse. The eternal schism of the Jedi and Sith is not forgotten by members of these sects, and so they continue to work against and thwart each other's plans when able. What we are looking for: Jedi and Sith Master applications to spread their respective word and/or influence. What to put in your application: Goals and methods on how you plan to build up and operate your Order within the current galactic framework. We will be working with accepted applicants on the finer points of how Forcers will fit into the greater story of the timeline. [Note]: As usual, existing characters need not apply.

Quest Credit Return Tweaking
An overall guideline for quest returns has been no more than 300,000 credits an hour. Depending on the ease of the quest, it may be significantly lower. However, we have found several quests that gave well over that guideline, with some being well over the million marker. We're auditing quests as we find them to ensure their payout is on par, so do not be surprised if your hotspot quest that was netting you a million credits an hour suddenly gets reduced to something more reasonable.

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