How to Create a Character

by Xerakon
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This guide was written with the purpose of seeing a new player through the process of creating a new character (chargen).

LotJ’s immortal staff have built a vast universe that is constantly being tweaked, updated, and improved. Our players have taken this universe and created intrigue, plots, and events via roleplay that can change the face of the galaxy overnight. Whether you are interested in being involved with galactic politics or simply keeping up with other characters in a small conversational fashion across one or two planets, the first step you will need to take is to create your character in order to begin their journey.

A screenshot of the LotJ login screen.

Character Name

So, let’s start off first with your character’s name. Your character’s name reflects who you will portray, and there are a few guidelines you must adhere to when creating it. ‘HELP NAME‘ can assist you with this, but the basics to remember are: No taking names from aspects of pop culture (novels, movies, television, anime, video games, etc.) – Please be original! Your name also must make common sense and belong in the Star Wars universe. Deke, Bob, McKalon are all perfectly acceptable names – SithDarkness, TheGreatOne, FlyHighGryffindor are not.

A screenshot of the LotJ disclaimer statement.

For this guide, I have gone with the name Ratt. You will be asked to make sure that the name you have selected is correct, and then to create a password. Pick something that you can remember, as you will use it to log in each time you join LotJ. A disclaimer will then be presented to you, informing you of our terms of service and media rights and such. Please read it carefully, and type in ‘I AGREE’ (if you do agree) to continue.

A screenshot of e-mail address input and a referral question.

Next, you will be asked for your e-mail address. This is to assist with password recovery, and can be changed at any time. LotJ will never send spam to you.

You will next be asked if you have played Legends of the Jedi before. If you have not, it will ask you how you found us. Please answer this in as much detail as possible – We want to be able to focus our recruiting efforts appropriately.

A screenshot of the racial selection screen.

Race Selection

Tip: Please read the following information very carefully, but do not be afraid to create a basic Human to get into the game, access all of the help files, and conduct further research before creating a true “first character”. The race-related commands (once you are in the galaxy) can be accessed with ‘SHOWRACE’.

Advanced Races and Account Points

There are a few things you will need to know about before deciding which race you would like to play. First and foremost are your account points. As a new player, you likely to do not have an account, much less any account points. Account points (‘HELP POINTS‘ for more information and how to gain them – or visit the Account Creation and Account Points System guide) are required to purchase most of LotJ’s races. However, the staff have set aside a diverse selection of races for a new player to begin with. On the racial selection prompt, you will notice there are four categories and four colors with special identifiers:

Light blue: Free races

Dark blue: Races that requires points to purchase.

Green: Application-only races.

Red: Application-only races for which your account has been approved.

*: These are the only races that are allowed in the Empire or Imperial-type clans. ‘HELP IMPERIAL_RACES‘ for more information.

Application-only races are considered as being very powerful, era-specific, or having a very stringent roleplay requirement. As a tip, a brand-new character will likely not receive approval for an application-only race. Your best bet will be learning to play and proving your roleplay on a free race, and then applying for an app race later!

A screenshot of 'HELP TSURR'.

Race Research

We strongly suggest that you use our help system to find general information on the race you are interested in. During chargen, you are limited to viewing racial stats and help files for basic information. However, there is a lot of information to be aware of. If you wished to play a T’Surr (which are a more advanced and costly race), you would know by their help file that they are an overly aggressive race. This is important because there is a rule on LotJ that states: “If you choose an alien race, you must roleplay it accordingly. Failing to adhere to racial role play styles will result in a warning by an immortal, and you will be given one week to adhere to the racial role play of the character you are playing. In the event that role play is still inadequate, you will be stripped of the race, and any applicable deposit will not be refunded. When in doubt, ask for advice.” Essentially, you must roleplay the race as intended. There are exceptions, but they are on a case-by-case basis. In this example, roleplaying a pacifist T’Surr is against the rules.

A screenshot of the class selection screen.

Class Considerations

The next consideration for your race will be what you want to end up doing in the galaxy. Due to how chargen flows, you will finalize your class after your race, but it is important to know what you want to do while you are looking at your race. Your stats (strength, dexterity, constitution, intelligence, wisdom, charisma, and luck – ‘HELP STATS‘), combined with your racial strengths and weaknesses, play a crucial part in what you can do as a character. The admin staff have created summaries and tables for each race that will help you to determine best fits for what you would like to do.

A screenshot of the T'Surr racial table.

Typing in the name of a race will bring up a summary table for that race. It will display any bonuses to stats that the race inherently has, starting hit points, account point costs, and the racial class table. If you have points to spend on the race, it will prompt you to ensure that you want to spend your points on that race. However, you may not have points as a new player, so we’ll pick a free race to look at.

A screenshot of the Human racial table.

Racial Class Tables

Racial class tables lay out a grid of each class with a point value assigned to show how good they will be able to perform as a main in a certain class. Point values denote a range of levels attainable as that class main. Looking at the Human race, for example, you can see that if you want to be a fighter, a Human Combatant is going to give you the strongest ability to do so. That race/class combination gives you the most amount of combat levels at point value 5. You also will be able to see that you will be a decently capable diplomat(3), leader(4), espionist(3), and scientist(4). Knowing the entire range of your intended race/class is very important, as it will tell you what skills you can expect before you commit to a race. Once you have a character created, you can use the command ‘SLIST ALL’ to tell you what skills are available in each class at each level.

Level Expectations

It is important to note that the class point values are generally very good ranges of what levels you can expect for your character. However, they are just ranges. It is not uncommon to not get the exact level that you want. If you do find yourself creating a new character that is a little below your goal level in a certain class, it is possible to achieve your goal via training, random stat gains, and cybernetics later in the game – but only up to a certain amount. Take heart, however, in the knowledge that Humans will always reach maximum level in their main class – so they are a perfect starting race to learn your way around your chosen class.

A screenshot of gender selection.

Gender Selection

Once you have decided on your race, you will be asked to confirm the selection and reminded of your starting health points, and asked for your gender. The gender you select is for roleplay purposes only. No stats or other factors will change due to your choice of gender.

A screenshot of the class selection screen.

Class Selection

Next, you will be asked to choose your class. This is where all your planning during racial selection comes into play! Following our example of a Human fighter, you will want to select 1 for Combat. You will again be reminded by a prompt that you are choosing your race and your class, and it will ask you if you are ready to continue. If you are an experienced player, if you press Y here for a paid race, your points will be deducted. You also will have the opportunity here to enter an advanced screen to purchase levels, if you can afford them via account points. New players will be directed towards features.

A screenshot of the custom features and prompt selections.

Custom Features

The first feature you can customize is your hair color. Races have pre-set hair colors, and hair colors can be changed later in the game via dye kits. Once you select whatever color you wish, you will need to input ‘DONE’ to move on to the next customization: skin color. Again, each race has their own range of skin colors, and skin color can NOT be changed later – so choose wisely! Confirm your selection with ‘DONE’ once more, and you will move on to prompt selection. Your prompt is very important and shows general information about your character after each line that appears in LotJ. The staff offers four default prompts, and prompts can be customized after chargen via LotJ’s very robust prompt token system. On our forums, you can find threads where players have submitted their own prompts for others to use. As a starting prompt, I would suggest #3, as it will give you the most information – including who is close to your character. For more information on prompts and prompt tokens, ‘HELP PROMPT‘. Once your prompt has been chosen, your character is ready to enter the galaxy. Congratulations!

A screenshot of the 4-digit code to enter the game.

Login Number Check

You will be shown a brief welcome message and your character is created in the Newbie Academy Station. Typically, at this point (and every time you log in), there will be some sort of prompt followed by numbers that you will need to enter to gain access to the MUD. This helps to combat against botters and auto-loggers. In this example, you would just type in ‘9484’ and continue with the logging in process.

Any time that you go through chargen after this first time will be a very similar, if not shorter, process. Now that your first character is created and logged in, you can begin to explore the Newbie Academy and enjoy all that Legends of the Jedi has to offer! Please visit the other guides on LotJ’s website for more assistance in getting started.

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Author Walldo
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Recent In-Game News

ORA Attempts to Capture Ryloth, Trade Federation begins Galactic Deployment
Holoviewers flash as Qayla Z. brushes hair away from her eyes. She looks down to some flimsiplast notes on her desk before addressing the galaxy, "In the wake of a repulsed attempt to liberate Tatooine last night, our sources report that the Outer Rim Coalition returned to deep space to regroup and plan their next attempt. While GNI is uncertain of the actual events that took place on Tatooine last night, several of our correspondents have sent information forward that the desert planet was captured by the Outer Rim Coalition militia, then overtaken by the Empire around an hour afterwards. While we are uncertain of the O.R.C.'s path forward, we expect--" [BREAKING NEWS ALERT] The alert overwhelms the Balosar's broadcast for a moment as the camera switches to security camera footage on Ryloth, cycling through various positions and angles. Curious mobile mining machines that appear to have been converted into some form of troop transport explode out of the rocky cavern and tunnel walls. &061O&093uter &061R&093im &061C&093oalition militia soldiers disgorge into the underground city. The sound of boots stomping down ramps and weapons powering up ring through the tunnels. Cordons are moved into place as defensive points are created and upheld throughout the city. Several &166Havo&166c Squa&166d commandos move warily through the rock tunnels, on their guard as they surround Jedi Master Oola Seela. She nods at the orderly distribution of forces around her, then speaks into her comlink for a moment. Several polished diplomats move out of the amongst the people, spreading the word about the Coalition's ideals. Heads begin nodding as the message seems to be well-accepted. Switching back to Master Seela, the Jedi appears to nod in agreement with the work going on around her. Turning towards the Havoc Squad commandos, she passes along a few datadisks and speaks for a few moments with them before making her way back to the starport. Orbital cameras capture an Eta-2 Actis-class Interceptor zipping past a Subjugator-class Cruiser raining turbolaser fire towards a nimble Praetor-class Frigate. The Interceptor links up with its hyperdrive ring and quickly disappears into lightspeed as the camera fades out. Replacing the scene once more is Qayla Z., who appears rather irritated that she was cut-off mid-broadcast, "So. It appears that the Outer Rim Coalition has once more decided to attempt to sway a population over to their cause. Let us hope that this does not embroil the galaxy in war once--" [BREAKING NEWS ALERT] Viewscreens cycle from planet to planet as orbital satellites are silent witnesses to Trade Federation bulk landers cutting across space and down towards various surfaces. A few feeds remain to capture entire droid companies activating and stomping out on patrol. Audio crackles to life as a loudhailer booms to the citizens on what appears to be Corellia, "This is a Trade Federation protection patrol. Return to your homes immediately. A curfew is now in effect. Anyone congregating in a public area may be subject to imprisonment. This is for your own safety. I repeat--" And so the mechanical voice does, as the scene fades. Shaking with anger over yet another interruption, Qayla Z. returns once more, "Well. With the Trade Feder--" *DZZZZT* Static covers the broadcast as Jedi Master Oola Seela's features dominate the holos, mid-sentence, "--hacked in? Yes? Very well. Citizens of the galaxy, this is the oppression I have spoken of. When will enough be enough? Perhaps you are fine with others being enslaved as long as they are not yourself. After all, the Outer Rim may be far from where you live. Perhaps you are alright with these slavers being your rulers and masters from afar... But now they show their strength, their arrogance, in your streets and on your doorstep. Whether you have supported the Coalition or not, I ask now - when will you take a stand? Look closely at this representation of your future beneath the durasteel fist of the Federation - locked in your homes because people on the other side of the galaxy do not wish to be slaves. Rise up--" The broadcast is abruptly cut, replaced by the GNI technical difficulties screen.

Jedi Master Seela forms Outer Rim Coalition, recruits Havoc Squad for Assault
Holos across the galaxy flicker through static to a scene of an upset Balosar woman with putty smudged over half of her face and wearing a spotless set of mechanics coveralls. Her voice comes through almost as a whisper as she looks down the corridor at Kala'uun Spaceport at the landing zone. Her voice, sounding huskier than usual, clips through, "This is, uh... Tayla.. uh.. P." She looks around nervously at a gathering of Twi'leks that are some ways off and not paying her the least bit of attention, "We've tracked Master Seela to Ryloth, where we have received word that she has formed what is being called the Outer Rim Coalit-" she screeches as an automated cleaning droid bumps into her foot, then she takes off running down one of the tunnels in fear. The holocam's autotracking, now subject-less, attempts to zoom in on people left within the scene. After some focusing issues, the holocamera settles on Jedi Master Oola Seela, who is addressing several Twi'leks. These warriors are wearing fresh uniforms with the letters &093O&061R&093C on their shoulders, and are covered in repainted CEC lomtex-grade armor and helmets. A large CR25 Trooper Carrier's ramp begins to lower in the background as beings in orange and white commando armor stride towards the gathering. The audio feed cuts in and out due to the distance. "-all militia will rendevous at the station. Tonight, we will prepare for a preliminary assault on-" She nods at the commandos as they arrive, "-is Havoc Squad. I worked with them before on- *** - no fiercer soldiers exist in the galaxy. They will assist us tonight as the Outer Rim Coalition descends-" The squad's sergeant nod in agreement, then halts as one of the commandos with a communications backpack suddenly turns towards the holocam. Their carbine raises and a streaking blaster bolt zips in and destroys the holocam. A few moments of dull black cover the screen before it flashes up with the GNI logo followed by some jargon about technical difficulties, all backed with lovely turbolift music.

Recent Changes

Welcome to the EoE Event: Rise of an Empire
Howdy folks! Don't worry - We will be starting on-time. This is just a heads-up for sort of what to expect. EoE will begin at 8pm EST/5pm PST. There will be a series of broadcasts that I will then post into a big news. Feel free to act as your characters would afterwards. As I brought up in the last changes announcement, we will be trying to cater to folks that get home after things are underway and the event begins to morph phases. Keep an eye out for an announcement about transportation shuttles. As always, we appreciate you bearing with us and taking things like Jedi Masters coming out of retirement to help be plot devices and help stir up some action in stride. Give us abit of time to finish drafting broadcasts and finishing last minute preparations, and we'll begin. EDIT: For the duration of EoE, we will be removing the 30 minutes between alt-hopping restrictions.

Various Updates 08/04/2021
For players: - A variety of early tweaks to the new planet AI system: Crime will not go up as aggressively if you have slightly below neutral public opinion, and military cost has been reduced. A few tweaks to display of information on showplanet, too. - Fixed the bug causing pirates to immediately set crime to 100, and the bug causing there to be 5x more police mobs than intended. - Otherwise non-aggressive mobs (citizens, especially) will no longer randomly join fights in the room except if another copy of the same mob is involved in the fight. For staff: - onSpawned lua triggers on mobs will now fire when the mob is manually invoked or invoked via progs. - You can now redit flags +flagname or redit flags -flagname to set a flag to true or false regardless of the existing value. - rlist aispawn now shows the list of rooms in your currently assigned area which are eligible to spawn AI mobs. They will not spawn in rooms which are: spacecraft, nofloor, private, player homes, nomob, noai - mpstat, rpstat, and opstat will show at the end if the thing has a lua prog set, and you can use (m/o/p)pstat <thing> lprog to view the prog.

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