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Understanding Race, Class, and Max levels

by Telestrial

Why do races vary in cost and levels? Why do some races excel in a class, but are inadequate in another? Help!

 

To understand the connection between class, races, and max levels, we have a few commands at our disposal. Mainly, ‘SHOWRACE’ and ‘SLIST’, but there is at least one other I’ll detail towards the end of this guide. When you type ‘SHOWRACE’ by itself, you get a list of every race in the game:

 

A screenshot of the 'SHOWRACE' command.

 

Showrace

To look more closely at a race, simply follow ‘SHOWRACE’ with the name OR number of the race as you see it above. If I wanted to look at the human race, the command is ‘SHOWRACE HUMAN’ or ‘SHOWRACE 1’. Here is what comes up:

 

A screenshot of 'SHOWRACE HUMAN'.

What we’re going to focus on is the bottom half of this readout, starting at the red arrow. The grid you see will show you the range of levels this race will get in each class depending on what main class you chose in character selection.

 

For example, if you want to find out the approximate levels of a human with a combat main class, you would read the first line of the grid from left to right (the one starting with the red 5). At the top of the grid, you can see which profession each number corresponds to, and at the bottom you can see the range of levels associated with each number.

 

What’s the benefit of this, you might be asking yourself? Well, when we use ‘SHOWRACE’ to see the range of levels a character gets in each class, we can then use ‘SLIST’ to figure out the character’s true potential. You simply type ‘SLIST’ followed by the class. Note: You must use quotes for “bounty hunting”

 

Let’s keep with our human combat main example. As you can see from the grid in the last section, they have a light blue 3 under “ESP” (espionage). Reading the ranges, we see that 3 corresponds to anywhere from 71-100 levels. If we type ‘SLIST ESPIONAGE’ we can see what that means:

 

 A screenshot of 'SLIST ESPIONAGE'.

Remember, the range is 71-100, so that means that a human combat main will always be able to learn sabotage, but will never be able to learn camera_sweep. It’s likely they will have makecamera, but it is unlikely they will learn monitor_camera and so on. This is a great way to understand what you can expect from a race level-wise.

 

Showrace Abilities

One last thing I want to mention about ‘SHOWRACE’ is that some races have special active or passive abilities that you can view with the command. As an example, let’s look at ‘SHOWRACE ABYSSIN’:

 

A screenshot of 'SHOWRACE ABYSSIN'.

You will notice that between the stat/point cost/skincolor section and the level approximation there is added text starting in light blue. This tells us that Abyssin are big pieces of meat that regenerate health at an improved rate and, because they only have one eye, sometimes have trouble firing blasters. One important thing to understand is that the races with these benefits typically cost points to buy. Points come from character death or are given out by immortals for great roleplay, submitting bug reports, submitting ideas (only ideas that make it into the mud get points, and helping make content for the mud.

 

Mainchange

Another great way to test out a character’s levels on something you’ve already rolled is to use ‘MAINCHANGE’ before you hit level 30 in anything. The first thing you need to do, though, is get to level 3 in each class. Before this, your max will be hidden. Once you can see your max, though, you can set your main class and look at what your max levels will be at no penalty to you.

 

Force

This is a discussion for another guide, but understand that if you have Force and get awakened, you will pick a sub-class that gives you a significant level bump in several areas. ‘HELP SUB-CLASS‘ for more information.

 

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Recent In-Game News

Tensions Increase on Nal Hutta
[Bilbousa GNI Bureau] In recent days, activity has only increased as external interests across the galaxy look for ways to sway the tensions simmering among Nal Hutta's populace to their favor. Just hours ago, an unofficial news agency provided the following footage: [A recording plays...] The broadcast opens up the swamps of Nal Hutta and the tall towers standing over the city. The holo-camera pans over the spaceport to show Hutt citizens and police officers as usual, but in addition to this are an increased number of Battle Droids and Droidekas seemingly guarding the premises, with soldiers patrolling the streets, in particular the areas closer to the gates leading out of the city. Rumors pertaining to the swamplands have been circulating around the streets, but beyond that nothing as of yet has been confirmed to explain the sudden increased presence of the Trade Federation. Visitors to and from Nal Hutta are recommended to comply with all local laws laid down by the Hutt Clans. [The live feed resumes...] Although no official statements have been made by either government, locals have noted a sharp increase in the number of Trade Federation's droids in and near Bilbousa City and the Republic's clone forces in the Evocii camps. Sources suggest that the local factions supported by these two governments have received an approximately equal amount of aid so far. Anonymous organizers of the continued neutrality movement, however, have struggled to compete with the logistical muscle of these much larger governments, estimating that contributors have provided only a third of what the other factions have received. Earlier today, a tense meeting of multiple representatives of both the Republic and the Trade Federation was seen near the Evocii camp, although it ended peacefully. As more troops arrive, it seems only a matter of time before the situation spins out of control. Locals are pleading with the Hutt councils to reach a decision to defuse the situation soon, but the traditionally fractious clans show no signs of coming to consensus soon.

Factions on Nal Hutta Seeking Assistance
[Bilbousa GNI Bureau] The Bilbousa spaceport has been experiencing record traffic delays today as external interest in the planet's affairs escalates. All three factions on the planet have begun mobilizing in an ad-hoc contest to demonstrate logistical and political clout. The &kTrade Federation&k has sent a diplomat to the &kAnjiliac Kajidic Stronghold&k to serve as a liason and distribute gifts to Hutt clan leaders. The &kEvocii&k have begun working with the &kGalactic Republic&k to train and equip their own forces, with assistance needed in the Evocii &kcamps outside of the city&k. Meanwhile, the &kBesadii Kajidic&k has emerged as the most vocal proponent of &kcontinued neutrality&k in the aftermath of recent well-organized protests and are calling for any like-minded individuals to assist inside their stronghold. With this level of activity, it is only a matter of time before the situation escalates further. GNI will continue our live reporting on the events.

Recent Changes

Fill and Hidden/Buried Items
- You can no longer fill containers with buried items. Also, if you fill them with a concealed item, the item will no longer be marked as hidden inside the container.

Various Updates 6/17/2021
- The blood toxicity level for impacting forcers has been tweaked from "over 20" to "20 or greater". This is because we've allowed some pretty powerful spices as developments and intended to tune them to be unusable for forcers for balance, but I forgot that the threshold was set this way. - Removed "unused" race option from character generation and cleaned up some formatting and messaging shown in the process. - Mobs flagged as 'safe' will no longer try to assist with fights or attack people for committing property crimes. - Mental state can no longer go negative. This could only happen in specific situations and wasn't handled consistently by force abilities. It will always go up when something worsens your mental state and is on a scale of 0 to 100.

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