Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

 

OOC and Newbie Channels

by Zeromus

 

On Legends of the Jedi, you will find that much information about the game will come from your use of the OOC and Newbie channels. The OOC and Newbie channels are combined. Characters that are currently beneath level 100 will show with the (NEWBIE) tag on OOC and will be updated to the standard (OOC) tag at and above level 100 in any class. Other tags you will see on OOC include (RPC) and (IMM); these denote members of the Roleplay Council and the Immortal Staff respectively. If you are given a directive by them regarding your OOC conduct, please follow it or there may be consequences. There are a variety of topics that can and cannot be discussed on OOC.

The topics that can be discussed include and are not limited to:

  • Questions about tier 1 quests. These are quests that level you from 1 to 25 and can often lead to other, higher level quests. Please do not hesitate to ask about these.
  • Non-IC questions about mechanics. An OOC question about mechanics would be something like, “Can I wield two pistols at the same time?” vs an IC question such as “Where can I buy the best pistols to dual wield?”
  • General questions about where things are located. Questions such as “Where can I purchase ammunition?” can be answered with something like “Typically, ammunition can be found in engineering shops.” and not, “You can get the best ammunition cells in the shop on Jakku.”
  • Other games and real life current events. LOTJ has a community of people who have been around for decades and frequently do play other games together.  As long as it is kept civil, we encourage people to be friendly and discuss whatever they’d like within reason.

Topics that can not/should not be discussed on OOC include but are not limited to:

  • In-game current events, locations of high-level quests and items, etc. Discussions about what you are doing in-game or what your clan members might be doing are strictly forbidden. Do not ask questions about where specifically to find items, mobs, etc. Do not bring this sort of thing to OOC. Experienced players are encouraged to be as helpful as possible when a newbie asks this sort of question, however. When a newbie asks something like, “What are all the Korriban quests?” The answer should be something like, “Sometimes there are people in-character who can guide you through those quests. I’d recommend asking your clan or on commnet 0 for someone to help you out.” and not, “Ask ICly” or “Help explore.”
  • Reactions to character deaths. If you have been killed (permed) by another player, do not get on OOC to discuss it. If you feel you were wrongly killed you can address it with the Roleplay Council via the RPC channel instead.
  • Rule violations. These are to be discussed specifically with staff. They can be reached on the IMMCHAT channel or at [email protected]. If you are going to use IMMCHAT, make sure to read and understand ‘HELP IMMCHAT‘ beforehand.
  • Extended arguments. Having a debate about something is fine, but if the argument gets out of hand or extremely personal, participants can be silenced or the entire OOC channel will be shut off.

 

These are simply examples of what the OOC channel can and cannot be used for and do not cover all instances of what is and is not allowed. If you have questions, the RPC and staff are willing to answer them via the RPC and IMMCHAT commands. Good luck!

 

Is this guide helpful?
1 rating, 1 vote1 rating, 1 vote (+1 rating, 1 votes, rated)
You need to be a registered member to rate this post.
Loading...

Published
Categories learn to play
Views 4761

Comments

No Comments

Leave a Reply

Recent In-Game News

Naboo Annexed by Trade Federation, Political Families Assassinated
[-Theed Royal News-] [URGENT NEWS BULLETIN] The view opens to a full fleet of Trade Federation capital ships opening fire on Naboo's orbital defense cruiser as viewed from the ground. Flashes of light come from both sides of the battle, but it is eerily silent thanks to the camera's position on the ground, zoomed in from great distance. A panicked reporter is then shown standing in front of one of Naboo's elegant plazas. A crowd of residents run by, nearly knocking her over, but she regains her composure and says shakily, "Naboo is under attack! I repeat, Naboo is under attack! Just moments ago, the Trade Federation appeared with a full fleet and announced the annexation of the planet! Local defense forces are coordinating a response, but we will have more on this situation as-" A large explosion is heard nearby, and the feed turns to static. ... A shaky camera shows a full battalion of Trade Federation battle droids marching in unison down Pergola Way on Theed from an angle overhead, perhaps from inside a building. At the head of the battalion are a Vurk, a Feeorin female, and a Gamorrean. A hushed voice whispers into the camera, "Here on the ground, Trade Federation forces have swiftly taken control of the city. They are marching for the palace as we speak. Defense forces have been overwhelmed and have fallen back to the palace where they will make their last stand against this sudden invasion." A commotion is heard behind the camera and the feed quickly cuts out. ... The same reporter's voice is heard, a growing sense of unease in it now. There is no video feed, only audio played to a rotating image of the planet Naboo. "Our queen, Jecid Dannaa, has been captured. The palace, overrun. One of our contacts saw the Viceroy of the Federation leading the Queen as her prisoner onto a vessel, then leaving the system. Other members of Naboo's elective aristocracy residing in Theed have been placed under house arrest, and citizens ordered to stay off the streets. It's been... I can't..." Abruptly, the feed cuts out again. ... Screams are heard in the distance. Shaky camera footage partially obscured by greenery shows a well-dressed young adult running out of a large home's foyer. A battle droid emerges from the foyer. "Roger roger. Executing execution orders," it states monotonically before opening fire. Whispering is heard, perhaps the same reporter as in previous broadcasts. "They've executed every member of every aristocratic house in Theed. Politicians, family members, children. Our entire system of government is... " The voice becomes quiet as a clanking noise grows louder. A single blaster shot is heard, the camera falls to the ground, and the transmission ends.

Ithor Accepted into Galactic Republic
Several days ago... [Ithorian News Agency] The great Ithorian Herdship Cities are returning from their positions across the galaxy to join their counterparts anchored on Ithor for the Time of Meeting. Held every three years and presided over by the current High Priestess Vonnuvi Tanaab, this gathering of the priests of each herd serves as a rare opportunity for the traditionally autonomous and self-sufficient city populations to discuss the status of the Ithorian people as a whole. The Great Meet is expected to last for several days, and the topics to be discussed are kept closely guarded by the priests until its conclusion. Yesterday, broadcast from Coruscant... Chancellor Azaro Darminiel stands with a pleasant smile in front of the planetary flags of the Galactic Republic. "Greetings to all my fellow citizensof the Republic, new and old alike. Times are dark, and the Galaxy has once again been thrown into conflict by the Sith. Through this darkness, I am honored to shine a glimmer of light. Yesterday, I met with High Priestess Vonnuvi of Ithor. During their Time of Meeting, they reaffirmed their belief that peace, knowledge, and the rights of individuals are worth protecting. This lesson was never more clear than when the cowardly pirate Lissia, a known agent of the Trade Federation, callously slew hundreds of our peaceful Ithorian friends. We of the Republic cannot accept such a strike against life, and have worked tirelessly to bring justice. From this day forward, the Ottega System is a protected member of the Republic. In the wake of this tragedy, we are happily reminded of the value of friendship and rebirth. We are bolstered by their courage and eager to share in their wisdom." Chancellor Azaro's face grows firm. "This war is not a question of fighting the Federation, but to save the whole galaxy from the plague of tyranny and thoughtless destruction demonstrated by the Sith Order for more than a century. It is this moral imperative that holds us steadfast. We will not be destroyed. We will continue rising in defense of our dear liberties, and welcome any world or being willing to do the same." The feed cuts to a grandmotherly Ithorian in scarlet ceremonial robes standing in the Senate's Great Hall. "Ithorians are a quiet, peaceful people, but our lack of self-sufficiency has been highlighted by the recent despicable terrorist act inflicted upon our world. As a result, we are honored to have been accepted as a member world of the Galactic Republic. This was not an easy decision in light of the current war, but we remain focused on a shared commitment to the giving of knowledge and the security of our own people and the Galaxy as a whole."

Recent Changes

Original Fighter Passenger Capacity
When setting up a new fighter, we realized that the original two fighters being manufactured this era could incorrectly fit an infinite number of people. This wasn't intended; fighters are meant to always be limited to a small number of passengers. This is important, among other reasons, to distinguish transports from fighters. All the existing fighters all been adjusted to fit two people.

Blockade Changes
After some extensive discussion in the #ideas channel and internal staff planning, we've made some changes to blockade. The biggest change is that you can now eject if you're closer to the planet than any ships blockading it. "Ships blockading it" here include any ship corvette or larger with a member of the clan who started the blockade onboard. For example, I am in a fighter 200 units from the planet. My opponent is blockading in a cruiser 500 units from the planet. I can still eject. If I drift to 500 units or more, I will no longer be able to eject. If the blockader is in orbit, it applies to all ships, since ties are given to the blockader. In practice, this has the biggest impact on "blockade sniping", a tactic where someone jumps in with a cruiser, blockades the planet, and then shoots down a target. Now, as long as that target is closer to the planet, autoeject will kick in. We understand this is an impactful change. It's something we put a lot of thought into and took player input into account when deciding on it. In fact, credit for this particular mechanic change goes to Nield. We think it improves gameplay to require someone trying to shoot someone down to put some skin in the game by, for example, getting into orbit of the planet they want to watch. If it's a planet guarded by enemy clan capital ships, this will be pretty difficult, making travel safer if you're sticking to your own clan's planets during a war. Other changes here are: - You can now eject from public taxis even when a threat isn't present. - When a blockade begins or ends, all ships in the system will get an immediate notification about it. - You can no longer begin a blockade with 'leadplanet blockade' when you have no clan members on applicable ships above it. - Added missing clan-wide notifications when blockades are started or ended with 'leadplanet blockade', or when they end after the last clan member leaves the system. - When trying to eject during a blockade, you'll now be told why you couldn't eject. - The applicable range of the blockade is now shown when looking in the system, like "Lorrd (Blockaded past 500 units)" - When looking on a landing pad of a blockaded planet, you'll see the list of ships blockading it.

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online