Homes on LotJ are easy to customize. These are the four commands you will
need to know.

BUYHOME <name> Buy the home you are in.
NAMEHOME <name> Rename your home.
SELLHOME Sell your home.
DESCHOME Write description of the room in a buffer.

Homes cost upwards of 100,000 credits depending on size, and these
credits must be in your possession when you try to buy the home.

Homes named with inappropriate names will be subject to removal with no
compensation to the mortal who owns the house.

Also, it is illegal to possess homes in clan bases that are not your own.
Homes should NOT be used as a jail cell.

Inactivity will result in a loss of the phome.



These commands can be used by players to run NPC manned shops to sell goods.

For more information on the Player Vendor system, see HELP VENDOR


[:: Legends of the Jedi ::]

Syntax: lastname <name>
surname <name>

This command will set your last name, with a few conditions. Firstly, the name
must not be reserved from being used. This is to prevent unwanted `siblings` or
other relations from cropping up. Secondly, you must not have a last name

A character's last name is used primarily for the purpose of marriage. For more
details read HELP COURT or HELP MARRY.


If an immortal informs you that your name is not congruent with the Star
wars theme you will be asked to select a new one. Please do not request
frivilous name changes, and if you DO ask for one please do not supply a
name that would not be appropriate. Renaming your character does not
affect levels, stats or anything else aside from your name.

Taking names from aspects of pop culture (novels, movies, television, anime,
video games) is against the rules. Be original please.


The name of your character is very important. As we are trying
to keep this a Role Play Mud please pick reasonable names.
Names of wee known start wars characters are frownd upon
and names with profanity or just plain stupid will be denied.

i.e. Luke, Vader, Han are well known names.
i.e Fish Head, Supermanguy, are just plain stupid.


[:: Legends of the Jedi ::]

Syntax: newname <new name>

If you have been informed that you must change your name, this will allow
you to set your new name. If you have any questions, please use RPC or IMMCHAT.


[:: Legends of the Jedi ::]

This command is for use by Firrerreos alone. It will allow you to
specify your birth name, or your `real` name. The name is significant to the
firrerreo, as they will follow any order given to them by anyone who knows
and speaks their real name.

This command means that you may all use your character's name as the name
they call themselves by, and not the name they were given by their parents
at birth. This of course allows firrerreo to greet like the rest of the races.


Usage: renamedroid <name>

Droid names must include at least one number.

This command allows you to rename your droid. Please keep in mind when
renaming your droid that it is a DROID, and should be named as such. Any
droids found to be not keeping to this standard will either be renamed or

Remember: Your droid has to look like a CANON droid. This means no & colors.
This means no droids with the same name as you. This means, in the sharpest
sense, YOUR DROID HAS TO LOOK LIKE A CANON DROID. Again, this will be enforced
by the staff, and you are encouraged to use your best judgment. Be in the
line, don't toe it!

Warning: If your droid is found to have a name identical to a player's title,
the owner, and the person who did the renaming (if different) will both be
subject to SEVERE punishment.



[:: Legends of the Jedi ::]

Syntax: renameship <ship> <new name>

This command will change the name of a ship that you own, or are a defined
pilot of, to the name that you specify. Renaming a ship costs 1000 credits,
and you must be standing on the same landing platform as the ship that you
wish to rename.

- Your ships name is at the mercy of immortals. If deemed inappropriate
your ship will be removed from the game. If you see a ship with an
unacceptable name, inform the RPC or immortals.

Recent In-Game News

Mandalore is Dead; The Way is Changing
The scene centers upon a beskar-armored corpse laying respectfully in state upon a large obsidian bier in the middle of Mandalore Plaza in Keldabe. His T-visored helmet, crowned with laurels, conceals his identity. However, as a young, unhelmeted warrior steps forward and begins speaking, it is no longer in doubt, "Mandalore the Venerable has passed from this life to the next. It was the Venerable who took control of the fate of our peoples following the Emperor's disappearance and the schism of his Empire. He was well-respected for his deeds and his search for honor in combat. We shall never see his like again." As if on cue, the snap-hiss of an igniter is heard before a torrent of flames emit from the crevices of his armor, the leader's corpse burning like the warrior-kings of old. Setting his data-slate upon a nearby lectern, the young Mandalorian steps forward to address the crowd, "Our people have had a... complicated history with the Sith, the Lorellian Raiders, and the Galactic Empire. Many of my fellow clan chieftains look upon our governance by Emperor Rocik and the Empire as the 'golden years'. None can dispute that Maldiv Rocik was a consummate warrior and understood the value of strength, as is the Mandalorian way. We look now to his followers to determine whether they have inherited his strength to rule, or whether they pay lip service to the galaxy. We invite governments to prove their might and govern Mandalore, but caution that our warriors will rise up if you are found wanting..."

Ithorians Rejoice over Alliance with Aldera Peace Force
A youthful, reddish brown Ithorian woman in ceremonial robes steps forward before a waiting podium and holocam. She smiles politely, extending her arms and speaking a few lines of opening a convention before settling them slowly on the podium, "Good evening, sentients and automatons. Following several meetings with the various herdship councils, I traveled to and was received by the Aldera Peace Force. Negotiations began several weeks ago, and I am glad to confirm that they have accepted our proposal of a formal alliance. Following the Scions' atrocities, it was not the fact that Aldera was able to govern Tatooine that garnered our attention. It was their ability to restrain themselves from planting a flag and gobbling up the first planet they were able to. However, we believe that our alliance is more of a perfect match. The nature of our peoples are similar - we both enjoy peace and prosperity, and both wish to have an equal say in what happens upon our worlds. In this way, we may thrive together. Is that correct, Administrator Gunve?" She smiles as she notions someone to the stage amid generous applause. "Indeed, Envoy Wilthe. The APF's original mandate was for Alderaan, but the Alderaanian people are happy to engage in an alliance to ensure more prosperity to free people. It warms my heart to see that Ithorian and Alderaanian alike can rely on each other through a peacefully achieved partnership and work together for a better future. To celebrate this union, we'll be holding a Science Fair for those with creative minds to show off, assisted by professors from the both Tarintha Learning Center and Aldera University. Details will be released in the near future."

Recent Changes

Minor Bug Fixes 11/24/2020
- Exam once again tells you when the thing you wanted to examine wasn't found. - Exam no longer makes you look at mobs if they match the keyword you examined. - Improved feedback on the duty command for invalid arguments. - Combat droids will now remove all equipment when upgraded to another focus. - Trying to open something that's not there will now say what you tried to open instead of "You don't see here". P.S. from Rojan - Welcome Rengawm to the coding team!

Setdraw, so you can show off your cool draw moves
* Players can now customize the draw message for any player crafted weapon. This was previously only available to forcers for their lightsabers via imm assistance, but we thought we'd give you guys something nice. SYNTAX SETDRAW <object> <draw message>. You can clear the message by doing SETDRAW <object> CLEAR. If you CLEAR a lightsaber, it defaults to the stock lightsaber soft glow and hum message. * Miscellaneously, forcer mana will lower to their max mana if it somehow ends up more than their max now.

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