DEMOTE

[:: Legends of the Jedi ::]

Syntax: demote <player>

This command demotes a number one or two in a clan to a normal clan member.

See Also: HELP CLANS

EMOTE , POSE SOCIAL

Syntax: emote <string>
Syntax: emote s <string>

The EMOTE command is a powerful tool used to describe actions taken by your
character. While SOCIALS are used to invoke pre-established messages that can
be targetted to a person, EMOTE can be used to create anything you can imagine
(within probable limits and rules). The string you supply will come after your
name, and the same message is sent to everyone in the room.

LotJ features several unique add-ons to the stock EMOTE command to enhance the
roleplay experience. An emote can be possessive by including s as the first
letter (emote s lumbago is acting up = Walldo's lumbago is acting up.) Says can
also be embedded within emotes. Simply enclose what you want to say within
" symbols, and you will have language and textcolor support. Be aware, however,
that improper use of " symbols will garble your emote! There are a number of
tokens that can be embedded in your emote. They are:

$n - This represents you. You can place $n in an emote and your name will not
appear at the very start, but where $n is. The $n token can be put anywhere in
the string as many times as desired. If it is not present, however, the emote
will be sent out as normal, with the users name starting off the emote message.

@<player/mob> - This token is used to target other players/mobs in your emotes.
The final message is relative based on how you know said person. In other
words, it will display the dub/greet/restring/etc. instead of their actual
name.

#<object> - This token allows a player to target any item that they are
wearing, that is in their inventory, or is on the ground.

*<ship/structure> - This token targets ship/structures.

An example of all these working together:
emote As the sun peaks over the *hotel, $n's hand falls to #object at his side.
His eyes narrow as @bothan steps out of the alleyway. "What are you doing
here?"

As the sun peaks over the Coruscant Regent Hotel, Walldo's hand falls to the
pristine white holster at his side. His eyes narrow as a Bothan male steps out
of the alleyway. "What are you doing here?"

SEE ALSO: HELP ACTIONDESC

REMOTEBAY

[:: Legends of the Jedi ::]

Syntax: Remotebay <target ship> <access code> <bay #>

This command opens and closes the hangars of ships in the same system
as the ship sending the signals.

See Also: OPENBAY, FAKESIGNAL

Recent In-Game News

Mandalore is Dead; The Way is Changing
The scene centers upon a beskar-armored corpse laying respectfully in state upon a large obsidian bier in the middle of Mandalore Plaza in Keldabe. His T-visored helmet, crowned with laurels, conceals his identity. However, as a young, unhelmeted warrior steps forward and begins speaking, it is no longer in doubt, "Mandalore the Venerable has passed from this life to the next. It was the Venerable who took control of the fate of our peoples following the Emperor's disappearance and the schism of his Empire. He was well-respected for his deeds and his search for honor in combat. We shall never see his like again." As if on cue, the snap-hiss of an igniter is heard before a torrent of flames emit from the crevices of his armor, the leader's corpse burning like the warrior-kings of old. Setting his data-slate upon a nearby lectern, the young Mandalorian steps forward to address the crowd, "Our people have had a... complicated history with the Sith, the Lorellian Raiders, and the Galactic Empire. Many of my fellow clan chieftains look upon our governance by Emperor Rocik and the Empire as the 'golden years'. None can dispute that Maldiv Rocik was a consummate warrior and understood the value of strength, as is the Mandalorian way. We look now to his followers to determine whether they have inherited his strength to rule, or whether they pay lip service to the galaxy. We invite governments to prove their might and govern Mandalore, but caution that our warriors will rise up if you are found wanting..."

Ithorians Rejoice over Alliance with Aldera Peace Force
A youthful, reddish brown Ithorian woman in ceremonial robes steps forward before a waiting podium and holocam. She smiles politely, extending her arms and speaking a few lines of opening a convention before settling them slowly on the podium, "Good evening, sentients and automatons. Following several meetings with the various herdship councils, I traveled to and was received by the Aldera Peace Force. Negotiations began several weeks ago, and I am glad to confirm that they have accepted our proposal of a formal alliance. Following the Scions' atrocities, it was not the fact that Aldera was able to govern Tatooine that garnered our attention. It was their ability to restrain themselves from planting a flag and gobbling up the first planet they were able to. However, we believe that our alliance is more of a perfect match. The nature of our peoples are similar - we both enjoy peace and prosperity, and both wish to have an equal say in what happens upon our worlds. In this way, we may thrive together. Is that correct, Administrator Gunve?" She smiles as she notions someone to the stage amid generous applause. "Indeed, Envoy Wilthe. The APF's original mandate was for Alderaan, but the Alderaanian people are happy to engage in an alliance to ensure more prosperity to free people. It warms my heart to see that Ithorian and Alderaanian alike can rely on each other through a peacefully achieved partnership and work together for a better future. To celebrate this union, we'll be holding a Science Fair for those with creative minds to show off, assisted by professors from the both Tarintha Learning Center and Aldera University. Details will be released in the near future."

Recent Changes

Setdraw, so you can show off your cool draw moves
* Players can now customize the draw message for any player crafted weapon. This was previously only available to forcers for their lightsabers via imm assistance, but we thought we'd give you guys something nice. SYNTAX SETDRAW <object> <draw message>. You can clear the message by doing SETDRAW <object> CLEAR. If you CLEAR a lightsaber, it defaults to the stock lightsaber soft glow and hum message. * Miscellaneously, forcer mana will lower to their max mana if it somehow ends up more than their max now.

Slash RESIST, not Slash IGNORE
* Slash resist now provides what is more or less an effective 30% damage reduction from incoming saber attacks. Not the 50-66% damage reduction it previously had.

On The Forums

Vote For LOTJ!

Donate to Keep LotJ Online

Skip to toolbar