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NOKILL
A 'nokill' flag has been added for NAMED mobs. It doesn't make sensefor some mobs to die and then suddenly be back alive again ( the ones
with names as opposed to ones like anonymous stormtroopers etc ).
This flag will cause the mob that has it to appear to flee before it
dies... It will still give experience but won't leave a corpse lying
around.
use: mset <mob#> flags nokill