Help File Repository

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ARMOR_GUIDE

Q: Why does it take so long to make armor?
A: Armor is a powerful piece of gear. The number of attempts needed to finish
it depends on the armorer's mastery of equipment science, but like
shipbuilding, it takes time.

Q: What are underlays? How about Coatings?
A: Underlays and coatings are what can make armor unique. There are various
types of underlays, and each one requires a different science skill to use.
Each one gives a different bonus to stats and/or hitpoints. This is in addition
to the default hp bonus. Coatings give resistances to certain forms of attack,
and when done by a less-than-master craftsman will also give susceptibilities
to other forms of attack.

Q: What makes each class of armor different, and what are default bonuses?
A: Each class of armor has a different weight, Dex penalty, and AC bonus. In
addition, heavier armor in about pieces provides an extra HP bonus when
finished (300 times the class), and heavier armor in head pieces provides more
protection from the blackjack skill.

Q: Why does it say `(unfinished)` on my armor?
A: Armor that is not yet complete is wearable, but the AC and HP bonuses will
be nothing compared to when it is completed. Underlays and coatings must be
added prior to completion.

Q: What are the different underlays, their bonuses and related science skills?
A: See the table below.

Q: Why do I get different results each time?
A: Underlay results have a random component. With the appropriate sciences
mastered and with the armor crafting feat, a bacta underlay will add 500-700 to
the material's inherent properties, while other underlays will randomly add
either +2 or +3 to the corresponding stat. See HELP ARMOR_TABLE for more.

See Also: MAKEARMOR, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING

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