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MAKEARMOR ARMOR LOCATIONS MATERIALS

[:: Legends Of The Jedi ::]

Level 100 Engineering Skill
Syntax(creation): makearmor <material> <about/head> <cover/nocover> <name>
Syntax(after creation): makearmor <armor name>

Required Items: Fabric/Duraplast/Durasteel, Sewing Kit

After you've created your armor, using the above syntax, it will show in your
inventory with an (unfinished) tag. Examining the piece of armor will give you
the amount of times the command must be entered before the armor will be
complete. The tag will go away once the armor is completed.

Armor Classes:
Class I armor is `light` armor, it gives low HP bonuses but doesn't lower your
dexterity. It is made using FABRICS as the primary component.

Class II armor is `medium` armor, it gives moderate HP bonuses as well as a
penalty to your dexterity while worn. It is made using DURAPLAST.

Class III armor is `heavy` armor, and it gives the best overall HP bonus. It
also gives the best AC coverage out of all the armor types. It is made using
DURASTEEL.

Simply making the armor with MAKEARMOR isn't enough, you will need to add an
UNDERLAY and a COATING in order to make the best armor. They will add anything
from HP bonuses to stat bonuses with underlays, and will add resistances to
certain forms of attack. Your skill percentage in several science knowledges
will be the determining factor in how good the armor is when you finish it.

Underlays and coatings must be added PRIOR to completing the suit of armor.
Making armor gives the option of making it COVER. Doing so with the head
location will make it cover eyes and ears. Making it with the about location
will make it cover all locations like the OVER location does, except for the
over location itself.

With the system comes added support for certain special types of armor that
will, when worn with both the about and head section, will change how you will
appear to others. An example would be someone appearing as `An Imperial
Stormtrooper`.

For the Jedi ability 'armor', see: HELP ARMOR_SPELL

See Also: ARMOR_GUIDE, ARMOR_TABLE, ENHANCEARMOR, UNDERLAY, COATING,
RESTRING, ARMOR_CLASS

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