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CYBERNETICS CYBER CYBERNETIC

Level 100 Medical Skill
&244Syntax: &051cyber <target&051>

&244Required items: &051sedative syringe, vibroblade, cybernetic implant, medpac,
toolkit
&231
A doctor can use this skill to install cybernetic parts into their patient.
There are a few things to remember concerning cybernetics, the first of which
being that the patient MUST be sedated in order to be operated upon. Next, the
cybernetic must be held along with a cutting tool, like a vibroblade.

Most importantly, the patient cannot wake before the process is completed. If
the surgeon fails to complete the surgery either by the patient waking up or
the surgeon being interrupted, the patient can be hospitalized or worse
depending on the circumstances. To make sure that an operating room is safe,
you can check SCORE for the &244Safe(&046X&244) flag.

Cybernetics are located in stores throughout the galaxy, but the ones available
by default aren't nearly as effective as those created by the &231DEVELOP process
by clans focused on medical services.

Once a cybernetic is installed, it can only be replaced by a doctor with the
&051CYBERNETIC EXPERT feat. A single character can have a maximum of &051SIX cybers
installed at any one time.
&231
&051See Also: HELP DEVELOP, HELP INJECT, HELP REVIVE, HELP MAKEBLADE

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