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COLOUR COLOR COLOURS COLORS PCOLORS

^xThe foreground special character is: &&
Tokens for && are:
& - Black & - Red (blood)
& - Green & - Orange (brown)
& - Dark Blue & - Purple
& - Cyan & - Gray (default color)
& - Dark Grey & - Light Red
& - Light Green & - Yellow
& - Blue & - Pink
& - Light Blue & - White

&&I - &IItalics
&&U - &UUnderline
& - Default (ends colors and formatting)
&&k - Keyword highlighting. Surround keywords with a pair of these.
Automatically picks a good color to highlight, or announces the keyword
instead for those in screenreader mode.
&&ktest&&k = (start keyword) test (end keyword) on screenreader mode.
&&? - &?Ra&?nd&?om
&&&& - &&

The colorcheck command allows you to preview colors before using them in an
emote, description, or item name.

Please note that setting an item name to be completely or nearly invisible with
& or very dark colors from the expanded 256 set is not permitted.

The mud now also supports &200256 color mode. To set one of these "high" colors,
use the three digit color code found in the 'view256color' command.

You can also use &200'rgb3' and &200'rgb' commands to try and calculate color values
within the "high" color range. If you prefer not to see these colors, you can
&200config +16color to force 16 color mode.

See Also: HELP XTERM

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