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COLOUR COLOR COLOURS COLORS PCOLORS

^xThe foreground special character is: &&
Tokens for && are:
& - Black & - Red (blood)
& - Green & - Orange (brown)
& - Dark Blue & - Purple
& - Cyan & - Gray (default color)
& - Dark Grey & - Light Red
& - Light Green & - Yellow
& - Blue & - Pink
& - Light Blue & - White
&&I - &IItalics
&&U - &UUnderline
& - Default (ends colors and formatting)
&&k - Keyword highlighting. Surround keywords with a pair of these.
Automatically picks a good color to highlight, or announces the keyword
instead for those in screenreader mode.
&&ktest&&k = (start keyword) test (end keyword) on screenreader mode.
&&? - &?Ra&?nd&?om
&&&& - &&

The colorcheck command allows you to preview colors before using them in an
emote, description, or item name.

Please note that setting an item name to be completely or nearly invisible with
& or very dark colors from the expanded 256 set is not permitted.

The mud now also supports both 256 color mode (see help 256color) and,
more recently, 24-bit color values via either #hexcodes or raw RGB values.
To set colors via hexcode, an example code would be: &&#RRGGBB. To use raw
RGB values, use the &RR.GGG.BBB format. For example, you could use &30.232.150&&30.232.150
for &30.232.150a nice sea green, or you could use the equivalent hexcode EE896&EE896.

To set colors via 256 color mode, use the three digit color code found in the
'view256color' command.

You can also use the 'rgb' or 'colorscheme <&&111>' commands to try and
calculate color values within the "high" color range. If you prefer not to
see these colors, you can config +16color to force 16 color mode, or
config +no24bit to drop 24-bit color down to 256-color mode.

See Also: HELP XTERM

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