Help File Repository
This is a searchable database for every help file in the game
'MILITARY PRESENCE'
Each planet has a military presence value from 0 to 100 for each government
clan which represents that clan's military force there.
An approximation of the current government's military presence is shown on
PLANETS. Use, but players can use SMALLTALK to get more detailed information
about
any clan's presence.
Effects:
Military presence of the current government will work to suppress crime as long
as it is higher than the crime rating. This scales, so a higher military will
push crime down faster and keep it lower.
Military presence also determines how many police mobs will spawn. The formula
is: (current presence / 5) + 2 police mobs.
To capture one of your planets, another clan must have 25 higher equal military
presence, so higher military presence means it will take longer for them to
capture.
Affecting military presence:
Military funding: Using LEADPLANET, the current planet governor can set the
military funding level from 0 to 75. This represents the target military
presence and, assuming crime is kept below it, military presence will rise to
this level slowly over time.
* To raise presence past 75, one of the below actions must be taken. If
military presence is higher than the planet's military funding level, it will
fall by 2/hour until it hits the funding level. Clans who don't currently own
the planet will also lose 2/hour.
Blockading: Blockades can be used to block the current government's military
presence from rising passively. See HELP BLOCKADE.
Killing citizens: Murdering the locals is one way to express your military
might. It will increase your clan's military rating by 0.25, whether it's your
planet or not.
Killing police: Killing police mobs will reduce the current government's
presence by -0.5. If a planet is UFG, it also increases the rating for the
killer's clan by 1. (Government clans only)
Tips:
* If you're having persistent issues with crime on a planet or think an enemy
clan may try to take it from you, raise military spending to 75. You may need
to raise taxes a bit to pay for it, but a military level of 75 will make it
much harder for crime to take hold and will require another clan to do more
work to take the planet from you.
* Consider 20 military presence as a bare minimum. Near this number, it can be
very easy for crime to take hold and surpass your military levels.
See Also: CRIME, 'PUBLIC OPINION', LEADPLANET, CAPTURE, 'CLAN EVENTS'

